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Post by colfoley on Jan 3, 2024 22:15:01 GMT
Quick question. How does the game handle multiple characters? Are there slots like ME, DA, and Hogwarts legacy...or is it just one long list of saves like FO?
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Post by DragonKingReborn on Jan 3, 2024 22:18:00 GMT
Quick question. How does the game handle multiple characters? Are there slots like ME, DA, and Hogwarts legacy...or is it just one long list of saves like FO? Slots, like DA. On PC you have a characters name, with a drop down arrow. Selecting it shows all the save game files for that character.
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Post by colfoley on Jan 3, 2024 22:19:27 GMT
Quick question. How does the game handle multiple characters? Are there slots like ME, DA, and Hogwarts legacy...or is it just one long list of saves like FO? Slots, like DA. On PC you have a characters name, with a drop down arrow. Selecting it shows all the save game files for that character. OOOOHHH. Thanks!
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Post by fairdragon on Jan 4, 2024 9:51:03 GMT
I think Astarion is similar to Dorian. Dude, WHAT? I can't imagine you'd actually finished the game when you made this comment. I would say Astarion and Zevran are quite similar. I don't see the similarity with Dorian.
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Post by fairdragon on Jan 4, 2024 10:20:36 GMT
Story is good. Nothing I'd write fanfiction about which only Dragon Age ever made me do. I don't really HATE any of the bad guys? No one person is your main enemy. There were more like "Enemy of the Act" flavor of the month kind of thing. I hated Loghain, Meredith, and Coryface, at least right after Haven I did. I'm probably just more critical than you. For me in a good story i need to hate the bad guys or at least be annoyed by them. Also i have to root for my character. BG get me with the emotional beginning. DAO i only say origin stories and Loghain. PF WotR Minago gets on my nerves so much. And i want to protect anevia and Irabeth even more than i want to catch Minago. I don't feel any of it in BG3. No story for our character. No big bad. And no one i can really see me bonding with.
Edit: With big bad i mean someone like Sarevok in Baldur's gate.
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Post by vonuber on Jan 4, 2024 11:04:30 GMT
No story for our character. No big bad. And no one i can really see me bonding with. There's literally a giant big bad, as well as lots of smaller big bags. TBH it sounds like you are determined not to like it, which is your prerogative I guess.
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Post by fairdragon on Jan 4, 2024 11:54:28 GMT
No story for our character. No big bad. And no one i can really see me bonding with. There's literally a giant big bad, as well as lots of smaller big bags. TBH it sounds like you are determined not to like it, which is your prerogative I guess. Sorry, i wrote to short. No big bad like Sarevok. And yes DAI didn't have one either. I will Edit it.
I am not determined. But sadly as much as I want to like it, I just can't. I say what i always say Larian games aren't for me and that is okay.
Some people here and on other sides have help me understand somethings, but i need only one thing that i can get myself into it. At the moment the only thing why i care is because it is BG3. Yes it have many good things but not the one i need to get into it.
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Post by phoray on Jan 4, 2024 13:53:33 GMT
Dude, WHAT? I can't imagine you'd actually finished the game when you made this comment. I would say Astarion and Zevran are quite similar. I don't see the similarity with Dorian.
Zevran voluntarily chose seduction over the traditional method. Even his ex boyfriend comments on it. Morrigan, though, was heavily pressured by mommy dearest to have sex and murder her marks. I also think their personalities are a lot more similar because Zevran is actually pretty laid back and will try to talk you out of some of the evil choices, where Morrigan is more like, "why are you helping people, weak people, and for free?"
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Post by wickedcool on Jan 4, 2024 14:43:03 GMT
Off topic but did morrigan ever do anything before the warden? I don’t recall her being pressured? If anything she knew mom wanted to absorb her
I’ve been on these boards along time. I remember a lot of hate for oghren and more recently varric. Most likely if your here your than you are a big fan of dragon age
Another thing that dragon age failed at that fans of baulders gate get the edge on and it’s returning characters. Bg3 has heroes from previous games that you can recruit and are more or less the same Zevran-wow a war table mission Anders-a fun person and they turned him into a modern day terrorist Dai secret companion-you literally have to change your canon otherwise you get a warden you probably didn’t want Hawke-cool mission but never felt like my hawke. I spared him for barricade sake For 3 games the developers teased us or have given us the bird when it comes to sten and the warden. In many ways the developers were only nice once they left the company
There isn’t a single fetch quest in Bg3. The companion approval is far superior to the dai system. You literally can’t miss a cutscene with Leilani in haven otherwise there’s a good chance she becomes head of chantry.
