sentinel87
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Post by sentinel87 on Apr 14, 2023 19:59:23 GMT
With this Shepard I didn't do a lot of missions so I had to be a little more stringent with my points. I'll import into ME3 only being at level 21. Because of that I didn't like having to put points into pull and singularity to unlock the power I wanted.
When I play ME2 I play I have the difficulty set to hardcore, I bump it up to insanity on ME3. It did make me use the powers more, which is good. I just found shockwave to be the most helpful and put my points towards it.
I also had a similar experience with sort of ignoring the vanguard class some time ago. It felt like everyone raved about it on the old BSN. It's now my second favorite class to play as.
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Post by AnDromedary on Apr 14, 2023 20:36:51 GMT
I have a hard time deciding what my least favorite class would be. I know that my favorite is infiltrator but I am not sure I have a least favorite. I kinda like most of the others equally, so I didn't vote. I am kinda shocked soldier is getting so many votes in the poll. I mean, you guys do realize that you are supposed to shoot things in this game, right?  If I you'd force me to choose, I'd probably choose adept, since I am not that big on using powers all the time (and I've got squad mates for that). But again, it's not really a thing for me, I also had very entertaining PTs as an adept as well.
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Post by nannerb on Apr 18, 2023 21:13:49 GMT
I am kinda shocked soldier is getting so many votes in the poll. I mean, you guys do realize that you are supposed to shoot things in this game, right?  Solider is the least dynamic of the classes. There's just so much more gameplay available when you get to throw enemies off terrain, detonate singularities, curve biotics around corners to hit people behind cover or phase through objects to smash into surprised enemies. It's fun and creative when you get to use powers offensively and defensively. I like to command my squad and dictate when and where they use their powers. Different strokes for different folks.
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Post by Garo on Apr 19, 2023 21:06:46 GMT
Engineer is just lame, the only thing they have is this one cool dialogue in the Omega DLC but it is not worth waving your omnitool for three games.
Soldier is my fave, something about Shepard screams soldier class to me and also feels right to use the coolest heavy guns with this class.
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Post by capn233 on Apr 23, 2023 0:58:24 GMT
I am not surprised Soldier has the most votes. I understand, even though I don't share that opinion.
The three games are different enough that I have a hard time choosing a least favorite class. In ME1 the shared talent pool made it such that the classes sort of blended together on the "wheel of classes" and it was possible to play two related classes almost identically. ME2 had the most differentiation, in part due to power screen / tree simplification. ME3 is sort of in the middle.
I spare the forum a long winded treatise on the classes. I voted Sentinel this time, but if it was a different day of the week I might have picked something else like Engineer or Infiltrator.
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luckystarr
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Post by luckystarr on Apr 23, 2023 8:10:57 GMT
Soldier is the least fun, the most straightforward class (and I voted for Soldier here). But my actual least favorite class in ME 1 and 2 is Sentinel (maybe he's better in 3, I'm not sure). He's just so weak. You think Sentinel is weak in 2? Yeah, I think tech armor is a trash skill. Being able to setup and detonate combos is nice, but you incur double cooldown for that, better use teammates anyway. Am I missing the right way to play Sentinel?
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Post by trinity0 on Apr 23, 2023 11:23:41 GMT
You think Sentinel is weak in 2? Yeah, I think tech armor is a trash skill. Being able to setup and detonate combos is nice, but you incur double cooldown for that, better use teammates anyway. Am I missing the right way to play Sentinel? IMO Sentinel ist totally OP in ME2. You can´t really die as a Sentinel and you can use tech and Biotik powers.
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Post by n7double07 on Apr 23, 2023 18:22:43 GMT
You think Sentinel is weak in 2? Yeah, I think tech armor is a trash skill. Being able to setup and detonate combos is nice, but you incur double cooldown for that, better use teammates anyway. Am I missing the right way to play Sentinel? Other people also dislike Sentinel because of Tech Armor's long cooldown, which is understandable. Despite that, I don't think it makes Sentinel weak. Assault Armor is overpowered; you just have to spend a lot more time using it compared to your other abilities.
