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Post by heinomk3 on Mar 24, 2023 1:57:56 GMT
Just saw this:
You know, thinking about such possibility theoretically is one thing, seeing it in action is something entirely different.
I think that it is a bit too early for widespread inclusion of such interactions right now and probably for another 2-5 years into the future. But there is one area which can greatly benefit from the use of similar AI capabilities - the ambient chatter and the random NPC to NPC interactions.
Developers try to liven up places by setting up NPCs her and there, some voiced some just standing around seemingly doing something, some other walking on specific routes - and it's always gets glaringly obvious after a short while that nothing ever changes about them. It's always the same few lines of dialogue, same motions, same routes, same machine-like "deadness", so to say.
But if AI capabilities were applied to NPCs and their routines I think this would really liven up the game world and make it more life-like for better immersion. IE making them talk to and interact with each other about different topics depending on the current game progress, player choices, time of the day, their surroundings and location, their role and daily routine etc etc. This seems like the most logical, cost-effective(and -saving) and probably the least troubling application of AI development to gaming as of today.
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Post by skekSil on Mar 29, 2023 15:56:41 GMT
Yeah AI can really improve some game aspects, especially in open world games. BTW have you tried playing some games with AIs? I did a small D&D session with ChatGPT - not bad for AI.
Edit: Right now though it makes to many mistakes and I fear AI controlled NPCs could be easily lead to a situation where it breaks game immersion if not the game itself.
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Post by Hanako Ikezawa on Mar 29, 2023 16:50:48 GMT
No thanks. Would prefer to not put voice actors out of a job in order to hear dead line reads from AI. Unless you mean that voice actors will record every possible line the NPCs will say, but then that’s not exactly the cost-effective path you talk about at the bed of your post.
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Post by heinomk3 on Mar 30, 2023 0:54:36 GMT
I'll give you guys an example for AI application in a very limited and IMO fairly controlled scenario, which is usually not worth to hire extra voice actors for and probably would not break things too much:
A security checkpoint at the Citadel docks in ME3.
In the game as it is right now you'd have just a few NPCs standing around, at most with maybe a single NPC conversation being played just one time or being repeated over and over again. You'd never see them coming or going anywhere. Only that some of them may disappear when you leave the station for a mission and come back to the Citadel later.
With AI you'd have a ship come in and unload refugees who would then walk over to the security checkpoint and have a short exchange with the officer about who they are, how many, where they come from, maybe make some short comments about some terrible things they saw or just say a few words of encouragement to each other, and then thank the officer before proceeding further into the station. And then another ship would arrive, and another... And such short, limited interactions could be implemented in some other places to fill the ingame environment with a bit more life. No game does anything like that because right now it's simply too costly in terms of money and time and therefore, I'd imagine, no one would lose a job over it.
These are just my assumptions about how things could work going by what ChatGPT and AI voice imitators seem capable of, including the video above.
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Post by Hanako Ikezawa on Mar 30, 2023 1:58:25 GMT
I'll give you guys an example for AI application in a very limited and IMO fairly controlled scenario, which is usually not worth to hire extra voice actors for and probably would not break things too much: A security checkpoint at the Citadel docks in ME3. In the game as it is right now you'd have just a few NPCs standing around, at most with maybe a single NPC conversation being played just one time or being repeated over and over again. You'd never see them coming or going anywhere. Only that some of them may disappear when you leave the station for a mission and come back to the Citadel later. With AI you'd have a ship come in and unload refugees who would then walk over to the security checkpoint and have a short exchange with the officer about who they are, how many, where they come from, maybe make some short comments about some terrible things they saw or just say a few words of encouragement to each other, and then thank the officer before proceeding further into the station. And then another ship would arrive, and another... And such short, limited interactions could be implemented in some other places to fill the ingame environment with a bit more life. No game does anything like that because right now it's simply too costly in terms of money and time and therefore, I'd imagine, no one would lose a job over it. These are just my assumptions about how things could work going by what ChatGPT and AI voice imitators seem capable of, including the video above. So you do want to cost voice actors and other developers of their jobs with this (and yes, the moment they’d use AI voices for this they’d just use them for all voice lines) so cannot say no to this enough.
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Post by heinomk3 on Mar 30, 2023 2:17:18 GMT
It may be too late not to use AI or at least not planning to incorporate some AI-related innovations at some point in development of longer-lasting projects that are just starting now. Right now there are probably a lot of smaller dev studios experimenting and looking into it, because they may be able to undertake projects they would not be able to previously(ie exactly the stuff with voicing and lots of smaller art details for background art, saving a lot of time and money). Ignoring these developments will just be a competitive disadvantage.
I bet a lot of prop builders weren't happy about accessible computer graphics in film making, too.
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Post by ahglock on Mar 31, 2023 18:21:40 GMT
I'll give you guys an example for AI application in a very limited and IMO fairly controlled scenario, which is usually not worth to hire extra voice actors for and probably would not break things too much: A security checkpoint at the Citadel docks in ME3. In the game as it is right now you'd have just a few NPCs standing around, at most with maybe a single NPC conversation being played just one time or being repeated over and over again. You'd never see them coming or going anywhere. Only that some of them may disappear when you leave the station for a mission and come back to the Citadel later. With AI you'd have a ship come in and unload refugees who would then walk over to the security checkpoint and have a short exchange with the officer about who they are, how many, where they come from, maybe make some short comments about some terrible things they saw or just say a few words of encouragement to each other, and then thank the officer before proceeding further into the station. And then another ship would arrive, and another... And such short, limited interactions could be implemented in some other places to fill the ingame environment with a bit more life. No game does anything like that because right now it's simply too costly in terms of money and time and therefore, I'd imagine, no one would lose a job over it. These are just my assumptions about how things could work going by what ChatGPT and AI voice imitators seem capable of, including the video above. So you do want to cost voice actors and other developers of their jobs with this (and yes, the moment they’d use AI voices for this they’d just use them for all voice lines) so cannot say no to this enough.
Horse sellers and carriage makers lost their jobs with the advent of cars. I don't think we should have stopped cars because of that.
In this case though I suspect people would want both for the ideal game. While AI could fill in the gaps you'd still want the ongoing set stories which could use voice actors for things like the PTSD asari in the hospital and he ongoing story, the teen/kid on the docks waiting for her parents to arrive, the main plot, dialogue for set side quests etc. You will always want some level of crafted story, well at least until AI gets much more advanced and at that point they will likely be killing us.
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