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Post by Terminator Force on Jun 12, 2023 20:33:26 GMT
On MGamerz modding site (ME3Tweaks.com), reads as follow;
"Electric Slash primes targets for tech bursts. When the upgrade for increased tech burst damage is chosen, it is applied only if this power causes the detonation, not the priming."
What does that mean exactly? That if it's used it primes and then if used again it also detonates and then does extra 100% combo damage? Would be nice if it did 100% combo damage to ammo primed enemies...
Anways, just asking as I thought this evolution was bugged. Maybe MGamers found how it really works, therefore not bugged?
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Ash
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I've quit MEMP. https://youtu.be/ihv3obuGfm4
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: Capta1nAsh / N7_Ash
Posts: 183 Likes: 665
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Post by Ash on Jun 12, 2023 22:10:42 GMT
I default to Kalence2, and trusting the nerds have kept it up to date with their tinkering and discovery.
Electrical Slash doesn't prime and the detonate evo does nothing. A shame really since a tech combo increase isn't really a thing. Just got the Snap Freeze Tech Combo which is bugged (can't remember how) and incinerate vs chilled targets
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Post by Terminator Force on Jun 12, 2023 22:29:43 GMT
I default to Kalence2, and trusting the nerds have kept it up to date with their tinkering and discovery. Electrical Slash doesn't prime and the detonate evo does nothing. A shame really since a tech combo increase isn't really a thing. Just got the Snap Freeze Tech Combo which is bugged (can't remember how) and incinerate vs chilled targets Well, MGamerz is a tinkerer too. And Kalance 2 is ace, thankful for the update the fans did. However I think I understand what was written in that blurb and it don't make sense in that Electric Slash don't prime. As for Snap Freeze, it's only bugged for N7 Paladin, in that if you choose evo 4 reach, you don't have to spec into evo 6b combo, as you get that for free. So better to spec into evo 6a.
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Ash
N2
I've quit MEMP. https://youtu.be/ihv3obuGfm4
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: Capta1nAsh / N7_Ash
Posts: 183 Likes: 665
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Nov 12, 2024 21:06:08 GMT
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I've quit MEMP. https://youtu.be/ihv3obuGfm4
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Post by Ash on Jun 12, 2023 22:40:30 GMT
I default to Kalence2, and trusting the nerds have kept it up to date with their tinkering and discovery. Electrical Slash doesn't prime and the detonate evo does nothing. A shame really since a tech combo increase isn't really a thing. Just got the Snap Freeze Tech Combo which is bugged (can't remember how) and incinerate vs chilled targets Well, MGamerz is a tinkerer too. And Kalance 2 is ace, thankful for the update the fans did. However I think I understand what was written in that blurb and it don't make sense in that Electric Slash don't prime. As for Snap Freeze, it's only bugged for N7 Paladin, in that if you choose evo 4 reach, you don't have to spec into evo 6b combo, as you get that for free. So better to spec into evo 6a. Are you getting confused with Shadow Strike? That does prime. Or maybe the Phoenix's Smash with the electric spec As far as I was away the 2 slash powers were just shockwave with fancy animations
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Post by Terminator Force on Jun 12, 2023 23:23:33 GMT
Well, MGamerz is a tinkerer too. And Kalance 2 is ace, thankful for the update the fans did. However I think I understand what was written in that blurb and it don't make sense in that Electric Slash don't prime. As for Snap Freeze, it's only bugged for N7 Paladin, in that if you choose evo 4 reach, you don't have to spec into evo 6b combo, as you get that for free. So better to spec into evo 6a. Are you getting confused with Shadow Strike? That does prime. Or maybe the Phoenix's Smash with the electric spec As far as I was away the 2 slash powers were just shockwave with fancy animations Talking about Electric Slash.
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Post by burningcherry on Jun 14, 2023 21:14:11 GMT
Kalence is actually off about the direct damage of ES, I noticed that some two weeks ago and still didn't bother to correct it. But I can confirm that the tech burst evo is broken.
