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Post by fairdragon on Dec 12, 2024 11:10:17 GMT
I have found some videos talking about the writing and how to improve it. As i think this is an very interessting topic, i want to discuss it. Please be polite and respect the taste of other.
I agree with her on some parts but in other she go to far. Because you don't make conversation as long as in books or movies in a video game. As she is a book writer she haven't have the view of writing in a game develoment cycle.
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Post by alanc9 on Dec 12, 2024 17:40:54 GMT
Not a huge fan of people outsourcing their discussions. I'll drop by again when someone says something.
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Post by Frost on Dec 12, 2024 17:47:26 GMT
I think there were lots of issues with companion writing and writing focus in this game. I think that there were too many small scenes between companions and too many romances between two companions or between a companion and another npc while other more important scenes were left out. For example, Lucanis needed more Spite scenes, not a scene where he introduces Harding to coffee.
I also think Bellara was terribly written. I didn’t buy her as an adult character. She was written in the style of cartoons for very young children instead of as an adult character in an M-rated rpg. I couldn’t picture any adult speaking like she does.
Solas’s writing and scenes were a bright spot, and I wish they had more writing like that in the game.
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Post by emissaryoflies on Dec 12, 2024 20:58:24 GMT
Just a couple of three things.
How can Rook sustain being blasted into a wall to such an extent that he bleeds from a head wound yet is perfectly fine in the next scene? No headwrap or bandage. Nothing. Like it never happened at all. It's only used as an excuse as to how he's able to speak with Solas in the fade. Yet later on he can simply 'meditate' to achieve the same goal. No bleeding head wound needed. Funny that. Meanwhile Neve or Harding got some booboos(that take way too long to heal) and it's played up as if they were gravely injured. Ridiculous.
Tevinter - Where are the slaves? Where's the blood magic rituals that we've heard so much about? It's understandable that the latter would be hidden and you might get a codex entry or hear about it in gossip, but what's up with the former? Last I checked, Tevinter embraced slavery and yet we see it nowhere. It's almost as if it doesn't exist. It's so scant. Why the sanitization? Why isn't anyone calling my elf 'knife ear'? He's not the Inquisitor, or the Champion of Kirkwall, he's not the Hero of Fereldan. He's a nobody important to no one when the world is ending because Knife Ear gods got loose. If there was any time for the racism to come into play, now would be that time. It doesn't make sense.
We meet Lucanis who is possessed by a demon, but it's not a big deal. Not like the things have wiped out villages and started wars. No. Not this time. Lucanis is special. Yes, he's technically not an abomination, but look at what the envy demon in Inquisition was able to achieve. He's the demon of Vyrantium and only Davrin has the foresight to call this shit out and take it seriously. But no need to hide him away. Why don't we stop by the cafe to speak to Illario and get coffee? The characterization is tonally dissonant with what you're being told. You're telling me this person is a demon possessed master assassin while we go grocery shopping. Huh? What Marvel movie is this from? And Spite is presented like a misbehaving mutt not a threatening force to take seriously. Even Lucanis doesn't seem too concerned about it. All of it stinks of white washed, milquetoast, 'nobody gets hurt' Disney nonsense.
Blight? What blight? Oh you mean this cold I picked up after the dragon left? No big deal. Don't need to become a Grey Warden or anything. Oh, it took out a Templar in the presence of a being infused with Mythal's spirit and even she couldn't stop it? It's nothing. It literally makes the land uninhabitable and kills everything it touches? Don't be so dramatic. You know we have blight days where the kids get together and make a blightman and sing songs? It's wonderful.
And the dialogue speaks for itself. There are so many improvements required that it would be easier to simply have another team rewrite it entirely. Hand them the Joplin notes and see what they come up with.
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Post by No-Event-Man on Dec 12, 2024 22:20:55 GMT
[quote author=" emissaryoflies" Don't be so dramatic. You know we have blight days where the kids get together and make a blightman and sing songs? It's wonderful. [/quote] I'm sorry the game upset you this much, but for what it's worth, this had me in stitches. As for the thread, I'm mostly not a fan of this "here is someone's higher fidelity opinion from our there, let's hear everyone's lower fidelity opinions in here" trend prevalent as of late. We are all doing the eact same thing as these YouTubers, it just makes me jealous nobody is cross marketing my forum posts.
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Post by Andraste_Reborn on Dec 12, 2024 23:01:59 GMT
I also think Bellara was terribly written. I didn’t buy her as an adult character. She was written in the style of cartoons for very young children instead of as an adult character in an M-rated rpg. I couldn’t picture any adult speaking like she does. Meanwhile, I found her painfully relatable. The thing where she can't look anyone in the eye when she's upset, especially, made me wince repeatedly because it's so familiar. (Which doesn't mean she has to work for you as a character, obviously! But looking at John Epler's BlueSky feed I can see I'm not alone in going 'oh no' every time she did something visibly AuDHD.)
