LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 354 Likes: 4,619
inherit
BioWare Dev
324
0
Nov 30, 2024 15:46:02 GMT
4,619
LukeBarrett
Game Systems Director for Dragon Age
354
August 2016
lukebarrett
|
Post by LukeBarrett on Nov 1, 2024 16:51:36 GMT
So I've been watching a lot of streams and YT channels and many people are playing on the highest difficulty, not reading tutorials, and then just trying to buttonmash/dodge their way through the combat since if you're good at dodge/block you can muscle your way, painfully, through the beginning hours of the game. Anyway, here are a bunch of random tips from me . Also worth noting almost all of this except things I denote with an * are tutorialized in the game when you encounter them. I'll spoiler wrap it all just in case anyway wants to try to learn this stuff naturally (or not be overwhelmed) BASICS- Light attack base damage is the highest dps (but you can itemize the others to be higher) however it deals reduced damage to Armor (yellow bar) and Barrier (blue bar)
- Heavy attacks deal bonus damage to Armor (yellow bar)
- Ranged attacks deal bonus to Barrier (blue bar). Super important note: when the text says "RANGED ATTACK" it's specifically the core attack type, not anything that attacks from range. So this is Rogue bow, Warrior shield toss, Mage beam.
- Charged attacks deal bonus damage and stagger as well as break Block and certain channeled abilities
- [MAGE SPECIFIC] The orb light attacks build charges (Arcane Marks) on enemies, on the 3rd one it converts into an Arcane Bomb which can be popped for bonus damage with the dagger heavy attack
ADVANCED- *during Ability, Ultimate, and Potion usage you have iFrames (immune to damage) for the entire duration
getting new copies of items automatically upgrades them, unlocking the next item mod (stat property) - items can only rank up as high as your Caretaker shop level
- new items you find are automatically ranked up to the Caretaker shop level, this includes things you buy
- potion effects are controlled by your equipped belt and can add a wide variety of things later (something something bees )
- *Each ability has 2 ability tags associated with it, this denotes which upgrades and items will modify them. No 2 abilities have the same 2 tags but each tag type has 4 or 5 abilities for it
- Staggering enemies allows you to immediately branch into a Takedown which will instakill normal enemies at <30% (some items modify this)
- *Staggered enemies are stunned, you have until the bar goes down to use your Takedown which means you can just smash them for free and then use Takedown at the end (the duration of this is modified by difficulty)
- *The debuff from Primers are VERY strong and scale well, as above don't feel like you need to detonate immediately if they have lots of health still, it's more optimal to leave it on for awhile and then detonate at the end
MATHY- Every ability you unlock grants additional ability damage and stagger (which also applies to ultimates)
Every trait you unlock grants additional weapon damage and stagger - *All stat damage is sum'd together, the things that are multiplicative after that are: Crit, Weakpoint, Sunder (primer), Enhanced Damage (buff). This means the buff/debuff/crit are ALWAYS going to be a benefit whereas eventually somethingg like +20% fire damage will actually increase your total damage by less. (I can go further into this if anyone loves damage calc theory)
- [ROGUE] *Short bows fire slightly faster and regenerate more but cant be charged as much (and have slightly lower weakpoint base damage)
- [WARRIOR] *Round shields deal more damage and can charge up higher, Kite shields deal much more stagger (and usually have defensive properties)
I'll add more as I see people struggle with them.
|
|
inherit
57
0
1
35,528
SofaJockey
Not a jockey. Has a sofa.
13,924
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Nov 1, 2024 17:48:43 GMT
I'm going to fight through a little first, but I'll totally be opening that spoiler tag at some point.
|
|
inherit
ღ I am a golem. Obviously.
440
0
25,990
phoray
Gotta be kiddin me
13,280
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
|
Post by phoray on Nov 1, 2024 18:13:07 GMT
I have an inquiry. It's completely boring to choose to do this but I can just stand with my warrior shield up doing nothing while my immortal companions kill the bad guys. Is this some sort of accidental cheat mode?
