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Post by n7double07 on Mar 24, 2023 5:07:14 GMT
I noticed there's a poll for favorite class(es) but not one for least favorites. Gonna limit it to one choice here instead of two so the results are more conclusive. You can leave your second-least favorite class in the comments along with your least, plus other specifications (e.g. least favorite in each game, etc.)
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Post by Son of Dorn on Mar 24, 2023 8:53:01 GMT
Soldier class.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by SassaMFG on Mar 24, 2023 15:08:46 GMT
Soldier. If I just want to shoot I'll play Gears of War.
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Post by sjsharp2010 on Mar 24, 2023 15:38:12 GMT
My leas tfavourite at least in the trilogy is Vanguard. I do enjoy playing all of them though.
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Post by themikefest on Mar 24, 2023 15:39:47 GMT
Sentinel
Of all the playthroughs I've completed, not one of them was as a sentinel.
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Post by NotN7 on Mar 24, 2023 16:13:37 GMT
I really didn't care for the engineer class shrug, maybe Ill give it try sometime when I'm bored.
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Post by n7double07 on Mar 24, 2023 21:55:51 GMT
Sentinel Of all the playthroughs I've completed, not one of them was as a sentinel. I remember seeing you post in a thread here that you've beaten each game in the OT more than 200 times, so this is really impressive lol
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Post by themikefest on Mar 24, 2023 22:59:22 GMT
Sentinel Of all the playthroughs I've completed, not one of them was as a sentinel. I remember seeing you post in a thread here that you've beaten each game in the OT more than 200 times, so this is really impressive lol Is this the thread?
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Post by n7double07 on Mar 25, 2023 14:49:28 GMT
I remember seeing you post in a thread here that you've beaten each game in the OT more than 200 times, so this is really impressive lol Is this the thread? Yeah. I might've remembered the cumulative number instead. Still impressive.
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Post by RedCaesar97 on Mar 25, 2023 23:52:57 GMT
This is hard. I have not chosen any option yet, because trying to rank the classes in each game is rather hard. I have clear favorite and least favorite classes in each game, and the order keeps changing. I tend to have a "mushy middle" in my rankings, where I have a clear 1-2 favorite classes and 1 hated (or least liked) class, but then 3 classes where I cannot figure out the order. This is important because my least favorite or most hated class changes with each game.
Mass Effect 1: Engineer, because tech powers are generally underwhelming. Slightly better in the Legendary Edition with some the combat changes, but the class still feels overshadowed by the Infiltrator and Sentinel.
Mass Effect 2: Sentinel. I love playing as an Assault Sentinel running around with shotgun and Assault Armor, but I feel forced into playing only that type of Sentinel because Tech Armor keeps getting in the way of the other powers. Trying to play any sort of Caster Sentinel requires ignoring Tech Armor, which is really hard to do because you have to put 3 points into it to get access to half of your native casting powers. That makes it a very inflexible class unless you mod more points into it.
Mass Effect 3: Adept because it is all just biotic explosions with too many overlapping powers that fill the same prime/detonate rolls and it all just feels one-note and dull. You can have some fun with it -- like you can with all classes -- by limiting yourself in specific ways, but it still feels like it lacks the variety that other classes have in ME3 (at least to me, anyway).
Anyway, this is why I am trying to order the classes (from 1 to 6) in each game so I can see which class is more consistently at the bottom of my list. And the Legendary Edition of Mass Effect 1 is also screwing with the order. In original ME1, Sentinel was my second-least favorite class; in the Legendary Edition, the combat changes means I do not have to worry about which weapons I can use, so I can give it Singularity and turn it into an Adept that can unlock everything itself, which means I think I like it more than the Adept now. And that probably changes my Soldier ranking (especially since Immunity was nerfed into the dirt). And Soldier is in that weird "mushy middle" for me where I do just do not know where to place it in the rankings.
I need to think about this some more.
