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Post by Walter Black on Jul 25, 2023 15:55:42 GMT
Pros
-Better fits characters with unique histories, powers and skill sets.
-Gives players incentives to experiment with everyone, from both role-playing and tactical standpoints.
-Some people felt the set Specializations of Inquisition made them and that particular Companion redundant, and this would help them stand out.
Cons
-Some players feel "forced" to use Companions they don't like.
-Some people felt DA2's individual specs were uneven hybrids and/or not different enough.
-Some players would have wanted those particular skills and/or powers for themselves, even if it contradicts lore.
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Absafraginlootly
"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by Absafraginlootly on Jul 26, 2023 0:52:18 GMT
Yes, BUT - they shouldn't put core necessary abilities where only one character can get them. No merrill/anders situation where only one of them can heal. Merrill didn't just not have a healing spec she lost access to the base class spell tree Creation and it's healing, which made playing with her as your mage when Hawke wasn't one harder then it had to be. DAI handled this better in that, while only Vivienne gets a heal in her spec, the Barrier system that replaces most healing in that game is available to all mage companions.
So, yeah, if they keep it so that every companion can fill all their classes basic roles in the base class trees (eg. all warriors have access to taunting and Guard, if thats still a thing, regardless of their spec) then having more unique tailored to them specialisations would be great.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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Hrungr
More coffee...? More coffee.
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Jul 26, 2023 1:29:10 GMT
While I don't feel strongly about it one way or the other, I lean towards "no" in this case. And the reason being... -Some players would have wanted those particular skills and/or powers for themselves I remember all the complaints back in the day and I'd rather skip the headache.
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NotN7
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Apr 15, 2017 17:34:16 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by NotN7 on Jul 26, 2023 1:45:23 GMT
I went with yes we are all different who wants a cookie cutter character companion? I always built my party around their strengths and weaknesses.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jul 26, 2023 17:47:23 GMT
Back in DAO when we could have more than one specialism, I was happy that they were available to everyone as we could vary what each companion took as their second specialism and ensure we were different as well. I liked that companions had their own specialisms in DA2, apart from Merrill's lack of any healing spell in her repertoire, which was actually odd for someone who was trained as a First to the Keeper. I was also happy that our PC was still allowed two specialisms in the course of the game.
I really didn't like the way specialisms were handled in DAI, with the whole collection of resources before your PC qualified, which meant I went several levels past where I should have had my specialism in some cases because I hadn't yet visited the location where they could be found. I also was not happy with the limitation to one specialism for everyone and that the PC's specialism was just duplicating that of one of their companions, with very little room for being distinctive in your build. So, if they are going to limited the specialism to just one in DA:D then I would prefer the companions to have their own unique build.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jul 26, 2023 18:00:05 GMT
-Some people felt the set Specializations of Inquisition made them and that particular Companion redundant, and this would help them stand out. This was my main gripe about it, together with others I have mentioned above. -Some players feel "forced" to use Companions they don't like. I felt that was the problem with Inquisition if I needed that particular ability set and was not of that class so I could take it myself. As it was, I hardly ever used Vivienne when I was a mage, as Knight Enchanter rocked, but tended to include her for the same reason when I was some other class. To be honest, if that wasn't the case, I would hardly have used her at all. Ditto Sera when I was an archer. I never really felt that way with DA2, my decision over who to include in my party mostly depending on which grouping would be easier on my ears once I established which ones were most inclined to bicker or snark. I also tended to role play more with DA2, so, for example, would use Averline more within the city provided it didn't seem to compromise her position as the official law enforcement, whilst sticking to Fenris more outside of it or where it seemed a bit more suspect.
