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Post by biggydx on Jun 14, 2024 15:23:45 GMT
So with another Dragon Age on the way, we're also seeing continued discussion about how much the series the diverged from Origins. I thought I'd start this discussion so Origins related conversations could have a specific thread prior to the lead up to DAV's launch.
Some of the discussions I've seen have centered upon the lack of Tactics-based systems, such as the Tactics menu in setting up your party AI. For others, it's the lack of having all of your abilities accessible at once. Others have taken issue with the series tonal shift, both in terms of visual design and story.
With the new gameplay we've seen from DAV, it's no surprise that - for a sizable part of the community - these concerns have once again reared their head. This has left these same individuals deciding to either lament what could have been and thinking of moving on from the franchise (if they haven't already), or just pushing forward with what's available.
For what it's worth, I think you can find a swath of people who played Origins for different reasons. Some certainly played it for the fact that it was a CRPG with good production quality (and being narrated). Others played it for the story, setting, and characters. For myself, I'd likely say I cared more for the latter. I honestly don't remember much of the combat with Origins, but I do remember cheating on Leliana to sleep with Morrigan during the final act.
I do think some people, who are more in the Origins camp, may overstate just how much people cared for the Tactics side of the game. While I know a good amount did, I don't know if this could account for everyone. Some people may have just slogged through it because they just wanted to see the story unfold. You could argue that this a similar playstyle choice for those who enjoyed BG3. What I'm saying is, I don't think Origins being a CRPG inherently made it such a great game.
At the same time, for those (though not necessarily on here) who have largely been of the opinion that, "Origins die-hards need to get with the times," or "We're not going back to CRPG," I think these arguments are sometimes misplaced. It feels like there's this snap judgement that it's the gameplay from Origins that people want. While it might be true in the sense that these specific fans prefer slower-paced combat, I think it's moreso that they just want more depth within the gameplay systems.
There has been a sizable abatement of many of the systems we used to have in prior games. This includes the types of weapon combinations we can use, along with our magic options, how we distribute attribute points, and - for some - the reduction in total dialogue choices in favor of the dialogue wheel. We're also hearing- and seeing - that we can only have two companions in DAV, and we cant even control our companions either. Even I wish the Tactics system came back, like many others.
We've seen some gameplay footage for DAV, and I would like to see more before jumping into this. While I don't need Origins Tactics or combat systems in its entirety, I do sympathize with its ardent fans who miss these features.
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Post by fairdragon on Jun 14, 2024 16:02:49 GMT
I don't think that are only the DAO lover. I think that are the Bioware lover bevore and DAO. But for me the Branch of DA is story and character. People comeing for combat system should play other games. Bioware isn't good in gameplay. The only think i would love to have back is the set up for the KI for companion. That was really cool.
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Post by SofaJockey on Jun 14, 2024 19:25:40 GMT
An excellent discussion question, biggydxOn tactics, there's a BSN poll running on Twitter. It has some hours to run but I presume 250 responses has statistical significance.
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Post by helios969 on Jun 14, 2024 20:31:00 GMT
As someone who started with DAO I can say with complete honesty I loathed that combat system. I prefer action based combat and remember many, many players complaining at the time. When BG3 was coming out I had no interest in playing it until my son showed me the character creator and how good they looked in game and I decided I'd just suck up and deal with the combat system. Admittedly Larian did a wonderful job implementing the D&D system in a way that didn't feel cumbersome. That said I'll always prefer a combat system in which my ability to master the system and thinking in real time determines my overall success.
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Post by Ravenfeeder on Jun 14, 2024 20:36:04 GMT
I much prefer the zoomed out view. Not because it gives me a tactical advantage or because I needed it to set area attacks, but because I like to see as much as possible. I want to see everything, all the time. The more zoomed in the less I feel connected to what is going on. I don't think I can separate the gameplay from the character/plot play, they are all part of the game and not having one is as bad as not having the other.
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Post by ShadowAngel on Jun 14, 2024 20:45:37 GMT
I prefer origins combat myself but it’s not like it was great either, I’ve said before origins can very much be argued to be be a “CRPG” that some see it as and I say that because it made compromises for console as well 🤷♀️. We had much better before origins but if DA4 would’ve had what origins had I definitely would’ve preferred that over this hack and slash we have now. I also prefer auto combat too.
