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Post by Reznore on Jul 21, 2024 15:40:34 GMT
I'm very much a wait and see when it comes to Taash. To me, she looks good (minus the trailer and that awful angle did her no favor) but imho The Iron Bull was the first character in DA I felt was simply badly written. So I'm cautious about Weekes writing another not Qunari. The Bull was too much of a try hard kewl bro (super spy, super soldier, super lay who knows your secret kinks just by looking at you, super open minded manly man we had to be told liked pink, you know...wtv) So when I'm reading Taash is a "gym bro" like the kids say I'm triggered.
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Post by Syv on Jul 21, 2024 20:57:09 GMT
I'm very much a wait and see when it comes to Taash. To me, she looks good (minus the trailer and that awful angle did her no favor) but imho The Iron Bull was the first character in DA I felt was simply badly written. So I'm cautious about Weekes writing another not Qunari. The Bull was too much of a try hard kewl bro (super spy, super soldier, super lay who knows your secret kinks just by looking at you, super open minded manly man we had to be told liked pink, you know...wtv) So when I'm reading Taash is a "gym bro" like the kids say I'm triggered. The same feeling about Iron Bull. Worst. Qunari. ever. A human mercenary with horns. I despised him so much, everything about him was insulting the Qunari I loved as antagonists or allies from DA:Origins and DAII, every word from his mouth, from his degerenate behavior, ugh. It's not like we had a Qunari in the process of learning and changing. Not once, I felt I had a Qunari in front of me during the third episode. Even his face felt human. I remember so well how I was so fascinated by Sten and The Arishock, loving so much the sad lost design of the Qunari in DA II, finding interesting everything they said on the opposite, it felt alien. But Bull did get my respect in the end by betraying me though " nothing personal bas ". I finally got a satisfying ending with him : Iron Bull, was actually just faking everything during the inquisition, he was the best spy ever and he actually behaved like a human to mislead me and my team. He outsmarted the inquisitor that got him killed and who, acid, said goodbye over his cold body on the ground. " It's been a pleasure Bull " Well, I know it's not really true, given his story, but is there any made up story denying reality that is perfect ? I'm cautious with Taash. Wait and see too. I'm wondering if we are getting female Iron Bull. However, she is not a spy for the Qunari and not among their ranks at least, at least I didn't get the memo, and she is probably Tal Vashot. so I will be probably far mor open minded lol.
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Post by illuminated11 on Jul 21, 2024 23:06:31 GMT
I don't know if I would call Bull badly written. (And he certainly wasn’t a super soldier for me, given he was constantly dead.) He has some interesting nuances to him, such as how he tailors his personality to each companion in banter, so they'll find him less threatening. But it's true he never really came together for me as a character until Trespasser, when he betrayed my Inquisitor. I do hope Taash differentiates herself from him, and also isn't written like Qwydion; she mostly felt like Ashly Burch playing a mage self-insert.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by theascendent on Jul 25, 2024 11:30:22 GMT
What is the lore behind the Lords of Fortune? Are they just watered down pirates or do they have a guild or faction background explanation of how and why they exist?
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Post by gervaise21 on Jul 25, 2024 13:54:40 GMT
What is the lore behind the Lords of Fortune? Are they just watered down pirates or do they have a guild or faction background explanation of how and why they exist? No idea. They suddenly introduced them as a faction in Tevinter Nights. It is not clear if they are a recent offshoot/renaming of some other group, like the Felicisima Armada (because newer writers found the name too difficult to remember/thought it didn't sound cool) or they have always been part of Rivain but somehow no one has ever mentioned them before (my main objection to their sudden introduction after 3 previous games and 2 lore books). From Tevinter Nights it would appear they are a loose knit guild of adventurers who will hire themselves out to recover artifacts, steal items to order, provide protection to travellers/explorers or even deal with threats that the authorities can't be bothered with, if the pay is good enough. They apparently operate Thedas wide since members of the guild featured in the short stories located in the Freemarches, the Silent Plains and Minrathous. It would seem their main base is in Rivain somewhere and that is where they get together to swap stories of their latest adventures, show off their booty and presumably have a board advertising jobs they can take. Then the blurb accompanying the trailer from 2023 says they control the seas around Rivain, which is why I link them to the Felicisima Armada since that was originally said to be their jurisdiction. However, the Core Rule Book does say the Felicisima Armada was the collective name given to several groups of pirates that came together to deal with the Qunari threat in the Storm Age. Essentially they gained a degree of respectability after they drove the Qunari off the island of Eastwatch and allowed the other nations of Thedas to regain control of the seaboard down the east side of Thedas. They were based on the island of Llomerryn and had links to the Raiders of the Waking Sea. It does seem odd to me that the Lords of Fortune would also be operating out of Rivain and said to control the seas around those shores and yet not been linked in some way with the Armada who surely would not have appreciated a rival faction in their area. If they were connected in some way it might account for why no one, including Isabella who originated from Rivain and was married to a merchant seaman, has never mentioned them.