Unlike astariion you have to say really pump up zevrans apptival or he will try and kill you. A good portion of your companions in dao will kill you . You will die if somebody doesn’t sleep with morrigan You have a hero in dai that we believe wants to destroy all like on the planet so spirits can be free? But people here love him
There isn’t a single interesting enemy in dai and that includes the demons. The one in the fade is somewhat interesting but it’s just it teasing you. The one who promises you things (winter fort) was terrible. There’s 1 demon in Bg3 that is just far superior
The hag-far superior to anything dai throws at you The goblins-some of the lowly goblin leaders are more interesting than anything dai has
Dai did a poor job with its villians. The 2 mages (one that controls the mages) and the one that causes you to basically fall into the fade should have been more developed. They aren’t loghain or others from dao. Dao was/is the best game in the series but it’s outdated now . Da2 is unlike all the others in that you have less character choices and its hates story and not the any hero you want
Da2 Ian’s dai are flashy with the magic casting but most of the spells truly stink. Bg3 wow is the spell casting fantastic. Even on easy the enemies have better spells
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Post by Guardian on Jan 4, 2024 14:43:12 GMT
Going in to Baldur's Gate III, I was skeptical at how they were calling it a sequel. After getting through Act 1, I began to see how and why. I found myself enjoying Baldur's Gate III more than I thought I would, so that was refreshing. I knew it was in good hands with Larian anyway, but I have been enjoying it immensely.
This felt more like a return to Origins in comparison to DA. What I felt about Inquisition is what fairdragon felt about BG 3. None of the characters I had an attachment to, outside of Varric (who I felt really didn't need to be there) and Leliana (also who didn't need to be there). Like, I remember one or two things about a couple, like Bull, or Cassandra, or even Dorian and Sera. But that's also due to the fact that so many discussions and debates have been formed around those characters for different reasons (I think we all remember the massive threads that were about Cassandra back in the day). The characters for BG 3? There's one or two that I find either weak or boring, but most I actually find interesting and love running around with them. I wish Larian would lift the 4 person restriction so we could take a party of 6. I will also say that, one I felt was unnecessary. It was cool to have them back, but it really wasn't needed.
Cory being the big bad felt very...lackluster to me. I was like, "...Really? Didn't we already beat him?" Just felt rather "meh". Now, that's not to say that BG 3 didn't have a few moments in Act 3 that made me go, "...HUH?" I won't list them for spoiler reasons, but if you've been to Act 3 deep enough, then you know (and if you played the original 2 games). While I didn't feel excitement, I felt more confusion. Sure, this is probably due to a "canon" ending being chosen, but for both of them, it kind of feels what we could have done pointless. But, that's just my opinion.
And the world maps in DAI were far too huge; I just remember trying to rush through them as fast as possible to get most stuff done, so I had to spend as little time as possible upon return trips. Maps in Origins and DA2 I felt were a good size (maybe aside from the Deep Roads...that got a bit tedious). But the map size in BG3 didn't have me thinking, "There's just so much empty space here..." I know some will say that it was the same in BG3, but I would disagree with that. The difference is that in Inquisition, I expected there to be actual warring going on while exploring those maps. I never came to expect that in BG3, so the times I did get attacked, it was a surprise and a welcome one for combat.
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Post by RelevantRevenant on Jan 5, 2024 16:38:20 GMT
I'm in the middle of an Honour run and I botched the Isobel fight. Then Jaheira died as well. But the worst was when I saw the tiny body of His Majesty. I nearly cried over a dead cat in a video game.