The biggest advantages origins had is you got more control over your party where as I’m pretty sure that’s going to be nonexistent with DA4. It is what it is though. If BioWare really wanted to replicate origins, they would’ve by now. We’ve had 2 other games without it after all so people stick on origins are just hoping for what’s not going to happen. You either suck it up to what we have or play other stuff.
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Post by Kabraxal on Jun 14, 2024 20:52:56 GMT
I prefer Inquisition’s style over Origins, but gameplay isn’t the reason as to why I play Dragon Age.
But, I am relieved they haven’t caved to the CRPG purists… It is frustrating to get through tabletop jank gameplay to get to the good stuff in Owlcat or Larian games. Well, or find out you suffered and there is no good stuff like a few of the games by such studios.
Video games should have left tabletop rules in the past or in the pen and paper games. Really dreading the possible fad of that style re-emerging into the mainstream.
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Post by biggydx on Jun 14, 2024 21:08:07 GMT
An excellent discussion question, biggydx On tactics, there's a BSN poll running on Twitter. It has some hours to run but I presume 250 responses has statistical significance. I'd be curious to know what this breakdown looks like if you split it between Console vs PC.
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Post by helios969 on Jun 14, 2024 21:13:56 GMT
eally dreading the possible fad of that style re-emerging into the mainstream. My fear of DA moving forward (assuming this one does well enough to move forward). DA has reinvented the wheel with each iteration by chasing the latest fad...and each time it loses them fans while cultivating new ones. They just need to stick with the same system and make minute improvements...addressing the main complaints. It's annoying because that more than anything is why it's 10 years later and were only now getting a game. Had they just stayed with the DAI formula and improved what needed to be improved they could be dropping the 2nd or even 3rd game with much more optimism for success.
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Post by sjsharp2010 on Jun 14, 2024 21:22:26 GMT
As someone who started with DAO I can say with complete honesty I loathed that combat system. I prefer action based combat and remember many, many players complaining at the time. When BG3 was coming out I had no interest in playing it until my son showed me the character creator and how good they looked in game and I decided I'd just suck up and deal with the combat system. Admittedly Larian did a wonderful job implementing the D&D system in a way that didn't feel cumbersome. That said I'll always prefer a combat system in which my ability to master the system and thinking in real time determines my overall success. Yeah I thin kI prefer moer actoin styles of comba t s Ifo rme DAI was a perfect balance between bein gstrategi for m eas yo ucan have different companoins coverin gdiffreent things but yet stil lhaveenough action tha tyou needed t opay attention in ord ret opreven tyourself from bein gtake nout. Especiall ywhe nfighting th edragons .I was a littl eworried about Veilguardscomba twith ho wquic ki twas movin gin th etraile rbut a tthe asm etim ewe don' tkno wwha tdifficult ythe yweer playin go nbut ew do kno wthere is a casua;l/story moed s ofo r now I'm willin gt olook past it an dgiv ethem th ebenefi tof th edoubt. W emus trememb reals otha tthe peopl ewho came up with DA in the first plac aer n olonger there. But the peopl erunning things no wstil lknow th eloer sti l have thei rown ideas on how t odo the game .I' mhopin it's stil lgion t o b egoo dthough an di tstill looks tha twa ybu twhether i tplay sthat wa y we'll likel yonl yfind out whe nwe get our hands on it.
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Post by TheInvoker on Jun 14, 2024 21:49:20 GMT
and i prefer DA2 combat instead, or even Origins but zoomed in
THe problem with zoom out in Origins is that i couldn't see much in front of me. We couldn't change the angle of the camera.
What i prefer in DA2 and Origins over Inquisition is that this is RPG so the combat should be based on stats not, how fast i click a button to make more swings, or if i parry in the right moment. That's an arcade game and i think Veilguard will be like this
DA2 was too fast but the damage done and taken was decided by attack, defense and armor. i just had to go close to an enemy and decide to "attack the closest enemy" DA2 also introduced Cross Class Combos and abilities were better than Origins
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Post by SofaJockey on Jun 14, 2024 22:37:01 GMT
Had they just stayed with the DAI formula and improved Hopefully the lesson has been learned and DA5 will be along a few years after Mass Effect 5. No need to revisit a looter shooter.
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Post by ewigDunkelheit on Jun 14, 2024 23:29:20 GMT
Origins will probably remain my favorite entry in the series for the sum total of all the aspects I like about it. Inquisition was my least favorite, but primarily due to the open-world concept. I will say that Inquisition has my favorite roster of companions (the only one I don't care for is Sera).