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Post by illuminated11 on Jul 29, 2024 14:13:42 GMT
What is the lore behind the Lords of Fortune? Are they just watered down pirates or do they have a guild or faction background explanation of how and why they exist? No idea. They suddenly introduced them as a faction in Tevinter Nights. It is not clear if they are a recent offshoot/renaming of some other group, like the Felicisima Armada (because newer writers found the name too difficult to remember/thought it didn't sound cool) or they have always been part of Rivain but somehow no one has ever mentioned them before (my main objection to their sudden introduction after 3 previous games and 2 lore books). This was something I found myself interested in as well, and after looking into the names of all the factions, it seems like they're trying to cut down on obvious loan words. Most can be traced back to Old/Middle English roots, with a few Latin and Frankish origins as well. The two that stood out the most were "Antiva" Crows (an invented word, sounds like it's from a romance language) and "Jumper" (more modern usage, difficult to trace its origin). Antiva likely stayed because it was an integral part of Zevran's quest and can't be changed without most DA fans noticing, while jumper might be to indicate just how new of a faction they are compared to the others. That's my Doylist explanation, anyway--the Watsonian reason for Lords of Fortune change probably has to do with who is in charge having influence over the name. Or it's simply a retcon.
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Post by gervaise21 on Jul 29, 2024 15:08:02 GMT
Antiva likely stayed because it was an integral part of Zevran's quest and can't be changed without most DA fans noticing, while jumper might be to indicate just how new of a faction they are compared to the others. That's my Doylist explanation, anyway--the Watsonian reason for Lords of Fortune change probably has to do with who is in charge having influence over the name. Or it's simply a retcon. I have a sneaky suspicion that this is part of a general drive to simplify the language used in the games. As you say, they couldn't change the Antivan Crows because they have featured so prominently in previous games and in any case the name isn't unduly complicated. However, consider how they changed the name of Qarinus to Ventus in a comic series even though Qarinus was meant to be the third kingdom that was combined into the old Imperium along with Neromenian and Tevinter itself. Dorian maintains they are really attached to tradition and both he and Maevaris come from that city, yet the reason for the name change was some recent victory over the Qunari, whom they had been fighting for centuries so why now? Rumour had it that some of the writers thought people would find the name confusing with Qunari. No one I know of had and why didn't they just change the first letter of the name to a "K" or a "C"? Right so perhaps some of the writers objected to the length of the name. Ventus is shorter and easier to remember. Based off this logic changing the Felicisima Armada to the Lords of Fortune starts to make sense, bearing in mind that previously the name only appeared in codices that not everyone might have read. To be honest it is a bit of a mouthful. Yet, I suspect they aren't the only faction to have had an update. Take the Mortalitassi, who have always been the faction associated with the Grand Necropolis of Nevara. Now our companion is from the Mourn Watch, presumably a specialist branch of the Mortalitassi, although no sign of them in any lore book, previous codex or conversations with the Mortalitassi, Dorian or Cassandra in DAI. I await with interest to see if the Mortalitassi are mentioned at all in DAV or only this new faction. What about the Veil Jumpers? A rather strange but simple name. Don't know what veil jumping we are going to be doing and what it has to do with researching magic and ancient artifacts in Arlathan but there you go. Then there are the Shadow Dragons. Normally a faction in Tevinter would have some Latin root to their name. Draconis Umbra would sound a lot more mysterious and in keeping with their history, particularly as they claim to be promoting the Tevinter the modern Altus forgot but instead we got Shadow Dragons. It is also noticeable that we have heard nothing of the Lucerni since Trespasser, not even in connection with Dorian and Maevaris in Tevinter Nights. Has their faction fallen by the wayside of simplicity? Of course, the Grey Wardens already had a nice, simple sounding name so no problem there. Veilguard and Rook are a lot simpler than Inquisition and Inquisitor. We still have the Venatori as the bad guys of course, so perhaps we should be grateful for small mercies. Perhaps the rule is going to be that the good guys have simple names and the bad guys the complicated ones. After all Elgar'nan and Ghilan'nain aren't simple, whilst Solas will probably stay Solas whilst he is trying to appear helpful until Fen'Harel wishes to assert himself.