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cuthbertbeckett
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 2,173 Likes: 2,391
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cuthbertbeckett
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Sept 28, 2019 14:19:10 GMT
September 2019
cuthbertbeckett
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by cuthbertbeckett on Jul 26, 2023 18:28:03 GMT
I liked that companions had their own specialisms in DA2, apart from Merrill's lack of any healing spell in her repertoire, which was actually odd for someone who was trained as a First to the Keeper. I was also happy that our PC was still allowed two specialisms in the course of the game. I agree. DA 2 made the companions more unique besides Merrill & her missing healing spell (Grouphealing should still be Anders exclusive) i don´t have any issues. One thing i wanna add is that i don´t like that personal trainers are some random NPCs. The trainers should have been the companions which would led in more screentime with them. Or in short i would love to see a Specialization system which is a mix between DAO and DA 2.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jul 27, 2023 7:53:03 GMT
One thing i wanna add is that i don´t like that personal trainers are some random NPCs. The trainers should have been the companions which would led in more screentime with them. I agree that it would have made more sense for the companion to be the trainer in DAI, which would actually have replicated the system with DAO for some specialisms (although all could ultimately be learned from a book), but since I would rather not have the PC duplicating the specialism of the companion when there is only one specialism (unlike DAO), I would prefer they did something completely different for DA:D. Alternatively, instead of the trainer coming to our base, perhaps have the companion or advisor recommending visiting a particular NPC, shrine or other location where you can be trained/do research into the specialism and may be set a specific quest that allows you to graduate. Definitely not being sent to several different locations to collect random resource drops, though. Something that actually tests you skill that is relevant to the class and specialism.
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The Loyal Nub
N3
The Maker Take You
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 598 Likes: 1,318
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The Loyal Nub
The Maker Take You
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August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Loyal Nub on Jul 29, 2023 21:39:14 GMT
I don't feel players will be forced to use companions they don't like if we're allowed more customization. I'd prefer to be able to set by companions upgrade and ability trees/arcs for myself and that way if I do not care for the personality of one of them I can assign the best attributes to someone else.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jul 30, 2023 8:37:00 GMT
I don't feel players will be forced to use companions they don't like if we're allowed more customization. Unfortunately, they have been progressively restricting our scope in this respect. For example, back in DAO with mages we had a far more extensive selection of basic spells plus 4 different specialisms to choose from. Rogues were able to dual wield something other than daggers and Fighters could dual wield and could also use a ranged weapon if you allocated points to allow for this. We also had two weapon slots, so you could interchange between ranged and melee weapons mid battle. This meant there were considerable possibilities for individual customization, allowing you to give out attributes as you saw fit but at the same time avoid duplication. DA2 reduced the possibilities for customization but given their short development time it was understandable. I didn't have a problem with companions having unique specialism, which meant you had to use them if you wanted to access those particular abilities, and there was enough variation in what was available in basic abilities that you could ensure your favourite companion had the sort of skills you needed from them. The problem I had with DAI is that they reduced the number of basic attributes you could select from still further whilst not giving the companions their own unique specialisms. Whilst it was still theoretically possible to customize the basic skills of a companion to be the same as those of a less liked alternative, each had only one possibility for a specialism, which could mean duplication with the PC. As I've already said in my earlier post, this did allow you to select the specialism of a disliked companion if you were from the same class, I didn't appreciate the reduction in scope for individuality of both the companions and the PC. I would like to see this reversed in DA:D, so at least the PC has more than one specialism available to them and a greater range of basic attributes, but I'm not holding out much hope on this. A lot depends on what the "leaked" skill tree layout implies and whether we are even allowed to control the development of our companions.
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FiendishlyInventive
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Legendary Edition
XBL Gamertag: BlueMarsalis79
Posts: 486 Likes: 721
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Sept 28, 2020 6:41:23 GMT
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fiendishlyinventive
https://i.imgur.com/rVwKOll.jpg
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Legendary Edition
BlueMarsalis79
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Post by FiendishlyInventive on Aug 3, 2023 7:18:46 GMT
Hopefully they also bring back the radial menu, being restricted to six feats at a time was pitiful, also have the level cap be a multiple of two or five, it being 27 in DAII and DAIII drives me nuts.
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