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Post by n7kopper on Mar 26, 2023 19:01:04 GMT
I always like to rag on hipsters who say Soldier is their least favourite just because it has the most emphasis on gunplay. (Hey, hipsters! Infiltrator is the second most used class by the playerbase! Gonna rag on that one too?) I've played enough Mass Effect and Gears of War to point out how their cover shooting mechanics are quite different. Hell, I got into Mass Effect based on it being Gears of War IN SPACE but also an RPG and having a tank you can get in and out of like Halo. (Somewhat false advertising, but I do love the Mako) I didn't even recognise BioWare at the time, and thought Mass Effect was a AA or even just A game.
That said, the classes play quite differently from game-to-game. ME1OE, ME1LE, ME2, ME3OE, ME3LE, and ME3MP all have different dynamics (the differences between ME3 OE and LE being merely that LE forgot the bloody patches - and for the sake of simplicity, I'll only use the Alliance Marines for MP) and in ME1OE, Soldier is fairly redundant compared to Infiltrator unless you really like assault rifles and shotguns. With LE tweaking Immunity into a short-burst defensive option, I assume Adrenaline Rush becomes more useful - but Infiltrator becomes a bit better with ARs and shotties. The big loser though for me is Sentinel. In OE it has no weapon options at all aside from getting Marksman via the passive, and clicking powers constantly is boring without some basic attacks to bread my butter. Maybe in LE it's better, but I really don't like LE.
Sentinel becomes actually somewhat fun in ME2, but a big sturdy boy like that really should have had assault rifles. Just assault rifles and heavy weapons. Nothing else. The "I'm a squishy caster!" sidearm duology works for Engineer and Adept, but Sentinel is a knight in shining armour. Tech Armour (nerfed somewhat - make it work like ME3 Defence Matrix minus the cooldown penalty or something) is your shield, your assault rifle your sword, your heavy weapon your halberd, and your powers are your horse. As is, I still don't like Sentinel much. Too much survivability, too little damage. Boring. Soldier comes into its own here though, almost as good as Infiltrator. Infiltrator clicks on heads, shoots fire at specific problem targets like flamethrower guys, and can turn invisible. Soldier activates Spartan Time, becomes Master Chief In The Books, and melts everyone with a hail of superhumanly fast semiautomatic fire. They both have just enough survivability to make taking risks viable, and unlike Sentinel, they're not braindead about it.
ME3 is where Vanguard becomes the tankiest class, but not in a braindead way - you have to keep chaining Charges in order to dish out damage with Novas rather than just constantly cancelling them until God Garrus eventually gets shot/your team kick you after the match for scoring 50 points. Alliance Vanguards don't need to bother with Shockwave. Maybe three points for team support alone. Vanguard Shepard doesn't need to bother with anything else, but can if he wants. I recommend charge-fire weapons you can unleash while Charging or Novaing, or automatics you can fire in spurts in-between powers for both Alliance and Shepard. Just watch your Charge cooldowns. Infiltrator loses survivability owing to improved AI, but gains in sheer power thanks to everything else about Tactical Cloak. Cryo Blast sucks arse on the Alliance Infiltrator compared to other possible options, but still provides solid team support against enemy armour. Shepard can run with Dominate, and bypass its long cooldowns by using Cloak beforehand. Sticky grenades are unique in that they carry your ammo power rather than having elemental properties of their own. They also detonate fire, lightning, and cryo primers, including their own. They inexplicably do half damage if thrown while you're carrying a sniper rifle however - unless you ADS.
Sentinel? Sentinel is still boring. Hate to break it to you Shepard, but your base 500 shields isn't good enough to really be bulky, even if you stack bonuses like they're going out of style and double up on DR-increasing buffs. You're not good enough at being bulky to use a bulk-heavy playstyle that can ignore cover even in bursts. (If Wrex were to give up those damn stimpacks on the other hand... you suck quads with them! Let me have them dammit!) The Alliance Sentinel is even worse somehow. Just play as the damn asari, she can hard counter Phantoms. I'm not asking for Jugg-level toughness, because that's like a Blissey with 300 Defence and Speed by campaign standards. (In MP Juggy is just a regular Eviolite Chansey) Just a reasonable Swampert level of bulk where you can take a solid number of hits without completely crippling your cooldowns.
