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Post by gervaise21 on Jun 13, 2023 7:29:44 GMT
If this game is just me bashing hoards of bad guys with my protagonist character in action combat dungeon runs for random loot, well, don't anticipate my preorder and maybe even launch period purchase, just on that. Pre release impressions and media must otherwise be basically perfect for me to go there. And no points for having wet noodle uncontrollable 'party members' (guests) during certain story quests. Whilst I share these sentiments concerning what game would not interest me, a lot of the concern about this was raised after the recent "leak". Now some people think that may be it was an intentional leak from Bioware to gauge fan reaction to the changes. However, the leaker admitted that it was game play from over a year before, in spring of 2022, in other words well before the company announced the Alpha milestone. It is possible it related even further back to a time when the game was going to be multi-player or have a significant multi-player component, which we know has now been dropped in favour of a single player only experience. The team could have been still making changes back from multi-player as some commentators have suggested. Furthermore, when Bioware showcased their Alpha build for DAI in 2013, much of what was seen there never made it into the final game, much to the disappointment of fans at the time. However, it does mean that we should not judge DA:D on some random sections of game play that were being tested whilst working on the Alpha build and which may well have already been discarded as not appropriate to the single player game.
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Post by ergates on Jun 13, 2023 12:35:03 GMT
If this game is just me bashing hoards of bad guys with my protagonist character in action combat dungeon runs for random loot, well, don't anticipate my preorder and maybe even launch period purchase, just on that. Pre release impressions and media must otherwise be basically perfect for me to go there. And no points for having wet noodle uncontrollable 'party members' (guests) during certain story quests. Yeah same here. I'm even more negative than you about it. I've yet to accept that there will even be a single player mode, despite reassurances. Until an official Bioware spokesperson provides a cast-iron, unambiguous statement to the affect that: "Dreadwolf will feature a single player campaign" I'm stubbornly labouring under the assumption that it will be a multiplayer-only looter shooter with a few token NPCs with three lines of dialogue somewhere in a main camp, and that the core game will consist of joining some kind of matchmaking lobby, and then flying to a combat arena on a gryphon with two baying, spammy, l33tSpeAking idiots and fighting a horde-mode arena battle - ad nauseum. If I keep this scenario firmly in mind then ANYTHING that's released which does not feature the above scenario will feel like a win. Better to expect the worst, that way you will never be disappointed.
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Post by luketrevelyan on Jun 13, 2023 12:48:48 GMT
Until an official Bioware spokesperson provides a cast-iron, unambiguous statement to the affect that: "Dreadwolf will feature a single player campaign" I'm stubbornly labouring under the assumption that it will be a multiplayer-only looter shooter There have been multiple BioWare blog posts describing Dreadwolf as a single-player experience. The most recent one I could find that referenced SP was Jan 6th 2022 and it was also stated in the DA Day 2021 blog post. Interestingly, on the Dreadwolf alpha announcement they talk about the next Mass Effect being a single-player game, so it seems to be their focus for both series.
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Post by ergates on Jun 13, 2023 13:46:43 GMT
Until an official Bioware spokesperson provides a cast-iron, unambiguous statement to the affect that: "Dreadwolf will feature a single player campaign" I'm stubbornly labouring under the assumption that it will be a multiplayer-only looter shooter There have been multiple BioWare blog posts describing Dreadwolf as a single-player experience. The most recent one I could find that referenced SP was Jan 6th 2022 and it was also stated in the DA Day 2021 blog post. Interestingly, on the Dreadwolf alpha announcement they talk about the next Mass Effect being a single-player game, so it seems to be their focus for both series. They're calling it a 'single player focussed experience' to be sure, but that's still too ambiguous for a worst case scenario adopter like me who has lost all faith and trust in the company; who assumes most of the PR statements they put out are lies, spin and corporate BS. It could mean that they're making a multi-player-only game that you play as a single person, who has to team up with others. Yeah, that's how paranoid and mistrustful I am. Sheesh, I can still remember when I thought Bioware were the world's best game developers and the idea of a new game from them would have got me excited and full of anticipation, rather than filled with expectations of disappointment.