It works on Nightmare mode, and works even if I put my back to the bad guy and don't have my shield facing the right direction.
|
|
inherit
12699
0
Nov 30, 2024 23:32:46 GMT
416
The Pluto Lounge
241
Jun 26, 2024 19:30:42 GMT
June 2024
theplutolounge
|
Post by The Pluto Lounge on Nov 1, 2024 18:17:30 GMT
This is amazing, thank you Luke.
|
|
inherit
The Smiling Knight
538
0
24,176
smilesja
14,588
August 2016
smilesja
|
Post by smilesja on Nov 1, 2024 18:46:22 GMT
So I've been watching a lot of streams and YT channels and many people are playing on the highest difficulty, not reading tutorials, and then just trying to buttonmash/dodge their way through the combat since if you're good at dodge/block you can muscle your way, painfully, through the beginning hours of the game. Anyway, here are a bunch of random tips from me . Also worth noting almost all of this except things I denote with an * are tutorialized in the game when you encounter them. I'll spoiler wrap it all just in case anyway wants to try to learn this stuff naturally (or not be overwhelmed) BASICS- Light attack base damage is the highest dps (but you can itemize the others to be higher) however it deals reduced damage to Armor (yellow bar) and Barrier (blue bar)
- Heavy attacks deal bonus damage to Armor (yellow bar)
- Ranged attacks deal bonus to Barrier (blue bar). Super important note: when the text says "RANGED ATTACK" it's specifically the core attack type, not anything that attacks from range. So this is Rogue bow, Warrior shield toss, Mage beam.
- Charged attacks deal bonus damage and stagger as well as break Block and certain channeled abilities
ADVANCED- *during Ability, Ultimate, and Potion usage you have iFrames (immune to damage) for the entire duration
getting new copies of items automatically upgrades them, unlocking the next item mod (stat property) - items can only rank up as high as your Caretaker shop level
- new items you find are automatically ranked up to the Caretaker shop level, this includes things you buy
- potion effects are controlled by your equipped belt and can add a wide variety of things later (something something bees )
- *Each ability has 2 ability tags associated with it, this denotes which upgrades and items will modify them. No 2 abilities have the same 2 tags but each tag type has 4 or 5 abilities for it
- Staggering enemies allows you to immediately branch into a Takedown which will instakill normal enemies at <30% (some items modify this)
- *Staggered enemies are stunned, you have until the bar goes down to use your Takedown which means you can just smash them for free and then use Takedown at the end (the duration of this is modified by difficulty)
- *The debuff from Primers are VERY strong and scale well, as above don't feel like you need to detonate immediately if they have lots of health still, it's more optimal to leave it on for awhile and then detonate at the end
MATHY- Every ability you unlock grants additional ability damage and stagger (which also applies to ultimates)
Every trait you unlock grants additional weapon damage and stagger - *All stat damage is sum'd together, the things that are multiplicative after that are: Crit, Weakpoint, Sunder (primer), Enhanced Damage (buff). This means the buff/debuff/crit are ALWAYS going to be a benefit whereas eventually somethingg like +20% fire damage will actually increase your total damage by less. (I can go further into this if anyone loves damage calc theory)
I'll add more as I see people struggle with them. How do you activate the Arcane Bomb? I've been getting stacks, but I have yet to detonate them.
|
|
LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 354 Likes: 4,619
inherit
BioWare Dev
324
0
Nov 30, 2024 15:46:02 GMT
4,619
LukeBarrett
Game Systems Director for Dragon Age
354
August 2016
lukebarrett
|
Post by LukeBarrett on Nov 1, 2024 19:01:32 GMT
I have an inquiry. It's completely boring to choose to do this but I can just stand with my warrior shield up doing nothing while my immortal companions kill the bad guys. Is this some sort of accidental cheat mode? It works on Nightmare mode, and works even if I put my back to the bad guy and don't have my shield facing the right direction. Once you get further enemies all get unblockable attacks, and theyll be more likely to use them when you're turtling like that. The 'intro' enemies are stripped down to make it simpler.