Soldier Shepard is the same as ME2, but now with explosives! Frag grenades may be basic, but they get the job done, and everyone underestimates them. They detonate tech combos too, as does Concussive Shot. The Alliance Soldier is much the same. Adrenaline, frags, concs. Prime combos with fire or lightning bullets, detonate them with the Morshu Special or a high-impact strike. Simple but effective. The BF3 variant having Carnage isn't as useful as you'd think, owing to longer cooldowns. The BF3 Infiltrator's Incinerate would have been a staple, though. A pity she went unused.
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Post by SassaMFG on Mar 26, 2023 19:33:08 GMT
Hey, hipsters! Infiltrator is the second most used class by the playerbase! Gonna rag on that one too? Did you even doubt it? Infiltrator is just step above soldier, a bit less boring.
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Post by n7kopper on Mar 26, 2023 19:45:33 GMT
Hey, hipsters! Infiltrator is the second most used class by the playerbase! Gonna rag on that one too? Did you even doubt it? Infiltrator is just step above soldier, a bit less boring. Imagining a world where powers don't do all the aiming for you and you actually need to lead your shots...
Oh wait, that's just Dino Blasters in Halo Reach.
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Post by SassaMFG on Mar 26, 2023 23:17:20 GMT
Imagining a world where powers don't do all the aiming for you and you actually need to lead your shots... I don't see how is this relevant. Just said that I prefer more creative ways to play games that include that option.
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Post by n7double07 on Mar 27, 2023 1:38:42 GMT
This is hard. I have not chosen any option yet, because trying to rank the classes in each game is rather hard. I have clear favorite and least favorite classes in each game, and the order keeps changing. I tend to have a "mushy middle" in my rankings, where I have a clear 1-2 favorite classes and 1 hated (or least liked) class, but then 3 classes where I cannot figure out the order. This is important because my least favorite or most hated class changes with each game. Mass Effect 1: Engineer, because tech powers are generally underwhelming. Slightly better in the Legendary Edition with some the combat changes, but the class still feels overshadowed by the Infiltrator and Sentinel. Mass Effect 2: Sentinel. I love playing as an Assault Sentinel running around with shotgun and Assault Armor, but I feel forced into playing only that type of Sentinel because Tech Armor keeps getting in the way of the other powers. Trying to play any sort of Caster Sentinel requires ignoring Tech Armor, which is really hard to do because you have to put 3 points into it to get access to half of your native casting powers. That makes it a very inflexible class unless you mod more points into it. Mass Effect 3: Adept because it is all just biotic explosions with too many overlapping powers that fill the same prime/detonate rolls and it all just feels one-note and dull. You can have some fun with it -- like you can with all classes -- by limiting yourself in specific ways, but it still feels like it lacks the variety that other classes have in ME3 (at least to me, anyway). Anyway, this is why I am trying to order the classes (from 1 to 6) in each game so I can see which class is more consistently at the bottom of my list. And the Legendary Edition of Mass Effect 1 is also screwing with the order. In original ME1, Sentinel was my second-least favorite class; in the Legendary Edition, the combat changes means I do not have to worry about which weapons I can use, so I can give it Singularity and turn it into an Adept that can unlock everything itself, which means I think I like it more than the Adept now. And that probably changes my Soldier ranking (especially since Immunity was nerfed into the dirt). And Soldier is in that weird "mushy middle" for me where I do just do not know where to place it in the rankings. I need to think about this some more. out which weapons I can use, so I can give it Singularity and turn it into an Adept that can unlock everything itself, which means I think I like it more
I love the Sentinel in 1. It's my favorite or second-favorite class.