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Post by colfoley on Jan 5, 2024 19:23:44 GMT
Off topic but did morrigan ever do anything before the warden? I don’t recall her being pressured? If anything she knew mom wanted to absorb her I’ve been on these boards along time. I remember a lot of hate for oghren and more recently varric. Most likely if your here your than you are a big fan of dragon age Another thing that dragon age failed at that fans of baulders gate get the edge on and it’s returning characters. Bg3 has heroes from previous games that you can recruit and are more or less the same Zevran-wow a war table mission Anders-a fun person and they turned him into a modern day terrorist Dai secret companion-you literally have to change your canon otherwise you get a warden you probably didn’t want Hawke-cool mission but never felt like my hawke. I spared him for barricade sake For 3 games the developers teased us or have given us the bird when it comes to sten and the warden. In many ways the developers were only nice once they left the company There isn’t a single fetch quest in Bg3. The companion approval is far superior to the dai system. You literally can’t miss a cutscene with Leilani in haven otherwise there’s a good chance she becomes head of chantry. Unlike astariion you have to say really pump up zevrans apptival or he will try and kill you. A good portion of your companions in dao will kill you . You will die if somebody doesn’t sleep with morrigan You have a hero in dai that we believe wants to destroy all like on the planet so spirits can be free? But people here love him There isn’t a single interesting enemy in dai and that includes the demons. The one in the fade is somewhat interesting but it’s just it teasing you. The one who promises you things (winter fort) was terrible. There’s 1 demon in Bg3 that is just far superior The hag-far superior to anything dai throws at you The goblins-some of the lowly goblin leaders are more interesting than anything dai has Dai did a poor job with its villians. The 2 mages (one that controls the mages) and the one that causes you to basically fall into the fade should have been more developed. They aren’t loghain or others from dao. Dao was/is the best game in the series but it’s outdated now . Da2 is unlike all the others in that you have less character choices and its hates story and not the any hero you want Da2 Ian’s dai are flashy with the magic casting but most of the spells truly stink. Bg3 wow is the spell casting fantastic. Even on easy the enemies have better spells now I can't really speak to BG I and II since that's way outside my wheelhouse but it's a curious point given BG IIIs reactivity what you can do, and even get your companions killed from the look of it. Quantum states are a thing and, to your later point, people get miffed when their choices aren't respected even if there is logical reasons for them. Thus it's a lot easier to have a character make a text based cameo instead of doing full dev. And besides it's not like we haven't received returning Characters in major ways. And BioWare never has teased the return of the warden, that's always been a fan day dream.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Jan 6, 2024 4:55:20 GMT
now I can't really speak to BG I and II since that's way outside my wheelhouse but it's a curious point given BG IIIs reactivity what you can do, and even get your companions killed from the look of it. Quantum states are a thing and, to your later point, people get miffed when their choices aren't respected even if there is logical reasons for them. Thus it's a lot easier to have a character make a text based cameo instead of doing full dev. Having played both games long before Steam was a thing (I still have the CDs to both games plus expansions), it was possible to get companions killed. Through your actions was a bit harder in BG 1, but was more readily available in BG 2. The only character you could get killed through your actions in BG 1 was Viconia. You either help her, killing the Flaming Fist guard, or let the guard kill her. It was a choice you had to make upon meeting her. It was possible to kill Minsc through your actions, but you had three days and several warnings about rescuing Dynaheir the moment you got him, so I don't really count that. Out of the circle of friends that played the games when they first came out like I did, I was the only one that had Khalid/Jaheira come to blows with Xzar/Montaron if they were in the same party together. And it was random who would come out on top, since it was a simulated battle you couldn't control. In BG 2, you could get Viconia killed the moment you see her if you chose to burn her instead of freeing her. Jaheira can die if the curse put on her isn't taken care of quickly enough. It's possible to also kill Aerie upon first meeting her in the Circus. Also, depending on who's in your party together can cause conflicts, like Minsc and Jan and Keldorn and Viconia. So getting party members killed through your actions was much more prevalent in BG 2, but to be fair, a lot of choices like that were, since I feel like the first game was a "test" to see how people would respond to it. Since it had such a huge, positive reaction, BioWare and Black Isle expanded on the game, adding much more depth to the characters. It's why when Beamdog made the Enhanced Editions of both games, first time players complained about how those parts felt "force" or "tacked on". I made a point in this in my own review, but in a positive way, basically asking what those players expected? It was a 20+ year old game (at the time I wrote that review) so of course it was going to feel like that. I remember with the addition of Tales of the Sword Coast, it came with the "Abdel" party, which quickly became the canon group - Abdel (Bhaalspawn, Fighter), Minsc, Jaheira, Imoen, Viconia, Edwin. For those curious, Abdel was Chaotic Good; and was used also in those horrid novelizations of the games. And I do mean atrocious - they read like....really bad fan fiction. So it was funny to see Larian poke fun at them. I will say though, that it feels more like they went with Jaheira's non romance ending, and Minsc's ending actually lines up with what happened in the comics IDW put out (almost...it's not a perfect 1:1). I won't comment more, only because it is spoilers for BG 3, but I have mixed feelings on some of the choices, as I pointed out earlier in a prior post.