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Post by LadyofNemesis on Apr 23, 2023 18:37:54 GMT
I haven't really tried out all of the classes, only played Sentinel, Vanguard and Engineer  So I don't really have an opinion on the other three classes... That said, Soldier doesn't really appeal to me 
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Post by n7double07 on Apr 23, 2023 21:12:37 GMT
I'm not surprised Engineer is in second place. Seems like a combination of presentation and it being overshadowed by Infiltrator in 1 and 3 to some degree. I am surprised that Vanguard and Sentinel have more votes than Adept, but the sample size is still small.
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Post by nannerb on Apr 26, 2023 19:29:33 GMT
I used to think Sentinel was the worst class as a jack of all trades and master of none, until I discovered this build that exploits the squad power reset (every time you activate the tech armor, your squad's cooldown resets instantly). It's also built on the playstyle that you want your tech armor to get destroyed...often. The blast from the armor knocks down everyone within an 8m radius. It's more Leroy Jenkins than a pure Vanguard The build requires that you manage your entire squad's power use, which is either a pro or a con depending on your preferred playstyle.
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Post by obbie1984 on Apr 27, 2023 21:28:40 GMT
Vanguard.
It really boring in ME1, buggy in ME2 with how charge won't work and gets you killed, and in ME3, I get bored of hearing RRRRAARRRRGHHHHH RRRRRRAAARRRRHHHHH every 2 seconds.
It also always bugged me that Shepard is the only organism in the galaxy that can biotic charge in an instant. Tel Vasir has to charge it for a few days first. And any species (Asari/Krogan or even other humans) that is highly trained with biotics cannot charge. Or Shepard just got lucky all his combatants can't do it.
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Post by n7double07 on Apr 27, 2023 22:16:16 GMT
It also always bugged me that Shepard is the only organism in the galaxy that can biotic charge in an instant. Tel Vasir has to charge it for a few days first. And any species (Asari/Krogan or even other humans) that is highly trained with biotics cannot charge. Or Shepard just got lucky all his combatants can't do it. I still think Jack should've been given Charge. Despite her frailty, she'd have a niche as a human combat drone: When you're in trouble, just send her in as a throwaway. And with it she could actually make use of her shotgun talent (aside from equipping her with the GPS.) In her current state she's underwhelming as both a biotic and a general combatant.
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Post by nannerb on May 1, 2023 14:26:25 GMT
I still think Jack should've been given Charge. Yes! This makes more sense given what we know about Jack's personality. Pull and Shockwave don't really fit her aggressive close quarter combat style as well as Charge would. Although developed later, Annihilation or Nova would also fit Jack's profile.
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Post by AnDromedary on May 1, 2023 20:53:56 GMT
It also always bugged me that Shepard is the only organism in the galaxy that can biotic charge in an instant. Tel Vasir has to charge it for a few days first. And any species (Asari/Krogan or even other humans) that is highly trained with biotics cannot charge. Or Shepard just got lucky all his combatants can't do it. I still think Jack should've been given Charge. Despite her frailty, she'd have a niche as a human combat drone: When you're in trouble, just send her in as a throwaway. And with it she could actually make use of her shotgun talent (aside from equipping her with the GPS.) In her current state she's underwhelming as both a biotic and a general combatant. IIRC, back on the old old BSN (between ME2 and ME3), one of the devs made a comment once, saying that they wanted to give Jack charge but couldn't figure out how to make it work for non player characters without it being extremely buggy. They were very happy when they could experiment a little more with NPC charge while making DLCs, which is why the Tela Vasir boss fight in LotSB exists they way it does but even then, she basically only uses a fancy visual effect to teleport between 3 predefined spots.
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Post by colfoley on May 2, 2023 0:18:02 GMT
I am rather shocked that Soldier is number 1. Probably my second favorite class after Sentinels.
And playing as an adept was Hot Garbage for me. Also Vanguards in the trilogy were too high risk and not enough reward.
Never played an engineer.