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Post by Alfonsedode on Jun 21, 2023 16:43:38 GMT
L2read problem spotted ;p
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Post by Alfonsedode on Jun 22, 2023 6:49:30 GMT
Would be nice if it did 100% combo damage to ammo primed enemies... ALso, if Mgamerz wrote that ("When the upgrade for increased tech burst damage is chosen, it is applied only if this power causes the detonation, not the priming."), i bet it s true. I m curious if someone is able to check, i can give values
Edit: Gold TB with Disruptor ammo and level 6 ES is around 600 base damage and 1200 shield damage (plat 750 and 1500) DONT TEST ON ATLAS ! But i dont know the ES damage per se, so it sucks if kalence isnt right. Then the command "profile combat target" allows you to resolve separatly ES damage and TB damage ES damage with this build does 1075 damage to shield says kalence 1 Good enemy would be the plat centurion. If doubled damage you should be able to hit shield gate with a (non clocked) ES.
TLDR : to check that use this build and ES (non cloaked) should shield gate a plat centurion if Mgamerz is right
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Post by Terminator Force on Jun 22, 2023 15:47:53 GMT
Would be nice if it did 100% combo damage to ammo primed enemies... ALso, if Mgamerz wrote that ("When the upgrade for increased tech burst damage is chosen, it is applied only if this power causes the detonation, not the priming."), i bet it s true. I m curious if someone is able to check, i can give values
Edit: Gold TB with Disruptor ammo and level 6 ES is around 600 base damage and 1200 shield damage (plat 750 and 1500) DONT TEST ON ATLAS ! But i dont know the ES damage per se, so it sucks if kalence isnt right. Then the command "profile combat target" allows you to resolve separatly ES damage and TB damage ES damage with this build does 1075 damage to shield says kalence 1 Good enemy would be the plat centurion. If doubled damage you should be able to hit shield gate with a (non clocked) ES.
TLDR : to check that use this build and ES (non cloaked) should shield gate a plat centurion if Mgamerz is right Not sure what you meant, but decided to do some Cerberus Platinum Tests with this build; kalence2.github.io/#57!5707535!!24U55334!E0.9FG That is a fave build of mine to knock out both Electric Slash and Krysae challenge points in one fell swoop. Particularly effective against Geth. Anyway, back to trying that build on Platinum, the one thing that stuck out that didn't get killed in one Krysae to Electric Slash and Tech Burst Combo, was the Engineer Turret. Leaves about 3 bars of health. And regardless of picking recharge speed on Electric Slash or 100% tech detonation dmg, still leaves that turret with 3 points of dmg. Unless I'm close enough for the Kick of the Electric Slash to get in some dmg, then it would be like one bar left (though only pulled this off once, and wasn't at maximum closeness. So maybe if I was closer it could have been taken out?).
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Post by Alfonsedode on Jun 23, 2023 8:26:58 GMT
Unless I'm close enough for the Kick of the Electric Slash to get in some dmg, then it would be like one bar left (though only pulled this off once, and wasn't at maximum closeness. So maybe if I was closer it could have been taken out?). lol, i had no idea you did some more damage at CQC range with ES. I guess the evo doesn work if you have the same damage on the turret (3038 shield and 3038 armor). Also i dont remember if the game resolves well the damage multiplier when shield gate is hit ? For exemple, with the TB, you have *2 vs shield, what happens at shield gate when the remaining damage is vs armor... (also, no shield gate penalty for combos afair)
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Post by Alfonsedode on Jun 23, 2023 8:40:58 GMT
lets check the values with your build : krysae : 2116 +771 = 2887 and turret remaining shield : 151 Electric slash damage : 2615 to shield 1744 to armor so there should be 1643 armor damage left before shield gate penalty. Means 410-411 damage (how does the game deals with decimals ?) we should have 2627 armor left before the 750 TB damage, which leaves the armor at 1877 and that is 62 % (6 or 7 bars i guess) If you have doubled damage TB : armor at 1127 and that is 37 % (4 bars i guess) Didnt burningcherry told that ES is bugged in kalence 2 ? or maybe ES detonate boost is always on and bugged ! also did you get the cloack bonus with ES ?
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Post by burningcherry on Jun 23, 2023 17:26:39 GMT
OK, I understand what is wrong in Kalence.
Well, not actually all that wrong. It's just that it doesn't factor in the 30% extra damage "early strike" applied in a small radius before the main hit. This is what has messed up my tests those weeks ago.
When ES was used as a detonator, the detonate buff didn't work. Will test it as a primer when I have the chance.
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