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Post by therevanchist25 on Feb 22, 2018 10:50:58 GMT
They behave exactly the same, so long as they have been properly reformatted to the new files. This is because they changed the Engine for the Special Edition improvements, which are actually really nice. Basic mods like Textures and such should be fine without a part, so long as there are no ESPs. That's incorrect, as far as I can tell. I have multiple Oldrim mods running in SSE, which have an active *.esp and they run just fine. It does go for (Oldrim) mods which have a *.bsa file upon installation: that will make SSE CTD. But even then, in most of the cases you can install the mod, extract the loose files with a bsa-extractor and then delete the bsa file... Iakus : If you're running DirectX10 or higher (i.e., W10) you need to go for SSE because Oldrim can't handle DirectX higher than 9... Right, my mistake. i sometimes get those two confused in my brain.
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Post by CHRrOME on Feb 22, 2018 13:15:20 GMT
If you're running DirectX10 or higher (i.e., W10) you need to go for SSE because Oldrim can't handle DirectX higher than 9... Wait, what? Old Skyrim works just fine on Windows 10, I've been playing that thing for ages on 10 before Special Edition. Having direct X 11 as base in W10 doesn't mean 10 and 9 are not in the architecture. Some games do have issues with the OS exclusively like Borderlands 2, which is a combination of new hardware and the OS, but others like Skyrim or FO New Vegas work fine.
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Post by therevanchist25 on Feb 22, 2018 14:10:59 GMT
So...how often does video game music get played at live shows like this? O.o I am far too poor to go to nice things like this. This is weird to me lol
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Post by Scathane on Feb 22, 2018 15:27:30 GMT
So...how often does video game music get played at live shows like this? O.o I am far too poor to go to nice things like this. This is weird to me lol The best version out there, imho, although this one's pretty good as well, I believe:
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Post by Scathane on Feb 22, 2018 15:36:50 GMT
If you're running DirectX10 or higher (i.e., W10) you need to go for SSE because Oldrim can't handle DirectX higher than 9... Wait, what? Old Skyrim works just fine on Windows 10, I've been playing that thing for ages on 10 before Special Edition. Having direct X 11 as base in W10 doesn't mean 10 and 9 are not in the architecture. Some games do have issues with the OS exclusively like Borderlands 2, which is a combination of new hardware and the OS, but others like Skyrim or FO New Vegas work fine. I know that the older versions remain. It's not that SSE didn't run on DirectX9 but when running a memory-heavy build (i.e., heavily modded), it kept crashing every few moments because of a DX9 memory issue. Apparently this was resolved quite a few months ago ( https://www.reddit.com/r/skyrimmods/comments/6k58mf/dx9_4gb_memory_issue_should_be_fixed_in_new/), however, I just never checked such news, because I had already switched to SSE. But it seems, then, that it matters not...
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Post by therevanchist25 on Feb 22, 2018 15:43:27 GMT
Sweden seems to love Skyrim lol. think the Viking thing has something to do with it?
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Post by CHRrOME on Feb 22, 2018 19:20:05 GMT
I know that the older versions remain. It's not that SSE didn't run on DirectX9 but when running a memory-heavy build (i.e., heavily modded), it kept crashing every few moments because of a DX9 memory issue. Apparently this was resolved quite a few months ago ( https://www.reddit.com/r/skyrimmods/comments/6k58mf/dx9_4gb_memory_issue_should_be_fixed_in_new/), however, I just never checked such news, because I had already switched to SSE. But it seems, then, that it matters not... Oh yeah, when it comes to mods the game gets more and more unstable. That was especially true for a game like FO3, that game was borderline unplayable even with a few mods. The "64bits engine" and I'm putting that on quotes because it doesn't really mean the engine is updated, allows SE to use more RAM compared to Oldrim which eventually could come in handy mod wise if you use a fuckton (like I do). Although from experience, I've noticed the game (Skyrim) eats more VRAM rather than anything else. In fact, I remember reading somewhere that if you wanted to use the optional "high quality textures" provided by Beth, you needed 8GB of VRAM, e.g. a GTX 1080, because the engine is so crap it uses VRAM like crazy.