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Post by DragonKingReborn on Dec 12, 2024 23:24:07 GMT
I also think Bellara was terribly written. I didn’t buy her as an adult character. She was written in the style of cartoons for very young children instead of as an adult character in an M-rated rpg. I couldn’t picture any adult speaking like she does. Meanwhile, I found her painfully relatable. The thing where she can't look anyone in the eye when she's upset, especially, made me wince repeatedly because it's so familiar. (Which doesn't mean she has to work for you as a character, obviously! But looking at John Epler's BlueSky feed I can see I'm not alone in going 'oh no' every time she did something visibly AuDHD.) I initially found her annoying, but as the game progressed it became clearer what the intention was with her, and I ended up liking her a lot.
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Post by necrowaif on Dec 13, 2024 7:14:10 GMT
Much has been made of the quality of Veilguard’s dialogue, which is too modern and trying too be hard to be clever while failing miserably. But I believe the writing quality also dipped in the codexes.
Too many notes written in the first-person, too many goddamn recipes, too many mind-numbing rants from Taash about how something is “messed up.” Virtually nothing about the history and culture of Tevinter, Antiva, Nevarra or the Anderfels from multiple perspectives.
And what the hell happened to creature codexes? Where did they go?
“Well, who reads those?” I FUCKING DID.
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Post by Deleted on Dec 13, 2024 7:55:12 GMT
Just a couple of three things. How can Rook sustain being blasted into a wall to such an extent that he bleeds from a head wound yet is perfectly fine in the next scene? No headwrap or bandage. Nothing. Like it never happened at all. It's only used as an excuse as to how he's able to speak with Solas in the fade. Yet later on he can simply 'meditate' to achieve the same goal. No bleeding head wound needed. Funny that. Meanwhile Neve or Harding got some booboos(that take way too long to heal) and it's played up as if they were gravely injured. Ridiculous. Tevinter - Where are the slaves? Where's the blood magic rituals that we've heard so much about? It's understandable that the latter would be hidden and you might get a codex entry or hear about it in gossip, but what's up with the former? Last I checked, Tevinter embraced slavery and yet we see it nowhere. It's almost as if it doesn't exist. It's so scant. Why the sanitization? Why isn't anyone calling my elf 'knife ear'? He's not the Inquisitor, or the Champion of Kirkwall, he's not the Hero of Fereldan. He's a nobody important to no one when the world is ending because Knife Ear gods got loose. If there was any time for the racism to come into play, now would be that time. It doesn't make sense. We meet Lucanis who is possessed by a demon, but it's not a big deal. Not like the things have wiped out villages and started wars. No. Not this time. Lucanis is special. Yes, he's technically not an abomination, but look at what the envy demon in Inquisition was able to achieve. He's the demon of Vyrantium and only Davrin has the foresight to call this shit out and take it seriously. But no need to hide him away. Why don't we stop by the cafe to speak to Illario and get coffee? The characterization is tonally dissonant with what you're being told. You're telling me this person is a demon possessed master assassin while we go grocery shopping. Huh? What Marvel movie is this from? And Spite is presented like a misbehaving mutt not a threatening force to take seriously. Even Lucanis doesn't seem too concerned about it. All of it stinks of white washed, milquetoast, 'nobody gets hurt' Disney nonsense. Blight? What blight? Oh you mean this cold I picked up after the dragon left? No big deal. Don't need to become a Grey Warden or anything. Oh, it took out a Templar in the presence of a being infused with Mythal's spirit and even she couldn't stop it? It's nothing. It literally makes the land uninhabitable and kills everything it touches? Don't be so dramatic. You know we have blight days where the kids get together and make a blightman and sing songs? It's wonderful. And the dialogue speaks for itself. There are so many improvements required that it would be easier to simply have another team rewrite it entirely. Hand them the Joplin notes and see what they come up with. Now this seems to be a bit of a contradiction for me. Especially since Harding was pretty gravely injured. Small Dwarf woman gets hit in the face by a flying rock from a failed ritual would certainly do a fair bit of damage here...but then you complain that Rook doesen't get hurt enough? And in narrative a few things aren't really made all the clear as to the timeframe or the extent of the initial injury for Rook in the first place, its clear what happened to Harding, but for Rook if all they did is get cut then that injury would heal comparatively quickly and require a much smaller bandage. On top of that though, more meta, but this is a medium where people are regularly getting cut, mauled, burned alive by dragons, magicked, and all sorts of things and surviving just fine...in and out of cutscenes, in and out of gameplay. Also a setting with a fair bit of healing magic. Probably the best point here but there can be some allowances for it. Gone into great detail about just how prevalent slaves are in the Imperium and the narrative as a whole, admittedly its a little bit more in the back ground, but as far as blood magic is concerned. There is a quest called 'Blood Bath' where the antagonist is bathing in people's blood to keep herself beautiful.
That same person with the help of Elgar'nan gave a blood magic rite to Illario to help control Spite if they got out of hand.
One of the big points of contention in Neve's plotline is how a blood mage is using potent blood magic to use others as a conduit to talk to her. This comes to a head in the climax of her arc where she is walking down a hallway filled with people she's run into throughout Dock Town all being puppeted and the implication of the red conduits heading upwards points to this Blood mage is also leeching their life.
Multiple Blood Sacrifices within the game that we either see the results of or see as they happen, including an animal being ritualistically sacrificed.
Elgar'nan also definitley uses blood magic at repeated times throughout the narrative most notably in the Blood of Arlathan to tempt and try and manipulate the party. Oh and the Blood of Arlathan was going to be him sacrificing a whole bunch of Elves in a blood ritual to power Luscacan, when he couldn't do it, he sacrificed a whole lot of Venatori.
