Croatsky
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Post by Croatsky on Jun 12, 2024 8:06:51 GMT
So within 15 hours, gameplay reveal has gained 1.6 million views. By this pace it will overtake cinematic reveal trailer, which itself is at 1.8 million views at 4th most views Dragon Age channel video, as well the most viewed Dreadwolf/Veilguard video. Within a week or two, I can see gameplay reveal being 2nd and cinematic trailer being 3rd on Dragon Age channel, barring they release another video that get's even more popular. That's good. Was worried the length of it would turn people away. It's also quite unusual. None of the gameplay reveal videos had reached 1 million views before, let alone going towards being more viewed than cinematic reveal trailer for Dragon Age.
Now on Mass Effect side, pretty much all but one Andromeda videos reached 1 million views, after 7 years ofcourse. But yeah, all gameplay videos have over a million views, but even then Andromeda combat video with 4.2 million views, is still only 4th most watched video. Behind Next Mass Effect game teaser, Andromeda launch trailer and Andromeda cinematic announcement trailer.
It's not Veilguard cinematic trailer is doing poorly on views, despite dislikes it is still doing amazingly well with views. So this gameplay reveal doing so hot is atypical for BioWare!
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Croatsky
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Post by Croatsky on Jun 12, 2024 8:08:13 GMT
In the beginning of the demo there was the awkward scene where Rook insists they have to help random NPC woman accused of a crime by the authorities. I wonder if this dialog only occurred because Rook had the Shadow Dragon background? Wanting to help would fit that background. He might not say that if you chose a different background? Its not like an Antivian Crow would typically insist on helping random people. I did think that but not getting a great sense of moral complexity from what we've seen from the game in that trailer, so if i had to guess it'll be forced dogooding Or dialogue wheel is cut off for demo presentation pacing, but it will be there in final product.
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Post by colfoley on Jun 12, 2024 8:09:16 GMT
That's good. Was worried the length of it would turn people away. It's also quite unusual. None of the gameplay reveal videos had reached 1 million views before, let alone going towards being more viewed than cinematic reveal trailer for Dragon Age.
Now on Mass Effect side, pretty much all but one Andromeda videos reached 1 million views, after 7 years ofcourse. But yeah, all gameplay videos have over a million views, but even then Andromeda combat video with 4.2 million views, is still only 4th most watched video. Behind Next Mass Effect game teaser, Andromeda launch trailer and Andromeda cinematic announcement trailer.
It's not Veilguard cinematic trailer is doing poorly on views, despite dislikes it is still doing amazingly well with views. So this gameplay reveal doing so hot is atypical for BioWare!
Think people are really curious about this game overall given how long its been, the fandom has certainly been very thirsty for details... That and I do wonder how much BioWare's audience may've grown and if that is an indication of it doing so in the intervening years.
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helios969
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Kamisama
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Post by helios969 on Jun 12, 2024 8:09:44 GMT
Raises hand. My hair went from very blond as a child, to light brown as a young man, to medium brown in middle age (then what little is left is going grey, but we don't talk about that). It's quite common for light hair to darken with age. Yeah some redhead people turn mousy brown before going grey. Not quite grey yet, but generally my experience...I went from dark red as a kid to med reddish brown to light brown with basically no red. Only my beard (which is mostly grey) is really the only give away I was/am a ginger.
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Post by colfoley on Jun 12, 2024 8:11:02 GMT
I did think that but not getting a great sense of moral complexity from what we've seen from the game in that trailer, so if i had to guess it'll be forced dogooding Or dialogue wheel is cut off for demo presentation pacing, but it will be there in final product. Lets hope. I am holding out that this is the opening misison so opening missions and end missions in RPGs should be, IMO, maybe a bit more streamlined and on rails...but that is the place we really should have had one and it is a worrying note and the more I think about it the more worried I am...but at least the Dialogue wheel is there in some form so its still a good sign.
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Croatsky
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Old BSN veteran, I guess.
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Post by Croatsky on Jun 12, 2024 8:22:23 GMT
I'm about to head for work and oh my, gameplay reveal will hit 1.7 million views. It took like 40 hours for for cinematic reveal to reach that milestone, yet 17 hours for gameplay reveal.