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Post by nannerb on May 2, 2023 14:51:24 GMT
I still think Jack should've been given Charge. Despite her frailty, she'd have a niche as a human combat drone: When you're in trouble, just send her in as a throwaway. And with it she could actually make use of her shotgun talent (aside from equipping her with the GPS.) In her current state she's underwhelming as both a biotic and a general combatant. IIRC, back on the old old BSN (between ME2 and ME3), one of the devs made a comment once, saying that they wanted to give Jack charge but couldn't figure out how to make it work for non player characters without it being extremely buggy. They were very happy when they could experiment a little more with NPC charge while making DLCs, which is why the Tela Vasir boss fight in LotSB exists they way it does but even then, she basically only uses a fancy visual effect to teleport between 3 predefined spots. Glad to see they worked it out by Andromeda. Cora is basically Jack's potential, a biotic who uses Charge, Nova and wields a shotgun
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Post by n7double07 on Sept 2, 2023 11:02:33 GMT
Long stream of thoughts incoming: ---------------------------------
Coming back to this, I think my opinion is changing. Increasingly, I'm starting to appreciate Soldier in 2 and 3. I find that focusing on snipers and shotguns rather ARs, along with being selective about my use of Adrenaline Rush (i.e. using it sparingly in 2 and relying more on storm speed when using shotguns, and keeping the time dilation as low as it can get and also using it somewhat sparingly in 3) form the crux of my preferred playstyle. Because of the way I've decided I like to play each class in these games, I tend to only use certain weapons with Soldier, which makes it stand out more.
Most of my (limited) experience with Soldier back in the day was centered around the Revenant, and on Normal difficulty to boot - so a pretty dull experience. I don't remember how I integrated other weapon types into my playstyle (this was YEARS ago when 2 first came out.) I'm enjoying certain bonus powers with Soldier as well. Reave, for example, seems to fit with it the most naturally out of all the classes in 2. I enjoy Soldier to a degree in 1 and find it superior to the other pure classes. It's the only one that seems to have somewhat of a niche after bonus powers are unlocked.
I place Engineer respectably high on my list in 3, but in 2 I'm lukewarm on it despite it being better-designed in a lot ways than its counterpart. I notice that I end up neglecting a lot of my powers when I play it and focus on a couple almost exclusively, like Overload and Combat Drone, or Combat Drone and Cryo Blast. Engineer is versatile, but it almost seems so broad functionally that there's no real need to focus on all of its abilities. It still does stand out in a few ways: The Combat Drone is way better in 2 than in 3; Cryo Blast also has more utility in 2 and will usually see more use on an Engineer than on a Sentinel there.
I tried a bit of the Puppet Master Engineer build. My finding is that this build can be extremely fun, but it's inconsistent. On certain missions, such as Thane's recruitment, it can create absolute pandemonium and is a blast to play; on other missions with a more diffuse enemy layout and less robots, it loses some of its appeal. It does provide one more power than can see fairly consistent use (Dominate).
I recently started an Engineer playthrough in ME1, because I want to know where I rank it amongst the classes, and also to unlock AI Hacking as a bonus power. It's not horrible, but I don't see much of a need to play it now that I can put AI Hacking on a Sentinel or Infiltrator. I'm probably gonna scrap that character after doing one more major quest. It's basically a throwaway class now, similar to how the Adept is once you unlock Singularity as a bonus power; except the Adept has native protection (Barrier) along with a better set of offensive abilities.
I removed my vote for Soldier and currently have no choice selected. I want to play around with ME2 a bit more, and then come up with a more solid ranking for ME1's classes. I anticipate Engineer will be my choice over the course of the entire trilogy. If I don't count ME1 ...well, I don't know... I want to focus on coming up with an approximate ranking of the classes in each game right now, and then decide on my least favorite across the whole trilogy from there. I know at this point the ME3 Sentinel is my least favorite class out of them all in both games. If I only counted 2 and 3, that would definitely be something to consider.
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Post by sjsharp2010 on Sept 3, 2023 22:15:43 GMT
I am rather shocked that Soldier is number 1. Probably my second favorite class after Sentinels. And playing as an adept was Hot Garbage for me. Also Vanguards in the trilogy were too high risk and not enough reward. Never played an engineer. Yeah along wit hAdept soldie rwa son eof my faves too back o nthe origina ltrilog ybut it kind of feels a bit irrelevan tnow thanks t othe changes in the LE. Been thinking o fdoin ganothe rsoldire playhtrough next time I go through the trilogy but don' tknow when that will be yet.
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