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Post by heinomk3 on Mar 29, 2023 1:52:17 GMT
We had one on the old forums, for ME:A, with some good discussions and some interesting visuals - a thread on what we think would be interesting to see in the game in terms of visual design. Maybe we can have another just as good and as long running as the previous one?
I'd like to start with a video that was posted in the old thread, which in a way describes what *I* primarily hoped to find in ME1 and in the series afterwards - an expansive adventure and a sort of an exploratory journey to alien worlds, with spectacular sights:
A wonderful video, not least because of the narration and the elaborate yet clear language used. ME1 could not deliver the promise it made due to technical contraints at the time, but IMO was much closer in general idea than parts 2 and 3.
I'd like to mention ME:Andromeda here, because despite of all of its flaws, it had something going for it: an attempt to make you feel like you were really there, looking into the space from your ship:
Honestly, the only thing after all the ME:A fiasco that I wanted to see and the reason I even started to play in the first place was the captain's quarters on the ship. I liked its design, its unique(and, to be fair, very wasteful) spaciousness and how you had a spectalur view unto the starts and the planets you would visit. During my playtime I really appreciated how you were able to see Nexus from inside from the ship during the very first boarding and how awesome some of the views from the command center(?) were. It was a very immersive experience, when ignoring that the ship wasn't to scale and that the layout of it, too, did not really fit its shape
And with that, I'd like to continue with some spectacular views leave no doubt that you are on an alien planet:
I felt that such "in your face" views/skyboxes were missing too much in ME:A. We had the asteroid within an asteroid belt which was pretty spectacular, Elaaden with two clearly visible moons and I think another planet with a couple of rings, but IMO that was a bit tame overall.
The world of Pandora in Avatar 2 on the other hand has quite a spectacular view, especially due to "fake" sunsets and sunrises that are being caused by the gas giant obscuring the sun, so that the sun seems to set down on another planet - a really neat idea IMO.
I'll leave it at that at first and hope to see some interesting stuff and ideas from others.
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Post by hulluliini on Mar 29, 2023 11:30:30 GMT
That video has very Mass Effect-y music. Btw I'm friends with one of Sagan's friends. I'm almost famous!
The video actually reminds me a lot of Andromeda.
But I think it's really difficult to combine immersion with vast landscapes with an engaging story. You have the problem where you have a sense of urgency on the one hand but the possibility to wander around endlessly on the other.
In ME1 the main quests are described in a way that they don't sound urgent. You don't know that the colony on Feros is under attack, you don't know that Liara is caught in a bubble, and you don't know about the rachni on Noveria. So you can truly start exploring and taking your time, investigating, not running to rescue anyone. I think this is why the open world concept worked so well with the more scripted and straightforward main missions.
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Post by heinomk3 on Mar 30, 2023 1:58:40 GMT
But I think it's really difficult to combine immersion with vast landscapes with an engaging story. You have the problem where you have a sense of urgency on the one hand but the possibility to wander around endlessly on the other. In ME1 the main quests are described in a way that they don't sound urgent. You don't know that the colony on Feros is under attack, you don't know that Liara is caught in a bubble, and you don't know about the rachni on Noveria. So you can truly start exploring and taking your time, investigating, not running to rescue anyone. I think this is why the open world concept worked so well with the more scripted and straightforward main missions. Well, yes, that is exactly how an exploration segment could work within the overall story arc - being at a point of the story where you can take your time to look for clues, collect additional information and wander/drive around for a bit in a wide area on a planetary surface. As to Andromeda, I'd say that game coud have profited from reducing the number of planets where you can drive around to maybe 3 or even 2 and in return increasing the number of scripted missions in various places on top of spending time to refine various encounters and "dungeons" on said planets.
As I really liked Nomad in ME:A, I'd like to see a nice big open area(maybe 1,5 times of a ME:A planet) with exploration type of gameplay - but exploration as in visiting ancient ruins, ships wrecks, discovering underground laboratories/facilities etc aimed more at letting you piece together comprehesive story in an interesting environment(IE that isn't a wasteland largerly devoid of vegetation and non-hostile animal life) and less at forcing you to collect 10 space rat wiskers of different colours over and over again where you have stop your vehicle every ten meters to scoop some poop. Also being able to have a gun on the vehicle again, just like in ME1 would be pretty cool.