That's nuts!
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Post by Unicephalon 40-D on Jun 12, 2024 9:10:08 GMT
It’s still using the Frostbite engine though. So what’s god awful about it then that it’s not now? If that's Frostbite, then it got vastly improved. I just remember everyone looking in Inquisition a bit...."uncanny valley". At least to me. Still, if this is the new Frostbite, then it's a welcome improvement As usual, I have to remind it is NOT about the engine itself, it is about ART. It has nothing to do with the engine, these days mostly.
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Post by Unicephalon 40-D on Jun 12, 2024 9:12:51 GMT
Raises hand. My hair went from very blond as a child, to light brown as a young man, to medium brown in middle age (then what little is left is going grey, but we don't talk about that). It's quite common for light hair to darken with age. Yeah some redhead people turn mousy brown before going grey. Went from red to white (0-3 years) to sand to brownish now going back to red/silvery 😅 - beard is still mostly red/brown but its starting to have silver streaks.
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luketrevelyan
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Post by luketrevelyan on Jun 12, 2024 9:32:12 GMT
Or dialogue wheel is cut off for demo presentation pacing, but it will be there in final product. Lets hope. I am holding out that this is the opening misison so opening missions and end missions in RPGs should be, IMO, maybe a bit more streamlined and on rails...but that is the place we really should have had one and it is a worrying note and the more I think about it the more worried I am...but at least the Dialogue wheel is there in some form so its still a good sign. I'm not worried yet because it was a curated gameplay reveal and hard to know how it was edited. But definitely would love to see more of the dialogue system going forward. Worst case it might play like ME3 which I felt strayed too far into "playable movie" territory at times.
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kali073
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Post by kali073 on Jun 12, 2024 9:47:34 GMT
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Post by colfoley on Jun 12, 2024 9:54:28 GMT
Like I agree with him but also...don't at the same time. Like it does make some sense that they are limited and only half formed, the idea of them being all skeletal and everything still makes it seem like they are using actual impressions of humanity and what not to form themselves.
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Post by Mresa on Jun 12, 2024 9:54:57 GMT
If that's Frostbite, then it got vastly improved. I just remember everyone looking in Inquisition a bit...."uncanny valley". At least to me. Still, if this is the new Frostbite, then it's a welcome improvement As usual, I have to remind it is NOT about the engine itself, it is about ART. It has nothing to do with the engine, these days mostly. This. Engine doesnt affect the look of the artstyle, its all more about the technical side. The issue with Frostbite the first time was that it just had never been used for an open world game before so they had to work on it a lot to make it work the way they wanted. The same applies to Unreal really too, you have to create tons of tools yourself to make things work the way you want.
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Post by Reznore on Jun 12, 2024 10:03:04 GMT
Agreed, he only focuses on his plan, but never looks left or right to see, if there are disruptions or if there would be another way entirely. I talked yesterday to some hardcore Silas fans and they put the blame for freeing the Evanuris entirely on Rook, but I honestly don't see it. Rook disrupted a potential world ending ritual, that could have freed the Evanuris anyway. Silas said he know, how to deal with it, but we saw in DAI how good his first plan worked #sarcasm. So I don't have faith in him knowing what to do or not. The whole Rook is responsible and is now like Solas is making my eyes twitch already. Like Solas let a peace talk get blown up because he wanted an evil darkspawn to unlock the power of his ball so he could then destroy the world. His excuse "I was walking in a world of tranquil" Then he lied and infiltrated a group trying to save the world just to get his ball of doom back. He vanished when his toy broke down. He murdered Mythal ! to steal her power saying "i should pay the price but ya know nah!" the guy who tells the greatest sin the Evanuris commited was KILLING MYTHAL. Then he tells Inqui and friend "guys I'm still trying to ruin your world, enjoy your life while you can see ya!". We try to talk him down , he's not having it. What about the Evanuris, the evil guys ? you put the veil to imprison??? "no worry fella , I has plans *chuckle*" We track the buffoon for a decade, Varric still tries to talk him down. He's still not having it. The veil is ripped apart AGAIN. Poor rook drop a pillar on Solas head, what can you do the guy is like a god. The Evanuris got freed. Solas looks like he's about to soil his breeches. WHAT ABOUT THE PLANS SOLAS!!!!!!!! How is it Rook fault??!
