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Post by Deleted on Nov 4, 2016 17:43:00 GMT
I just created a new account and I wanted you guys to play a bit challenging yet fun mod. Double the Foes+ Enemies count doubled + Old Firebase GLACIER & Firebase WHITE enabled + For the sake of consistency on how you kill enemies on various difficulties, Players' & Enemies' weapon and power damage unchanged + Consumables Consistent + Power Cooldown Consistent (Exclude Flamer, Racon Mine & Turian Girl's Biotic Focus. They cooldown faster.) + Flamer Range +66% (Geth Trooper Soldier Not Included) + Bleed Out Time +50% + Escort Drone Restore Shield +100% + Hit Limit To Multiple Enemies Slightly Increased + Grenade Capacity Slightly Increased + Map Grenade & Ammo Drop Time -66% NOTE: negative & positive percent are relative to original values. Recordd a video for the gameplay. It's a lot more fun than any other Insanity Mods. A bit more insight: bsn.boards.net/thread/2030/fun-mod-upcoming-n7-day?page=1&scrollTo=130368Twin Mod: bsn.boards.net/thread/2030/fun-mod-upcoming-n7-day?page=1&scrollTo=130401HAPPY N7 DAY!!!
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Post by PATPATPATlol on Nov 4, 2016 17:48:35 GMT
Why can't there be more useful mods like asari beards?
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Post by Deleted on Nov 4, 2016 18:15:13 GMT
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Post by Mission_Scrubbed on Nov 4, 2016 21:47:59 GMT
+ Enemies count doubled + Power Cooldown Consistent (Exclude Flamer, Racon Mine & Turian Girl's Biotic Focus. They cooldown faster.) + Flamer Range +66% (Geth Trooper Soldier Not Included) I think these changes do not contribute towards a fair balanced mod. Faster Lamer? Why? I'd nerf everything about it. Some goes for Reegar, Lolcolyte, Cain Mines and Tactical Cloak. Do what Biovar didn't. Also, You might want to think that 12 enemies on map is way better than 16, especially if you are not reworking the Wave configurations/budgets and end up with tons of Phantoms "Phantoming" your health. In general, I think that changes in mechanics (Buff certain things that *need* buffing, mooks throw grenades every 1~2 seconds, more aggressive AI, faster walking Atlases, A-bombs, etc) provided a much, much better experience than those boring "50 foes-cpu overload" mods. My 2 cents.
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Post by patrickbateman on Nov 4, 2016 22:39:07 GMT
So you made the game even more trivial, what an accomplishment!
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Post by Terminator Force on Nov 4, 2016 22:50:07 GMT
I liked it for enemies count doubled, as it made things more interesting when playing with better players, but wasn't aware of the other changes. So I had a great time. But I think just enemies doubled is fine with me.
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Post by Deleted on Nov 5, 2016 5:14:19 GMT
+ Enemies count doubled + Power Cooldown Consistent (Exclude Flamer, Racon Mine & Turian Girl's Biotic Focus. They cooldown faster.) + Flamer Range +66% (Geth Trooper Soldier Not Included) I think these changes do not contribute towards a fair balanced mod. Faster Lamer? Why? I'd nerf everything about it. Some goes for Reegar, Lolcolyte, Cain Mines and Tactical Cloak. Do what Biovar didn't. Also, You might want to think that 12 enemies on map is way better than 16, especially if you are not reworking the Wave configurations/budgets and end up with tons of Phantoms "Phantoming" your health. In general, I think that changes in mechanics (Buff certain things that *need* buffing, mooks throw grenades every 1~2 seconds, more aggressive AI, faster walking Atlases, A-bombs, etc) provided a much, much better experience than those boring "50 foes-cpu overload" mods. My 2 cents. Changes to power should be subtle but not on the amount of damage. Bioware put limits on how many enemies you can hit with power like throw. Those were increased to hit a few more enemies. Some other power gained radius. Flamer, Racon Mine and Biotic Focus didn't get such so I needed to put range on Flamer (excluded GTS.) and a bit of faster cooldown time on GTS, Racon Mine and Biotic Focus. Also, player's turret, drone and decoy will get a bit of firing rate. Maps will drop faster ammo and grenade for resupply. Didn't buff enemies so game won't go so difficult (since wave budget doubled) like Insanity Difficulty Mod.
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Post by Deleted on Nov 5, 2016 5:21:30 GMT
I liked it for enemies count doubled, as it made things more interesting when playing with better players, but wasn't aware of the other changes. So I had a great time. But I think just enemies doubled is fine with me. Increased a bit on hit limit like 1 per biotic charge to 2. A bit on here and there. Other than that nothing significant changes.
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Post by Deleted on Nov 5, 2016 6:04:12 GMT
I liked it for enemies count doubled, as it made things more interesting when playing with better players, but wasn't aware of the other changes. So I had a great time. But I think just enemies doubled is fine with me. Forgot to say I have it. me3tweaks.com/modmaker/mods/3536Just enemies doubled and everything else same.
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Post by clips7 on Nov 5, 2016 6:11:10 GMT
You are using one of the phoenix kits...that alone warrants RESPEC`.... ....enemies doubled tho?...aggh..even more annoying phantoms? ... ....haha..i wouldn't mind trying that tho!
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Post by Terminator Force on Nov 5, 2016 12:22:15 GMT
You are using one of the phoenix kits...that alone warrants RESPEC`.... ....enemies doubled tho?...aggh..even more annoying phantoms? ... ....haha..i wouldn't mind trying that tho! The only annoyance was double goon squad. And even that was fine and manageable, except for when someone went down on a goon squad wave resulting in losing tactical/manageable position and getting overwhelmed. Why I actually wished everyone rage gelled these waves and just played it more safe.
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