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Post by illuminated11 on Jul 29, 2024 19:48:42 GMT
Antiva likely stayed because it was an integral part of Zevran's quest and can't be changed without most DA fans noticing, while jumper might be to indicate just how new of a faction they are compared to the others. That's my Doylist explanation, anyway--the Watsonian reason for Lords of Fortune change probably has to do with who is in charge having influence over the name. Or it's simply a retcon. I have a sneaky suspicion that this is part of a general drive to simplify the language used in the games. As you say, they couldn't change the Antivan Crows because they have featured so prominently in previous games and in any case the name isn't unduly complicated. However, consider how they changed the name of Qarinus to Ventus in a comic series even though Qarinus was meant to be the third kingdom that was combined into the old Imperium along with Neromenian and Tevinter itself. Dorian maintains they are really attached to tradition and both he and Maevaris come from that city, yet the reason for the name change was some recent victory over the Qunari, whom they had been fighting for centuries so why now? Rumour had it that some of the writers thought people would find the name confusing with Qunari. No one I know of had and why didn't they just change the first letter of the name to a "K" or a "C"? Right so perhaps some of the writers objected to the length of the name. Ventus is shorter and easier to remember. Based off this logic changing the Felicisima Armada to the Lords of Fortune starts to make sense, bearing in mind that previously the name only appeared in codices that not everyone might have read. To be honest it is a bit of a mouthful. Yet, I suspect they aren't the only faction to have had an update. Take the Mortalitassi, who have always been the faction associated with the Grand Necropolis of Nevara. Now our companion is from the Mourn Watch, presumably a specialist branch of the Mortalitassi, although no sign of them in any lore book, previous codex or conversations with the Mortalitassi, Dorian or Cassandra in DAI. I await with interest to see if the Mortalitassi are mentioned at all in DAV or only this new faction. What about the Veil Jumpers? A rather strange but simple name. Don't know what veil jumping we are going to be doing and what it has to do with researching magic and ancient artifacts in Arlathan but there you go. Then there are the Shadow Dragons. Normally a faction in Tevinter would have some Latin root to their name. Draconis Umbra would sound a lot more mysterious and in keeping with their history, particularly as they claim to be promoting the Tevinter the modern Altus forgot but instead we got Shadow Dragons. It is also noticeable that we have heard nothing of the Lucerni since Trespasser, not even in connection with Dorian and Maevaris in Tevinter Nights. Has their faction fallen by the wayside of simplicity? Of course, the Grey Wardens already had a nice, simple sounding name so no problem there. Veilguard and Rook are a lot simpler than Inquisition and Inquisitor. We still have the Venatori as the bad guys of course, so perhaps we should be grateful for small mercies. Perhaps the rule is going to be that the good guys have simple names and the bad guys the complicated ones. After all Elgar'nan and Ghilan'nain aren't simple, whilst Solas will probably stay Solas whilst he is trying to appear helpful until Fen'Harel wishes to assert himself. Interesting. I don’t follow comics super closely, so this first time I’ve heard about Qarinus/Ventus. It seems to me they wanted a more Roman name, especially since q didn’t exist the way it does now in their alphabet, although you’re right they could’ve just used a ‘k’ instead. As for Mourn Watcher/Mortalitasi, that is one I wondered about as well. Cassandra explicitly mentions them, so it would seem strange if it was changed wholesale without remark. The other possible explanation, that remains charitable, is that they’re attempting to ‘translate’ words for us—so in Nevarra native tongue, Mourn Watch IS Mortalitasi. But in common tongue it is known as Mourn Watch.
