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Post by AnDromedary on Jun 27, 2023 19:08:21 GMT
I was pretty meh on the outlaws trailer but we didn't get much so its hard to say what the end product will be. But I'm not a big ubisoft fan even if this is the division group I suspect the open world will end up with the ubisoft stink. The voice acting was pretty uninspired to me, kind of flat. But the star wars scoundrel we have to compare them to is Harrison Ford, so that may be unfair. But, I also prefer the non voiced protagonist which Starfield does but I get that is rare in games now. Starfield looks great to me, but i love Bethesda style games. I feel they nail open worlds, unlike ubisoft. Bethesda makes games you can immerse yourself and get lost in, ubisoft it always feels more like a checklist open world, i have found 10 of 23 secret stashes. And I am a bit more hyped for starfield now that it looks like they are adding space magic. Which is one of the things I love from star wars and mass effect games. Where as I am guessing we wont have any in Outlaws. Ideally for me RPGish games allow char gen, so like while I like Fallen Order etc I think it would be better if you were not stuck as Cal but could make your own character. And I'd want the same for outlaws even maybe throw in classes or something for scoundrels with some force ability. While not shown I kind of assume Scoundrels will have some degree of chargen options since the last 2? Assassin Creed games has to some degree as well. Starfield obviously does.
As for implications, I suspect that will depend on sales and reception of the games. Bioware will trend chase.
You are certianly not wrong about the Ubisoft open worlds. I for one can go for both. Sometimes you really want to get into a game and immerse yourself, other times, I just want to run around and do some "lighter" gaming. If I had to choose though, I'd also want Starfield over the Ubi approach, that's true.
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Post by Spectr61 on Jun 29, 2023 16:38:56 GMT
Biower sits on it's collective ass for a decade, of course other dev's will try to fill a perceived void.
As I said before, here's to hoping Starfield has ME vibes.
C'mon Biower, get your shite together and deliver a great game.
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Sanunes
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Just a flip of the coin.
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Post by Sanunes on Jun 30, 2023 4:07:22 GMT
My personal opinion is that Starfield will have zero impact on BioWare. BioWare's biggest issue is BioWare. If BioWare can make a game that doesn't have the issues that have become common with the studio since EA came into the picture then I think they will make a game players will enjoy and normally that is what makes a game successful. So if they keep the restrictions of what the platforms can handle and the time they have left for development and not hope to just squash a year's worth of work into six weeks it should be a better outcome and then hopefully word of mouth will spread interest in the game.
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Post by ahglock on Jul 6, 2023 15:18:11 GMT
My personal opinion is that Starfield will have zero impact on BioWare. BioWare's biggest issue is BioWare. If BioWare can make a game that doesn't have the issues that have become common with the studio since EA came into the picture then I think they will make a game players will enjoy and normally that is what makes a game successful. So if they keep the restrictions of what the platforms can handle and the time they have left for development and not hope to just squash a year's worth of work into six weeks it should be a better outcome and then hopefully word of mouth will spread interest in the game.
I don't know, DAI went open world pretty much because skyrim sold so well. Given how far out the next ME is it might not influence it but a big game between starfield and the next ME very well might. At least since EA bought them, they trend chase. Heck even the single player game thing they are now allowing, its because enough single player titles most of which were not EA sold well enough that EA was willing to let people chase that trend.
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Post by AnDromedary on Jul 6, 2023 15:30:08 GMT
My personal opinion is that Starfield will have zero impact on BioWare. BioWare's biggest issue is BioWare. If BioWare can make a game that doesn't have the issues that have become common with the studio since EA came into the picture then I think they will make a game players will enjoy and normally that is what makes a game successful. So if they keep the restrictions of what the platforms can handle and the time they have left for development and not hope to just squash a year's worth of work into six weeks it should be a better outcome and then hopefully word of mouth will spread interest in the game.