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Post by SwobyJ on Jun 13, 2023 15:15:52 GMT
If this game is just me bashing hoards of bad guys with my protagonist character in action combat dungeon runs for random loot, well, don't anticipate my preorder and maybe even launch period purchase, just on that. Pre release impressions and media must otherwise be basically perfect for me to go there. And no points for having wet noodle uncontrollable 'party members' (guests) during certain story quests. Whilst I share these sentiments concerning what game would not interest me, a lot of the concern about this was raised after the recent "leak". Now some people think that may be it was an intentional leak from Bioware to gauge fan reaction to the changes. However, the leaker admitted that it was game play from over a year before, in spring of 2022, in other words well before the company announced the Alpha milestone. It is possible it related even further back to a time when the game was going to be multi-player or have a significant multi-player component, which we know has now been dropped in favour of a single player only experience. The team could have been still making changes back from multi-player as some commentators have suggested. Furthermore, when Bioware showcased their Alpha build for DAI in 2013, much of what was seen there never made it into the final game, much to the disappointment of fans at the time. However, it does mean that we should not judge DA:D on some random sections of game play that were being tested whilst working on the Alpha build and which may well have already been discarded as not appropriate to the single player game. Sure! But while I am aware of the 'leak', I don't put much care towards it, I was primarily responding to Mark's comments and my broader worry about how a franchise might change after what will be basically a decade(!).
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Post by ergates on Jun 13, 2023 18:16:39 GMT
Sure! But while I am aware of the 'leak', I don't put much care towards it, I was primarily responding to Mark's comments and my broader worry about how a franchise might change after what will be basically a decade(!). I'll temper my earlier negative (bordering on nihilistic) thoughts with some actual hopes that I would like to entertain. I'd play the game if there was a relatively strong story that was respectful to the world-building that took place over the last three games and various tie-ins. I'd hope that there was a roster of companions that I could interact with, and even that these companions were well-created and well executed. Give me the above and I guess I'll buy the game. I'm not going to go crazy and expect deep, tactical combat with properly-configurable companion AI, or ability to assign stat points, customise equipment etc. That's probably not going to happen and I think that at best, we'll get something broadly similar to DA:I with no customisable AI, heavily-reduced/streamlined spell and ability management and probably no ability to customise our companions (assuming there are any). It will likely be pure hack and slash and play more like Diablo IV. But if the story is good I guess I'm in.
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Post by colfoley on Jun 13, 2023 20:17:42 GMT
I want Dreadwolf to be the best RPG it can be. Things like choosing what your companions wear or programming their tactics, while maybe fun, is ancillary to those goals.
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Post by Norstaera on Jun 15, 2023 12:18:08 GMT
I want Dreadwolf to be the best RPG it can be Totally agree. Things like choosing what your companions wear or programming their tactics, while maybe fun, is ancillary to those goals. Now there, I disagree. Whatever class I am, I like setting up my companions' tactics to complement mine. If I have a LI, then I usually take them along so I want to adjust tactics to account for them as well. For me, setting up the environment, if you will, is part of my roleplay. In DAI I even use mods to change the colors and textures of crafting materials to reflect my Inquisitor. The story is priority, but game-play ability and not just role-play ability is very important - especially in a game that takes a long time. Tactics, using all learned abilitites, is part of that.