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Post by gervaise21 on Jul 30, 2024 7:52:20 GMT
The other possible explanation, that remains charitable, is that they’re attempting to ‘translate’ words for us—so in Nevarra native tongue, Mourn Watch IS Mortalitasi. But in common tongue it is known as Mourn Watch. Oh you're good. That is just the sort of explanation they would likely give. However, it is also possible that the Mortalitassi are the elite members (Altus equivalents) with connections to the nobility and the Mourn Watch are just the regular workers with no political significance. As the Mortalitassi were founded by a Tevinter mage, I assume their hierarchy more closely follows that of Tevinter society than in the wider community. The Mortalitassi were said to be very influential in Nevarra and their advisers to the King pretty much running the country as he was becoming increasingly old and decrepit. (I will continue this line of thought on the Emmrich thread).
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Post by fairdragon on Jul 30, 2024 9:11:33 GMT
Antiva likely stayed because it was an integral part of Zevran's quest and can't be changed without most DA fans noticing, while jumper might be to indicate just how new of a faction they are compared to the others. That's my Doylist explanation, anyway--the Watsonian reason for Lords of Fortune change probably has to do with who is in charge having influence over the name. Or it's simply a retcon. I have a sneaky suspicion that this is part of a general drive to simplify the language used in the games. As you say, they couldn't change the Antivan Crows because they have featured so prominently in previous games and in any case the name isn't unduly complicated. However, consider how they changed the name of Qarinus to Ventus in a comic series even though Qarinus was meant to be the third kingdom that was combined into the old Imperium along with Neromenian and Tevinter itself. Dorian maintains they are really attached to tradition and both he and Maevaris come from that city, yet the reason for the name change was some recent victory over the Qunari, whom they had been fighting for centuries so why now? Rumour had it that some of the writers thought people would find the name confusing with Qunari. No one I know of had and why didn't they just change the first letter of the name to a "K" or a "C"? Right so perhaps some of the writers objected to the length of the name. Ventus is shorter and easier to remember. Based off this logic changing the Felicisima Armada to the Lords of Fortune starts to make sense, bearing in mind that previously the name only appeared in codices that not everyone might have read. To be honest it is a bit of a mouthful. Yet, I suspect they aren't the only faction to have had an update. Take the Mortalitassi, who have always been the faction associated with the Grand Necropolis of Nevara. Now our companion is from the Mourn Watch, presumably a specialist branch of the Mortalitassi, although no sign of them in any lore book, previous codex or conversations with the Mortalitassi, Dorian or Cassandra in DAI. I await with interest to see if the Mortalitassi are mentioned at all in DAV or only this new faction. What about the Veil Jumpers? A rather strange but simple name. Don't know what veil jumping we are going to be doing and what it has to do with researching magic and ancient artifacts in Arlathan but there you go. Then there are the Shadow Dragons. Normally a faction in Tevinter would have some Latin root to their name. Draconis Umbra would sound a lot more mysterious and in keeping with their history, particularly as they claim to be promoting the Tevinter the modern Altus forgot but instead we got Shadow Dragons. It is also noticeable that we have heard nothing of the Lucerni since Trespasser, not even in connection with Dorian and Maevaris in Tevinter Nights. Has their faction fallen by the wayside of simplicity? Of course, the Grey Wardens already had a nice, simple sounding name so no problem there. Veilguard and Rook are a lot simpler than Inquisition and Inquisitor. We still have the Venatori as the bad guys of course, so perhaps we should be grateful for small mercies. Perhaps the rule is going to be that the good guys have simple names and the bad guys the complicated ones. After all Elgar'nan and Ghilan'nain aren't simple, whilst Solas will probably stay Solas whilst he is trying to appear helpful until Fen'Harel wishes to assert himself. This i sad. I don't like it when they change names without explaining it in the story. That is lazy writting. I hope they explain it in DA:TV
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Post by Absafraginlootly on Jul 31, 2024 0:16:07 GMT
I don't think that the mourn watch could be a rename or a translation of the mortalitasi,
Tevinter Nights is very clear they are a group within the mortalitasi.
- Down Amoung the Dead Men - The Dead Wolf Take You
The mortalitasi feature under the name mortalitasi in Murder by Death Mages aswell.
The official site describes then as "An elite necromantic order that tends to Nevarra's sprawling Grand Necropolis, where undead walk and spirits dwell."