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Post by Scathane on Feb 22, 2018 23:33:21 GMT
I know that the older versions remain. It's not that SSE didn't run on DirectX9 but when running a memory-heavy build (i.e., heavily modded), it kept crashing every few moments because of a DX9 memory issue. Apparently this was resolved quite a few months ago ( https://www.reddit.com/r/skyrimmods/comments/6k58mf/dx9_4gb_memory_issue_should_be_fixed_in_new/), however, I just never checked such news, because I had already switched to SSE. But it seems, then, that it matters not... Oh yeah, when it comes to mods the game gets more and more unstable. That was especially true for a game like FO3, that game was borderline unplayable even with a few mods. The "64bits engine" and I'm putting that on quotes because it doesn't really mean the engine is updated, allows SE to use more RAM compared to Oldrim which eventually could come in handy mod wise if you use a fuckton (like I do). Although from experience, I've noticed the game (Skyrim) eats more VRAM rather than anything else. In fact, I remember reading somewhere that if you wanted to use the optional "high quality textures" provided by Beth, you needed 8GB of VRAM, e.g. a GTX 1080, because the engine is so crap it uses VRAM like crazy. Yeah, that was what the DX9 problem entailed: it had VRAM usage maxed to 4GB, which meant that if your Skyrim-build needed more than that, it'd crash. I can assure you though, that - although fine in itself, of course - you don't need a 1080 card for Beth's HD textures: apart from the DX9 issue, it ran fine on my old 970M laptop. Dunno if the same goes for the 2017 textures on the Nexus (which, reportedly, are slightly better), though...
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Post by CHRrOME on Feb 23, 2018 2:21:50 GMT
Yeah, that was what the DX9 problem entailed: it had VRAM usage maxed to 4GB, which meant that if your Skyrim-build needed more than that, it'd crash. I can assure you though, that - although fine in itself, of course - you don't need a 1080 card for Beth's HD textures: apart from the DX9 issue, it ran fine on my old 970M laptop. Dunno if the same goes for the 2017 textures on the Nexus (which, reportedly, are slightly better), though... The HD Beth textures are trash compared to anything the Nexus has to offer, and a hell of a lot bigger in size (no pun intended). If one goes crazy with retextures for every known little object, and picks always the biggest quality (which tends to range from 4K to 8K), yeah you'll need a pretty powerful graphics card, and even then it may not be enough. But it's also due to the fact that the game engine can't quite handle loading very well.
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Post by Scathane on Feb 23, 2018 9:52:22 GMT
Yeah, that was what the DX9 problem entailed: it had VRAM usage maxed to 4GB, which meant that if your Skyrim-build needed more than that, it'd crash. I can assure you though, that - although fine in itself, of course - you don't need a 1080 card for Beth's HD textures: apart from the DX9 issue, it ran fine on my old 970M laptop. Dunno if the same goes for the 2017 textures on the Nexus (which, reportedly, are slightly better), though... The HD Beth textures are trash compared to anything the Nexus has to offer, and a hell of a lot bigger in size (no pun intended). If one goes crazy with retextures for every known little object, and picks always the biggest quality (which tends to range from 4K to 8K), yeah you'll need a pretty powerful graphics card, and even then it may not be enough. But it's also due to the fact that the game engine can't quite handle loading very well. I know, I know: after installing SSE a few weeks ago, I think I downloaded about 15 Gigs of mods, the majority of which were hi-res texture mods (didn't do the 2017 textures yet, for some reason, though). On a side note, I noticed today that nVidia GeForce Experience has a new driver which has a new resolution setting: it recommends I now run my game in 3840x2160 Dynamic Super Resolution, which it then renders back to my monitor's native resolution (1920x1080) for better detail. It looks nice but with my view distance already enhanced, I don't think my computer's liking it so far...