Ghil'anain also seems to use blood magic to power the blight at multiple times throughout the narrative and most notably in conjunction with the Blight to bring her dragon(s) back.
Speaking of Elves and racism while maybe we could've used racial slurs to indicate displeasure...I also feel like this is kind of indicitive of a lot of the problems I am seeing with this kind of criticism, that such things if they aren't so 'bold or in your face' don't exist.
Since Elves experience racism in this. Once more we see Elven slaves, we see former Elven slaves, we see Elgar'nan specifically work with the Venatori and Antaam to go after the Elves because the Elves don't have power...
Then Bellara and Davrin have repeated conversations on how much the revelations in the game would probably suck if the general public gets wind of them which would probably increase Elven racism and anti Elven statement. Which is also funny since its a little anti human but I also can't say they'd be entirely wrong. 'Not a big deal' is admittedly not a value neutral statement so I can't say what you consider to be a big deal, but there are several instances of effecting Lucanis and the rest of the party. Spite takes over Lucanis's body at least twice from what I remember and goes out to take it for a walk.
Lucanis has to develop a coffee habit and stay away constantly since Spite seems to be a constant fear and is stronger when Lucanis is asleep.
At least three members of the party, Davrin, Taash, Harding express discomfort with the Spite situation and the potential issues it could bring. Davrin directly blaims it for the initial failure to kill Ghil'anain and he might not entirely be wrong. Neve even expresses some discomfort for it. Meanwhile Emmirch does seem OK with it and Bellara is ambivalent.
Lucanis himself is also very concerned about it wanting to seperate himself from Spite.
And while I have not seen the exact sequence of events I do also know in the Treviso saved timeline you go explore a 'mind prison' of Lucanis which is why Spite things they are still trapped in the Ossuary.
Significant psychological trauma if nothing else. The Blight was mentioned to have been changed in this, pretty much because of the rise of the gods and the mastery Ghil'anain has over it. And like the Blight previously just wasn't terrifying at all and was one of these weird super viruses that wouldn't really be that scary IRL because it just kills off its hosts too quickly to actually spread. As what happened with Ser Wesley succombing to the Blight very quickly. Here though the Blight has a terryfying ability to spread, because character after character, including one faction boss can succomb to its effects. Meanwhile some of these effects includes a much more...uh...livlier version of turning people into Ghouls. As it is implied that the gods can manipulate and use the Blight enough to turn allies into enemies, which happens, in multiple times, including to our party members at one point. All of which, other then the quickness perhaps, remains pretty consistent with DA Lore to this point. The Blight was never instantly lethal just lethal very quickly when it was. We have seen people survive the Blight all the way back in Origins, and we have seen Ghouls all the way back since Origins, and we have seen how Ghouls are suspectable to mental manipulation...since Origins. Veilguard just takes these ideas up to 11. And you are right the dialogue does speak for itself...but since you don't like the dialogue, and since I am pretty sure this is what Joplin was going to be in some form, would you really trust these writers to give you a satisfactory experience?
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Post by roselavellan on Dec 13, 2024 9:56:46 GMT
We meet Lucanis who is possessed by a demon, but it's not a big deal. Not like the things have wiped out villages and started wars. No. Not this time. Lucanis is special. Yes, he's technically not an abomination, but look at what the envy demon in Inquisition was able to achieve. He's the demon of Vyrantium and only Davrin has the foresight to call this shit out and take it seriously. But no need to hide him away. Why don't we stop by the cafe to speak to Illario and get coffee? The characterization is tonally dissonant with what you're being told. You're telling me this person is a demon possessed master assassin while we go grocery shopping. Huh? What Marvel movie is this from? And Spite is presented like a misbehaving mutt not a threatening force to take seriously. Even Lucanis doesn't seem too concerned about it. All of it stinks of white washed, milquetoast, 'nobody gets hurt' Disney nonsense. Not all spirits/demons are the same and not all possessions are identical. How a possession plays out depends on the spirit/demon possessing the body as well as the person being possessed, and how they interact with each other. I believe Lucanis was a far less corrupting influence on this Spirit of Determination than a normal person would have been, perhaps due to the mental control he had to learn during his training, or possibly the ability to dissociate/compartmentalise. Lucanis, like the rest of our companions, IS special. He is next in line as First Talon of the Crows, not some desperate villager or over-ambitious mage.
It's not even as though we've never had any precedence for benign possessions either, so I don't know why some people seem to be shocked that we can have a fairly benign one in this case. And if you really wanted to take a cue from companion reactions, you'll see that Emmrich, the Fade and spirit expert of the group, has zero problems with Spite.