There's that "elite" word again, all mages in Nevarra become Mortalitasi so I guess elite is meant to emphasis that the Mourn Watchers comprise only the most skilled.
It seems unlikely to me that they'll have retconed the mourn watch as being an alternate name for the mortalitasi as a whole. Though the elite guardian necromancers may be the only mortalitasi Rook's interested in getting help from.
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Post by gervaise21 on Jul 31, 2024 6:56:40 GMT
There's that "elite" word again, all mages in Nevarra become Mortalitasi so I guess elite is meant to emphasis that the Mourn Watchers comprise only the most skilled. Well technically the Mourn Watch doesn't just comprise mages, so that could be the difference there. After all any class of Rook can be attached to the Mourn Watch as far as we know, so that could account for needing a group other than the Mortalitasi to be connected with the Grand Necropolis. Presumably it will all be explained in the CC. It does seem as though the Mourn Watch are their equivalent of the Templar Order in Nevarra, since they deal with magic gone awry, but unlike the Templars it is the senior mages who control it. However, I assume there are different ranks in the Watch. Otherwise, it would be a bit odd to have a Rook from Nevarra who is from an elite, official organisation with the governance of the realm, whilst the Lords of Fortune are just a treasure hunting guild who, again so far as we are aware, control the coasts of Rivain by default because they have no official navy. There would seem a variation in the official approval each faction has within their country of origin. The Crows pretty much run Antiva and certainly "police" it on behalf of the King and Merchant Princes, whilst the Shadow Dragons are as their name suggests a clandestine organisation working to change the status quo and presumably do not have official approval. Of course, that is how the Crows started out in Antiva, so the possibility for the Shadow Dragons to become part of the hierarchy is there. The Grey Wardens are meant to be politically neutral but there have been strong hints that the First Warden has ambitions to rule the Anderfels and is likely already the power behind the throne. However, the Veil Jumpers are simply a group of concerned individuals researching magical anomalies in the Arlathan Forest, or so they would have us believe. So, whilst I assume that your status in your country of origin has no bearing on your status in the Veilguard, there is a lot of variation between the different factions. I do wonder what sort of status they will assign us within the individual factions, bearing in mind that there are going to be quests associated with the factions and at least one companion will be from the same one as Rook. How will that play out in their attitude to us as we are giving the orders? I could see some interesting dynamics with a Mourn Watch Rook and Emmrich or a Crow Rook and Lucanis. The latter may have rejected being First Talon but that doesn't mean he will react kindly to taking orders from a Crow inferior I would have thought. What about dealing with the Crows as a faction? Would the Talons be willing to deal with a more lowly operative? Are we going to have to persuade Lucanis to do the introduction for us, thus revealing himself to them as not dead? However, I should imagine it wouldn't be too much of a problem with being a Lord of Fortune and Taash unless she has a problem generally with authority (which could depend on whether she is Tal'Vashoth or not), since they do not appear to have ranks in their guild. Thus, I assume no one will be pulling rank on us when we seek their assistance.
