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Post by RageUnderFire on Nov 6, 2016 5:50:07 GMT
what do you think?
Some people want a fully customized suit so they can live through a video game.
Others would be fine with 50/50.
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Command0rk
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Post by Command0rk on Nov 6, 2016 5:53:07 GMT
By the sounds of it we're going to have a lot more freedom in this without the paragon / renegade system. Just a guess, though. I'm okay with the main character having a somewhat 'set' personality, or a series of 'set' personalities. Generally makes interactions with the plot and other characters more meaningful, imo.
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RageUnderFire
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Post by RageUnderFire on Nov 6, 2016 5:55:17 GMT
By the sounds of it we're going to have a lot more freedom in this without the paragon / renegade system. Just a guess, though. I'm okay with the main character having a somewhat 'set' personality, or a series of 'set' personalities. Generally makes interactions with the plot and other characters more meaningful, imo. I also like a set personality. When you buy a game you're believing in the developer's vision. If you want to control everything, go out and live life.
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Post by Hanako Ikezawa on Nov 6, 2016 5:59:43 GMT
The more up to the player the personality of Ryder is, the better. I'd much rather have a Warden or Inquisitor than a Hawke or Shepard.
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Post by straykat on Nov 6, 2016 6:01:59 GMT
The more up to the player the personality of Ryder is, the better. I'd much rather have a Warden or Inquisitor than a Hawke or Shepard. The Inquisitor is pretty flat.. Both in their choices and delivery. You could still go all over the place with Hawke and Shep, just like the Warden.
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Post by Sartoz on Nov 6, 2016 6:05:13 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ Ryder survived military training and completed the Pathfinder track. I'd say the siblings only weakness(s) is a lack of Command track, ambassadorial / envoy experience and strategic thinking with the colonization program requirements.
I see no problems with Ryder integrating with the squad or kicking azz.
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Command0rk
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Post by Command0rk on Nov 6, 2016 6:06:15 GMT
The more up to the player the personality of Ryder is, the better. I'd much rather have a Warden or Inquisitor than a Hawke or Shepard. The Inquisitor is pretty flat.. Both in their choices and delivery. You could still go all over the place with Hawke and Shep, just like the Warden. I agree with this. Choice is great, and I appreciate it with characters like the Inquisitor.. but it's true that in comparison to Hawke, the Inquisitor is quite flat how ever you play them. Overall I feel the characters Bioware has written as somewhat set have been better, so it's what I'm hoping for with Andromeda.
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Post by Hanako Ikezawa on Nov 6, 2016 6:12:10 GMT
The more up to the player the personality of Ryder is, the better. I'd much rather have a Warden or Inquisitor than a Hawke or Shepard. The Inquisitor is pretty flat.. Both in their choices and delivery. You could still go all over the place with Hawke and Shep, just like the Warden. I disagree. I found myself having more options and better delivery with the Inquisitor than with earlier Bioware protagonists. No you couldn't. Bioware forced so many things on Shepard in regards to personality and emotions. And the whole assume thing with Hawke made it literally impossible to have Hawke react how you wanted all the time.
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Post by straykat on Nov 6, 2016 6:14:41 GMT
The Inquisitor is pretty flat.. Both in their choices and delivery. You could still go all over the place with Hawke and Shep, just like the Warden. I agree with this. Choice is great, and I appreciate it with characters like the Inquisitor.. but it's true that in comparison to Hawke, the Inquisitor is quite flat how ever you play them. Overall I feel the characters Bioware has written as somewhat set have been better, so it's what I'm hoping for with Andromeda. At the same time, I kinda accept the flatness.. You can't go too crazy with a story like that, where a revered/respected figure has as many odd or even depraved options as the others. It's OK to have some direction every once in awhile.. but I'd rather that not be the trend. I mean, Warden and Hawke can veer from heroic characters to downright scummy slaver. And Shep can be genocidal. But that wouldn't fit DAI.
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Post by straykat on Nov 6, 2016 6:17:08 GMT
The Inquisitor is pretty flat.. Both in their choices and delivery. You could still go all over the place with Hawke and Shep, just like the Warden. I disagree. I found myself having more options and better delivery with the Inquisitor than with earlier Bioware protagonists. No you couldn't. Bioware forced so many things on Shepard in regards to personality and emotions. And the whole assume thing with Hawke made it literally impossible to have Hawke react how you wanted all the time. Read the reply I just made to the other poster. Inquisitor is a pretty defined character. Especially morally. I'm not saying this is a bad thing. It was right for the time, but not a good precedent for everything else. And what big choices there are mean little apparently anyways. I didn't like the game, so didn't play DLC/Trespasser. But apparently even your Divine choice doesn't mean a whole lot. Although I don't know the details, admittedly.