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by CHRrOME on Feb 23, 2018 13:24:51 GMT
I know, I know: after installing SSE a few weeks ago, I think I downloaded about 15 Gigs of mods, the majority of which were hi-res texture mods (didn't do the 2017 textures yet, for some reason, though). On a side note, I noticed today that nVidia GeForce Experience has a new driver which has a new resolution setting: it recommends I now run my game in 3840x2160 Dynamic Super Resolution, which it then renders back to my monitor's native resolution (1920x1080) for better detail. It looks nice but with my view distance already enhanced, I don't think my computer's liking it so far... That's weird. Wants to render the game at about double the resolution of the monitor? I mean, generally speaking Geforce Experience is no better than "can you run it" when it comes to letting the software choose your game's graphic settings. I haven't updated my drivers since December of 2017. The exclamation mark was on the windows trail for ages, today I noticed it finally fucked off. I'm just sick that every time a new game is launch they "update" drivers again which tends to be hit and miss for performance.
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Post by Scathane on Feb 23, 2018 14:27:12 GMT
I know, I know: after installing SSE a few weeks ago, I think I downloaded about 15 Gigs of mods, the majority of which were hi-res texture mods (didn't do the 2017 textures yet, for some reason, though). On a side note, I noticed today that nVidia GeForce Experience has a new driver which has a new resolution setting: it recommends I now run my game in 3840x2160 Dynamic Super Resolution, which it then renders back to my monitor's native resolution (1920x1080) for better detail. It looks nice but with my view distance already enhanced, I don't think my computer's liking it so far... That's weird. Wants to render the game at about double the resolution of the monitor? I mean, generally speaking Geforce Experience is no better than "can you run it" when it comes to letting the software choose your game's graphic settings. I haven't updated my drivers since December of 2017. The exclamation mark was on the windows trail for ages, today I noticed it finally fucked off. I'm just sick that every time a new game is launch they "update" drivers again which tends to be hit and miss for performance. I read up about it and it seems to be an effort by nVidia to provide (something close to) UHD on HD monitors. And yes, GeForce experience indeed explicitly states that it's automatically taken up into Geforce's recommended setting if your monitor and the game (MEA settings don't have the option, btw) are compatible. www.geforce.com/hardware/technology/dsr/technologyAnd, yeah, it's really annoying they put out a general update every time they release something for a specific game...
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https://images4.alphacoders.com/101/thumb-1920-1010967.png
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by warden on Feb 23, 2018 20:28:21 GMT
Long time since I modded the game so I have a question.
I have the SSE now, and I want FNIS and custom animations cause vanilla ones are horrible, as there is still no SKSE for SSE it's possible or FNIS doesn't require SKSE to work? sorry if it's dumb, I barely remember a thing of it.
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Daft Arbiter
N3
Wealth beyond measure, Outlander.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
Origin: dasriboflavin
Posts: 275 Likes: 325
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Wealth beyond measure, Outlander.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
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Post by Daft Arbiter on Feb 23, 2018 22:02:39 GMT
Long time since I modded the game so I have a question. I have the SSE now, and I want FNIS and custom animations cause vanilla ones are horrible, as there is still no SKSE for SSE it's possible or FNIS doesn't require SKSE to work? sorry if it's dumb, I barely remember a thing of it. SKSE 64 is SKSE for Skyrim SE. So you can run FNIS and whatnot no problem.