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Post by colfoley on Jul 31, 2024 7:18:41 GMT
There's that "elite" word again, all mages in Nevarra become Mortalitasi so I guess elite is meant to emphasis that the Mourn Watchers comprise only the most skilled. Well technically the Mourn Watch doesn't just comprise mages, so that could be the difference there. After all any class of Rook can be attached to the Mourn Watch as far as we know, so that could account for needing a group other than the Mortalitasi to be connected with the Grand Necropolis. Presumably it will all be explained in the CC. It does seem as though the Mourn Watch are their equivalent of the Templar Order in Nevarra, since they deal with magic gone awry, but unlike the Templars it is the senior mages who control it. However, I assume there are different ranks in the Watch. Otherwise, it would be a bit odd to have a Rook from Nevarra who is from an elite, official organisation with the governance of the realm, whilst the Lords of Fortune are just a treasure hunting guild who, again so far as we are aware, control the coasts of Rivain by default because they have no official navy. There would seem a variation in the official approval each faction has within their country of origin. The Crows pretty much run Antiva and certainly "police" it on behalf of the King and Merchant Princes, whilst the Shadow Dragons are as their name suggests a clandestine organisation working to change the status quo and presumably do not have official approval. Of course, that is how the Crows started out in Antiva, so the possibility for the Shadow Dragons to become part of the hierarchy is there. The Grey Wardens are meant to be politically neutral but there have been strong hints that the First Warden has ambitions to rule the Anderfels and is likely already the power behind the throne. However, the Veil Jumpers are simply a group of concerned individuals researching magical anomalies in the Arlathan Forest, or so they would have us believe. So, whilst I assume that your status in your country of origin has no bearing on your status in the Veilguard, there is a lot of variation between the different factions. I do wonder what sort of status they will assign us within the individual factions, bear in mind that at least one companion will be from the same one as Rook. How will that play out in their attitude to us as we are giving the orders? I could see some interesting dynamics with a Mourn Watch Rook and Emmrich or a Crow Rook and Lucanis. The latter may have rejected being First Talon but that doesn't mean he will react kindly to taking orders from a Crow inferior I would have thought. However, I should imagine it wouldn't be too much of a problem with being a Lord of Fortune and Taash unless she has a problem generally with authority (which could depend on whether she is Tal'Vashoth or not), since they do not appear to have ranks in their guild. This does put me in mind of some of the official marketing before Veilguard before it was even Veilguard in 'those without power' acting and, well, breaking it down here. Some seem to fit the theme and some only seem to fit the theme only contextually. The Shadow Dragons, Veil Jumpers, and Lords of Fortune are pretty easy...they don't seem to have a lot of official sanction or power throughout Thedas or even within their countries, they are very much fringe organizations. Organizations that are on the outside looking in and have specific objectives but don't have a lot of power to enact the change they want to see especially in the case of the Shadow Dragons with much larger and more powerful organizations, the Venatori, Lucerni, Tevinter government, and Qunari all maybe playing some role within the politics of the Imperium. That is a lot of noise for the Shadow Dragons to have to find a niche in and say 'hey Slavery is bad the Venatori aren't the answer!' or 'Hey Solas and these new Elven gods are a threat!' The Antivan Crows and Grey Wardens are much more interesting in a way because at first glance and at the beginning of the series they had tremendous power that they could wield in their specific contexts. The Grey Wardens had the Rite of Conscription and a broad mandate to stop the Darkspawn. The Crows meanwhile are seen as the de facto military of the Antivan Realm. While not powerful themselves they wield tremendous influence throughout the Kingdom and throughout Thedas to where any invading force would be cut to ribbons because the merchant princes would hire the Crows to defend their interests. But both organizations of late have had a significant depowering, loss of reputation, and even some suspicion and internal strife eroding their authority in recent media and, to some extent, throughout the series. The Wardens had the whole issue with the False Calling in DAI greatly damaging their influence in the South and maybe even seeing the Order become virtually extint in the South, to rumors of internal conflict with the Wardens in the Anderfels. Likewise the Crows have also taken it a bit on the chin by running into the various meat grinders of Hawke and the Hero of Ferelden (don't remember them being much of a force in Inquisition) to having most of their leadership wiped out in Tevinter Nights and because of internal strife there as well. We'll have to see exactly how these changes effect each order in game but its likely based on them that they will also be on the outside looking in. The Mourn Watch would seem to be the Wild Card in this. Are they a 'control' part of this group of six? The one organization which still has influence and significance, at least in their own Kingdom, to be in relative stable position? Maybe with this the only problem with them when dealing with Solas/ the Elven gods plus the other threats is a lack of numbers? Afterall they seem to be a relatively 'elite' branch of a relatively small order within Nevarra gives me the impression that there aren't going to be that numerous. Or are they going to be like the Wardens and Crows? Afterall 'Murder by Death Mages' did have Sidony uncovering a plot by the Mortalitassi to utilize undue influence within the Kingdom to get their way including murdering political rivals. Given that Sidony was acting on behalf of the Inquisition we know her orders have to almost have been assigned sometime before the Exalted Council even if her mission was completed after and thus pretty early in the timeline...maybe we will discover her investigation bore fruit and Nevarrans and the Neverran King has taken a lot more critical eye in regards to them and the Mourn Watch. Also given what happened with Solas in The Dreadwolf Take You might be another showing of how they too could be on the ropes in a way.
