TheInvoker
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 187 Likes: 107
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theinvoker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by TheInvoker on Nov 7, 2024 13:10:30 GMT
Hi Do you know where i can read real numbers and mechanics?
I mean, in previous DA it was easy to understand how i had 75 weapon damage or 300 ability damage.....in the veilguard i can't, specially for abilities, since sometimes the weapon damage is the same i read in the weapon description
Also, descriptions in the ability tree are so poor! duration of abilities is never shown. Something like Spectral Bulwark or Deadly Ground ...how long do hey last? How much is the damage difference between light and heavy attack? and between normal and charged attack?
Things like these....where can i read?
in every game i play i always study builds and numbers...it's a big part of the fun for me
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TheInvoker
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 187 Likes: 107
inherit
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Nov 30, 2024 21:47:26 GMT
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TheInvoker
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April 2017
theinvoker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by TheInvoker on Nov 13, 2024 12:40:01 GMT
It seems noone is interested in numbers and mechanics... but i tried to understand something
HP: +20 per level Takedown damage: +20 per level
Grey wardens: +200hp and + 20 defense at beginning Veil Jumpers: +10% critical damage and +10% weak point damage Shadow dragons: +20% regeneration of main resource Lords of fortune: still to check Antivan crows and Mourn watch are simple enough
Ability damage is 100 (base) x (1 + bonus abilty damage) x Ability multiplier The "ability" value seems to be bugged. it's correct only when 1 ability is equipped. At level 2 that value is 105 because i have +5% bonus ability damage. once i get the armor that give +30%, i have 130 etc. But after unlocking a second active ability that number goes crazy so i didn't use that one to calulate ability damage
Warrior abilities mulitpliers Spectral bulwark 2,4 Deadly ground 6 Whirlwind 6,4 Fury of the forge 2 Cleaving strike 3 Grappling spear 4 Titan stomp 1,8 Groundbreaker 5 Bloody advance 2,1 Reaper 4,2 Heroic leap 3 Blight bane 6
That's all for now. please submit corrections or add new info, please!
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Not a jockey. Has a sofa.
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Post by SofaJockey on Nov 13, 2024 19:00:18 GMT
It seems noone is interested in numbers and mechanics 137 people read it, that's not nothing.
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TheInvoker
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 187 Likes: 107
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Nov 30, 2024 21:47:26 GMT
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TheInvoker
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theinvoker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by TheInvoker on Nov 13, 2024 22:47:56 GMT
very low number compared to other topics but the problem is not the view but the answers!
if noone is helping, it means noone has tried to understand these things
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LukeBarrett
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BioWare Dev
Game Systems Director for Dragon Age
Posts: 354 Likes: 4,619
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Post by LukeBarrett on Nov 14, 2024 0:49:34 GMT
It seems noone is interested in numbers and mechanics... but i tried to understand something HP: +20 per level Takedown damage: +20 per level Grey wardens: +200hp and + 20 defense at beginning Veil Jumpers: +10% critical damage and +10% weak point damage Shadow dragons: +20% regeneration of main resource Lords of fortune: still to check Antivan crows and Mourn watch are simple enough Ability damage is 100 (base) x (1 + bonus abilty damage) x Ability multiplier The "ability" value seems to be bugged. it's correct only when 1 ability is equipped. At level 2 that value is 105 because i have +5% bonus ability damage. once i get the armor that give +30%, i have 130 etc. But after unlocking a second active ability that number goes crazy so i didn't use that one to calulate ability damage Warrior abilities mulitpliers Spectral bulwark 2,4 Deadly ground 6 Whirlwind 6,4 Fury of the forge 2 Cleaving strike 3 Grappling spear 4 Titan stomp 1,8 Groundbreaker 5 Bloody advance 2,1 Reaper 4,2 Heroic leap 3 Blight bane 6 That's all for now. please submit corrections or add new info, please! How specific of an answer do you want? The way it actually works is very complicated with a lot of necessary exceptions but loosely - each ability has a base damage and ones that hit multiple times have an offset multiplier. - That value is multiplied by the sum of all your stat bonuses, conditional bonuses, resist and layer modifiers. - We then subtract enemy defense and multiply by 1-resist (with penetration being calculated here). - this new damage then gets multiplied by 1+crit+weakpointpoint (so those bonuses always feel meaty) and then multiplied by a random number between .95 and 1.05 just to give a little range to the floaties (basically just a presentation thing) - we then multiply again for buffs and debuffs so they, again, always feel meaningful - lastly, we take all added damage and add it flat on top
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TheInvoker
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 187 Likes: 107
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Post by TheInvoker on Nov 14, 2024 2:38:19 GMT
the output damage is even more complicated, i know, because there are many multipliers that can come into the formula
For now i just want to know how the ability score is calculated and the damage of single abilities too.