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Post by Scathane on Feb 24, 2018 0:56:10 GMT
Long time since I modded the game so I have a question. I have the SSE now, and I want FNIS and custom animations cause vanilla ones are horrible, as there is still no SKSE for SSE it's possible or FNIS doesn't require SKSE to work? sorry if it's dumb, I barely remember a thing of it. SKSE 64 is SKSE for Skyrim SE. So you can run FNIS and whatnot no problem. And then, FNIS doesn't require SKSE(64), so changing animations was always possible since Fore was pretty fast with uploading a FNIS version for SSE to the Nexus. A lot of animation replacers on the Nexus don't need it either, such as those by DualSun ( www.nexusmods.com/skyrimspecialedition/users/3474785?tab=user+files). PCEA2 for SSE ( www.nexusmods.com/skyrimspecialedition/mods/13281, by Fore from FNIS as well) does require SKSE64 but this is rather because it has an MCM menu...
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Daft Arbiter
N3
Wealth beyond measure, Outlander.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
Origin: dasriboflavin
Posts: 275 Likes: 325
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Wealth beyond measure, Outlander.
275
August 2016
daftarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
dasriboflavin
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Post by Daft Arbiter on Feb 24, 2018 5:24:22 GMT
Goes to show how long it's been since I put together a load order; sometimes I forget what exactly requires SKSE since it's one of the first things I make sure I have installed. It's true though, FNIS doesn't need SKSE, though picking up SKSE 64 for SE is probably the best decision anyway.
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Post by Scathane on Feb 24, 2018 8:35:05 GMT
Goes to show how long it's been since I put together a load order; sometimes I forget what exactly requires SKSE since it's one of the first things I make sure I have installed. It's true though, FNIS doesn't need SKSE, though picking up SKSE 64 for SE is probably the best decision anyway. Hehe, modding Skyrim can become quite confusing even if you're in the middle of it! And, sure, SKSE(64) is an essential mod for any seriously-modded Skyrim build...
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Post by q9j9p on Feb 26, 2018 5:11:06 GMT
Burning The Enemy... My horsie can do that...
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Post by Deleted on Feb 26, 2018 16:37:38 GMT
I understand that SE is apparently superior if you're playing with a fuckton of mods, but aside from that I can't help but think that SE is, as a whole, inferior to the original PC version. Sure, it's got a few graphical upgrades like god rays and more foliage, but that's pretty much it. Existing bugs should have been addressed, but they haven't. If you've got an older PC like I do, performance takes a serious hit (original runs at flawless 60fps on max settings). Where it really gets bad imo is texture quality and lighting levels at night. Textures tend to be blurrier than the original game's official HD textures, and while Skyrim at night wasn't exactly dark to begin with, in SE it's almost daylight bright. I've made two screenshots of Whiterun at midnight and the original just looks better to me. No texture mods. Original: SE:
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Feb 26, 2018 16:59:29 GMT
I understand that SE is apparently superior if you're playing with a fuckton of mods, but aside from that I can't help but think that SE is, as a whole, inferior to the original PC version. Sure, it's got a few graphical upgrades like god rays and more foliage, but that's pretty much it. Existing bugs should have been addressed, but they haven't. If you've got an older PC like I do, performance takes a serious hit (original runs at flawless 60fps on max settings). Where it really gets bad imo is texture quality and lighting levels at night. Textures tend to be blurrier than the original game's official HD textures, and while Skyrim at night wasn't exactly dark to begin with, in SE it's almost daylight bright. I've made two screenshots of Whiterun at midnight and the original just looks better to me. No texture mods. Original: SE: My PC is like 8-9 years old. It's ancient by computer standards. Only upgrading RAM and the GPU over time. SE runs much better for me unmodded or modded. In regards to the bugs, that is a none issue, because Unofficial Patch is always a thing. Likewise it does not suffer Memory limitations like the 32-bit version does. As for the brightness of the night sky? who knows, maybe that's Bethesda's version of Godrays for Moonlight? lol.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Psychedelic on Feb 26, 2018 18:36:51 GMT
I understand that SE is apparently superior if you're playing with a fuckton of mods, but aside from that I can't help but think that SE is, as a whole, inferior to the original PC version. Sure, it's got a few graphical upgrades like god rays and more foliage, but that's pretty much it. Existing bugs should have been addressed, but they haven't. If you've got an older PC like I do, performance takes a serious hit (original runs at flawless 60fps on max settings). Where it really gets bad imo is texture quality and lighting levels at night. Textures tend to be blurrier than the original game's official HD textures, and while Skyrim at night wasn't exactly dark to begin with, in SE it's almost daylight bright. I've made two screenshots of Whiterun at midnight and the original just looks better to me. No texture mods. Skyrim SE runs more smoothly for me, too, on my mediocre PC, plus much shorter loading times. Can't say what's going wrong for you, but I don't think Skyrim SE itself is the cause. The lack of contrast on the other hand is something that bugs as well. When I first played the special edition I thought "Nice weather effects, looks a bit foggy in Riverwood." until I noticed that's the game's idea of a sunny day . The new depth-of-field's is most likely to blame fot the blurry part, but why the overall brightness is increased while the contrast is worse than in Oldrim remains a mystery to me. I am sure there is mod for this (there is always a mod), but why did they change something that was okay before?
