Dukemon
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
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Post by Dukemon on Jun 13, 2024 22:30:49 GMT
I love playing mages in Dragon Age. Dragon Age Origins gave me a spellbook, a mage who doesn't need to mumble to himself and doesn't need to wave a wand. YAY! Plus my mage could do physical training to use both armour and physical weapons so he could break through the enemy line with his comrades on the most demanding front. Dragon Age 2 was already a bit of a step backwards, but the game didn't deny the schools of magic. Our mages could still curse enemies. And place traps. I so wish the spellbook from Origins was back with many more spells. Especially the choice of different schools. Creation, Entropy, Spirit and everything that goes with it. Force was fun, too.
What do you think? Was the spellbook in Inquisiton too stupid for you too?
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Post by Absafraginlootly on Jun 13, 2024 23:57:08 GMT
I suspect the trees aren't going to be divided by spell school or even by cold/fire/lighning. The warriors 3 skill trees are a apparently defense oriented, weapons oriented, ability oriented with you being able to travel to the specialisations down 2 of 3 trees.
Mages have been stated to burn, shock, freeze, crush, do melee (which since it's there to account for you being some thing like crow presumably is not saved for spec) and healing.
So if the mage also has three skill trees and three specs you can travel to through 2 skill trees they're probably not divided up in the same way as any previous game.
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theascendent
N3
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by theascendent on Jun 14, 2024 1:43:57 GMT
My guess is that we can choose an element to start with to do basic damage and then choose a specialisation in later levels. Neve for instance starts as an Ice Mage, and I am guessing that the other elements involve Electric, Fire and Earth. Basic 4 elemental stuff. Then we pick our subclass.
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Post by Absafraginlootly on Jun 14, 2024 2:40:53 GMT
While the inquisition trees did have control, buff, and debuff effects it was strongly weighed towards elemental themeing. I'd like to see the non elemental spells of earlier game's schools back but I'm less worried about them being in trees that named for the schools specifically. If the trees are divided into 1. Buff/heal, 2. Debuff/damage, 3, control. Or 1. short range/melee fighting, 2. Long range fighting, 3. Utility. Or offensive, defensive, etc. Then you could still have spells themed off of all the four schools in there - just not sorted in the trees the same way.
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Post by fairdragon on Jun 14, 2024 9:47:57 GMT
As we have 3 different specializations. I hope for.
-elements (love Neves ice) -healing/protection (a little bit like Fire emblem light magic) -And something more brutal.
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Post by Envisionary on Jun 14, 2024 10:04:19 GMT
I'm really hoping the magic isn't getting the Inquisition treatment but 3 out of 4 elements mentioned again doesn't inspire confidence.
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Post by fairdragon on Jun 14, 2024 10:11:45 GMT
![](https://www.gameuidatabase.com/uploads/Final-Fantasy-X01022021-030736-29656.jpg) As this is the skill tree insparation. I think we will get different mage skill sets in different circle. ![](http://www.ffforever.info/pics/game/ffx/secrets/05.gif) We will get many passive skills. I think.
The one that the dev. shared.
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Post by fairdragon on Jun 14, 2024 10:34:54 GMT
The one that the dev. shared. So every coulor have a theme. I am not quit sure what we exactly can get. I could see yellow=speed, red = strengs and blue=mana. And the other are the basic skills. But then we would need extra trees for specializations.
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Post by fairdragon on Jun 14, 2024 10:40:48 GMT
Was the spellbook in Inquisiton too stupid for you too? Not stupid but simple. This time it will be different but not really in DAO direction.
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theascendent
N3
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Post by theascendent on Jun 14, 2024 11:30:22 GMT
Why do we call it a spellbook? Mages are more like Sorcerers than Wizards if I can use D&D as reference. You have to be born with magic and you don't rely on a grimoire/tome/spellbook to cast spells. I don't doubt that most Mages are well educated and taught how to use magic safely but there is no way to make a muggle a mage, aside from certain Dwarves and Titans apparently.
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Post by fairdragon on Jun 15, 2024 6:55:46 GMT
As we have 3 different specializations. I hope for. -elements (love Neves ice) -healing/protection (a little bit like Fire emblem light magic) -And something more brutal. I wasn't that bad. - elements - necromance - meele mage
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Ice-Quinn
N3
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Post by Ice-Quinn on Jun 16, 2024 0:51:42 GMT
I was hoping for a Force/Rift specialization to return, but I reckon that it'll all be there: Force/Gravity (maybe even Crushing Prison!) along the usual elemental stuff from previous games... Winter's Grasp, Stonefist, Barrier, Mind Blast, Dispel, Chain Lightning, Wall of Fire, Walking Bomb... etc. Just not necessarily as Specializations. Looking forward to more spell info! ![;)](//storage.proboards.com/6576594/images/uYQYVMAupPAfTXFFwWlB.png)
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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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Post by Absafraginlootly on Jun 16, 2024 0:59:45 GMT
I was hoping for a Force/Rift specialization to return, but I reckon that it'll all be there: Force/Gravity (maybe even Crushing Prison!) along the usual elemental stuff from previous games... Winter's Grasp, Stonefist, Barrier, Mind Blast, Dispel, Chain Lightning, Wall of Fire, Walking Bomb... etc. Just not necessarily as Specializations. Looking forward to more spell info! ![;)](//storage.proboards.com/6576594/images/uYQYVMAupPAfTXFFwWlB.png) if i recall correctly both bellara and Neve have access to a slow spell and the mage description on the ea website mentions they "crush" so i wouldn't be surprised if force mage stuff was part of one of the core mage skill trees.
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Ice-Quinn
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"Begone, spirit! I will not play your games."
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Post by Ice-Quinn on Jun 16, 2024 3:07:58 GMT
if i recall correctly both bellara and Neve have access to a slow spell and the mage description on the ea website mentions they "crush" so i wouldn't be surprised if force mage stuff was part of one of the core mage skill trees. Totally agree! ![;)](//storage.proboards.com/6576594/images/uYQYVMAupPAfTXFFwWlB.png) Also, speaking about Schools of Magic and their visual identity: in DAI, Spirit and "general" magic (all things Fade-related, including Rift Magic) were coded green, sometimes bluish-green; while Necromancy was purple. Judging by screenshots and some of the promo art, that seems to have switched for Veilguard (which I like better, tbh).
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