But even if we should completely go back to ME2/3 style of level design, I'd like to see some spectacular skies and views into space that leave no doubt that you have a sci-fi game on your screen.
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Post by hulluliini on Mar 30, 2023 7:24:00 GMT
But I think it's really difficult to combine immersion with vast landscapes with an engaging story. You have the problem where you have a sense of urgency on the one hand but the possibility to wander around endlessly on the other. In ME1 the main quests are described in a way that they don't sound urgent. You don't know that the colony on Feros is under attack, you don't know that Liara is caught in a bubble, and you don't know about the rachni on Noveria. So you can truly start exploring and taking your time, investigating, not running to rescue anyone. I think this is why the open world concept worked so well with the more scripted and straightforward main missions. Well, yes, that is exactly how an exploration segment could work within the overall story arc - being at a point of the story where you can take your time to look for clues, collect additional information and wander/drive around for a bit in a wide area on a planetary surface. As to Andromeda, I'd say that game coud have profited from reducing the number of planets where you can drive around to maybe 3 or even 2 and in return increasing the number of scripted missions in various places on top of spending time to refine various encounters and "dungeons" on said planets.
As I really liked Nomad in ME:A, I'd like to see a nice big open area(maybe 1,5 times of a ME:A planet) with exploration type of gameplay - but exploration as in visiting ancient ruins, ships wrecks, discovering underground laboratories/facilities etc aimed more at letting you piece together comprehesive story in an interesting environment(IE that isn't a wasteland largerly devoid of vegetation and non-hostile animal life) and less at forcing you to collect 10 space rat wiskers of different colours over and over again where you have stop your vehicle every ten meters to scoop some poop. Also being able to have a gun on the vehicle again, just like in ME1 would be pretty cool.
But even if we should completely go back to ME2/3 style of level design, I'd like to see some spectacular skies and views into space that leave no doubt that you have a sci-fi game on your screen.
This would be perfect, except that I like having many planets since they are always based on the trope of "desert planet/ice planet/jungle planet" instead of having very different regions on the same planet like we have on Earth. Having just 3 would mean very little variety in terms of environments. I still like roaming the planets in ME1 even though they're largely empty. It simply adds to immersion. It's actually really strange that developers are still making these fetch quests that are so boring. I suppose the point is to encourage exploration of the maps but in MEA there was plenty of motivation to explore without having mineral or plant fetching quests.
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Post by heinomk3 on Mar 31, 2023 23:23:08 GMT
This would be perfect, except that I like having many planets since they are always based on the trope of "desert planet/ice planet/jungle planet" instead of having very different regions on the same planet like we have on Earth. Having just 3 would mean very little variety in terms of environments. I still like roaming the planets in ME1 even though they're largely empty. It simply adds to immersion. It's actually really strange that developers are still making these fetch quests that are so boring. I suppose the point is to encourage exploration of the maps but in MEA there was plenty of motivation to explore without having mineral or plant fetching quests. It's a question of ressources mostly, I'd guess - you either have lots of exporation type of gameplay but with fairly basic environmental design and not a lot detailed interactions during exploration or meticulously crafted levels, gameplay and encounters, but hardly a lot freedom of movement, IE ME:A vs Mass Effect 2. Thus I personally would be fine with a single planet for exploration type of gameplay, where there is more interesting stuff to look at and explore than ME:A would offer on its planets. IE more and denser vegetation, several slightly different biotopes with natural transition into each other, changing weather conditions etc. Basically someting that seems more "real" and livelier than what we had so far, with some exceptionally beautiful corners here and there, and enough space for some proper fast paced vehicular gameplay.
Alien wastelands as the predominant environment are getting somewhat stale tbh.
ME:A had Havarl with rich vegetation, but the way it was designed - 90° walls everywhere, no Nomad - instantly made me feel like I was inside a box and destroyed immersion, because I constantly kept thinking about game level design instead of just enjoying the scenery. It reminded me of the comments I've read from a designer who was talking about how he could hardly enjoy games because instead of the story and immersion the level design analysis was all he was mentally occupied with during playing, just as a reflex rooted in his daily work.