I don't know, DAI went open world pretty much because skyrim sold so well. Given how far out the next ME is it might not influence it but a big game between starfield and the next ME very well might. At least since EA bought them, they trend chase. Heck even the single player game thing they are now allowing, its because enough single player titles most of which were not EA sold well enough that EA was willing to let people chase that trend.
I think you have a point. DA:I, ME:A, Anthem ... all their major design principles were very much influenced by what was en vogue in the industry at the time of their early development. I also think that the timing may actually work out for Starfield to have an impact on the next ME (provided that SF will be a success). If we assume the DA4 will release late 2024, then full production on ME Next should start some time next year. That's when a lot of the bigger design decisions will be made and that'll be about a year after SF's release, i.e. the perfect time to gauge it's success. Keep in mind everyone, BioWare is no longer 2 doctors and a bunch of nerds sitting in a garage, doing what they want. Hasn't been that way for 20 years. For good or ill, I also do believe they'll try and adapt again with the next ME.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jul 6, 2023 17:28:53 GMT
My personal opinion is that Starfield will have zero impact on BioWare. BioWare's biggest issue is BioWare. If BioWare can make a game that doesn't have the issues that have become common with the studio since EA came into the picture then I think they will make a game players will enjoy and normally that is what makes a game successful. So if they keep the restrictions of what the platforms can handle and the time they have left for development and not hope to just squash a year's worth of work into six weeks it should be a better outcome and then hopefully word of mouth will spread interest in the game.
I don't know, DAI went open world pretty much because skyrim sold so well. Given how far out the next ME is it might not influence it but a big game between starfield and the next ME very well might. At least since EA bought them, they trend chase. Heck even the single player game thing they are now allowing, its because enough single player titles most of which were not EA sold well enough that EA was willing to let people chase that trend.
BioWare has always chased trends, Mass Effect was BioWare trying to chase the shooter trend. It isn't about the trend itself, but how it is implemented for almost all trends have some level of roots in the past for Inquisition you could also say was BioWare looking back at Origins. BioWare's biggest hurdle is BioWare because they like you said chase trends and don't know when to call quits. Procedural content in Andromeda wasn't the problem, but not knowing when it give up on it was and Mass Effect 1 had the early idea of procedural content for the random planets you landed on were generated randomly during development. Just like open world in Inquisition wasn't the problem, but the implementation of The Hinterlands was due to the expectation players wouldn't want to complete everything before moving on. I am pretty sure with both Starfield and SW Outlaws will have their own callbacks to other older games, but it is the implementation of those features is what will have the impact on the final product.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Jul 8, 2023 13:27:48 GMT
I'm quite interested in star field. I'll be getting that game for sure. I had hope mass effect universe would have been the first to do that type of game. The star wars one was not that interesting to me.
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Post by alanc9 on Jul 19, 2023 3:48:00 GMT
As I said before, here's to hoping Starfield has ME vibes. That's literally my biggest worry about Starfield. Seriously, that bit in the story trailer where "the artifact responded to you" happened made me feel like Douglas Adams' whale.
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Post by AnDromedary on Jul 19, 2023 19:35:05 GMT
As I said before, here's to hoping Starfield has ME vibes. That's literally my biggest worry about Starfield. Seriously, that bit in the story trailer where "the artifact responded to you" happened made me feel like Douglas Adams' whale. The one thing I would suggest to anyone when it comes to expectations about Starfield is: Do not expect anything from the story and quest design (I am not even gonna start talking about Mass Effect in this context). It just isn't Bethesda's strong suit. They may have a nice quest here and there but I am replaying Skyrim at the moment and it just isn't on that level.
An example: Yesterday, I talked to the Jarl of Windhelm and to my surprise he had a new dialogue option, in which he told me that one of his children has gotten into a very foul mood lately and won't even talk to him anymore, so i should try and find out what's going on. The boy, who's really agitated and basically wants his father dead - reveals that he's been listening to a strange whispering door in the cellar. Investigating the door, you find out that the evil Daedra Mephala (Daedras are kinda like demons in the TES world) has been whispering to him and corrupting him but now she want's me to open the door. Turns out, the Jarl (the boys father) and his court wizard sealed an artifact of Mephala away behind the door and the Daedra wants you to "free it" so to speak.