|
|
LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 354 Likes: 4,619
inherit
BioWare Dev
324
0
Nov 30, 2024 15:46:02 GMT
4,619
LukeBarrett
Game Systems Director for Dragon Age
354
August 2016
lukebarrett
|
Post by LukeBarrett on Nov 1, 2024 19:02:04 GMT
So I've been watching a lot of streams and YT channels and many people are playing on the highest difficulty, not reading tutorials, and then just trying to buttonmash/dodge their way through the combat since if you're good at dodge/block you can muscle your way, painfully, through the beginning hours of the game. Anyway, here are a bunch of random tips from me . Also worth noting almost all of this except things I denote with an * are tutorialized in the game when you encounter them. I'll spoiler wrap it all just in case anyway wants to try to learn this stuff naturally (or not be overwhelmed) BASICS- Light attack base damage is the highest dps (but you can itemize the others to be higher) however it deals reduced damage to Armor (yellow bar) and Barrier (blue bar)
- Heavy attacks deal bonus damage to Armor (yellow bar)
- Ranged attacks deal bonus to Barrier (blue bar). Super important note: when the text says "RANGED ATTACK" it's specifically the core attack type, not anything that attacks from range. So this is Rogue bow, Warrior shield toss, Mage beam.
- Charged attacks deal bonus damage and stagger as well as break Block and certain channeled abilities
ADVANCED- *during Ability, Ultimate, and Potion usage you have iFrames (immune to damage) for the entire duration
getting new copies of items automatically upgrades them, unlocking the next item mod (stat property) - items can only rank up as high as your Caretaker shop level
- new items you find are automatically ranked up to the Caretaker shop level, this includes things you buy
- potion effects are controlled by your equipped belt and can add a wide variety of things later (something something bees )
- *Each ability has 2 ability tags associated with it, this denotes which upgrades and items will modify them. No 2 abilities have the same 2 tags but each tag type has 4 or 5 abilities for it
- Staggering enemies allows you to immediately branch into a Takedown which will instakill normal enemies at <30% (some items modify this)
- *Staggered enemies are stunned, you have until the bar goes down to use your Takedown which means you can just smash them for free and then use Takedown at the end (the duration of this is modified by difficulty)
- *The debuff from Primers are VERY strong and scale well, as above don't feel like you need to detonate immediately if they have lots of health still, it's more optimal to leave it on for awhile and then detonate at the end
MATHY- Every ability you unlock grants additional ability damage and stagger (which also applies to ultimates)
Every trait you unlock grants additional weapon damage and stagger - *All stat damage is sum'd together, the things that are multiplicative after that are: Crit, Weakpoint, Sunder (primer), Enhanced Damage (buff). This means the buff/debuff/crit are ALWAYS going to be a benefit whereas eventually somethingg like +20% fire damage will actually increase your total damage by less. (I can go further into this if anyone loves damage calc theory)
I'll add more as I see people struggle with them. How do you activate the Arcane Bomb? I've been getting stacks, but I have yet to detonate them. Heavy attack (dagger) will detonate the bomb. I'll add it to the list
|
|
inherit
The Smiling Knight
538
0
24,176
smilesja
14,588
August 2016
smilesja
|
Post by smilesja on Nov 1, 2024 21:32:38 GMT
|
|
inherit
12699
0
Nov 30, 2024 23:32:46 GMT
416
The Pluto Lounge
241
Jun 26, 2024 19:30:42 GMT
June 2024
theplutolounge
|
Post by The Pluto Lounge on Nov 2, 2024 13:24:17 GMT
Parrying: I'm playing on nightmare and one thing that is difficult to get used to is the parry window. When the UI goes from white to yellow, I'll press the parry button, but it will still be too soon. Is that by design? Am I supposed to hold the parry button? I'm ok with parrying by only watching the animation, but then the yellow flash is incredibly distracting, especially while swarmed and messes with my head.