Same situation here with the murkiness of the middle, particularly in 2. I'm pretty sure I find the Adept to be the most enjoyable class to play in 2 at this point, but Engineer (Maybe? Not even sure if Engineer is gonna continue to hold up for me anymore), Infiltrator, and Vanguard are all close to each other. I've been experimenting with a number of builds to determine where they stand. I will say that Vanguard appears to be the least flexible of the three for a couple of reasons: the first being that Charge often makes other abilities seem pointless in the moment, and the second being that Pull is locked behind 3 points of Shockwave (the worst of all class-native powers in my view.) I'm not sure if that makes it my least favorite yet.
I haven't played Engineer (much) in ME1, but by the looks of it it'll most likely be my least favorite class. In 2 it's Soldier. Boring (generic criticism pitchforks) and its only true niche other than having shotguns, ARs, and snipers all one character is the Revenant, which is the worst of the three advanced weapons in my opinion. In 3 it's either Soldier or the Sentinel. Soldier can be dull here too, but it gets points for feeling somewhat distinct; and I'm finding some enjoyable ways to play it. Sentinel lost its defining feature, and I find it bland as a caster.
Late edit: Soldier has increased in ranking for me in 2 and 3 (see my latest post.) I'm finding more niches for it. I rank it above the Adept in 3 too.
My vote goes to Soldier.
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Post by luckystarr on Mar 30, 2023 10:49:10 GMT
Soldier is the least fun, the most straightforward class (and I voted for Soldier here). But my actual least favorite class in ME 1 and 2 is Sentinel (maybe he's better in 3, I'm not sure). He's just so weak.
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Post by n7double07 on Mar 31, 2023 18:27:17 GMT
I always like to rag on hipsters who say Soldier is their least favourite just because it has the most emphasis on gunplay. (Hey, hipsters! Infiltrator is the second most used class by the playerbase! Gonna rag on that one too?) You can spec Infiltrator to be more caster-like than Soldier, especially in 2. Tactical Cloak also changes up gameplay a lot more than Adrenaline Rush.
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Post by n7double07 on Mar 31, 2023 18:27:45 GMT
Soldier is the least fun, the most straightforward class (and I voted for Soldier here). But my actual least favorite class in ME 1 and 2 is Sentinel (maybe he's better in 3, I'm not sure). He's just so weak. You think Sentinel is weak in 2?
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Post by Nightlife on Apr 10, 2023 2:40:18 GMT
Soldier. I've played the OT many times and Soldier and Infiltrator are the only two classes I haven't done yet. I just finished my Vanguard insanity run - ended up enjoying that classes playstyle more than I thought - even if I was OP in ME3. I'm going to do Infiltrator next - Soldier just seems too boring without tech or biotics to me.
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Post by n7double07 on Apr 13, 2023 20:10:48 GMT
Going back to my comments about classes in ME2, I think Vanguard may have my least favorite point-allocation and ability scheme (It isn't my least favorite class, however.) Aside from Pull being locked behind Shockwave-2, Pull and Cryo Ammo on one class is a bit odd. I feel like I can do less with the Vanguard compared to Engineer and Infiltrator, so it might end up ranked behind them.
Late edit: Nope. Vanguard is roughly equal to Infiltrator for me and solidly above Engineer. Engineer I had fun with particularly in the early game (where the Combat Drone feels particularly useful) and on some missions with mechs, but I find it's inconsistent in how enjoyable it is. I intend to elaborate upon this more in a future post.
Sentinel and Soldier have some problems with their allocation and ability schemes too, in my opinion. Adept, Engineer, and Infiltrator I find pretty satisfactory in that regard.