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Post by No-Event-Man on Dec 13, 2024 11:06:30 GMT
For as nuanced as many ciritcal commentators wish the game to be, the critique thereof doesn't exactly match these expectations. Not that the one demanded the other necessarily, but I'm afraid as soon as these common scenes/behaviours are first encountered, they are considered confirmed and really stopped being examined/experienced further. It's especially Lucanis who gets a lot of flack for being not properly fleshed out in terms of their possession, and the most prevalent example being the blatant procrastination he displays, and somewhat more definitively, the coffee/cooking thing. If you have ever witnessed someone ignoring mental issues, you can almost hold up a checklist to a supercut of all his content. From scenes like casually offering to cook a whole bunch of something all night, simply because someone casually mentioned they kinda like it (I forget the therapeutical term for e.g. daydrinking alcoholics, who take the darndest "chance" events as enabling excuses, so to convice themselves they're only responding), to the coffee being an IMO clever reminder of their desperately putting off sleep -like an alcoholic constantly chewing gum throughout the day- down to his as-sickly-as-possible-for-a-mediterrainian facial complexion (white people: very noticable when around their family members). I understand anyone disliking the concept of team being essentially attempted metaphor for traumas, but none of them are badly written. The dialogue may not go the way one preferred, yet that doesn't make it immature. To me, constant exorbitant extremism about blood and murder, or SV, (they are reality - but fortunately not commonplace, I pray, for most of us playing these games) may be obscene, but it does not stand one bit for maturity.
I am NOT putting anyone down for not being "wise" enough to see this as this is hardly one's personal accomplishment, merely suggesting a different way to look at these scenes. The intentions of these writers, who try their best to write good things and avoid writing bad things, for a living, may be something other than spending lots of resources on multiple cutscenes and suspiciously (even for slice-of-life-fluff-stuff) dissonant behaviour. Besides general personal bias towards this theme, actually recognizing these subtle-but-not-so-subtle signs for what they are, because you can't, is a lot more "mature" than being tough enough to watch scary movies at night. If anything, and because of not everyone having had someone in their surrounding acting like this, even more bizarre un-murder-like behaviour (knitting, maybe?) would've helped to get the point across even better.
PS I'm not saying Lucanis is simply like an alcoholic for coffee or something. Alcoholism is merely the most recognized to examplify these mechanics of avoidance, coping and (self-)deception
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Post by emissaryoflies on Dec 13, 2024 12:10:46 GMT
Now this seems to be a bit of a contradiction for me. Especially since Harding was pretty gravely injured. Small Dwarf woman gets hit in the face by a flying rock from a failed ritual would certainly do a fair bit of damage here...but then you complain that Rook doesen't get hurt enough? And in narrative a few things aren't really made all the clear as to the timeframe or the extent of the initial injury for Rook in the first place, its clear what happened to Harding, but for Rook if all they did is get cut then that injury would heal comparatively quickly and require a much smaller bandage. On top of that though, more meta, but this is a medium where people are regularly getting cut, mauled, burned alive by dragons, magicked, and all sorts of things and surviving just fine...in and out of cutscenes, in and out of gameplay. Also a setting with a fair bit of healing magic. Probably the best point here but there can be some allowances for it. Harding or Neve look as if they've been on the bad end of a bar fight. Not as if they barely survived stopping a world ending ritual. What they do is walk a little slowly, grimace, and occasionally moan. Yet they're always right there ready to go on missions. It's not convincing in the least. The game is telling you one thing and showing you another. And yes, when Rook is slammed head and back first into a stone wall at a high velocity, enough to draw a decent amount of blood, you would expect there to be something to show for it. And it wouldn't just be a cut. Not with that force, not with the implied dizziness, not with Rook going in and out of consciousness afterwards. The narrative fails to justify Rook's Wolverine healing factor, and instead sloppily uses the injury as an excuse to speak with Solas but then does nothing else with it. If you want to go the meta route, why didn't Neve or Harding at any point gulp down some potions to heal their "injuries"? No green pots lying around? And Neve's got magic, so she has no excuse. There is a quest called 'Blood Bath' where the antagonist is bathing in people's blood to keep herself beautiful.
That same person with the help of Elgar'nan gave a blood magic rite to Illario to help control Spite if they got out of hand.
One of the big points of contention in Neve's plotline is how a blood mage is using potent blood magic to use others as a conduit to talk to her. This comes to a head in the climax of her arc where she is walking down a hallway filled with people she's run into throughout Dock Town all being puppeted and the implication of the red conduits heading upwards points to this Blood mage is also leeching their life.
Multiple Blood Sacrifices within the game that we either see the results of or see as they happen, including an animal being ritualistically sacrificed.
Elgar'nan also definitley uses blood magic at repeated times throughout the narrative most notably in the Blood of Arlathan to tempt and try and manipulate the party. Oh and the Blood of Arlathan was going to be him sacrificing a whole bunch of Elves in a blood ritual to power Luscacan, when he couldn't do it, he sacrificed a whole lot of Venatori.
Ghil'anain also seems to use blood magic to power the blight at multiple times throughout the narrative and most notably in conjunction with the Blight to bring her dragon(s) back.
Speaking of Elves and racism while maybe we could've used racial slurs to indicate displeasure...I also feel like this is kind of indicitive of a lot of the problems I am seeing with this kind of criticism, that such things if they aren't so 'bold or in your face' don't exist.
Since Elves experience racism in this. Once more we see Elven slaves, we see former Elven slaves, we see Elgar'nan specifically work with the Venatori and Antaam to go after the Elves because the Elves don't have power...