And then, besides that planet, we could visit a lot more other locations, with "traditional" level design, in different environmental conditions etc.
And with that, I'd like to post some pictures related to a certain theme - gigantism in sci-fi art design of artificial objects and structures.
IMO gigantism is essential for good sci-fi, because nothing else demonstrates an accomplished and highly developed civilization as an ability to erect/create complex gigantic structures/objects. We still ponder how Egyptians built the Pyramids, a lot of people stare in awe at the modern skyscrapers, some engineers dream of enormously tall space lifts and Kardsashev scale goes into the same direction basically. And that's why it would be pretty nice to see some impressive gigantic structures serving a purpose and not just in animated sequences, but also during regular gameplay. IE I talked about how amazing it was looking down on planets from the ship in the initial post. But for the best effect, there should be a point of reference to compare the size of such gigantic objects - IE that's why a gas giant looming on the horizon of a planet looks a lot more impressive, when a not-so-small moon makes a pass around it and throws a shadow on its surface, like in some pictures above.
We already had Citadel and Nexus, so I'd imagine that with better base hardware such structures could be even more impressive to look at through different viewing angles, rotation, moving parts(IE being on the Citadel when it starts moving its "petals") and more visible details in general.
P.S.:
Speaking of gigantism - Earth has had its period of gigantic lifeforms populating its surface, animals and plants alike. Therefore I would like to suggest to maybe think about including some examples of at least giant flora for purposes of expanding the possibilities of environmental design a bit.
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Post by heinomk3 on Mar 31, 2023 23:38:50 GMT
Making another post right after the last one, because I think the pictures deserve it. The next ME will most probably take place some time after the ME3 endings, so it might be interesting to think about how people(including aliens of course) who survived might remember the events immediately right around the end of the Reaper War, especially after a long time. And some talented artist(see the name on the pics) did three - IMO amazing - artworks for each of the endings in a style of almost religious imagery. Destroy, Krogan style: Control, Quarian style: Synthesis, Asari style: I personally think that it's more fitting to interchange the pictures of control and synthesis, but that does not make them less amazing, imo. It would definitely be interesting to see an artistic ingame expression of how the survivors will see Shepard in the new game.
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Post by heinomk3 on Apr 5, 2023 0:01:20 GMT
Well, it's pretty much given that environmental damage will play a role in the story of the next ME in some way:  The most interesting part in the picture above seems to be that the whole area is inside a huge cavern. I am definitely onboard with the theme of how survivors will try to survive in such conditions and what kind of technological marvels and horrors tied to the aftermath of Reaper War we might encounter ingame. A couple of ideas: On planets with athmosphere being toxic as a result of orbital bombardment - gigantic buildings, towering high over clouds and toxic fumes, harbouring the survivors:   Something like huge air purifiers, filtering out dust and anything harmful, a desperate attempt to normalize living conditions on the surface:  An attempt at climate control, creating clouds - something we should have seen in ME:A, given its theme:  Gigantic mirrors to heat up frozen/ice planets for more manageable living conditions:  Imagine seeing something like 4 suns in the sky, would look pretty unique. Maybe also huge transparent domes covering up cities as a protection from cold, dust storms, toxic rains etc:  Some settlements built with landed spaceships as a core:  Depending on how many years have passed after ME3, it is definitely imaginable that after some time certain ships would begin to break down or simply run out of fuel due to lack of infrastructure, resulting in the consideration to safely land them, if possible, and use their hulls as an immediate shelter. An of course, the classic - building space stations right into gigantic asteroids due to lack of otherwise habitable planets nearby - or maybe due to a need of space base for whatever reason(communication, logistics, extraction of important ressources opening up useful space):  I also wondered if Reapers would sometimes use really powerful weapons leading to huge destruction far beyond what we've seen ingame, or that maybe some civilizations would just push their "Armageddon button" out of desperation or just to spite the invaders in the face of total annihilation:   I wondered what would happen, if Reapers would use some sort of biological warfare or if they attacked some super secret laboratories doing extremely dangerous biological research, releasing some absolutely devastating mutagens and just totally messing up the environment:   Salarians seem like prime candidates for that kind of chaos. And of course, the biggest mess one could fear - a live Reaper. In this case maybe just the Reaper core - still active for whatever reason - without the outer protective shell, confining it to the surface of a planet, where it could hide in gigantic underground tunnels/bases, natural cavities, just between all the ruins or in whatever hiding places a gigantic robotic being could find for itself: 
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Post by hulluliini on Apr 5, 2023 10:58:11 GMT
Ok WHERE are you getting all this gorgeous art?? *proceeds to save them all into the desktop background folder*
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Post by heinomk3 on Apr 5, 2023 20:06:54 GMT
Ok WHERE are you getting all this gorgeous art?? *proceeds to save them all into the desktop background folder* I get most of my stuff from artstation.com, which focuses on digital art of generally professional artists. The pictures for three endings are about 10 years old, I think I've got them either from twitter or from the old forums, some other stuff is from simple image searches. There is also deviantart.com, which seems a more generalist place with a wild mix of amateur art, cosplays and pros - IE you can just search for "sci-fi" and will find some of the pictures I've posted. I guess some artists prefer to maintain a presence on several plattforms at once.