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Post by Deleted on Feb 26, 2018 19:15:48 GMT
Hm, as I said, old Skyrim runs at perfect 60fps to me, SE runs like Fallout 4, dropping below 50fps regularly, and below 40fps pretty often... with some detail settings reduced already (in Fallout 4, almost everything on minimum). The issue is CPU load. My GTX 970 has an easy time with all those games, but my old i5-750 is always pushed beyond 80% load, and most of the time it's in the 90-100% range, in both Fallout 4 and Skyrim SE. Original Skyrim? Usually 40-50%, rarely reaching 60%.
It's a common issue with current gen games, PS3-gen games worked a treat, but PS4-gen games really hit my CPU limits. ME:A, with pretty nasty performance issues, has a CPU load graph that's pretty much a horizontal line at 100%.
I've read online about other people having performance problems with Skyrim SE, so it's surprising to hear that it runs smoother for you.
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Post by CHRrOME on Feb 27, 2018 17:21:46 GMT
I understand that SE is apparently superior if you're playing with a fuckton of mods, but aside from that I can't help but think that SE is, as a whole, inferior to the original PC version. Sure, it's got a few graphical upgrades like god rays and more foliage, but that's pretty much it. Existing bugs should have been addressed, but they haven't. If you've got an older PC like I do, performance takes a serious hit (original runs at flawless 60fps on max settings). In reality, SE was mainly aimed for consoles. In PC the update was rather irrelevant for the most part, because we had mods for years. I agree that, if they wanted to re-release a glorified lightning update and sell it as a new game/version, the least they could've done was bugfix shit they knew it existed for fucking years. But what can we expect from a company that rather keeps re-releasing games in every platform and monetizing stuff instead of actually making new ones. My PC is like 8-9 years old. It's ancient by computer standards. Only upgrading RAM and the GPU over time. SE runs much better for me unmodded or modded. In regards to the bugs, that is a none issue, because Unofficial Patch is always a thing. Likewise it does not suffer Memory limitations like the 32-bit version does. As for the brightness of the night sky? who knows, maybe that's Bethesda's version of Godrays for Moonlight? lol. In my case, the game performed actually worse, and I have a decent enough PC. Certainly more than adequate to run this game. The game comes from the get go with a forced adaptive or "half" Vsync, so the piece of junk always ran at 40 fps max, and you can't turn it off in-game because there's no option at all. I had to use a third party software from Nvidia to change that bullshit, plus a mod to actually increase performance. Way to go, Bethesda. The Unofficial patch is not an excuse for them really. They should fix their own game, not expect the community to do it. Plus, I don't know if the patch is actually available for consoles, certainly not for PlayStation, due to Sony's bullshit. The 64bits really don't do anything when the engine itself is a piece of shit. Injecting 64bits on the executable wasn't going to fix much of the game's performance to begin with, when the game is terrible at actually using the resources available in anything resembling efficiency. It can help out at some point if you have too many mods active, so it technically can use more ram, but if anything that will only prevent crashes, not guarantee performance. _______ I always said that the Special Edition felt more like a scam than anything else. Who even releases a new version without actually changing anything? It was just a poor excuse to get the game on Xbox One and PS4. At least on PC you could get it for free, but on consoles, having to pay, how much was it? 40 dollars? for the exact same game with all and bugs, just with better lightning. If that's not a scam I don't know what is.