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Post by The Elder King on Nov 6, 2016 9:00:25 GMT
straykat, Hanako isn't talking about the choice and consequence system though. Shepard is more defined because during the games (especially ME3) where he speaks or shows emotions without any input. Hawke kind of has this with the set personality that affects some responses. Granted, what you said his also true. Compared to most Bioware characters the Inquisitor doesn't have the same range of options in the personality scale other Bioware characters had. It's a limit in another way, but it doesn't force the players to accept Bioware's vision for the MC, which I think it's the problem Hanako has with Shepard and Hawke. I think my favorite outcome would be having Ryder be less defined by Bioware in autodialogues and emotions, as the Inquisitor, and the range of options with dialogues that Hawke and Shepard had.
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Milady
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Post by Milady on Nov 6, 2016 11:02:59 GMT
I prefer a somewhat 'set' personality like Shepard.. but still have the freedom to adjust it to your own liking
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Post by themikefest on Nov 6, 2016 11:37:29 GMT
The more up to the player the personality of Ryder is, the better. I'd much rather have a Warden or Inquisitor than a Hawke or Shepard. The Inquisitor is pretty flat.. Both in their choices and delivery. You could still go all over the place with Hawke and Shep, just like the Warden. I agree. Though I did like AWR's delivery as the Inquisitor. Its also too bad that I couldn't have my Inquisitor be ruthless. I would not be surprised if Ryder ends up being similar to the Inquisitor. Just being neutral to a lot of things. I could be wrong, and I like to be since I do enjoy having my character be extremely ruthless
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KirkyX
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Post by KirkyX on Nov 6, 2016 12:27:54 GMT
I liked the Warden, but I found the Inquisitor rather flat--the lack of emotional infection in most of the dialogue options was a real issue for me. I didn't have the same issue with the Warden 'cause I could read the lines however I liked, pretty much.
So, since we'll most certainly have a voiced protagonist in Andromeda, I have to say I'd prefer it if we got more of a Hawke than an Inquisitor--I enjoyed the compromise struck by DA2's personality system. There'd always be at least three meaningfully different - from a role-play perspective - options every time the dialogue wheel came up, with the possibility for more with the special options that'd be available sometimes.
That said, I'd prefer either possibility to ME3 Shepard. It sometimes felt like that game might as well not have had a dialogue system for how much auto-dialogue there was, including Shepard voicing opinions that could directly contradict how you'd been able to roleplay her in previous games. And even when the wheel did show up, you generally only had the two options--two options that tended to be far more similar to one another than options at opposite sides of the wheel would be in previous games.
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Post by Kappa Neko on Nov 6, 2016 12:33:12 GMT
If you want to control everything, go out and live life. I thought the reason people like power fantasies in games is because we have little control over things in real life. Games are the only place where things ALWAYS work out in the end. Unless we're playing Hawke, of course.
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Post by Ahriman on Nov 6, 2016 12:39:42 GMT
I liked the Warden, but I found the Inquisitor rather flat--the lack of emotional infection in most of the dialogue options was a real issue for me. The problem I had with Inqy is that nobody gives a duck about what he's saying. I don't know if it's intentional, but in the end he felt like some sort of promo figure with no real power over anything but goat criminals.
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Post by Kappa Neko on Nov 6, 2016 12:41:20 GMT
On topic: I LOVED how broken Shepard was in ME3. I understand that didn't make sense of everyone's Shepard. It was perfect for mine, so it was everything I wanted. But there should be an option to choose a different reaction.
I like a specific compelling background that gives a REAL reason for the character to be in the story. A story tailored to the hero's outstanding personality. But then they need to have charisma from the get-go or it doesn't work for me. Something that works for ALL the choices. It can be done. Bioware did it before.
Semi-set hero all the way for me! Shepard was amazing, Hawke was a lot of fun. I'd bet money on butt-strap Ryder being like the inquisitor again though. *sigh*
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Post by Deleted on Nov 6, 2016 13:54:07 GMT
Whatever fits the story and Bioware's overall vision about how much of an RPG they're willing to pay to deliver. Giving the PC multiple different personalities involves voicing more dialogue options voiced in different ways, etc. It all adds up. I certainly take as much freedom in developing my own unique PC as I can get, but I hope they also leave enough room in other parts of the budget to deliver a good game overall with a good plot, interesting cutscenes, good combat, lots of great NPC characters and loads of interraction with those characters.