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Post by gervaise21 on Jun 15, 2023 17:47:34 GMT
I want Dreadwolf to be the best RPG it can be. Things like choosing what your companions wear or programming their tactics, while maybe fun, is ancillary to those goals. I agree with you on this one. In fact programming my companions tactics is something I often don't bother with as I like the sense that they are independent people rather than robots controlled by me. So I just stick to giving orders as the situation demands, which they invariably ignore. I definitely preferred DAO with the pause, issued command and play version rather than the tactical camera of DAI. Also the fact that if I told them to stand somewhere, whilst I sneaked forward to set up a trap and then entice our enemies into it, they didn't move until I revoked the order. My companions in DAI drove me up the wall in dragon fights by constantly dashing forward for close combat (Bull, and Varric for some reason - doesn't he know he is using a ranged weapon?), standing round stupidly whilst the dragon fires on them from higher ground, and chugging the potions that I wanted to hold in reserve (I seem to recall I did reprogram Bull on that one). So invariably I would do some micro management by getting them all under my control and then following me into cover until it was at least worth making themselves targets. However, my Knight Enchanter was so awesome (and over powered) that after they invariably got knocked out, I just left them lying around unconscious whilst I finished the beast off. As for clothes, I do like to be able to give my companions the best equipment possible and it was rather disappointing in DA2 to get armour that I couldn't use because I was the wrong class but my companions couldn't use either, so I hope we don't go back to that system in DA:D. I have to admit that I also got heavily into crafting after my first run on DAI. It made for a bit of variety and my team did look rather swish all kitted out in matching white and gold but it wouldn't be a deal breaker if this was no longer possible.
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Post by ergates on Jun 15, 2023 18:34:32 GMT
Early in my DA:I career I discovered the most optimal, effective, winning combat tactic that worked with 100% confidence for all encounters except dragon fights or very tough boss encounters, such as the ones in the DLCs where tactical camera movement and positioning are key.
1) Set party tactics up so all party members follow themselves. 2) Prioritise anything that generates shields or guard by making it 'preferred'. 3) Take control of a ranged character. Typically I use Sera, as I make up the 3% of players who actually love her. 4) Select an enemy. 5) Press 'Y' on the keyboard to get all party members to attack the selected target 6) Use appropriate abilities on my controlled character and when on cooldown press 'R' on the keyboard to autoattack. 7) When selected target is dead, switch to next target and repeat steps 3-7.
Repeat for entire duration of the game.
This is not very effective for DW rogues who typically require proper positioning and a proper rotation to get the best out of, but it works superbly for all other classes. I hardly ever use DW rogues in DA:I anyway.
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Post by colfoley on Jun 16, 2023 1:30:01 GMT
I want Dreadwolf to be the best RPG it can be Totally agree. Things like choosing what your companions wear or programming their tactics, while maybe fun, is ancillary to those goals. Now there, I disagree. Whatever class I am, I like setting up my companions' tactics to complement mine. If I have a LI, then I usually take them along so I want to adjust tactics to account for them as well. For me, setting up the environment, if you will, is part of my roleplay. In DAI I even use mods to change the colors and textures of crafting materials to reflect my Inquisitor. The story is priority, but game-play ability and not just role-play ability is very important - especially in a game that takes a long time. Tactics, using all learned abilitites, is part of that. Yeah... I'm torn. On the one hand I just don't like to 'menu crawl' as I call it. Aside from levelling I want to spend the least amount of time in menus that I can get away with. And I also like combat to be as real time as possible to, though I will tolerate pause and play. I want to be able to give orders to my companions in real time and have their AI be able to figure things out in terms of being able to use their powers, protect me, protect themselves. On the other hand while all this is true and while I think BioWare can create smart enough companion AI to make it work (Andromeda was getting there) I also get how it might behoove one to have some sort of tactic system still in place so people can have an expectation of 'if A happens do B' sort of thing. So for me somewhere between Inquisition and DAO/ 2. More streamlined but Inquisition took it a hair too far. I want Dreadwolf to be the best RPG it can be. Things like choosing what your companions wear or programming their tactics, while maybe fun, is ancillary to those goals. I agree with you on this one. In fact programming my companions tactics is something I often don't bother with as I like the sense that they are independent people rather than robots controlled by me. So I just stick to giving orders as the situation demands, which they invariably ignore. I definitely preferred DAO with the pause, issued command and play version rather than the tactical camera of DAI. Also the fact that if I