As much as my pride is fighting against it, I'm tempted to go to custom difficulty so I can tweak the parrying timings to align with the yellow flash.
EDIT// Nevermind, I'm locked in Nightmare.
|
|
LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 354 Likes: 4,619
inherit
BioWare Dev
324
0
Nov 30, 2024 15:46:02 GMT
4,619
LukeBarrett
Game Systems Director for Dragon Age
354
August 2016
lukebarrett
|
Post by LukeBarrett on Nov 2, 2024 16:27:52 GMT
Parrying: I'm playing on nightmare and one thing that is difficult to get used to is the parry window. When the UI goes from white to yellow, I'll press the parry button, but it will still be too soon. Is that by design? Am I supposed to hold the parry button? I'm ok with parrying by only watching the animation, but then the yellow flash is incredibly distracting, especially while swarmed and messes with my head. As much as my pride is fighting against it, I'm tempted to go to custom difficulty so I can tweak the parrying timings to align with the yellow flash. EDIT// Nevermind, I'm locked in Nightmare. Depends on the class as they're all slightly different for this but yes the yellow just flashes a specific time before the attack comes down so you'll have to offset a bit on Nightmare. Iirc, you can disable those warning telegraphs in the options somewhere if you want, as its a UI setting not a difficulty setting.
|
|
inherit
12699
0
Nov 30, 2024 23:32:46 GMT
416
The Pluto Lounge
241
Jun 26, 2024 19:30:42 GMT
June 2024
theplutolounge
|
Post by The Pluto Lounge on Nov 2, 2024 16:42:39 GMT
Parrying: I'm playing on nightmare and one thing that is difficult to get used to is the parry window. When the UI goes from white to yellow, I'll press the parry button, but it will still be too soon. Is that by design? Am I supposed to hold the parry button? I'm ok with parrying by only watching the animation, but then the yellow flash is incredibly distracting, especially while swarmed and messes with my head. As much as my pride is fighting against it, I'm tempted to go to custom difficulty so I can tweak the parrying timings to align with the yellow flash. EDIT// Nevermind, I'm locked in Nightmare. Depends on the class as they're all slightly different for this but yes the yellow just flashes a specific time before the attack comes down so you'll have to offset a bit on Nightmare. Iirc, you can disable those warning telegraphs in the options somewhere if you want, as its a UI setting not a difficulty setting. Yea found it. I turned it off, then quickly turned it back on. There is just too much going on, getting attacked from every angle to not have it on. I'm playing a Rogue and planning towards Veil Ranger so parrying is a bit important to the flow. However, I just realized I've mixed things up and was using charge attack instead of heavy attack to deal with the armored enemies. Now that I got it right things are feeling a lot better and new combos to explore.
|
|
inherit
♨ Retired
24
0
26,333
themikefest
15,644
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Nov 2, 2024 16:58:47 GMT
Correct me if I'm wrong. Can I wear anything when exploring/fighting while maintaining the stat's of the armor I chose from the wardrobe? When using the wardrobe, I somehow chose to wear casual outfit when exploring/fighting while maintaining the stat's of the armor I chose. I say that because it caught me by surprised when I had the casual outfit on. When I went back to correct it, it had the armor I chose at the beginning. I have upgraded the armor with better stat's. I'm currently wearing armor similar to what Lucanis wears, then when I check in the character's screen, it has the armor I chose using the wardrobe.