I generally prefer artstation because it seems less cluttered with stuff that isn't sci-fi or beautiful concept art.
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Post by hulluliini on Apr 6, 2023 7:24:27 GMT
Ok WHERE are you getting all this gorgeous art?? *proceeds to save them all into the desktop background folder* I get most of my stuff from artstation.com, which focuses on digital art of generally professional artists. The pictures for three endings are about 10 years old, I think I've got them either from twitter or from the old forums, some other stuff is from simple image searches. There is also deviantart.com, which seems a more generalist place with a wild mix of amateur art, cosplays and pros - IE you can just search for "sci-fi" and will find some of the pictures I've posted. I guess some artists prefer to maintain a presence on several plattforms at once.
I generally prefer artstation because it seems less cluttered with stuff that isn't sci-fi or beautiful concept art.
I've visited Artstation occasionally but I think you can't ctually download pictures from there? Or can you? Deviantart is difficult to navigate and indeed what you said, not the primary venue for this kind of work.
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Post by heinomk3 on Apr 6, 2023 10:38:51 GMT
Long press -> Save picture on mobile(at least for Android/Samsung), Right click -> Save picture on Windows.
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Post by heinomk3 on Apr 9, 2023 0:02:07 GMT
Volus and Elcor were present in ME trilogy, but we never saw them in serious combat and I've got the impression that at least the Volus weren't exactly big on any sort of warfare. Considering that after the Reaper War life might have gotten thougher for everyone and also became more dangerous due to local conflicts, piracy or all sorts of until then suppressed dangers, I could imagine these two races getting around to use some more visible and more effective means of protection. IE Volus getting themselves into mechanical powersuits - forget the Biotic God, it's time for some serious mechanical muscle able to wrestle down a Krogan:   And Elcor wearing their variants of a protective bodysuits:  It seems to also fit into the idea of the hostile environments surfacing after the war, maybe where regular body armour would not fully protect against environmental dangers of different kinds, so sometimes a beefier armouring would be used to deal with certain situations.
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Post by heinomk3 on Apr 19, 2023 18:06:15 GMT
Came upon a couple of starship designs, that I really liked:
That one could use some scaling up, to the size of Nomandy/Tempest, but in terms of general outer design this looks like something fitting into ME setting some time in the future.
Another one I think would be just pefect as a traditional long-range space vessel:
I am not sure what exactly about this one feels so right - maybe because it is fairly similar to Normandy and Tempest just a bit more streamlined - but IMO this is just a perfect ship to hop in onto for some long range space flights and ME-like discovery journeys. Gives off a feel of a space yacht but at the same time leaves an impression of a proper space-faring vessel. There is something I would change, though, to keep ME tradition:
Basically changing the marked parts into trasparent ones like done with the Tempest(transparent metal alloy) and thus giving the player a better opportunity to look outside, for a better immersion, just like I described in the very first post.