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Post by Hanako Ikezawa on Jan 6, 2024 17:40:38 GMT
Ignoring your subjective view, this here already proves you wrong. BG3 just has playersexual romances that forces sex, while DA has romances with actual orientations including letting you play Ace. Unfortunately true. My partner tried to do an Ace relationship with Shadowheart. But not kissing her ends the romance. BG3 made some great characters to romance but do fall back on the standard Romance=Sex trope that Bioware broke the mold in with Andromeda Bioware did that before Andromeda. The writer of Kelly Chambers said back in the ME2 days her romance is left vague on purpose, letting players see the kind they want including non-sexual. Dragon Age: Origins you could romance some characters like Leliana and Alistair without ever sleeping with them, and in Dragon Age: Inquisition you could romance Dorian without sleeping with him, Silas was left ambiguous, and Josephine bring Asexual is a valid view according to her writer. And of course like you said with Andromeda many characters had options, from being ambiguous like Suvi to different routes like Cora. But yeah, I really wish BG3 did that too. Shadowheart was a great chance with how much a slow burn it is and how the romance pre-sex was handled. Astarion’s backstory would have fit an option for a non-sexual relationship so well even his VA has talked about it iirc.
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Post by gervaise21 on Jan 7, 2024 8:38:18 GMT
Dragon Age: Origins you could romance some characters like Leliana and Alistair without ever sleeping with them, and in Dragon Age: Inquisition you could romance Dorian without sleeping with him, Silas was left ambiguous, and Josephine bring Asexual is a valid view according to her writer. I think the more important part is how the other person reacts to your desire for an implied asexual relationship. From what I recall, Leliana and Josephine don't treat you any differently, so it is far easier to assume that is how it continues but with Dorian his reaction to not immediately agreeing to sleep with him is so patronising and condescending that it makes you feel he is not okay with it. To be honest, I wasn't going for asexual so much as actually having a committed relationship first. What I also found strange is that if you do sleep with him immediately then he admits he wants a proper relationship and explains why you don't expect that in Tevinter. So, why couldn't he have admitted this when you want a relationship before sex? However, at least there were options for hanging out together doing fun things that didn't involve sex when you called round to see him subsequently. I always found it strange that this wasn't an option if you kept him just as a good friend (for example as a female Inquisitor) but instead were left with just "Hi" and "Goodbye" if you had run out of conversation material until the next major quest introduced something new. Anyway, like you say, Bioware have been attempting to cater for all types of relationship with greater or lesser degrees of success but given the amount of resources available to them, compared with the number of players actually wanting asexual, it is hardly surprising they try to do ambiguous rather than obvious, leaving it up to the players imagination. I dare say Larian may learn from the reaction to their efforts on BG3 and it will inform what they do if they do another installment of the setting in the future.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Jan 9, 2024 20:16:05 GMT
I've just been thinking about the game here and there and planning playthroughs and who I am going to romance with which gender Tav and what not...and apparently it doesen't matter. Right there with you buddy. For BG3, I wanted to challenge myself, so I’m trying to make one of each race and class. I admit that I already had many of them designed from when I was into making characters I assumed I’d never get a chance to play. It quickly became too much to keep track of in my head, so I’ve made a spreadsheet. Not sure it’s helping though. I keep going back and forth with regards to personalities and especially romances. I think it’s one of those things where you just need to jump into it and see where it takes you. Like when playing a human in DAI, I ended up romancing Josephine because they just clicked, despite me designing him to not have any LI.