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Post by RedCaesar97 on Apr 13, 2023 23:19:39 GMT
Going back to my comments about classes in ME2, I think Vanguard may have my least favorite point-allocation and ability scheme (It isn't my least favorite class, however.) Aside from Pull being locked behind Shockwave-2, Pull and Cryo Ammo on one class is a bit odd. I feel like I can do less with the Vanguard compared to Engineer and Infiltrator, so it might end up ranked behind them. Sentinel and Soldier have some problems with their allocation and ability schemes too, in my opinion. Adept, Engineer, and Infiltrator I find pretty satisfactory in that regard. All opinions expressed are entirely subjective. I generally do not like how any of the ME games handle point allocation. ME1 and ME2 require you to spend points on some talents to unlock other talents (Shockwave into Pull to use the example you provided.) I believe ME3 locks talents behind your level, but you will not notice it on an import. That being said: locking some your talents does reduce choice indecision with new players, so I can agree with that idea on some base level. However, more experienced players like us would prefer to get some other talents sooner, or just skip the talent we do not want. Removing talent unlock requirements would increase build variety. Now I will disagree somewhat with your opinion on Vanguard and Soldier. For Vanguards specifically, Cryo Ammo and Pull/Shockwave do not work well together. If you want to be more of a caster Vanguard, then you will not be using Cryo Ammo anyway. If you are a charge-focused Vanguard, then you will not be using Shockwave or Pull (although having Pull before Shockwave would be nice). Soldier also does not really suffer at all from their talent schemes: - First two missions (Lazarus Station and Freedom's Progress) are against mechs, and Disruptor Ammo rank 2 adds synthetic stun as crowd control. You start rank 1 Disruptor Ammo in Lazarus Station, and can level up and get rank 2 before Freedom's Progress. - After the first two missions you should recruit Mordin to unlock the research terminal. This mission is mainly Vorcha and Krogan. Incendiary Ammo will stop Vorcha and Krogan health regeneration. You can get Incendiary Ammo by level 3 which will be at a minimum after completing the first two missions. I suppose if you want Cryo Ammo on Soldier earlier, then I can understand that to some degree, although Disruptor Ammo rank 3 can also overheat enemy weapons and Squad Disruptor Ammo gives that to all squadmates when they use it. That weapon overheat will debuff the enemy so it helps reduce damage to Shepard even if it is not as obvious as cryo ammo's crowd control. And Concussive Shot has a 6-second cooldown (with no possible cooldown bonuses) so it simply is not attractive enough to use. You can very easily ignore it.
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Post by n7double07 on Apr 14, 2023 0:24:05 GMT
Going back to my comments about classes in ME2, I think Vanguard may have my least favorite point-allocation and ability scheme (It isn't my least favorite class, however.) Aside from Pull being locked behind Shockwave-2, Pull and Cryo Ammo on one class is a bit odd. I feel like I can do less with the Vanguard compared to Engineer and Infiltrator, so it might end up ranked behind them. Sentinel and Soldier have some problems with their allocation and ability schemes too, in my opinion. Adept, Engineer, and Infiltrator I find pretty satisfactory in that regard. All opinions expressed are entirely subjective. I generally do not like how any of the ME games handle point allocation. ME1 and ME2 require you to spend points on some talents to unlock other talents (Shockwave into Pull to use the example you provided.) I believe ME3 locks talents behind your level, but you will not notice it on an import. That being said: locking some your talents does reduce choice indecision with new players, so I can agree with that idea on some base level. However, more experienced players like us would prefer to get some other talents sooner, or just skip the talent we do not want. Removing talent unlock requirements would increase build variety. Now I will disagree somewhat with your opinion on Vanguard and Soldier. For Vanguards specifically, Cryo Ammo and Pull/Shockwave do not work well together. If you want to be more of a caster Vanguard, then you will not be using Cryo Ammo anyway. If you are a charge-focused Vanguard, then you will not be using Shockwave or Pull (although having Pull before Shockwave would be nice). Soldier also does not really suffer at all from their talent schemes: - First two missions (Lazarus Station and Freedom's Progress) are against mechs, and Disruptor Ammo rank 2 adds synthetic stun as crowd control. You start rank 1 Disruptor Ammo in Lazarus Station, and can level up and get rank 2 before Freedom's Progress. - After the first two missions you should recruit Mordin to unlock the research terminal. This mission is mainly Vorcha and Krogan. Incendiary Ammo will stop Vorcha and Krogan health regeneration. You can get Incendiary Ammo by level 3 which will be at a minimum after completing the first two missions. I suppose if you want Cryo Ammo on Soldier earlier, then I can understand that to some degree, although Disruptor Ammo rank 3 can also overheat enemy weapons and Squad Disruptor Ammo gives that to all squadmates when they use it. That weapon overheat will debuff the enemy so it helps reduce damage to Shepard even if it is not as obvious as cryo ammo's crowd control. And Concussive Shot has a 6-second cooldown (with no possible cooldown bonuses) so it simply is not attractive enough to use. You can very easily ignore it.