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Post by shechinah on Nov 6, 2016 14:19:40 GMT
I'd prefer a style that favors that of the Warden and the Inquisitor. I can play both kind of roleplaying styles but I find I get the most enjoyment out of the former.
Most of all, however, I just don't want to see a repeat of Mass Effect 3: don't give players more freedom than you're willing to let them keep.
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Post by shechinah on Nov 6, 2016 14:24:05 GMT
I So, since we'll most certainly have a voiced protagonist in Andromeda, I have to say I'd prefer it if we got more of a Hawke than an Inquisitor --I enjoyed the compromise struck by DA2's personality system. There'd always be at least three meaningfully different - from a role-play perspective - options every time the dialogue wheel came up, with the possibility for more with the special options that'd be available sometimes. I wasn't entirely happy with that to be honest. I think this more or less sums up one of my personal problems with it: the dominant tone.
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Always teacher, sometimes writer
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Post by linksocarina on Nov 6, 2016 14:29:49 GMT
The Inquisitor is pretty flat.. Both in their choices and delivery. You could still go all over the place with Hawke and Shep, just like the Warden. I agree with this. Choice is great, and I appreciate it with characters like the Inquisitor.. but it's true that in comparison to Hawke, the Inquisitor is quite flat how ever you play them. Overall I feel the characters Bioware has written as somewhat set have been better, so it's what I'm hoping for with Andromeda. It's funny, most argued that Hawke and Shepard are poor examples of a RPG character because of their hybrid status- one that has a set backstory, voice and motivations mixed with a non-defined personality. It becomes a question of what you want to see; someone well defined, or someone totally controllable. The Inquisitor was flat, but it worked in context of the game id say and to BioWare's credit they pulled off a character that could at least fit into a game that is fully voiced. Mass Effect....I am expecting it to be a narrative-driven choice like Shepard was. If you remember the first game Shepard was also really flat as a character (although the first game has some issues with narrative in full) but it was the second and third game where we saw Shepard gain a lot of character traits and a more robust personality, which lead to moments in game three where you sort of earned the money shots of him showing emotion without player input. It's a touch balance...I bet were going to see something similar to Shepard again for Andromeda, it honestly works better in most cases.
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KirkyX
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Post by KirkyX on Nov 6, 2016 14:41:55 GMT
I So, since we'll most certainly have a voiced protagonist in Andromeda, I have to say I'd prefer it if we got more of a Hawke than an Inquisitor --I enjoyed the compromise struck by DA2's personality system. There'd always be at least three meaningfully different - from a role-play perspective - options every time the dialogue wheel came up, with the possibility for more with the special options that'd be available sometimes. I wasn't entirely happy with that to be honest. I think this more or less sums up one of my personal problems with it: the dominant tone.
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Now, I never really had that issue with the system myself, but I can certainly see how that'd get annoying--one of my greatest issues with the Paragon/Renegade system in ME1-2, and the way it influenced persuasion options, was how it made it impossible - or, at least, difficult - to roleplay a character who reacted to different situations, well, differently. I dunno, I suppose further refinement of the system to make the internal consistency mechanic a little less overbearing would help? I think a better balance could be struck between still having your primary personality choice influence the overall tone of your incidental dialogue, while allowing for more variation when the actual options pop up. (Though, as I said, I personally didn't really feel like the existing system curtailed my roleplaying options all that much, as compared to Mass Effect - where, even when they were there, the middle options were almost always basically meaningless - or DA:I, where the Inquisitor's general flatness just made me feel like almost all my dialogue options made no meaningful difference to her characterisation.)
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Post by Fredward on Nov 6, 2016 14:44:11 GMT
Inquisitor was too flat and Shepard was a bit too pre-baked so somewhere in between? I liked Hawke.
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Post by sosolaris on Nov 6, 2016 14:47:38 GMT
I think the Inquisitor in Trespasser struck a nice balance. Definitely seemed to express more emotion while still feeling more under the control of the player. I wouldn't mind if future BioWare protags followed the same template.
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Post by 10k on Nov 6, 2016 15:18:13 GMT
A set personality is the way to go, the character has to have "tone". As other's mentioned the inquisitor was flat in their delivery, it felt as though you were playing the warden but with a VA. The delivery of the lines is what I think of as being personality. What I would like control over is the character's outlook on certain things. As the player I want to be in control of the character's views, opinions, and choices that are to be made. That's the most important to me. Just let me be bias towards aliens and I'll really be happy
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