|
|
LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 354 Likes: 4,619
inherit
BioWare Dev
324
0
Nov 30, 2024 15:46:02 GMT
4,619
LukeBarrett
Game Systems Director for Dragon Age
354
August 2016
lukebarrett
|
Post by LukeBarrett on Nov 2, 2024 17:49:38 GMT
Correct me if I'm wrong. Can I wear anything when exploring/fighting while maintaining the stat's of the armor I chose from the wardrobe? When using the wardrobe, I somehow chose to wear casual outfit when exploring/fighting while maintaining the stat's of the armor I chose. I say that because it caught me by surprised when I had the casual outfit on. When I went back to correct it, it had the armor I chose at the beginning. I have upgraded the armor with better stat's. I'm currently wearing armor similar to what Lucanis wears, then when I check in the character's screen, it has the armor I chose using the wardrobe. Yes, stats and appearance are disconnected. There is a button in the character sheet that will also hide any overrides you have so you can flip back and forth between default and your selection. (It's a little box beside the larger item equip box)
|
|
inherit
The Smiling Knight
538
0
24,176
smilesja
14,588
August 2016
smilesja
|
Post by smilesja on Nov 2, 2024 17:53:08 GMT
For the specialization trees, do you have to unlock the abilities next to them in order to activate the specialization once you reach the level requirement?
|
|
LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 354 Likes: 4,619
inherit
BioWare Dev
324
0
Nov 30, 2024 15:46:02 GMT
4,619
LukeBarrett
Game Systems Director for Dragon Age
354
August 2016
lukebarrett
|
Post by LukeBarrett on Nov 2, 2024 18:00:03 GMT
For the specialization trees, do you have to unlock the abilities next to them in order to activate the specialization once you reach the level requirement? Yes, they still require you to connect into them with adjacent skill purchases if that's what you mean. Keep in mind full respec is free so typically what I would recommend is just make a build up until you hit 20 and then respec and redo it for the specialization.
|
|
inherit
12687
0
3,153
Ice-Quinn
"Begone, spirit! I will not play your games."
1,028
Jun 15, 2024 22:26:22 GMT
June 2024
icequinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by Ice-Quinn on Nov 2, 2024 20:51:08 GMT
Thank you, master Luke! ^.^
|
|
jennica
N3
The Rainbow Destined to Burn
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 694 Likes: 1,533
inherit
6523
0
1,533
jennica
The Rainbow Destined to Burn
694
Mar 29, 2017 10:24:07 GMT
March 2017
jennica
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by jennica on Nov 2, 2024 21:09:36 GMT
I have a question about a rune that makes your weapons deal cold damage. Is it only true for warrior and rogue weapons? Because it doesn't seem to work with staff and orb/dagger.
Also, and i understand that you likely won't be able to answer that, but are there any plans to add presets that let you to save abilities/gear? Enemies' resistances being important means that you need to swap abilities and weapons and it's a bit annoying to do it manually every time.
|
|
LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 354 Likes: 4,619
inherit
BioWare Dev
324
0
Nov 30, 2024 15:46:02 GMT
4,619
LukeBarrett
Game Systems Director for Dragon Age
354
August 2016
lukebarrett
|
Post by LukeBarrett on Nov 2, 2024 22:22:38 GMT
I have a question about a rune that makes your weapons deal cold damage. Is it only true for warrior and rogue weapons? Because it doesn't seem to work with staff and orb/dagger. Also, and i understand that you likely won't be able to answer that, but are there any plans to add presets that let you to save abilities/gear? Enemies' resistances being important means that you need to swap abilities and weapons and it's a bit annoying to do it manually every time. It should be working for Mage too it just doesnt override the actual visuals. As for loadouts, tbh it's something we wanted to provide but it kept getting out of scope so I'm hoping there will be time post-launch for it but no announced plans as of yet, unfortunately.