told them to stand somewhere, whilst I sneaked forward to set up a trap and then entice our enemies into it, they didn't move until I revoked the order. My companions in DAI drove me up the wall in dragon fights by constantly dashing forward for close combat (Bull, and Varric for some reason - doesn't he know he is using a ranged weapon?), standing round stupidly whilst the dragon fires on them from higher ground, and chugging the potions that I wanted to hold in reserve (I seem to recall I did reprogram Bull on that one). So invariably I would do some micro management by getting them all under my control and then following me into cover until it was at least worth making themselves targets. However, my Knight Enchanter was so awesome (and over powered) that after they invariably got knocked out, I just left them lying around unconscious whilst I finished the beast off. As for clothes, I do like to be able to give my companions the best equipment possible and it was rather disappointing in DA2 to get armour that I couldn't use because I was the wrong class but my companions couldn't use either, so I hope we don't go back to that system in DA:D. I have to admit that I also got heavily into crafting after my first run on DAI. It made for a bit of variety and my team did look rather swish all kitted out in matching white and gold but it wouldn't be a deal breaker if this was no longer possible. And that too is kind of the thing lol. Like I loved Inquisition's crafting system but it did get a little tedious having to do it for myself and all my compnaions and the crafting system was pretty much the only way to get the best gear (which honestly makes sense)...and I really don't miss it when games like DA 2 or Andromeda. The thing is you do raise a point since Dreadwolf will inevitably have classes in it that means they will likely still have those class restrictions for armor which means that you could be looting a lot of stuff that you don 't need. Now I would greatly streamline it to where you aren't just getting random loot off of every tom, dick, and harry, you run across in the world...all loot and gear is unique...but that would leave us with a choice of basically having to still end up with useless gear or probably have to wait and grind a little longer while we get good gear for our companions.
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Post by gervaise21 on Jun 16, 2023 8:41:52 GMT
Now I would greatly streamline it to where you aren't just getting random loot off of every tom, dick, and harry, you run across in the world...all loot and gear is unique...but that would leave us with a choice of basically having to still end up with useless gear or probably have to wait and grind a little longer while we get good gear for our companions. What I would appreciate is not having to lug the useless stuff around until you get to the nearest shopkeeper. So, either make random drops just entirely coins or have a button that allows you to automatically convert it to coin if you want to. Now in DAI I role played that Lavellan kept everything elven and stowed it in their personal trunk once they no longer needed to wear it (for passing on at the next Arlathven), being willing to sacrifice monetary gain in the process but in the end I had so much coin it really didn't matter. I know that over time the Inquisition became very rich as a result of Josephine's efforts but it did start to feel a bit ridiculous. Perhaps it would be better if they were a bit more sparing on the rewards generally. Also, I know that some people enjoy making collections but I did find them annoying and tedious, particularly after the first run. Whenever I saw one of those yellow rings informing me of yet another bottle, I would mutter "I know, I know, I'm just not interested anymore". I would really appreciate an option to turn them off for people who would rather ignore them.
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Post by Zemgus on Jun 16, 2023 10:08:40 GMT
If DAD flops it's most likely the end of Bioware so I'm going in with very low expectations and just happy that there is at least 1 more single-player Bioware game I get to play
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Post by colfoley on Jun 16, 2023 10:56:05 GMT
If DAD flops it's most likely the end of Bioware so I'm going in with very low expectations and just happy that there is at least 1 more single-player Bioware game I get to play People have been predicting the end of BioWare since I have been a fan of BioWare so Mass Effect 3...so well over a decade now. I mean much like Max Kellerman and the Tom Brady cliff takes eventually you guys will be right. Eventually.
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Post by themikefest on Jun 16, 2023 13:36:12 GMT
If DAD flops it's most likely the end of Bioware so I'm going in with very low expectations and just happy that there is at least 1 more single-player Bioware game I get to play I do not agree with that. Everyone has their own definition of flop. With how well DAI did, I would not be surprised if a lot of those players get the game to see how Solas is dealt with whether they like the character or not. I'm in that boat, but I'm also looking forward to other things from the game. If for some reason the game does not do well, I believe Bioware will still continue. EA will look towards the next ME game. If that game does poorly, then I might believe Bioware will meet it's end. I don't see it happening. ME is a very popular franchise. The remaster received good reviews, a lot of positive feedback, and it did better than expected.