The point allocation system is iffy, but I will digress somewhat. Although it needs tweaking in 2, I do enjoy it because it further individuates the classes that share abilities (sometimes in subtle yet significant ways.) ME1 and ME3 struggle with this.
I actually agree with your points about Vanguard; I just think that what you're saying essentially supports my position (granted I didn't completely elaborate.) The self-redundancy (Pull and Cryo serving a similar crowd control function) and Shockwave-lock, in combination with it being the hardest class to come up with a good bonus power for (in my opinion) makes it seem as if I can do less with it overall than the Engineer and Infiltrator. With them I can make use of basically everything in one way or another as well as significantly change them in a satisfying way with bonus powers.
*I've progressed further with my Vanguard since, and I'm finding that Pull still works fairly consistently. I've also ditched AI Hacking on my chars for the most part, so there's more of an even playing field now. The bonus power dilemma still remains.
My comments about Soldier are based more on my preference for Cryo Ammo, yes. I do think its scheme is less problematic than Vanguard's or Sentinel's, and that my criticism of it is a bit more nebulous. Still, having three ammo powers unlock each other in succession is a bit strange, regardless of the order.
Late edit: added some new thoughts and developments and revised some older ones
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Post by n7double07 on Apr 14, 2023 0:37:50 GMT
Also, re: Vanguard and bonus powers, it does have obvious gaps that could be filled with something like Energy Drain or Stasis, for example (I don't have Stasis since I'm playing Legendary addition), but it seems like a lot bonus powers really get in the way of its intended playstyle. Stasis would probably be ideal. I don't care for Energy Drain on the Vanguard.
I've seen a Dominate Vanguard, but it looks basically antithetical to the class philosophy (HiGh RiSk, HiGh ReWaRd.) I still have to try it out myself. Dominate and Energy Drain might fit better with the Engineer. Barrier or Neural Shock work for Vanguard, but their use seems a bit limited, probably more for when Charge won't work.
Stasis is ideal for the Adept too, but unfortunately we can't access it anymore. Barrier works somewhat as a one-point wonder for the Adept.
Engineer would benefit the most from a bonus ammo-power out of the three, especially if you choose to skip out on Incinerate or Cryo Blast. From what I've seen on the old forums, ammo powers aren't that useful, however. A Warp-Ammo Adept seems silly to me.
I used Energy Drain on my current Adept for a while, and that was cool because Energy Drain makes it into a biotically-focused Sentinel, but I ended up getting rid of it due to its somewhat high cooldown. I find that momentum with casting is crucial for the enjoyment of the Adept. Seems to me the best options for Adept are as follows:
Barrier (1) - boring, but can save you
Stasis (1-4) - unavailable
Dominate (3-4) - has a high cooldown but functions as crowd control and lasts. I'm building up to this right now and am eager to see what kind of interesting interactions I can create.
Or if you don't care about cooldowns and like the Sentinel-feel
Energy Drain (4)
With the exception of Barrier and one variant of Stasis, all at a cost to Pull and/or Throw.
Were I playing an Engineer with an ammo power, I would probably build it in the following ways:
Area Overload (4) Incinerate (1) ? Drone (4) (I haven't really figured out which I prefer yet)
Full Cryo Blast (4) AI Hacking (0) Tungsten Ammo (4)
----- Area Overload (4) Incineration Blast (4) ? Drone (4) Cryo Blast (1) AI Hacking (0) Tungsten Ammo (4)
The lingering point could be transferred to AI Hacking if needed, or if the 50% boost from APA (3) works, points could be put elsewhere.