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Post by Unicephalon 40-D on Jun 12, 2024 10:18:20 GMT
As usual, I have to remind it is NOT about the engine itself, it is about ART. It has nothing to do with the engine, these days mostly. This. Engine doesnt affect the look of the artstyle, its all more about the technical side. The issue with Frostbite the first time was that it just had never been used for an open world game before so they had to work on it a lot to make it work the way they wanted. The same applies to Unreal really too, you have to create tons of tools yourself to make things work the way you want. And then there are things like different *ware for example importing stuff into engine, depends does this bring bones etc. from the 3D software and so on, depending sooo much from different parts People nowadays think they can just take UE/Unity/.. and buy the assets from shops and thats the game. Well, you absolutely can, but there are a lot of gotchas and licenses to be paid and taken in consideration. In the end I see a lot of these kind of games are very, very simple and perform really bad as "hey there is no need to code!".
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Post by ebonydragon on Jun 12, 2024 10:22:50 GMT
Did anybody notice all the nooks and crannies that Rook ran past? I can't wait to explore it all (and also pick up the loot that was left lying around)! Also was anyone able to catch what Solas and Varric were saying to each other while Rook and Harding made their way to the scaffolding? I caught most of the end but otherwise it's tough to hear - this is why I need subtitles to pick up side dialogue!
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Post by leadintea on Jun 12, 2024 10:29:41 GMT
I feel like I'm the only one who doesn't care about the appearance of the demons. I was able to clock all of them almost instantly and I never felt any particular attachment to their previous designs to care. Honestly, I just want to see Desire demons and that's mainly to see whether they'd even be added to the game in this day and age, and if so, how they've been changed - just for s&g's.
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Post by Mresa on Jun 12, 2024 10:33:56 GMT
This. Engine doesnt affect the look of the artstyle, its all more about the technical side. The issue with Frostbite the first time was that it just had never been used for an open world game before so they had to work on it a lot to make it work the way they wanted. The same applies to Unreal really too, you have to create tons of tools yourself to make things work the way you want. And then there are things like different *ware for example importing stuff into engine, depends does this bring bones etc. from the 3D software and so on, depending sooo much from different parts People nowadays think they can just take UE/Unity/.. and buy the assets from shops and thats the game. Well, you absolutely can, but there are a lot of gotchas and licenses to be paid and taken in consideration. In the end I see a lot of these kind of games are very, very simple and perform really bad as "hey there is no need to code!". Making video games is hard! I finally reached my dream and after years of trying managed to join a big game company as a junior 3D artist and man. The stuff they have to make by themselves for things to work they want is mindblowing. They use unreal but everything, all the tools, export, material, everything was made by them. I've been with them for almost 2 years and during that time they kept working on those tools nonstop, improving them and making the workflows more and more streamlined. So artist for example dont to have spend time on extra steps when creating assets. Just click of button and evrything is rigged for your and ready for in game use.
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Post by colfoley on Jun 12, 2024 10:36:27 GMT
I feel like I'm the only one who doesn't care about the appearance of the demons. I was able to clock all of them almost instantly and I never felt any particular attachment to their previous designs to care. Honestly, I just want to see Desire demons and that's mainly to see whether they'd even be added to the game in this day and age, and if so, how they've been changed - just for s&g's. Its different but I do largely agree. Any minor issues I have I am sure I can get over easily enough.