I liked the combat in Origins fine, but I was more impressed by the available skill and spell options. I liked building my attributes (which is still something you can do with Exodus to a lesser degree. Barring DLC and class sets, Exodus allowed cross-class armor use), and all of the different builds (dual-wielding or archer warriors, two-handed or shield rogues focusing on class talents and specializations, and I even ran a dagger and shield mage that started with that equipment in the Origin and became a Jack-of-All-Trades by utilizing Stealing, poisons and bombs, and further improved with the Arcane Warrior specialization). I prefer to play nearly exclusively as my created character, but I like how I could program my companions using the Tactics scripts in Origins and Exodus. I am less a fan of crafting, as I prefer finding the "legendary" equipment while questing, or saving up gold to choose between a couple of those masterworks being sold by vendors. I do love some of the companions, but Origins has my least favorite cast (by numbers). I loved the origin stories themselves, and having integrated race selection. I am a massive dwarf fan, and Origins is the only title in the series so far that provided much for the race; two different backgrounds, a massive plot area, and loads of dwarven npcs with which to interact.
As a whole, this is still my favorite franchise, and I look forward to meeting more companions, learning more lore, and seeing more of Thedas, but I foresee Origins probably remaining my favorite title in the series.
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Post by helios969 on Jun 15, 2024 0:13:39 GMT
Had they just stayed with the DAI formula and improved Hopefully the lesson has been learned and DA5 will be along a few years after Mass Effect 5. No need to revisit a looter shooter. Hopefully not a few years after...I think we're 3 years away from the next ME game. If EA greenlights another DA they just maintain the formula and address the main beefs people have. What I haven't heard is whether they'll be moving to the Unreal engine. That would definitely put a future DA game 6 years out.
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Post by The Elder King on Jun 15, 2024 0:25:58 GMT
I prefer Inquisition’s style over Origins, but gameplay isn’t the reason as to why I play Dragon Age. But, I am relieved they haven’t caved to the CRPG purists… It is frustrating to get through tabletop jank gameplay to get to the good stuff in Owlcat or Larian games. Well, or find out you suffered and there is no good stuff like a few of the games by such studios. Video games should have left tabletop rules in the past or in the pen and paper games. Really dreading the possible fad of that style re-emerging into the mainstream. I think there's room for both. I don't see why every RPGs has to cater to only a specific crowd in terms of gameplay preference. I am one that prefers turn-based or RtwP RPGs more similar to DAO, so I'm glad there are software houses that are willing to work on those; even though I can enjoy and love RPGs with a more action-based gameplay. One can enjoy both, or if prefer one style of gameplay over the other, simply don't buy those RPGs. I think Bioware, providing that Veilguard is successful, would continue to focus on this kind of gameplay. NME isn't going to suddenly change it's action-driven gameplay because of BG3's success. One could argue that if things don't go well with this game, that they could focus on the opposite direction, but I fear that in that case Bioware might be shut down by EA. I also doubt there'll be a huge resurgence due to BG3's success, even if there might be some more developers that could go in that direction.
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Post by Iakus on Jun 15, 2024 0:38:00 GMT
An excellent discussion question, biggydx On tactics, there's a BSN poll running on Twitter. It has some hours to run but I presume 250 responses has statistical significance. I'd be curious to know what this breakdown looks like if you split it between Console vs PC. I'd also be curious for reasons why the tactical camera wasn't used. Because frankly, it sucked, big time. I found it to be nearly useless. In fact, I'd say DAI's combat was it's worst feature. I'd deliberately stay in the Hinterlands doing quests until I outleveled everything just so I could steamroll through fights for the rest of the game.
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Post by helios969 on Jun 15, 2024 0:51:15 GMT
I'd be curious to know what this breakdown looks like if you split it between Console vs PC. I'd also be curious for reasons why the tactical camera wasn't used. Because frankly, it sucked, big time. I found it to be nearly useless. In fact, I'd say DAI's combat was it's worst feature. I'd deliberately stay in the Hinterlands doing quests until I outleveled everything just so I could steamroll through fights for the rest of the game. I suspect there's a lot of truth to that...the overhead aspect was pretty useless. I didn't think it had much use anyway outside maybe the dragons. I'd have much preferred DA2's system of specifying my companion's tactical behavior. F*cking Sera insisted on standing right in front of the damned thing firing arrows into it's face...it was simultaneously amusing and annoying.