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Post by Andraste_Reborn on Jun 16, 2023 14:21:30 GMT
If DAD flops it's most likely the end of Bioware so I'm going in with very low expectations and just happy that there is at least 1 more single-player Bioware game I get to play People have been predicting the end of BioWare since I have been a fan of BioWare so Mass Effect 3...so well over a decade now. I mean much like Max Kellerman and the Tom Brady cliff takes eventually you guys will be right. Eventually. Oh, it's been going on way longer than that! Certainly since the time of Jade Empire, and that's only my personal experience of it. I was not really hanging around video game places online in the early noughties, so I don't know if it started as soon as Neverwinter Nights.
At this point I have witnessed multiple generations of 'BioWare's new games aren't as good as their old games!' and it never ceases to amuse me that the 'old games' people idolise now were once the 'new games' that sucked compared to the old old games. Currently looking forward to Inquisition officially being the old game that's better than Dreadwolf. I keep wondering if there were people who reacted to Baldur's Gate with complaints that it wasn't like Shattered Steel ... (Not that people aren't entitled to their opinions! I hated the original Neverwinter Nights campaign myself, in fact, although at least the expansions were better.)
Entropy will come for BioWare eventually, as it does for all things, but just because the wolf eventually shows up, doesn't mean that the shepherd boy was right about the first few (Dread?)wolves.
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Post by SwobyJ on Jun 18, 2023 0:01:46 GMT
I remember Bioware Doomsdays since I think... before ME2? I wasn't around in the start of the original official BSN.
But I do think that if DAD is a disappointment to EA, I'm uncertain we'll even get the next Mass Effect, and if that one happens but is also a disappointment, I have zero faith we'll have a Bioware. For what little its worth, I didn't think this in the DAI-MEA-AN (even ANthem) string, and certainly didn't think this before DAI.
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Post by ergates on Jun 18, 2023 12:54:51 GMT
I was reading doom-laden threads about the inevitable end of Bioware just after the announcement of Neverwinter Nights, which was claimed to be a 'dumbed down, moronic, ultra-casual, action hack and slash game which proved Bioware had betrayed their RPG roots and betrayed all their Baldur's Gate fans.'
And then the same types of people said the same thing about Dragon Age Origins - in fact it's still possible to find Origins reviews even now that accuse the game of being shallow, dumbed-down, 'not a proper RPG' etc.
Fans and people on the internet always go to the most hyperbolic extremes to make their point, and I'm no better.
So even if Dreadwolf is a dismal failure I suspect that the franchise will continue in some form or another, but I seriously doubt it will be a dismal failure - at least not in financial terms. It's quite obvious that a lot of people are going to buy it, even if all the various concerns the community has about it turn out to be valid.
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Post by Cyberstrike on Jun 18, 2023 14:54:31 GMT
There have been multiple BioWare blog posts describing Dreadwolf as a single-player experience. The most recent one I could find that referenced SP was Jan 6th 2022 and it was also stated in the DA Day 2021 blog post. Interestingly, on the Dreadwolf alpha announcement they talk about the next Mass Effect being a single-player game, so it seems to be their focus for both series. They're calling it a 'single player focussed experience' to be sure, but that's still too ambiguous for a worst case scenario adopter like me who has lost all faith and trust in the company; who assumes most of the PR statements they put out are lies, spin and corporate BS. It could mean that they're making a multi-player-only game that you play as a single person, who has to team up with others. Yeah, that's how paranoid and mistrustful I am. Sheesh, I can still remember when I thought Bioware were the world's best game developers and the idea of a new game from them would have got me excited and full of anticipation, rather than filled with expectations of disappointment.
It seems like you've already made up your mind about DA:D that you will hate it. So why are you posting in this forum? Just to troll people? Because it seems like even if BioWare made the game to your every desire you would still hate it. Maybe you need to take a break from video games in general for a few months maybe focus on other hobbies (or find some new ones) that can give you joy, fun, and pleasure. Because if you're paranoid and mistrustful when some points out that BioWare has stated several times over the last year or two that DA:D is a singleplayer game with no multiplayer mode. Maybe the problem isn't with BioWare, but with you.