While this quest has some cool aspects to it, like the whispering door, etc., it doesn't give you any agency. Playing a virtuous character, I wanted to tell the Jarl what was going on. After all, he gave me the specific instruction to find out, that was the start of the entire quest. However, you don't get that option and the only way to complete the quest and not have it clutter up your journal is to do the Daedra's will and get the artifact.
There are dozens of quests like this is Skyrim, where it would make perfect sense to give the player a choice but they just don't. I think they got a tiny little bit better with this in Fallout 4 but not much.
My point is, don't expect anything like a Mass Effect quest structure with intricate relationships with NPCs and lot's of choices out of Starfield. It's gonna be sandbox, not a character focused RPG.
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Post by larsdt on Jul 20, 2023 2:06:05 GMT
That's literally my biggest worry about Starfield. Seriously, that bit in the story trailer where "the artifact responded to you" happened made me feel like Douglas Adams' whale. The one thing I would suggest to anyone when it comes to expectations about Starfield is: Do not expect anything from the story and quest design (I am not even gonna start talking about Mass Effect in this context). It just isn't Bethesda's strong suit. They may have a nice quest here and there but I am replaying Skyrim at the moment and it just isn't on that level. [...] While I don't disagree, my take is a bit different. If Bethesta wanted to, I think they could write a story with the depth similar to what we are accustomed to in Bioware's best games. They are just more ok with removing depth and complexity on the sacrificial alter of time/budget constraints. Lets take your example: Datamining Skyrim has shown several branching options in that quest, including an option to kill the Jarl with said sword. Why wasn't it implemented? Who knows. Maybe because that NPC is already tied to the civil war quest line at it was too much of a hassle. Bethesda apparently didn't loose any sleep over it. It would be a change of direction if Starfield is more than a sandbox game but I don't expect and need that from a Bethesda title.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Jul 23, 2023 1:15:06 GMT
That's literally my biggest worry about Starfield. Seriously, that bit in the story trailer where "the artifact responded to you" happened made me feel like Douglas Adams' whale. The one thing I would suggest to anyone when it comes to expectations about Starfield is: Do not expect anything from the story and quest design (I am not even gonna start talking about Mass Effect in this context). It just isn't Bethesda's strong suit. They may have a nice quest here and there but I am replaying Skyrim at the moment and it just isn't on that level.
An example: Yesterday, I talked to the Jarl of Windhelm and to my surprise he had a new dialogue option, in which he told me that one of his children has gotten into a very foul mood lately and won't even talk to him anymore, so i should try and find out what's going on. The boy, who's really agitated and basically wants his father dead - reveals that he's been listening to a strange whispering door in the cellar. Investigating the door, you find out that the evil Daedra Mephala (Daedras are kinda like demons in the TES world) has been whispering to him and corrupting him but now she want's me to open the door. Turns out, the Jarl (the boys father) and his court wizard sealed an artifact of Mephala away behind the door and the Daedra wants you to "free it" so to speak.
While this quest has some cool aspects to it, like the whispering door, etc., it doesn't give you any agency. Playing a virtuous character, I wanted to tell the Jarl what was going on. After all, he gave me the specific instruction to find out, that was the start of the entire quest. However, you don't get that option and the only way to complete the quest and not have it clutter up your journal is to do the Daedra's will and get the artifact.
There are dozens of quests like this is Skyrim, where it would make perfect sense to give the player a choice but they just don't. I think they got a tiny little bit better with this in Fallout 4 but not much.
My point is, don't expect anything like a Mass Effect quest structure with intricate relationships with NPCs and lot's of choices out of Starfield. It's gonna be sandbox, not a character focused RPG.
I agree they drop the ball on a lot of quests like that, especially the daedric artifact ones. 1 fun thing about that quest though. The artifact, the sword it gains its power through killing people who trust you. The Jarl is a widow.
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