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hammerstorm
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hammerstorm
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by hammerstorm on Nov 6, 2016 16:14:50 GMT
I am happy with a semi-set personality. As long as I am the one that can chose how he react to things like stress and emotional problems. I don't want a Ryder with split personality, if I don't want him/her to be sad s/he should not be sad. But I understand that Bioware can't let go of all control.
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coldsteelblue
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
Posts: 692 Likes: 1,044
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coldsteelblue
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by coldsteelblue on Nov 6, 2016 17:42:01 GMT
gonna have to agree with the guys saying semi-set myself, as a voiced PC will need to have some auto dialogue, but as a player I'd like to control a fair amount of personality too.
Just my opinion.
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Obliviousmiss
I'm always wearing pajamas. It doesn't mean I get enough sleep.
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Mass Effect Trilogy, Dragon Age Inquistion
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Post by Obliviousmiss on Nov 6, 2016 17:45:07 GMT
Please please please let there be some sarcastic dialog choices!
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shechinah
Ser Barksalot - Hiatus
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shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Nov 6, 2016 17:47:38 GMT
Please please please let there be some sarcastic dialog choices!
I'd love for options to be silent and options to be dorky. I always love those options in Telltale's Games. Silence is a valid option!
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saberchic
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
Prime Posts: 3012
Prime Likes: 618
Posts: 653 Likes: 1,582
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
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Post by saberchic on Nov 6, 2016 18:13:12 GMT
Very little auto-dialogue. Auto-dialogue should be implemented when explanations are happening, such as when Person A is telling Person B a situation and person B responds with "How so?" or something like that.
I much prefer to be the one in control. In ME3, I lost all my Shepards; their personalities were gone. I like where they are going with the dialogue wheel in the DA series. I think it's evolved nicely and can still be improved upon a bit, so I wouldn't have an issue if they wanted to borrow from that idea from the DA team.
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KirkyX
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 391 Likes: 1,705
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kirkyx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by KirkyX on Nov 6, 2016 18:21:22 GMT
Please please please let there be some sarcastic dialog choices! Yeeeeeessssss.
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Command0rk
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 158 Likes: 315
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August 2016
command0rk
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by Command0rk on Nov 6, 2016 22:37:42 GMT
I agree with this. Choice is great, and I appreciate it with characters like the Inquisitor.. but it's true that in comparison to Hawke, the Inquisitor is quite flat how ever you play them. Overall I feel the characters Bioware has written as somewhat set have been better, so it's what I'm hoping for with Andromeda. It's funny, most argued that Hawke and Shepard are poor examples of a RPG character because of their hybrid status- one that has a set backstory, voice and motivations mixed with a non-defined personality. It becomes a question of what you want to see; someone well defined, or someone totally controllable. The Inquisitor was flat, but it worked in context of the game id say and to BioWare's credit they pulled off a character that could at least fit into a game that is fully voiced. Mass Effect....I am expecting it to be a narrative-driven choice like Shepard was. If you remember the first game Shepard was also really flat as a character (although the first game has some issues with narrative in full) but it was the second and third game where we saw Shepard gain a lot of character traits and a more robust personality, which lead to moments in game three where you sort of earned the money shots of him showing emotion without player input. It's a touch balance...I bet were going to see something similar to Shepard again for Andromeda, it honestly works better in most cases. I agree that part of it is preference, and it can be a tricky balance to get right. It worked, for the most part, with Inquisition, to have a character with that much range. But I also believe style is important; a key part of an RPG is role, and that often means playing a more defined character. Choice to the point your character is spread a little thin is often more indicative of a sandbox, which isn't what Bioware does. So, interesting point about some arguing that Shepard and Hawke were poor examples of RPG characters, because to interact well with the plot and characters I believe your PC needs roots. Background and at least a semi defined character. I'm also totally biased because I didn't like Inquisition that much, to be fair.. the style works for Dragon Age, but not for Mass. It's sounding like in Ryder's case family is going to be apart of those roots, and I'm also pretty sure (hoping) we'll get similar to me2/3 Shepard. Semi-set with a little wiggle room. Keeping with Mass Effect's style. Interested to see how it works in with the new morality system though - if there is one!
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Post by malanek on Nov 6, 2016 22:45:50 GMT
Either way can work, but I am pretty sure we are getting a defined personality. My biggest issue with Hawke was the over the top responses. I couldn't imagine a real person saying the things he/she said when you mix and matched the various tones. You give a humouress reply then next an aggressive reply, and the two can be so completely different in tone that the same person simply wouldn't say them. I didn't have the same issue with Shepard (in most cases). I think the personality of the character needs to be decided and then make sure all possible answers you can give match that personality. I personally prefer playing more stoic characters but it seems a lot of people here hate that.
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Link"Guess"ski
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linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Link"Guess"ski on Nov 6, 2016 23:47:39 GMT
As much as in ME2 or DA2 at maximum. I think his agency in the plot is more important as well as our ability to define his past so he isn't some doe-eyed hero that draws the sword from the stone. I would like for Ryder to be a real Walters character, you know, a bit like Vega, because they tend to have a lot of attitude and I want to be able to have that. Better that than blank-slate Shepard or melodrama, megalomania Shepard from ME3.