"How can I miss someone or something if they or it never goes away?" is a paraphrase of an old saying but one I've learned the value of over the years.
I've learned from both painless and painful experiences to walk away from my hobbies for a while. Sometimes it could be as short as a week or as long as 5 years sometimes these are choices that I make and sometimes they're choices made by money, time, and my life. And sometimes I have to walk away for my own mental health. If waiting for information on a video game is making you miserable, then for the love of God please do something else that you can find enjoyment in if it's another video game company or series or getting into another media that you enjoy. Because staying here and posting stuff like this makes me miserable and I got enough headaches in my life to deal with I don't need someone who posts nothing negativity about a game that hasn't even has actual gameplay trailer yet. You're doing no one here, your family, and most importantly yourself any good with such a negative attitude. Take a break from BioWare play other games or read some comics, or get into toys, cards, watch some movies, TV shows, or listen to music, play other kinds of games, do anything else that makes you happy.
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Post by githcheater on Jun 18, 2023 16:58:56 GMT
And then the same types of people said the same thing about Dragon Age Origins - in fact it's still possible to find Origins reviews even now that accuse the game of being shallow, dumbed-down, 'not a proper RPG' etc. I'm very lazy. Can you provide a few links where DAO was panned?
Other than complaints about the graphics, I only remember positive articles when I got DAO within a week of release.
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Post by githcheater on Jun 18, 2023 17:04:26 GMT
They're calling it a 'single player focussed experience' to be sure, but that's still too ambiguous for a worst case scenario adopter like me who has lost all faith and trust in the company; who assumes most of the PR statements they put out are lies, spin and corporate BS. It could mean that they're making a multi-player-only game that you play as a single person, who has to team up with others. Yeah, that's how paranoid and mistrustful I am. Sheesh, I can still remember when I thought Bioware were the world's best game developers and the idea of a new game from them would have got me excited and full of anticipation, rather than filled with expectations of disappointment.
It seems like you've already made up your mind about DA:D that you will hate it. So why are you posting in this forum? Just to troll people?
My wild guess is that he posted because this is a forum, and because skepticism is not against forum rules.
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Post by ergates on Jun 19, 2023 6:25:29 GMT
It seems like you've already made up your mind about DA:D that you will hate it. So why are you posting in this forum? Just to troll people?
My wild guess is that he posted because this is a forum, and because skepticism is not against forum rules. Thanks saved me the trouble of having to respond to that. I made my feelings quite clear. I naturally assume the worst case scenario because that way I won't be disappointed if the game doesn't live up to the hype. I adopt this stance of negativity because, deep down, I care. Blind optimism, and a belief that Dreadwolf will be the all-powerful Second Coming is far more likely to kick people in the butt if things don't live up to expectations.
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Post by ergates on Jun 19, 2023 6:31:39 GMT
Other than complaints about the graphics, I only remember positive articles when I got DAO within a week of release. I'm mostly relying upon memory, we're going back well over a decade here and the original Bioware forums are long-gone.
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Post by river82 on Jun 19, 2023 6:39:17 GMT
Other than complaints about the graphics, I only remember positive articles when I got DAO within a week of release. I'm mostly relying upon memory, we're going back well over a decade here and the original Bioware forums are long-gone. The PC version of the game was generally well received, the console version however took out the tactical aspect to a large degree IIRC and therefore it was said that if you were playing the console version of DA:O then you were not really playing the full game. By and large though even hardcore RPG players were generally pleased with DA:O (yes even on that forums full of grumpy, old school RPG players, the RPGCodex rpgcodex.net/content.php?id=195 ) but it was said to be a bit boring. If people had serious complaints by and large they were likely from console users. As for NWN though that was really badly advertised. What was being provided to consumers an extradordinarily powerful toolset with which to create adventures and a campaign which basically was just an advertisement for the toolset.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jun 19, 2023 6:58:13 GMT
I find it interesting that Mr. Darrah's company is named "Triage Games". I suspect their job is getting messed up projects patched up and out of the door?
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