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Post by thecommandershepard on Jun 12, 2024 10:37:39 GMT
Unfortunately, gameplay pretty much confirmed what I've already inferred from very early video footage released of gameplay: that it was going to deviate from the series much further in terms of its action orientation than prior games, to the point where the tactical aspect is almost dead completely and the game is essentially on par with Mass Effect (which I deemed to be Dragon Effect), with the distinction being the lack of guns. Gameplay in terms of ARPG doesn't look impressive either, which evidences further hypothesis of mine that this switch toward ARPG is a foolish risk since they're entering this genre with series established in different genres, switching it from TRPG (this alienating prior player base even if smaller than overall ARPG with this switch of genre), but also they're forced to compete with studios that already have set and popular franchises in ARPG category and more experience with genere, particularly in ARPG fantasy. So it doesn't seem so far that Bioware will be able to effectively compete with their product (at least gameplay-wise), and their franchise is at a disadvantage since, as I noted, it's a switch from a different genre, thus the title has, comparatively to other highly fantasy ARPGs, little weight among that player base.
The dialogue wheel, which has been around since DAII, also doesn't impress. Choice options reduce your roleplaying to three personality types (again from DA II). And unlike in DA II and before, but like in DAI Inquisition, it seems the game railroads to a pretty heroic character (a light anti-hero at worst) but doesn't seem like in Inquistion at least compensates with additional dialogue options. Playing jerkass (like DA II) and villain (like DAO) doesn't seem to be an option.
I can't say I'm impressed so far. I'll wait for more information, but it so far hasn't met my threshold requirement for me to decide to buy it. It seems to bring many negative qualities from prior games and yet deviate significantly in some manners that I don't find to my liking.
For story, it's hard to tell as we know very little (maybe it will be saving factor, but I doubt it considering from games I've played from Bioware for quite a while, story was at best so so). Companions like in DAI (the best thing going is that Necromancer who seems to be serious character and ideally will serve more of an academic role similar to Solas but hopefully better and explain magical phenomena, working of necromancy, etc. and won't get any goofing from him, hopefully he is a "true netural/lawful neutral" type), didn't leave a positive impression on me (which then, after the release of DA, stuck as my impression was validated).
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Post by Unicephalon 40-D on Jun 12, 2024 10:49:53 GMT
And then there are things like different *ware for example importing stuff into engine, depends does this bring bones etc. from the 3D software and so on, depending sooo much from different parts People nowadays think they can just take UE/Unity/.. and buy the assets from shops and thats the game. Well, you absolutely can, but there are a lot of gotchas and licenses to be paid and taken in consideration. In the end I see a lot of these kind of games are very, very simple and perform really bad as "hey there is no need to code!". Making video games is hard! I finally reached my dream and after years of trying managed to join a big game company as a junior 3D artist and man. The stuff they have to make by themselves for things to work they want is mindblowing. They use unreal but everything, all the tools, export, material, everything was made by them. I've been with them for almost 2 years and during that time they kept working on those tools nonstop, improving them and making the workflows more and more streamlined. So artist for example dont to have spend time on extra steps when creating assets. Just click of button and evrything is rigged for your and ready for in game use. Yep. Welcome to the know how and to the industry congrats! Been soon 15 years meself. The tools are almost more important than the engine itself.. well they do not cancel out but thats how it is in the "behind the game itself". So many tools, so many versions, so many NEW tools when fex. 3D Software is changed for some reason ( ). It is hard for the people not doing these / experienced these to understand.
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Post by fylimar on Jun 12, 2024 11:07:17 GMT
Agreed, he only focuses on his plan, but never looks left or right to see, if there are disruptions or if there would be another way entirely. I talked yesterday to some hardcore Silas fans and they put the blame for freeing the Evanuris entirely on Rook, but I honestly don't see it. Rook disrupted a potential world ending ritual, that could have freed the Evanuris anyway. Silas said he know, how to deal with it, but we saw in DAI how good his first plan worked #sarcasm. So I don't have faith in him knowing what to do or not. The whole Rook is responsible and is now like Solas is making my eyes twitch already. Like Solas let a peace talk get blown up because he wanted an evil darkspawn to unlock the power of his ball so he could then destroy the world. His excuse "I was walking in a world of tranquil" Then he lied and infiltrated a group trying to save the world just to get his ball of doom back. He vanished when his toy broke down. He murdered Mythal ! to steal her power saying "i should pay the price but ya know nah!" the guy who tells the greatest sin the Evanuris commited was KILLING MYTHAL. Then he tells Inqui and friend "guys I'm still trying to ruin your world, enjoy your life while you can see ya!". We try to talk him down , he's not having it. What about the Evanuris, the evil guys ? you put the veil to imprison??? "no worry fella , I has plans *chuckle*" We track the buffoon for a decade, Varric still tries to talk him down. He's still not having it. The veil is ripped apart AGAIN. Poor rook drop a pillar on Solas head, what can you do the guy is like a god. The Evanuris got freed. Solas looks like he's about to soil his breeches. WHAT ABOUT THE PLANS SOLAS!!!!!!!! How is it Rook fault??! This, pretty much. He started the whole thing with a 'plan', that backfired terribly and didn't really take responsibility. I can't believe, that people actually think, that is ok. I can get, that you like him as a character,maybe even did the romance and got attached. That is normal, I guess. But you can like a character and disagree with him. I like Vivienne a lot, but I don't agree with a single thing she says.