Then Bellara and Davrin have repeated conversations on how much the revelations in the game would probably suck if the general public gets wind of them which would probably increase Elven racism and anti Elven statement. Which is also funny since its a little anti human but I also can't say they'd be entirely wrong. Exactly. There are some blood magic rituals. Mostly in the background where you would expect them. That's fine. And what about the slavery? Where are the auctions? Where are the alienages? Where's the elven servants running back and forth? Where's the blackmarket that would be rife with this sort of thing? If any of these things are there, they are conveyed so poorly as to not even exist. This is Tevinter. The mecca of this sort of behavior. What they've "shown" is awfully lacking at its absolute best. Regarding the depiction of racism, it's completely inconsistent with past titles. That's what's wrong here. I don't expect it to live up to City Elf Origins. They couldn't even if they wanted to, but what about Dragon Age II? What about the magistrate's son and the guard's dismissal of the knife ear's father? We couldn't even get that. The best we get is implied racism? If you're brand new to the franchise, you wouldn't pick this up. You would not pick up that this is a world where elves are either nomadic, live in ghettos that are purged, slaves, and are looked down upon no matter where they are. You would likely think this a world where it doesn't really exist. Especially systemically. Not a big deal as compared to a certain mage from the second game in the franchise who the writers were clearly emulating with the possession angle of someone from a specialized organization who's conflicted about their situation and wrestles with it internally. Yes, I understand they are different characters, but the comparisons are obvious and they are valid because of the set precedent. What set precedent? The one where we have a demon/spirit possessed companion in 2 out of 4 games, and the one where if they aren't possessed, they're "spirits" who appear to possess living beings. Which makes this 3 out of 4 games with Lucanis. I gotta tell ya, they don't make 'em like they used to. You have one who starts a potentially world ending war, betrays and lies to their lover and friends, spirals into insanity no matter what you do. And then you have someone who feels they need to drink Coffee so the bad man won't take them on walks... Yeah we completely disagree about the blight. And that's fine. It's hard to buy for a single second that this blight is more terrifying than the one from Origins or even Dragon Age II. It killed the land, killed the people, and destroyed lives. You don't get to eke out a life in a blighted Lothering. In Veilguard, it appears to be mostly an inconvenience. We're told about it's effects and shown some of them, but you don't feel it and they don't seem as bad. Compared to lets say Bethany/Carver in the Deep Roads without Anders, or hell, Wesley and Aveline. You felt something when you saw Daveth seize up and drop dead during the joining, you cared when the village where you met Leliana, helped the townspeople, and recruited Sten got swallowed up by the blight. And D'meta's Crossing was supposed to be horrifying. It doesn't land because you don't know or care about people you've never met or even heard of dying. It's an unfortunate situation but there's nothing to gain here in terms of making people care. And of course the bad dialogue completely undercuts whatever dread they were trying to sew with this scene. And yes, I would want to hand Joplin to Larian, Saber, or CD Projekt Red.
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emissaryoflies
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, SWTOR, Mass Effect Legendary Edition
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Post by emissaryoflies on Dec 13, 2024 12:27:18 GMT
We meet Lucanis who is possessed by a demon, but it's not a big deal. Not like the things have wiped out villages and started wars. No. Not this time. Lucanis is special. Yes, he's technically not an abomination, but look at what the envy demon in Inquisition was able to achieve. He's the demon of Vyrantium and only Davrin has the foresight to call this shit out and take it seriously. But no need to hide him away. Why don't we stop by the cafe to speak to Illario and get coffee? The characterization is tonally dissonant with what you're being told. You're telling me this person is a demon possessed master assassin while we go grocery shopping. Huh? What Marvel movie is this from? And Spite is presented like a misbehaving mutt not a threatening force to take seriously. Even Lucanis doesn't seem too concerned about it. All of it stinks of white washed, milquetoast, 'nobody gets hurt' Disney nonsense. Not all spirits/demons are the same and not all possessions are identical. How a possession plays out depends on the spirit/demon possessing the body as well as the person being possessed, and how they interact with each other. I believe Lucanis was a far less corrupting influence on this Spirit of Determination than a normal person would have been, perhaps due to the mental control he had to learn during his training, or possibly the ability to dissociate/compartmentalise. Lucanis, like the rest of our companions, IS special. He is next in line as First Talon of the Crows, not some desperate villager or over-ambitious mage.
It's not even as though we've never had any precedence for benign possessions either, so I don't know why some people seem to be shocked that we can have a fairly benign one in this case. And if you really wanted to take a cue from companion reactions, you'll see that Emmrich, the Fade and spirit expert of the group, has zero problems with Spite.
They don't have to be identical, but could they at least be interesting? Challenging? And no, he's not more special than a seasoned Grey Warden mage possessed by the spirit of Justice, to put it lightly. Lucanis can be handed the participation trophy of special I suppose. People are probably shocked that it's the end of the world and the best possessed companion they could come up with is a coffee drinking freedom fighter who's supposedly a "killer for hire". It makes me wonder what Zevran would think of Veilguard's interpretation of the Crows.