What i wrote was correct at level 4, but then i checked a save where i'm level 37 (or something close to it) and even rufunding all points, there was something wrong. it wasn't matching
At level 4 with 0 abilities taken (only the kick) and +30% bonus ability damage from equipment i have Ability damage 130 Bonus ability damage +30% (from equipment as i said) Kick damage = 390 that is 300 x 1,3 (1+30%)
Once i add spectral bulwark, that adds 15% bonus ability damage, i have Ability damage 261 Bonus ability damage +45% Kick damage = 435 that is 300 x 1,45 (1+45%)
At least the calculation is correct just considering "bonus ability damage"....But why 261?
At level 37 with 0 abilites taken (refunded all points) and +40% bonus ability damage from equipment, i have Ability damage 122 Bonus ability damage +31% Kick damage = 366 that...i don't know where it come's from. it seems like it's 300 x 1,22 (122/100).
Once i add spectral bulwark, that adds 15% bonus ability damage, i have Ability damage 247 Bonus ability damage +46% Kick damage = 411 that is not anymore calculated from ability damage score because 300 x 2,47 = 741. 411 is 300 x 1,37, and 1,37 is 1,22 + 0,15 (the 15% added by Spectral bulwark). But again i don't understand why it's 1,37 and not 1,46 and also the ability damage score is "random"
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TheInvoker
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 187 Likes: 107
inherit
7195
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Nov 30, 2024 21:47:26 GMT
107
TheInvoker
187
April 2017
theinvoker
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by TheInvoker on Nov 30, 2024 16:04:24 GMT
How specific of an answer do you want? The way it actually works is very complicated with a lot of necessary exceptions but loosely - each ability has a base damage and ones that hit multiple times have an offset multiplier. - That value is multiplied by the sum of all your stat bonuses, conditional bonuses, resist and layer modifiers. - We then subtract enemy defense and multiply by 1-resist (with penetration being calculated here). - this new damage then gets multiplied by 1+crit+weakpointpoint (so those bonuses always feel meaty) and then multiplied by a random number between .95 and 1.05 just to give a little range to the floaties (basically just a presentation thing) - we then multiply again for buffs and debuffs so they, again, always feel meaningful - lastly, we take all added damage and add it flat on top
i didn't get an answer.
i think for basic attacks, ad not abilities, it's the same path, except point 1 and 2
So if my weapon does 100 damage i should subtract defense and multiply by resistance.....but these numbers are unknown! Enemies are showing only the element they are resistant and vulnerable to. But how do i know if an enemy will take less damage from physical weapon? how do i know if it's because of high defense or high resistance? since resistance can be pierced (by penetration), i would like to see ho much effective is penetration, and how many and which enemies is effective.
if i have a weapon that does 100 damage by default and then i have 5 traits (+10% weapon damage), the damage will be 150, But is this actually the "new" base damage to start from (since it's what i read on the character's sheet) or for calculation i should add that +50% later when i add "buffs"?
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