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Post by AnDromedary on Apr 19, 2023 18:18:46 GMT
Came upon a couple of starship designs, that I really liked:
That one could use some scaling up, to the size of Nomandy/Tempest, but in terms of general outer design this looks like something fitting into ME setting some time in the future.
Another one I think would be just pefect as a traditional long-range space vessel:
I am not sure what exactly about this one feels so right - maybe because it is fairly similar to Normandy and Tempest just a bit more streamlined - but IMO this is just a perfect ship to hop in onto for some long range space flights and ME-like discovery journeys. Gives off a feel of a space yacht but at the same time leaves an impression of a proper space-faring vessel. There is something I would change, though, to keep ME tradition:
Basically changing the marked parts into trasparent ones like done with the Tempest(transparent metal alloy) and thus giving the player a better opportunity to look outside, for a better immersion, just like I described in the very first post.
Those are all a bit too bulky for ME human ship design IMO. They look more like Star Wars ships.
Human military ships in ME all kinda look almost like blades, flying through space. Personally, I'd like to see a new iteration of the Normandy design, ideally with moving parts again like the SR1 had.
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Post by heinomk3 on Apr 19, 2023 19:16:55 GMT
Those are all a bit too bulky for ME human ship design IMO. They look more like Star Wars ships.
Human military ships in ME all kinda look almost like blades, flying through space. Personally, I'd like to see a new iteration of the Normandy design, ideally with moving parts again like the SR1 had. They aren't bulky IMO, they are simply compact. IE the larger ship is missing the huge "wings" with engines that Normandy class or Tempest would feature. And concerning Tempest - it would look the same in terms of bulk if it was actually properly scaled, as it was either too small when viewed from outside or too flat in its shape to house two decks and a hangar bay. I certainly would not mind a new iteration of Normandy, especially if implementing parts of Tempest design(ie generous transparent parts made of transparent metal alloys which allow view into space with little compromize in terms of protection, scientific compartments with analyzing devices, where you can further inspect the items you brought from the surface, being compact in size but not too small). But then again, we were presented the Mudskipper and the other spacecraft which looked fairly small, so maybe we won't be getting a Normandy-like spaceship at all? And in that case I'd prefer the designs above tbh.
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Post by hulluliini on Apr 20, 2023 6:51:27 GMT
Came upon a couple of starship designs, that I really liked:
That one could use some scaling up, to the size of Nomandy/Tempest, but in terms of general outer design this looks like something fitting into ME setting some time in the future.
Another one I think would be just pefect as a traditional long-range space vessel:
I am not sure what exactly about this one feels so right - maybe because it is fairly similar to Normandy and Tempest just a bit more streamlined - but IMO this is just a perfect ship to hop in onto for some long range space flights and ME-like discovery journeys. Gives off a feel of a space yacht but at the same time leaves an impression of a proper space-faring vessel. There is something I would change, though, to keep ME tradition:
Basically changing the marked parts into trasparent ones like done with the Tempest(transparent metal alloy) and thus giving the player a better opportunity to look outside, for a better immersion, just like I described in the very first post.
Ah, the Cyclops.
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Post by heinomk3 on Apr 20, 2023 23:55:08 GMT
Pic from your link for a better context:
I guess you are referring specifically to the huge front window, allowing a generous panoramic view? Tbh this one you have chosen isn't exactly something I was going for, although that kind of a detail on the ship would be pretty awesome when looking from the inside the ship onto a planet or other space objects. Since such a huge window is a structural weakness, I thought a slimmer window would be sufficient for landings and for additional observation work of some sort. One could also imagine some sort of plate armouring sliding in from the sides to the front and covering the window part for faster than light traveling for additional security, just like we had for Normandy SR2 in ME2.
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Post by heinomk3 on May 19, 2023 1:25:17 GMT
I recently had read a FAQ thread on ME subreddit, where a lot of strong hints at the connection between Andromeda and Milky Way in the next ME game were presented. Being a proponent of such a story development, this made me pretty happy and reminded me of another plot-related development I'd like to see: while I am hoping for another protagonist rather than Ryder twins, I'd like to see Ryder twins as "grown up" - maybe about 20 years after ME:A and thus around 40 years of age, with lots of combat experience, having grown into competent leaders - especially on the field of combat - and reflecting some of the traits their father had. And most importantly: also showing off what a fusion between man and highly advanced machine is capable of.