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roselavellan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
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roselavellan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
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Post by roselavellan on Dec 13, 2024 13:11:05 GMT
They don't have to be identical, but could they at least be interesting? Challenging? And no, he's not more special than a seasoned Grey Warden mage possessed by the spirit of Justice, to put it lightly. Lucanis can be handed the participation trophy of special I suppose. Special or not, Lucanis and Anders are nothing alike. Their histories, personalities and motivations are completely different, because they're different people. Justice and Anders corrupted each other because Anders had a deep sense of injustice regarding the mage situation, twisted by a growing anger about the inability to change it. Lucanis otoh has managed to minimise the corruption of Spite (though Spite still hurts Lucanis, if you recall) by locking himself away emotionally. Additionally, during the events of the game, both Lucanis and Spite are able to focus on very specific goals: revenge on Zara Renata, (edit: and saving Caterina), as well as helping Rook kill the two Evanuris. If you remember that Spite is the Spirit of Determination, then the existence of any focused goal actually helps it stay true to its nature, and thereby limiting corruption. If you don't think Lucanis is interesting, then I'm sorry you don't, but I do. In DAV, Bioware hasn't been overt about the deeper implications of our companions' characters and quests, but that doesn't mean those implications don't exist. I just think they are written so people can enjoy them both on a surface as well as a deeper level if they so choose.
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Post by Lebanese Dude on Dec 13, 2024 14:04:34 GMT
I don't think discussion on writing is very productive when people read (or fail to read) the same things differently as I've come to learn.
I still find it funny how many people didn't understand why Rook was a crucial reason for the dragon to land. They spell it out in 10 different ways.
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dis_Op2399
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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tripgodblossom
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by dis_Op2399 on Dec 13, 2024 14:35:33 GMT
I have found some videos talking about the writing and how to improve it. As i think this is an very interessting topic, i want to discuss it. Please be polite and respect the taste of other.
I agree with her on some parts but in other she go to far. Because you don't make conversation as long as in books or movies in a video game. As she is a book writer she haven't have the view of writing in a game develoment cycle.
Important Goose's points seem like needless nitpicking to me. The Harding-Lucanis coffee scene is a perfectly charming little background moment for an overheard corridor exchange that Rook passes in the lighthouse or somesuch. The problem is much more of a macro one, this scene has nothing to do with Dragon Age's world, lore or plot yet it gets full high quality animation and dialogue input game mechanics. Production resources are limited and they chose to spend them on this, a scene almost completely divorced from the world of Dragon Age, such that huge revelations and world ending mechanics are getting sidelined as a result. Kill your darlings is the idiom that springs to mind. On a more subjective level I will say that this representation of Harding is deeply unpleasant. I do not want to see representations of my own petit psychological failings in a game that is supposed to be about deep arcane mysteries and God slaying. Harding was once an inspiration, stoic, independent lead scout of the Inquisition. Putting her people pleasing assertiveness failings so front and centre is not only boring, it's depressing. Again, good writing on the micro level, would've made for a cute and funny overheard moment, but when it becomes front and centre at the expense of more mythical content is when I start button mashing to skip through cutscenes in a way I never have before in a Dragon Age game.
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rekkampum
N3
 
Gui meɖi naneke o, gake ŋudͻwͻnu le eŋu
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Gui meɖi naneke o, gake ŋudͻwͻnu le eŋu
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rekkampum
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by rekkampum on Dec 13, 2024 14:49:41 GMT
Just a couple of three things. How can Rook sustain being blasted into a wall to such an extent that he bleeds from a head wound yet is perfectly fine in the next scene? No headwrap or bandage. Nothing. Like it never happened at all. It's only used as an excuse as to how he's able to speak with Solas in the fade. Yet later on he can simply 'meditate' to achieve the same goal. No bleeding head wound needed. Funny that. Meanwhile Neve or Harding got some booboos(that take way too long to heal) and it's played up as if they were gravely injured. Ridiculous. Tevinter - Where are the slaves? Where's the blood magic rituals that we've heard so much about? It's understandable that the latter would be hidden and you might get a codex entry or hear about it in gossip, but what's up with the former? Last I checked, Tevinter embraced slavery and yet we see it nowhere. It's almost as if it doesn't exist. It's so scant. Why the sanitization? Why isn't anyone calling my elf 'knife ear'? He's not the Inquisitor, or the Champion of Kirkwall, he's not the Hero of Fereldan. He's a nobody important to no one when the world is ending because Knife Ear gods got loose. If there was any time for the racism to come into play, now would be that time. It doesn't make sense. We meet Lucanis who is possessed by a demon, but it's not a big deal. Not like the things have wiped out villages and started wars. No. Not this time. Lucanis is special. Yes, he's technically not an abomination, but look at what the envy demon in Inquisition was able to achieve. He's the demon of Vyrantium and only Davrin has the foresight to call this shit out and take it seriously. But no need to hide him away. Why don't we stop by the cafe to speak to Illario and get coffee? The characterization is tonally dissonant with what you're being told. You're telling me this person is a demon possessed master assassin while we go grocery shopping. Huh? What Marvel movie is this from? And Spite is presented like a misbehaving mutt not a threatening force to take seriously. Even Lucanis doesn't seem too concerned about it. All of it stinks of white washed, milquetoast, 'nobody gets hurt' Disney nonsense. Blight? What blight? Oh you mean this cold I picked up after the dragon left? No big deal. Don't need to become a Grey Warden or anything. Oh, it took out a Templar in the presence of a being infused with Mythal's spirit and even she couldn't stop it? It's nothing. It literally makes the land uninhabitable and kills everything it touches? Don't be so dramatic. You know we have blight days where the kids get together and make a blightman and sing songs? It's wonderful. And the dialogue speaks for itself. There are so many improvements required that it would be easier to simply have another team rewrite it entirely. Hand them the Joplin notes and see what they come up with. *sings Jingle Blights while popping Blight pimples and making Blight balls to toss at random villagers*
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Post by Reznore on Dec 13, 2024 15:04:53 GMT
On a more subjective level I will say that this representation of Harding is deeply unpleasant. I do not want to see representations of my own petit psychological failings in a game that is supposed to be about deep arcane mysteries and God slaying. Harding was once an inspiration, stoic, independent lead scout of the Inquisition. Putting her people pleasing assertiveness failings so front and centre is not only boring, it's depressing. Again, good writing on the micro level, would've made for a cute and funny overheard moment, but when it becomes front and centre at the expense of more mythical content is when I start button mashing to skip through cutscenes in a way I never have before in a Dragon Age game. I think pretending to enjoy something a friend made for you is fairly typical ? Unless somethin is vomit inducing I'll eat and drink stuff I don't like much with a small smile and go "oh yeah I'm enjoying it". I'm not torturing myself with "oh lord I'm such a people pleaser!" And harding in banter threaten Lucanis at first because he's an abomination. So clearly she isn't such a people pleasing lady. She disagrees with Varric then Neve at the start of the game as well.