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Post by gervaise21 on Jul 31, 2024 7:36:13 GMT
Likewise the Crows have also taken it a bit on the chin by running into the various meat grinders of Hawke and the Hero of Ferelden ( don't remember them being much of a force in Inquisition) to having most of their leadership wiped out in Tevinter Nights and because of internal strife there as well. They were just in some War Table missions and from what I recall we wiped the floor with them, with or without the aid of Zevran. It was interesting that in Tevinter Nights they mentioned the loss of status that House Arainai suffered as a result of the debacle with the Hero of Ferelden and they were just starting to re-establish themselves as the 8th House when their Talon was assassinated, so they really did seem cursed. The Crows had lost a great deal of strength and reputation, I would imagine, from what happened in Eight Little Talons. If you can't protect your own leaders, why should anyone else trust you to protect them? However, probably it is their preoccupation with the Qunari as the immediate threat that may get in the way of providing whatever assistance we require of them. I imagine the Lords of Fortune have a different problem in that outside of the capital city there is no real authority in Rivain. That is why they have pretty much had control of the coasts and now that is threatened. However, their ability to mount an effective response is probably hindered by the fact that they have no central authority and up to now it has been every Lord for themselves. So, may be the trick with them is going to be to unite them into a cohesive force to deal with the threat. Taash's role in that will probably to point us in the right direction of the most influential and strongest members of the guild.
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Post by Hanako Ikezawa on Aug 1, 2024 9:01:58 GMT
Saw someone comment on this, so thought I’d share it here.
We know Taash is written by a non-binary writer We know Taash is played by a non-binary actor
Wouldn’t be surprised if Taash is our first non-binary companion.
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Post by fairdragon on Aug 1, 2024 9:51:51 GMT
Saw someone comment on this, so thought I’d share it here. We know Taash is written by a non-binary writer We know Taash is played by a non-binary actor Wouldn’t be surprised if Taash is our first non-binary companion. Weeks said Taash is she.
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Post by gervaise21 on Aug 1, 2024 10:26:21 GMT
Wouldn’t be surprised if Taash is our first non-binary companion. I think it would have introduced undue complications. It is one thing allowing the player to be non-binary but quite another to go that way with a companion, particularly in view of the fact that the game would be translated into different languages. How often will people refer to Rook in game by their pronoun? Perhaps occasionally in banter if at all. However, how often might people refer to Taash by the relevant pronoun? Possibly more. English is much simpler in this respect but I have to admit I have always wondered how people would cope with a language where most nouns are already gendered and "They" as a pronoun is most definitely connected with 3rd person plural. Also, if it is a culture that doesn't recognise gender identity or non-binary.
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Post by Hanako Ikezawa on Aug 1, 2024 10:46:23 GMT
Wouldn’t be surprised if Taash is our first non-binary companion. I think it would have introduced undue complications. It is one thing allowing the player to be non-binary but quite another to go that way with a companion, particularly in view of the fact that the game would be translated into different languages. How often will people refer to Rook in game by their pronoun? Perhaps occasionally in banter if at all. However, how often might people refer to Taash by the relevant pronoun? Possibly more. English is much simpler in this respect but I have to admit I have always wondered how people would cope with a language where most nouns are already gendered and "They" as a pronoun is most definitely connected with 3rd person plural. Also, if it is a culture that doesn't recognise gender identity or non-binary. Most languages have developed or are developing ways to refer to non-binary people as they, even the more gendered ones. It’s not much of an issue. As for the cultures that don’t recognize non-binary people, they also tend to be the ones that are opposed to things like same-sex relationships so DAV isn’t going to be sold there anyway.
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Post by illuminated11 on Aug 1, 2024 14:32:21 GMT
Some languages aren’t gendered at all, either, like Chinese. Or at least, not in the same way, with pronouns.
Taash could also be genderfluid and fine with multiple pronouns. Either way, it’s easy to see why they might have left the Qun. If Taash left the Qun, anyway, and isn’t Vashoth.