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blastoandbubin
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Posts: 109 Likes: 343
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blastoandbubin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
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Post by blastoandbubin on Nov 7, 2016 1:51:48 GMT
I'd prefer a more 50/50 mix. I'm cool with more variation and freedom than Shepard, but I really don't want another Inquisitor. I don't enjoy having to project 90% of my character's personality onto them. I think the blank slate approach we had with the Warden worked really well - for the Warden. But the way they seemed to try to integrate that with the voiced Inquisitor often fell flat for me, especially given how muted what personality they seemed able to have was. Tbh I'd rather they try to refine the system they tried out with Hawke than get another blank slate that sticks out like a sore thumb among a cast of well-written, well-defined companions.
...I swear I don't actually hate the Inquisitor, lol, I feel like everything I write about them on here is negative! They had some bright spots, especially in Trespasser, I'll give them that. But Hawke and Shepard just worked better for me in the end, as voiced protags.
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saberchic
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
Prime Posts: 3012
Prime Likes: 618
Posts: 653 Likes: 1,582
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Post by saberchic on Nov 7, 2016 3:11:16 GMT
...I swear I don't actually hate the Inquisitor, lol, I feel like everything I write about them on here is negative! They had some bright spots, especially in Trespasser, I'll give them that. But Hawke and Shepard just worked better for me in the end, as voiced protags. I prefer to make the personalities for the characters I play. If I want predetermined characters, I play Witcher and Assassin's Creed. Part of the allure of Mass Effect for me is the ability to roleplay differently each time I play.
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blastoandbubin
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Posts: 109 Likes: 343
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August 2016
blastoandbubin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
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Post by blastoandbubin on Nov 7, 2016 6:21:41 GMT
...I swear I don't actually hate the Inquisitor, lol, I feel like everything I write about them on here is negative! They had some bright spots, especially in Trespasser, I'll give them that. But Hawke and Shepard just worked better for me in the end, as voiced protags. I prefer to make the personalities for the characters I play. If I want predetermined characters, I play Witcher and Assassin's Creed. Part of the allure of Mass Effect for me is the ability to roleplay differently each time I play. ...I'm pretty sure I agree? That's why I like Shepard, and Hawke, like I said - some people here seem to think that you can't roleplay different Shepards because they have such a predetermined role and they have a more set personality than the Warden or the Inquisitor, but I disagree with that. Same for Hawke. I found it really easy to headcanon for them where I wanted, and to make different choices that felt like they mattered, personality wise. I definitely don't want Ryder to be Geralt 2.0, that would be way too limiting and boring, tbh. But much like you play The Witcher or Assassin's Creed for strictly predetermined characters, I play Bethesda games for blank slates. I just think Bioware's best protags are solidly in the middle of the two extremes, ala Shep and Hawke, and I'd like to see that vein of protagonist continue. But ymmv.
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saberchic
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
Prime Posts: 3012
Prime Likes: 618
Posts: 653 Likes: 1,582
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saberchic
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
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Post by saberchic on Nov 7, 2016 13:45:53 GMT
I prefer to make the personalities for the characters I play. If I want predetermined characters, I play Witcher and Assassin's Creed. Part of the allure of Mass Effect for me is the ability to roleplay differently each time I play. ...I'm pretty sure I agree? That's why I like Shepard, and Hawke, like I said - some people here seem to think that you can't roleplay different Shepards because they have such a predetermined role and they have a more set personality than the Warden or the Inquisitor, but I disagree with that. Same for Hawke. I found it really easy to headcanon for them where I wanted, and to make different choices that felt like they mattered, personality wise. I definitely don't want Ryder to be Geralt 2.0, that would be way too limiting and boring, tbh. But much like you play The Witcher or Assassin's Creed for strictly predetermined characters, I play Bethesda games for blank slates. I just think Bioware's best protags are solidly in the middle of the two extremes, ala Shep and Hawke, and I'd like to see that vein of protagonist continue. But ymmv. I also like playing the TES for the blank slates, and I agree that Bioware tends to straddle the line between the two. I just don't want them using as much auto-dialogue as they did in ME3. Here's hoping they scaled that back for Andromeda.
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Post by themikefest on Nov 7, 2016 13:57:16 GMT
...I'm pretty sure I agree? That's why I like Shepard, and Hawke, like I said - some people here seem to think that you can't roleplay different Shepards because they have such a predetermined role and they have a more set personality than the Warden or the Inquisitor, but I disagree with that. Same for Hawke. I found it really easy to headcanon for them where I wanted, and to make different choices that felt like they mattered, personality wise. I definitely don't want Ryder to be Geralt 2.0, that would be way too limiting and boring, tbh. I agree. I've played ME numerous times and DA2 many times, with each playthrough and character different from others. .
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