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emissaryoflies
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, SWTOR, Mass Effect Legendary Edition
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emissaryoflies
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, SWTOR, Mass Effect Legendary Edition
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Post by emissaryoflies on Dec 13, 2024 15:22:54 GMT
They don't have to be identical, but could they at least be interesting? Challenging? And no, he's not more special than a seasoned Grey Warden mage possessed by the spirit of Justice, to put it lightly. Lucanis can be handed the participation trophy of special I suppose. Special or not, Lucanis and Anders are nothing alike Bit of a bumpy road, but we've finally arrived! We're almost entirely in agreement. The only difference may be the belief that they are worthy of comparison(in terms of quality) because they're the token weirdo spirit/or possessed companion of their respective games. In which case, I prefer Anders over Lucanis. Genuinely happy that you find him interesting and seem to enjoy it. I wish I could say the same. But hey, some people say cucumbers taste better pickled.
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Post by No-Event-Man on Dec 13, 2024 15:47:24 GMT
On a more subjective level I will say that this representation of Harding is deeply unpleasant. I do not want to see representations of my own petit psychological failings in a game that is supposed to be about deep arcane mysteries and God slaying. Harding was once an inspiration, stoic, independent lead scout of the Inquisition. Putting her people pleasing assertiveness failings so front and centre is not only boring, it's depressing. Again, good writing on the micro level, would've made for a cute and funny overheard moment, but when it becomes front and centre at the expense of more mythical content is when I start button mashing to skip through cutscenes in a way I never have before in a Dragon Age game. I think pretending to enjoy something a friend made for you is fairly typical ? Unless somethin is vomit inducing I'll eat and drink stuff I don't like much with a small smile and go "oh yeah I'm enjoying it". I'm not torturing myself with "oh lord I'm such a people pleaser!" And harding in banter threaten Lucanis at first because he's an abomination. So clearly she isn't such a people pleasing lady. She disagrees with Varric then Neve at the start of the game as well.
The scenes you mention do not manage to dampen the vibe as described above, at least not for me. I wrote about this at lnegth in some companion thread, but the way Harding in particular is displayed is as they IMO perfectly phrased it, deeply unpleasant. It's not about "I don't like she's no badass"/mature, yadda yadda. That personality type is viciously harmful and the ways we are given to respond to them are the very reason why they persist.
As glad I am for their efforts to portray other things, in this one they utterly failed "me".
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Fereldan
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Legendary Edition, Dragon Age The Veilguard
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fereldan
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Fereldan on Dec 13, 2024 16:43:17 GMT
I think there were lots of issues with companion writing and writing focus in this game. I think that there were too many small scenes between companions and too many romances between two companions or between a companion and another npc while other more important scenes were left out. For example, Lucanis needed more Spite scenes, not a scene where he introduces Harding to coffee. I also think Bellara was terribly written. I didn’t buy her as an adult character. She was written in the style of cartoons for very young children instead of as an adult character in an M-rated rpg. I couldn’t picture any adult speaking like she does. Solas’s writing and scenes were a bright spot, and I wish they had more writing like that in the game. Bellara being in her 30s boggles the mind. I thought I was immature for my age, but even I can't reconcile her canonical age with her character writing. AND I'm neurodivergent, so that's no excuse at all.
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Post by Reznore on Dec 13, 2024 21:21:02 GMT
I think pretending to enjoy something a friend made for you is fairly typical ? Unless somethin is vomit inducing I'll eat and drink stuff I don't like much with a small smile and go "oh yeah I'm enjoying it". I'm not torturing myself with "oh lord I'm such a people pleaser!" And harding in banter threaten Lucanis at first because he's an abomination. So clearly she isn't such a people pleasing lady. She disagrees with Varric then Neve at the start of the game as well.