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Post by wickedcool on Jan 10, 2024 13:31:28 GMT
Question was asked on saves My opinion best save system for any game that I’ve played
So you have 3 character saves bill Bob sue in that order. If you decide to play sue the order changes to sue bill Bob. Each individual save tells you where you are in the save and has a screen shot. If I’m short on time (say I only have 20 minutes) to play I can easily switch over to bill and complete a combat that I left in mid combat. Additionally the save is quick. Dai took forever to load and 20 minutes wasn’t worth it and closing down the game was slow
I loved the keep but the problem with the keep was you deleted your save in dai and wanted to start over as say hero 1 (the same name as your last hero) if you forgot to delete the keep save its a flip of the coin if you got the right 1 as it was a generic keep pic. I often would come out of character creator and go nope he/she looks awful and I don’t want to run through basically the tutorial to get to the face changer
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TabithaTH
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Jan 10, 2024 16:49:31 GMT
So you have 3 character saves bill Bob sue in that order. If you decide to play sue the order changes to sue bill Bob. Each individual save tells you where you are in the save and has a screen shot. If I’m short on time (say I only have 20 minutes) to play I can easily switch over to bill and complete a combat that I left in mid combat. Additionally the save is quick. Dai took forever to load and 20 minutes wasn’t worth it and closing down the game was slow That's the same system as for DAO, except when you hit load, it starts in the current characters file (which imho makes managing multiple characters easier). And load time depends on your system. Iirc, my load time isn’t that much quicker than DAI, though I could be wrong.
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Post by wickedcool on Jan 10, 2024 22:00:56 GMT
Yeah it’s 2 bad they abandoned that in dai. Hopefully brought back in dreadwolf
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Jan 13, 2024 17:33:27 GMT
Having finished Act 1 I feel more confident at comparing it to DA.
It’s a really great game and there are a lot of things BG does better, but there are some things I feel DA is better at.
I feel like DAO presents more options for resolving the bigger conflicts. In BG3 I feel (and it was the same with DOS2) that there are situations where you are forced to fight a faction. Even if you can talk your way into their midst, even do some quests for them, you eventually have to kill everyone if you want to progress a quest.
I feel like DA handles friendships better. Like BG3 is so focused on everyone wanting to romance you, that they forget you can also be close in platonic ways. The only exception (so far) is Karlach who seems to take rejection really well (God I love her).
Like, there’s one scene with Shadowheart that easily could have worked as a nice hangout with a good friend (Reminded me of the scene with Sera). However, it’s specifically designed as a romance scene so if you don’t pursue her, she behaves as though the whole thing was a waste of time.
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Post by Lebanese Dude on Jan 15, 2024 13:20:11 GMT
I'm still curious why people feel compelled to compare a game released in 2024 to one released a decade ago.
Not interested in participating much myself but I will say that I replayed Dragon Age games far more than I did BG3. I'm still not over Act 3 being terrible.
Edit: Do note I still think BG3 is a 10/10 game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Jan 15, 2024 14:12:47 GMT
Because somebody asked about Playing DAO after BG3. I find it easier to mention differences and expand to all three games.
Because some people seem undecided and they might like a comparison to something they know.
Because some of us like to state opinions and have nowhere else to put them (Or is that just me? Don’t answer that).
Besides, mechanics and graphics might get outdated and incomparable, but stuff like well crafted narrative and companions will not.
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Post by wickedcool on Jan 15, 2024 19:49:15 GMT
Technically I think in act 1 you can possibly get away without killing anyone
There is a toggle where you can knock out enemies. Many fights you can persuade the enemy to leave or that your on their side
Shadowheart forgive you and becomes a great friend
The reason why I keep being a jerk critic as if dai came out today with slightly better graphics it bombs! Flat it can’t compete with todays games however I do think you take dao and add todays combat including climbing etc and it has a shot but BioWare seems reluctant. We shall see
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TabithaTH
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Jun 20, 2024 23:08:47 GMT
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TabithaTH
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Jul 22, 2018 12:32:26 GMT
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teatabitha
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Jan 16, 2024 17:01:22 GMT
In my experience, non-lethal is mechanically the same as killing. Other than personal rp/headcanon the game seems to (mostly) treat it as a kill regardless.
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Hanako Ikezawa
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Post by Hanako Ikezawa on Jan 16, 2024 18:47:39 GMT
In my experience, non-lethal is mechanically the same as killing. Other than personal rp/headcanon the game seems to (mostly) treat it as a kill regardless. Yeah. There are a few exceptions, like Minthara, but other times even if you knock someone out it’ll treat it as if they are dead in dialogue. Wish more games followed ones like Cyberpunk, Deus Ex, etc where many times going non-lethal actually means something and dialogue/quests/etc change as a result.
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