Here's a WH40k fan-made video to set the mood:
This one is quite remarkable because it contains a lot less of the sillier quircks of WH40 setting and just provides a neat(but short  ) sci-fi short story with the focus on the space marine combat badassery. I think it also demonstrates the concept of a highly competent, semingly unstoppable fighting force advancing and overwhelming the enemy with at times almost inhuman precision and persistence.
And when you sit down and think a bit about what the protagonists of ME series are capable of and especially Ryders and probably other pathfinders due to their link to SAM, you can easily imagine the scenes of the video above with them in it.
Example: picture a Kett fortification with lots of Kett, that locates Ryder and his team at some distance, approaching. The first line of defence takes cover and opens fire, thinking themselves in a favourable position. Suddenly, in a blink of an eye, a human appears right in the middle of them and then everything explodes and flies through the air. Kett reinforcements arrive, open fire - but, wait, some sort of a force field appears before the human figure and deflects all projectiles to the side, while the human takes cover. From which emerge several drones, including a Remnant one, and start frying and shocking everything in sight, while the human lets off a rain of fire and ice at the attackers, leading to even more explosions everywhere. And then there is an Asari, who does the same trick with the deflective force field, but also blinks right through walls and from one place to another, just slicing everyone up with her faintly glowing sword. And then the Krogan... OMG, THE KROGAN - DON'T GO NEAR THE KROGAN, RUN!
And then there's a Salarian, with drones, too, who does not care too much about incoming fire, which bounces off of his armour which glows with strange orange light while he shoots off enormous plasma flame everywhere inbetween letting off massive electric shocks. And another human, staying at a distance, also with glowing armour, also with a deflective force field, but then just moving hands from time to time in a strange way, after which everything either starts floating around, seemingly freezes in time and place or disintegrates in tiny pieces in a huge explosion. And all of them are moving steadily forward, without unneccessary motions, precisely and in unison, without even speaking, like something is guiding them, something connecting them.
That would look pretty terrific from a neutral perspective. In terms of the story, given some time to hone their combat skills, improve SAM intergration not only as a comminication and information provinding device, but also as a regulator for bodily functions in conditions of extreme strain and probably also as a controller for advanced armour functionality, a team full of pathfinders would give even some Marvel heroes a run for their money, but with less cartoony stuff and more sci-fi elements instead.
I hope that whoever makes the next ME can realise what kind of potential the franchise holds in this regard.
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Post by heinomk3 on May 24, 2023 23:49:59 GMT
Saw a pretty neat video today:
I especially liked the part where he mentions that most of the stars we see, when looking in all of the sky directions, are those from our own galaxy. The video reminded me of something, that I would like to see realized in a Mass Effect game in a competent, impressive way: a look on our own galaxy not from our Earth, but from a planet somewhere else, where we can see Milky Way in all of its beauty, stretching in all of the directions of the sky. Same for Andromeda, too.
There may be planets found above or below the galactic plane - and I am fairly sure that there were actually a couple of such planets already identified in such locations by the currently employed instruments. The skies there could be mind-bogglingly beautiful.
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Post by Hanako Ikezawa on May 25, 2023 0:11:39 GMT
Saw a pretty neat video today:
I especially liked the part where he mentions that most of the stars we see, when looking in all of the sky directions, are those from our own galaxy. The video reminded me of something, that I would like to see realized in a Mass Effect game in a competent, impressive way: a look on our own galaxy not from our Earth, but from a planet somewhere else, where we can see Milky Way in all of its beauty, stretching in all of the directions of the sky. Same for Andromeda, too.
There may be planets found above or below the galactic plane - and I am fairly sure that there were actually a couple of such planets already identified in such locations by the currently employed instruments. The skies there could be mind-bogglingly beautiful.
That would be really nice to see. I still remember the awe in seeing that for the first time in Halo 3 when you go to the Ark, with a marine even commenting on it.  They could do it any number of ways, from what you said to it being an orphan world/system to even being in one of the dwarf galaxies that orbit the Milky Way.