The scenes you mention do not manage to dampen the vibe as described above, at least not for me. I wrote about this at lnegth in some companion thread, but the way Harding in particular is displayed is as they IMO perfectly phrased it, deeply unpleasant. It's not about "I don't like she's no badass"/mature, yadda yadda. That personality type is viciously harmful and the ways we are given to respond to them are the very reason why they persist.
As glad I am for their efforts to portray other things, in this one they utterly failed "me".
What I was trying to say is from what I remember from Veilguard (I don't remember much ^^), Harding doesn't feel like a doormat who can't say no. There's just that one scene, about coffee... And if you only do people pleasing in small doses with some people (like I got a friend going through a rough time, low self esteem, she enjoys cooking and baking a lot, so even if I'm not into her food I will still pretend I like it, and if she do something I do enjoy I make a big deal out of it.) I don't see the problem? If it starting to gnaw at your self esteem sure, it's bad. But harding get into a fight with Emmrich about stupid books, can lecture Emmric about age difference if in a relationship with Rook, get in a fight with Lucanis because he's an abomination and argue with Neve and Varric at the start because she thinks they are wrong...so for me the people pleasing thing came out of left field? Like pretending to enjoy a beverage you don't is not a whole personality trait or some kind of neurosis? I think perhaps they tried to do some kind of trauma stuff with harding? In a banter she tells she people please because she learn that as a small child to protect herself. It's called Fawn. In case of danger with someone you can fight freeze flee or fawn. For some folks it can turn into an automatic learned behavior that can cause issues as adult. But it's not really in game. It doesn't seem to me like Harding suffer from some trauma, just someone who just did a quizz in a magazine and declared "damn I'm such a people pleaser." Trauma fawn behavior can cause you to go against your own values, put yourself in danger etc just to please and appease people. It can of course destroy your self esteem. Like Harding joining and buttering the Evanuris up out of sheer fear, and trauma learned behavior when inside she would despise them and would rather fight.
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Ice-Quinn
"Begone, spirit! I will not play your games."
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icequinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Ice-Quinn on Dec 13, 2024 21:55:14 GMT
I'm very over the Disney bullsh*t. It was the same with Andromeda. Is this how BioWare is doing games now, because I'm not feeling it.
Like "Oh honey, I'm a people-pleaser and I've got all this earth magic crap now and my storyline is about confronting my red-quartz self that's really just anger I've been holding onto, but it all ends when I make peace with myself and my companions surround me in a wholesome embrace, because Veilguard is such a safe place to talk about our feelings and sh*t"... GAG ME with a vacuum cleaner. These are not adults. And I'm not interested in playing a simulator either, I have a very fullfiling life of my own, the fact that you can hug a gryphon does not make this game, ANY game better. What a disappointment.
Is this all because "legacy" BioWare devs and writers are mostly gone? And the new people, are they twelve? Because if Andromeda and Veilguard = what "new BioWare" have to offer, I've no interest. #BitterB*tch
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rocketpineapple
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, SWTOR
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rocketpineapple
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Post by rocketpineapple on Dec 13, 2024 21:56:23 GMT
On a nitpicky writing level that adds up I saw someone compare the prevalence of certain words or phrases from the previous games to Veilguard - apparently the phrase 'Maker's Breath' doesn't get used at all in Veilguard? A phrase used by Dorian in Inquisition, before the 'but we're in the north' arguments. Even ignoring all the other writing choices that people may or may not like, it's fascinating to see these minor comparisons that emphasise how different the writing feels between the first three games and Veilguard.
Edit: on the points about Harding, I didn't like how she was written (and I kind of subscribe to the conspiracy theory that she was originally written to be Dagna) but considering I romanced Emmrich I saw plenty of her being kind of judgmental instead of just people pleasy and I'm not sure what to think about her writing with that in mind. It made me headcanon a kind of rivalry between my Mourn Watch dwarf and Harding because of her weird attitude but that's when I'm having to write it myself. The characters are not written to fight with Rook much so I kind of ran with any sort of disagreement I could between them because it was kind of fascinating.
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Ice-Quinn
"Begone, spirit! I will not play your games."
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icequinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Ice-Quinn on Dec 13, 2024 22:07:57 GMT
On a nitpicky writing level that adds up I saw someone compare the prevalence of certain words or phrases from the previous games to Veilguard - apparently the phrase 'Maker's Breath' doesn't get used at all in Veilguard? A phrase used by Dorian in Inquisition, before the 'but we're in the north' arguments. Even ignoring all the other writing choices that people may or may not like, it's fascinating to see these minor comparisons that emphasise how different the writing feels between the first three games and Veilguard.
Edit: on the points about Harding, I didn't like how she was written (and I kind of subscribe to the conspiracy theory that she was originally written to be Dagna) but considering I romanced Emmrich I saw plenty of her being kind of judgmental instead of just people pleasy and I'm not sure what to think about her writing with that in mind. It made me headcanon a kind of rivalry between my Mourn Watch dwarf and Harding because of her weird attitude but that's when I'm having to write it myself. The characters are not written to fight with Rook much so I kind of ran with any sort of disagreement I could between them because it was kind of fascinating.
I did not vibe with her, like at all. Much to my surprise. Love the VA, loved her in Inquisition, then in Veilguard I'm like, b*tch grow the F up, get your stupid rocks and go play with them somewhere that's away.
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