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Post by Kabraxal on Jun 15, 2024 0:52:06 GMT
I prefer Inquisition’s style over Origins, but gameplay isn’t the reason as to why I play Dragon Age. But, I am relieved they haven’t caved to the CRPG purists… It is frustrating to get through tabletop jank gameplay to get to the good stuff in Owlcat or Larian games. Well, or find out you suffered and there is no good stuff like a few of the games by such studios. Video games should have left tabletop rules in the past or in the pen and paper games. Really dreading the possible fad of that style re-emerging into the mainstream. I think there's room for both. I don't see why every RPGs has to cater to only a specific crowd in terms of gameplay preference. I am one that prefers turn-based or RtwP RPGs more similar to DAO, so I'm glad there are software houses that are willing to work on those; even though I can enjoy and love RPGs with a more action-based gameplay. One can enjoy both, or if prefer one style of gameplay over the other, simply don't buy those RPGs. I think Bioware, providing that Veilguard is successful, would continue to focus on this kind of gameplay. NME isn't going to suddenly change it's action-driven gameplay because of BG3's success. One could argue that if things don't go well with this game, that they could focus on the opposite direction, but I fear that in that case Bioware might be shut down by EA. I also doubt there'll be a huge resurgence due to BG3's success, even if there might be some more developers that could go in that direction. I’m all for variety. But I’ve seen plenty of discussions in other places that have said RPGs have to be based on the tabletop style to actually be RPGs, when that simply isn’t true. RPGs can play like BG3 or DA or ME or even the myriad of JRPGs out there. I’m just glad Bioware has chosen to continue making its style of RPG instead of caving in and making it like Origins or the older BG games. I much prefer what they started in Jade Empire. The focus on companions, stories, and roleplaying is what has kept Bioware at the top. Any surprise the one game lacking in that and didn’t feel like Bioware bombed hard? Anthem was the true betrayal of what makes Bioware, Bioware. Thank Tod they let it die and refocused.
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Post by Iakus on Jun 15, 2024 0:54:02 GMT
I'd also be curious for reasons why the tactical camera wasn't used. Because frankly, it sucked, big time. I found it to be nearly useless. In fact, I'd say DAI's combat was it's worst feature. I'd deliberately stay in the Hinterlands doing quests until I outleveled everything just so I could steamroll through fights for the rest of the game. I suspect there's a lot of truth to that...the overhead aspect was pretty useless. I didn't think it had much use anyway outside maybe the dragons. I'd have much preferred DA2's system of specifying my companion's tactical behavior. F*cking Sera insisted on standing right in front of the damned thing firing arrows into it's face...it was simultaneously amusing and annoying. Dorian insisted on standing in the fire patches for me.
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Post by The Elder King on Jun 15, 2024 0:57:21 GMT
I think there's room for both. I don't see why every RPGs has to cater to only a specific crowd in terms of gameplay preference. I am one that prefers turn-based or RtwP RPGs more similar to DAO, so I'm glad there are software houses that are willing to work on those; even though I can enjoy and love RPGs with a more action-based gameplay. One can enjoy both, or if prefer one style of gameplay over the other, simply don't buy those RPGs. I think Bioware, providing that Veilguard is successful, would continue to focus on this kind of gameplay. NME isn't going to suddenly change it's action-driven gameplay because of BG3's success. One could argue that if things don't go well with this game, that they could focus on the opposite direction, but I fear that in that case Bioware might be shut down by EA. I also doubt there'll be a huge resurgence due to BG3's success, even if there might be some more developers that could go in that direction. I’m all for variety. But I’ve seen plenty of discussions in other places that have said RPGs have to be based on the tabletop style to actually be RPGs, when that simply isn’t true. RPGs can play like BG3 or DA or ME or even the myriad of JRPGs out there. I’m just glad Bioware has chosen to continue making its style of RPG instead of caving in and making it like Origins or the older BG games. I much prefer what they started in Jade Empire. The focus on companions, stories, and roleplaying is what has kept Bioware at the top. Any surprise the one game lacking in that and didn’t feel like Bioware bombed hard? Anthem was the true betrayal of what makes Bioware, Bioware. Thank Tod they let it die and refocused. I think those people would be wrong as well. Both approaches and type of gameplay, while I do have a preference for one, are valid and can coexist. While Bioware has definitely its faults in regards of Anthem, given the game's troubled development, I think it was EA that forced them to develop that kind of live service game. Let's not forget that Veilguard shifted towards a fully SP experience years after the first reboot, and only because of the success of several SP games like GOW and Horizon...and especially SW Fallen Order. As with DA2, I wonder how things would've turned out if they didn't have to work on Anthem.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jun 15, 2024 1:00:32 GMT
I'd also be curious for reasons why the tactical camera wasn't used. Because frankly, it sucked, big time. I found it to be nearly useless. In fact, I'd say DAI's combat was it's worst feature. I'd deliberately stay in the Hinterlands doing quests until I outleveled everything just so I could steamroll through fights for the rest of the game. I suspect there's a lot of truth to that...the overhead aspect was pretty useless. I didn't think it had much use anyway outside maybe the dragons. I'd have much preferred DA2's system of specifying my companion's tactical behavior. F*cking Sera insisted on standing right in front of the damned thing firing arrows into it's face...it was simultaneously amusing and annoying. I honestly don't get why the tactic systems was so drastically worse in Inquisition. DA2's system would've worked perfectly for the game. While I think part of the reason could be that they didn't feel it was needed due to the tactical camera (and I'm not really sure on this, because they knew already that a good amound of players preferred to focus on the PC in combat and let the tactic system manage companions), it's possible they weren't able to implement it due to the engine change.