I've yet to try a Dominate Adept, which seems like it would be interesting.
Heavy/Unstable Warp (4) Throw (1) Heavy Singularity (4) Pull Field (4) Shockwave (0)
Enhanced Dominate (4)
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Heavy/Unstable Warp (4) Heavy/Throw Field (4) Heavy Singularity (4) Pull - (1) Shockwave - (0) Enhanced Dominate - (4)
Barrier appears to be the best bet for Vanguard in the absence of Stasis, should a bonus power be taken at alll. Slam works in the early-game. Reave is a good power, but why? If you have shields stripped and other CC powers, just make use of them or Charge. I used it as a one-point wonder on Infiltrator which was interesting, but I had to go out of my way to use it (I was using Cryo. Were I only using Disruptor Ammo it might come into use more naturally.) I'm not sure if it's a proper substitute for Neural Shock in terms of speed (that's what I was going for with my Infiltrator, but I haven't done a direct comparison to see if the casting animation for Neural Shock is quicker.) The only other one that gives me pause is Flashbang Grenade. I assume you'd need to max it out for it to be useful.
Despite this, I still enjoy Vanguard in ME2 and think Vanguard is the best class averaged out over the course of the trilogy. Infiltrator might be my favorite were it better in ME1.
I'm playing Arrival now with Vanguard and it's enjoyable, but I'm going the Charge + Ammo Power route, which I find preferable. I have to get out of Arrival first to switch my bonus power. I have Energy Drain right now.
Late/Followup Edit: Added some thoughts above. Don't really care for Flashbang Grenade as a bonus power. Good news is I'm having/had fun with no bonus power at all on the Vanguard. The deeper I get into ME2, the more I wish Stasis was in the Legendary Edition. It would be the perfect way to round off the classes that can use biotics, and I can see myself using it even on Engineer and Infiltrator. I'm finding that Cryo Ammo does interfere with Shockwave a decent amount, but I can still get some use out of it. Fortunately Pull isn't affected nearly as much the way I've been playing.
Edited this an inordinate number of times because I kept thinking of more to say.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sentinel87 on Apr 14, 2023 17:38:07 GMT
Allow me to be the first to vote adept then.
In my current trilogy playthrough I decided to go adept since it's been years since I've played the class. I've just completed ME2 and so far my experience has just reinforced it's place as my least favorite.
With ME3 being my favorite combat wise ME game I expect it to be more fun than the other ME games, but I don't have my hopes up for a super enjoyable combat experience with the class itself.
Overall I find the pure biotic powers to be not as fun as the others. I took reave as my bonus power this time and used that more than the other default class powers. I also used shockwave some. Like others have said, it's a little annoying to have to put so many points into other powers just to get to shockwave.
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Post by n7double07 on Apr 14, 2023 18:06:55 GMT
Allow me to be the first to vote adept then. In my current trilogy playthrough I decided to go adept since it's been years since I've played the class. I've just completed ME2 and so far my experience has just reinforced it's place as my least favorite. With ME3 being my favorite combat wise ME game I expect it to be more fun than the other ME games, but I don't have my hopes up for a super enjoyable combat experience with the class itself. Overall I find the pure biotic powers to be not as fun as the others. I took reave as my bonus power this time and used that more than the other default class powers. I also used shockwave some. Like others have said, it's a little annoying to have to put so many points into other powers just to get to shockwave. You can ignore Shockwave completely on the Adept; it only locks another ability on Vanguard. Unless you only mean it's disappointing to see it at the end of the skill tree? I definitely agree with that sentiment, but I'd rather it be there than anywhere else with the current setup.
If you don't like Adept in ME2, I'd recommend playing on Insanity if you aren't already and looking at some guides to make sure you're using it to its full potential. It was one of the last classes I ever got into (Engineer was the last) and I have tons of fun with it now. For some reason I never gave it much of a chance when I was a kid.
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