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Post by fairdragon on Aug 1, 2024 17:48:43 GMT
I think it would have introduced undue complications. It is one thing allowing the player to be non-binary but quite another to go that way with a companion, particularly in view of the fact that the game would be translated into different languages. How often will people refer to Rook in game by their pronoun? Perhaps occasionally in banter if at all. However, how often might people refer to Taash by the relevant pronoun? Possibly more. English is much simpler in this respect but I have to admit I have always wondered how people would cope with a language where most nouns are already gendered and "They" as a pronoun is most definitely connected with 3rd person plural. Also, if it is a culture that doesn't recognise gender identity or non-binary. Most languages have developed or are developing ways to refer to non-binary people as they, even the more gendered ones. It’s not much of an issue. As for the cultures that don’t recognize non-binary people, they also tend to be the ones that are opposed to things like same-sex relationships so DAV isn’t going to be sold there anyway. No In german they and she are the same word "Sie". If a non-binary would call Sie as well the female and the non-binary would call the same. In Germany we go around by calling the name. Similar to what Thailand normaly does.
It is complicated and the reason i as dyslexic not a fan of this at all. Call all "it" and it would be easier for many. Sorry that is my opinion.
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Post by Hanako Ikezawa on Aug 1, 2024 19:05:33 GMT
Most languages have developed or are developing ways to refer to non-binary people as they, even the more gendered ones. It’s not much of an issue. As for the cultures that don’t recognize non-binary people, they also tend to be the ones that are opposed to things like same-sex relationships so DAV isn’t going to be sold there anyway. No In german they and she are the same word "Sie". If a non-binary would call Sie as well the female and the non-binary would call the same. In Germany we go around by calling the name. Similar to what Thailand normaly does.
It is complicated and the reason i as dyslexic not a fan of this at all. Call all "it" and it would be easier for many. Sorry that is my opinion.
Looking it up, that’s not true. There’s quite a few pronouns that are used for nonbinary people in German, like Xier. But like you mentioned, if there are issues the dubs can simply use the character’s name.
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Post by gervaise21 on Aug 1, 2024 19:14:09 GMT
There’s quite a few pronouns that are used for nonbinary people in German, like Xier. At the risk of being unpopular, is this a real pronoun or a made up one? Not everyone is familiar with the plethora of made up ones and it could be very confusing for people that are not. The companions are just the basic sexes but Rook can be non-binary if you wish. Please just leave it at that.
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Post by Hanako Ikezawa on Aug 1, 2024 19:19:56 GMT
There’s quite a few pronouns that are used for nonbinary people in German, like Xier. At the risk of being unpopular, is this a real pronoun or a made up one? Not everyone is familiar with the plethora of made up ones and it could be very confusing for people that are not. The companions are just the basic sexes but Rook can be non-binary if you wish. Please just leave it at that. First, all pronouns and words for that matter are made up. Second, no I won’t leave it at that. Did you say the same when they introduced gay people? Non-binary people exist in Thedas, so there’s nothing wrong with wanting one as a companion. Only bigots would disagree.
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Post by gervaise21 on Aug 1, 2024 20:08:53 GMT
Did you say the same when they introduced gay people? They always had gay people in Thedas. They just didn't make an issue of it before Dorian. Even the other writers originally objected to his personal quest when DG first suggested it because they had said previously people didn't have a problem with it but then he explained why it was now a problem for Dorian and they said okay. Non-binary people exist in Thedas, so there’s nothing wrong with wanting one as a companion. No, they haven't up to now, certainly not in game. Krem was a transgender man, not non-binary and to be honest I didn't even realise that, just thought Krem was a man until it was pointed out in the dialogue options. Maevaris is a transgender woman. Who else is there in game? There have been a couple of ambiguous characters in associated media, Hollix in Tevinter Nights, and Lisme in Last Flight but in neither case did the writers use "They/them" pronouns for them. In fact Lisme was definitely referred to as "she" even though she kept swapping from male to female attire. Please don't call me a bigot. I didn't say I didn't want one as a companion. I was saying why practically it might be have been difficult for them to introduce a non-binary one at this stage. I'm pretty sure Weakes would have done so if they could.
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Post by Walter Black on Aug 1, 2024 23:35:41 GMT
Whitherfang/The Lady of the Forest could be considered non binary. Yes, each form is explicitly male and female respectively, but they were still two halves of the same whole.
I know it's popular nowadays to want characters of certain backgrounds to be written by people who share those traits. But an unfortunate side effect of such an approach is that writers can only portray people exactly like themselves, and risk stagnation. It also gives a cheap excuse to writers who are too lazy and/or truly bigoted to explore outside their comfort zones.
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