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Post by sjsharp2010 on Jun 12, 2024 12:06:26 GMT
It’s still using the Frostbite engine though. So what’s god awful about it then that it’s not now? If that's Frostbite, then it got vastly improved. I just remember everyone looking in Inquisition a bit...."uncanny valley". At least to me. Still, if this is the new Frostbite, then it's a welcome improvement Tbh Inquisition was one of the firs tkind o fnon Battlefield gamest obe mad eon th eengine even EAsports ewren't using it a ttha ttim es othings were aslways going t olook a littl eweird and off sometimes it jus ttakes tim et oknow an engine and getit doing wha tyou want. EA sports didn' tstart using it unti lroughly the same time Andromeda came out. As Fifa 17 was th efirs tgam et ouse it from them. O fcours eit's been refined and upgraded sinc ethen as well bu tstill. As the ygave it some upgrades for FC24 as well.
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N4
Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
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Amateur Reporter
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Croatsky
Old BSN veteran, I guess.
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croatsky
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
CroGamer002
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Post by Croatsky on Jun 12, 2024 12:11:42 GMT
Lets hope. I am holding out that this is the opening misison so opening missions and end missions in RPGs should be, IMO, maybe a bit more streamlined and on rails...but that is the place we really should have had one and it is a worrying note and the more I think about it the more worried I am...but at least the Dialogue wheel is there in some form so its still a good sign. I'm not worried yet because it was a curated gameplay reveal and hard to know how it was edited. But definitely would love to see more of the dialogue system going forward. Worst case it might play like ME3 which I felt strayed too far into "playable movie" territory at times. Doubt it, both Inquisition and Andromeda ventured towards more dialogue options. ME3's constant auto-dialogue was quite controversial, it would be odd to return to that course.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Jun 12, 2024 12:12:23 GMT
In the beginning of the demo there was the awkward scene where Rook insists they have to help random NPC woman accused of a crime by the authorities. I wonder if this dialog only occurred because Rook had the Shadow Dragon background? Wanting to help would fit that background. He might not say that if you chose a different background? Its not like an Antivian Crow would typically insist on helping random people. Since the dialogue icons on the wheel looks like those in DA2 (the purple laughing mask is back!!!). So they might have gone back to that tone system, where auto-dialogues is based on the tones you picked earlier (or highest depending). And they might have added some background stuff to it.
Also, the demo doesn't start right after character creation. From the dialogue with Varric as they exit the building at the very start, they fought some Venatori in a bar earlier.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Sept 19, 2024 22:54:59 GMT
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Go Team!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jun 12, 2024 12:13:11 GMT
If that's Frostbite, then it got vastly improved. I just remember everyone looking in Inquisition a bit...."uncanny valley". At least to me. Still, if this is the new Frostbite, then it's a welcome improvement As usual, I have to remind it is NOT about the engine itself, it is about ART. It has nothing to do with the engine, these days mostly. Indeedbecause as I said befoer DA has always had a bit of a cartoon yvib eabout it especially given how magic works in the series. It's a fun gam ebut at theend o fth eda ythe yhav et oremembe rtha tDA is still fantasy.
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