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Post by hulluliini on May 26, 2023 8:29:08 GMT
Andromeda did a good job with the galaxy map, it's so beautiful to look around when you park on the orbit of a planet.
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Post by skekSil on May 29, 2023 19:59:08 GMT
As I really liked Nomad in ME:A, I'd like to see a nice big open area(maybe 1,5 times of a ME:A planet) with exploration type of gameplay - but exploration as in visiting ancient ruins, ships wrecks, discovering underground laboratories/facilities etc aimed more at letting you piece together comprehesive story in an interesting environment Kind of like Anthem had it been finished?
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Post by Unicephalon 40-D on May 30, 2023 8:15:00 GMT
As I really liked Nomad in ME:A, I'd like to see a nice big open area(maybe 1,5 times of a ME:A planet) with exploration type of gameplay - but exploration as in visiting ancient ruins, ships wrecks, discovering underground laboratories/facilities etc aimed more at letting you piece together comprehesive story in an interesting environment Kind of like Anthem had it been finished? Visioning ME5 with Anthem style maps. Huh, wow.
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Post by heinomk3 on May 30, 2023 23:55:32 GMT
As I really liked Nomad in ME:A, I'd like to see a nice big open area(maybe 1,5 times of a ME:A planet) with exploration type of gameplay - but exploration as in visiting ancient ruins, ships wrecks, discovering underground laboratories/facilities etc aimed more at letting you piece together comprehesive story in an interesting environment Kind of like Anthem had it been finished? I have not played Anthem and have got a really limited knowledge about it - I watched a couple of streams on Twitch, but most of the time people seemed to play the same two maps.
When I mean "exploration type of gameplay" I mean more environmental story telling and a lot less mundane fetch quests, simply running from A to B, or just trying to fill up some sort of a progress bar. "Collect some guano - 1/9001" for 100 xp - what a joy! Or driving from a generic camp A to generic camp B to kill a generic group of baddies around some sort of nonsensical generic fortification. If these examples of bad design sound like Andromeda, that's absolutely right.
Examples of environmental storytelling:
When entering some sort of ruins - ancient, or recently destroyed fortification - you can look around and are given visual hints at what happened - through the type of destruction, placement and type of remains, the way the invasion seemed to follow etc. A classic of sci-fi genre is probably something like a dented fortified door that is barred from outside, where you quickly realize there is something inside that shouldn't come out, instantly creating a feeling of suspense. So not only you would be able to look around - you would WANT to, because just by moving around the area you already get some (additional) pieces of the story and maybe some hidden goodies here and there. And not a simple marker with a distance display and otherwise fairly barren und boring environment whne looking just a little closer.
Of course there is balance needed, because just running around most of the time with no action isn't exactly what Mass Effect is about. That requires some better attention to encounter design, though, so we get a lot less generic, nameless groups of the main baddies in almost all locations, and more hand-crafted encounters. IE when playing "classic" RPG like Pillars of Eternity, most exciting encounters beside the bosses are the named NPC groups, who clearly aren't randomly there - yet aren't neccessarily on the lookout for you, rather doing their business which you disturb - because they have their own little stories sometimes or you can at least spend some to think about what kind of people that group is, playing into your imagination a little. That's on top of being visually distinctive from each other with custom combat AI etc Same goes for surprizing encounters and events that aren't just the main baddies flying in and dropping some generic group #9999 on your head, but something that fits the environment a bit more. IE you drive around and some landslide happens, dropping your vehicle into some hidden cavity leading somewhere interesting. Or there is some really unexpected wildlife encounter: IE I posted a picture of a very strange plant further above, with some sort of fleshy balls/sacks hanging down from its sides - what if these balls would suddenly burst and release a lot of hungry fast-moving predatory spores trying to eat whatever they can catch to sprout into a new plant, right at the spot they felled their prey.
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Post by heinomk3 on Jun 8, 2023 2:15:21 GMT
There is indeed a lot of possibilities. I thought of something in terms of most impressive visuals, when looking over the horizon and seeing the galaxy stretching out all over the sky would feel like you could just walk over the edge of the world and step into the sea of stars before you. A great starting point for some interesting lore for an alien population with their spiritual roots in the belief in a grand journey through an eternal Star Ocean.
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