|
|
jennica
N3
The Rainbow Destined to Burn
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 694 Likes: 1,533
inherit
6523
0
1,533
jennica
The Rainbow Destined to Burn
694
Mar 29, 2017 10:24:07 GMT
March 2017
jennica
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by jennica on Nov 2, 2024 22:42:20 GMT
I have a question about a rune that makes your weapons deal cold damage. Is it only true for warrior and rogue weapons? Because it doesn't seem to work with staff and orb/dagger. Also, and i understand that you likely won't be able to answer that, but are there any plans to add presets that let you to save abilities/gear? Enemies' resistances being important means that you need to swap abilities and weapons and it's a bit annoying to do it manually every time. It should be working for Mage too it just doesnt override the actual visuals. As for loadouts, tbh it's something we wanted to provide but it kept getting out of scope so I'm hoping there will be time post-launch for it but no announced plans as of yet, unfortunately. Yeah, i noticed that it applied Chilled status on enemies, but because visuals are the same, i got confused. Another question that i probably should've asked in my original comment is about Elemental Catalyst passive. It gives you bonus damage based on the damage type of your Staff and Orb weapons. Let's say i used rune that makes my weapons deal cold damage. Does it mean that my abilities that deal cold damage will also gain bonus?
Thanks for answer about loadouts.
|
|
LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 354 Likes: 4,619
inherit
BioWare Dev
324
0
Nov 30, 2024 15:46:02 GMT
4,619
LukeBarrett
Game Systems Director for Dragon Age
354
August 2016
lukebarrett
|
Post by LukeBarrett on Nov 2, 2024 23:20:58 GMT
It should be working for Mage too it just doesnt override the actual visuals. As for loadouts, tbh it's something we wanted to provide but it kept getting out of scope so I'm hoping there will be time post-launch for it but no announced plans as of yet, unfortunately. Yeah, i noticed that it applied Chilled status on enemies, but because visuals are the same, i got confused. Another question that i probably should've asked in my original comment is about Elemental Catalyst passive. It gives you bonus damage based on the damage type of your Staff and Orb weapons. Let's say i used rune that makes my weapons deal cold damage. Does it mean that my abilities that deal cold damage will also gain bonus?
Thanks for answer about loadouts.
Nope, it'll still work. The way the rune actually works on the backend is we intercept the damagetype and just switch it in the calculation so anything relying on the damagetype for checks would still pass. Basically for all purposes except the enemies resistances, the damage is the original type. (Those runes were designed entirely for getting around resists fwiw)
|
|
inherit
7754
0
Nov 30, 2024 21:09:59 GMT
4,504
biggydx
2,645
Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
|
Post by biggydx on Nov 3, 2024 13:26:42 GMT
As a question Luke, what's the gameplay design reason behind global cooldowns? Is it to emphasize the player needing to use light and heavy attacks, or to dissuade constant detonator spams?
|
|
LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 354 Likes: 4,619
inherit
BioWare Dev
324
0
Nov 30, 2024 15:46:02 GMT
4,619
LukeBarrett
Game Systems Director for Dragon Age
354
August 2016
lukebarrett
|
Post by LukeBarrett on Nov 3, 2024 20:47:54 GMT
As a question Luke, what's the gameplay design reason behind global cooldowns? Is it to emphasize the player needing to use light and heavy attacks, or to dissuade constant detonator spams? As a tl;dr it would have required a resource for each follower as well. When I do my stream ask me again and I'll go into greater detail. There are a lot of things I've seen suggested that are better ideas in isolation but a lot of times something is the way it is to support some other goal.
|
|
shaqfu
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 884 Likes: 2,893
inherit
1142
0
Nov 30, 2024 22:33:49 GMT
2,893
shaqfu
884
August 2016
shaqfu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by shaqfu on Nov 4, 2024 18:00:23 GMT
Are there any traits or perks that make charging either ranged or basic attacks go a bit faster? I'm doing a warrior and would love charging up the shield to go a bit faster.
|
|
inherit
12687
0
3,153
Ice-Quinn
"Begone, spirit! I will not play your games."
1,028
Jun 15, 2024 22:26:22 GMT
June 2024
icequinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by Ice-Quinn on Nov 4, 2024 23:59:07 GMT
Combat is so much fun, Luke. I'm having a blast!
|
|
inherit
♨ Retired
24
0
26,333
themikefest
15,644
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Nov 5, 2024 0:45:47 GMT
For anyone who may not know. If you're low on potions, and near a beacon, gather your party, change your companions. Doing that will give you max potions.
|
|