azra
N1
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Oct 17, 2024 23:19:47 GMT
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azra
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azra
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Post by azra on Oct 17, 2024 18:05:41 GMT
I found this damage formula for ME1 on this forum and was curious about it:
weaponDamage = (baseWeaponDamage) *(1+s_global) * [1+(s_weapon)(kTwoMods)] * (1+s_carnage) * [1+(kCarnageShot)(s_global)] * [1+s_target-kCarnageShot*s_target]
Are we sure it’s accurate? The kTwoMods is 0.625 if you have two weapon mod slots (1 otherwise). s_weapon is most +damage bonuses (everything except Renegade and Spectre Training which are s_global, and Tungsten/Shredder which are s_target)
But this would mean that going from a level 6 gun to a level 7 would reduce the bonuses of Commando, weapon training, etc. which seems really weird. It’s already pretty weird that it makes weapon mods weaker just for having two of them.
So, does anyone have a link to where this testing was done? Or know a way to get damage numbers in me1 so I could test it myself? Thanks.
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RedCaesar97
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Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Oct 18, 2024 0:43:37 GMT
So, does anyone have a link to where this testing was done? Or know a way to get damage numbers in me1 so I could test it myself? Thanks. That information may be lost to time. This information was originally posted on the original Bioware Social Network before it was shut down. I do not know if it was originally posted there are copied from somewhere else. Most of the original information may be lost beyond what was copied from the old site. The weapon damage formula may have been taken from the game files, but I am unsure. I am unsure if anyone who knows how to find this information or read the game files still access these forums. I wish you the best of luck in finding out this information but I am unable to help you. I am sorry. At best you could maybe eyeball it if you have any video capturing equipment or software to see you notice any changes.
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