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Post by themikefest on Jun 15, 2024 1:09:54 GMT
I'd be curious to know what this breakdown looks like if you split it between Console vs PC. I'd also be curious for reasons why the tactical camera wasn't used. Because frankly, it sucked, big time. I found it to be nearly useless. I liked using tac cam. I liked the combat. I found DAO to be a half step slow while DA2 was a half step fast. DAI is in the middle for me. About combat in this game. My first thought was is this MEA with swords? Why I say that is because in MEA there was no power wheel making the squadmates useless. They were more like decorations. When I found out there will be an ability wheel for this game, ok, it's like the ME trilogy. That's ok. But this game removed features I liked in previous da games. Doing solo playthroughs without companions, controlling a companion instead of the main character and having 3 companions.
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Post by biggydx on Jun 15, 2024 1:46:03 GMT
I'd be curious to know what this breakdown looks like if you split it between Console vs PC. I'd also be curious for reasons why the tactical camera wasn't used. Because frankly, it sucked, big time. I found it to be nearly useless. In fact, I'd say DAI's combat was it's worst feature. I'd deliberately stay in the Hinterlands doing quests until I outleveled everything just so I could steamroll through fights for the rest of the game. Definitely the most underused aspect of my playthroughs for sure lol. I think it would be hard to determine this same polling for DA2 and Origins given how old those games are, but would probably be far more informative than Inquisition in my mind.
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Post by githcheater on Jun 16, 2024 1:47:53 GMT
Things I miss from DAO:
Having warriors being able to use both melee and ranged weapons -- I hate having my warrior sitting around with his thumb up his ass, while my mage and rogue barbecued and accupunctured the enemy from a distance.
Having my rogue stealthily scouting ahead
Being able to preposition before battle and set traps.
The urgency of hitting the enemy before they disable you.
Having nearly limitless abilities at your fingertips (not just three)
Saving a shield bash in case an ogre grabs a companion.
The necessity of positioning characters in battle to avoid flanking.
An essential and useful tactical camera
The ability to precisely plan future character movements (like for back stabbing)
Pick pocketing
Trap finding
Ability to detect hidden objects or doors
The use of a character attributes and the ability to create a genius mage that is too weak to carry a pencil
Persuasion skills
etc etc
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Jun 16, 2024 2:47:36 GMT
Things I miss from DAO: Having warriors being able to use both melee and ranged weapons -- I hate having my warrior sitting around with his thumb up his ass, while my mage and rogue barbecued and accupunctured the enemy from a distance. Having my rogue stealthily scouting ahead Being able to preposition before battle and set traps. The urgency of hitting the enemy before they disable you. Having nearly limitless abilities at your fingertips (not just three) Saving a shield bash in case an ogre grabs a companion. The necessity of positioning characters in battle to avoid flanking. An essential and useful tactical camera The ability to precisely plan future character movements (like for back stabbing) Pick pocketing Trap finding Ability to detect hidden objects or doors The use of a character attributes and the ability to create a genius mage that is too weak to carry a pencil Persuasion skills etc etc This was the best part of Origins. I loved how they handled skills. It was the first, and last, Dragon Age game where I played a Rogue. I tried one in DA 2, but after the prologue, I quit the game, deleted the file, and made a Warrior instead. Haven't gone back to Rogue since. The skill trees just got progressively worse and worse I felt. Here's hoping Veilguard improved on them.
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