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#more Asari
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Post by ShadowAngel on Feb 27, 2018 18:39:26 GMT
I understand that SE is apparently superior if you're playing with a fuckton of mods, but aside from that I can't help but think that SE is, as a whole, inferior to the original PC version. Sure, it's got a few graphical upgrades like god rays and more foliage, but that's pretty much it. Existing bugs should have been addressed, but they haven't. If you've got an older PC like I do, performance takes a serious hit (original runs at flawless 60fps on max settings). In reality, SE was mainly aimed for consoles. In PC the update was rather irrelevant for the most part, because we had mods for years. I agree that, if they wanted to re-release a glorified lightning update and sell it as a new game/version, the least they could've done was bugfix shit they knew it existed for fucking years. But what can we expect from a company that rather keeps re-releasing games in every platform and monetizing stuff instead of actually making new ones. My PC is like 8-9 years old. It's ancient by computer standards. Only upgrading RAM and the GPU over time. SE runs much better for me unmodded or modded. In regards to the bugs, that is a none issue, because Unofficial Patch is always a thing. Likewise it does not suffer Memory limitations like the 32-bit version does. As for the brightness of the night sky? who knows, maybe that's Bethesda's version of Godrays for Moonlight? lol. In my case, the game performed actually worse, and I have a decent enough PC. Certainly more than adequate to run this game. The game comes from the get go with a forced adaptive or "half" Vsync, so the piece of junk always ran at 40 fps max, and you can't turn it off in-game because there's no option at all. I had to use a third party software from Nvidia to change that bullshit, plus a mod to actually increase performance. Way to go, Bethesda. The Unofficial patch is not an excuse for them really. They should fix their own game, not expect the community to do it. Plus, I don't know if the patch is actually available for consoles, certainly not for PlayStation, due to Sony's bullshit. The 64bits really don't do anything when the engine itself is a piece of shit. Injecting 64bits on the executable wasn't going to fix much of the game's performance to begin with, when the game is terrible at actually using the resources available in anything resembling efficiency. It can help out at some point if you have too many mods active, so it technically can use more ram, but if anything that will only prevent crashes, not guarantee performance. _______ I always said that the Special Edition felt more like a scam than anything else. Who even releases a new version without actually changing anything? It was just a poor excuse to get the game on Xbox One and PS4. At least on PC you could get it for free, but on consoles, having to pay, how much was it? 40 dollars? for the exact same game with all and bugs, just with better lightning. If that's not a scam I don't know what is. Besides updates to the looks, the SE Skyrim also gave console players mods (exactly why I did buy it) plus it came with all the add-ons which I never played in the past. So because of the addition of mods and the add-ons, I bought it. I put in probably over 600 hours into the original and I can probably get just as much with the mods and DLC. Im sure the SE version did only happen to milk the game as that's all Bethesda has been doing, but ultimately I find that the fault of gamers since they're the ones asking for it. There were people who wanted it brought to the switch (which has now happened) and Bethesda will easily do that. If I'm them, I see little point in making a new game when one that already exists is still one of the biggest money makers out there, all because people will continually buy into releasing it over and over and people buying them.
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Post by Deleted on Feb 27, 2018 18:50:28 GMT
From what I've read and understand and I could be completely wrong but Skyrim SE started life as nothing more than an internal development tool at Bethesda as a test bed for what would become Fallout 4 and was never intended for public release. At some point however the Skyrim modding community got wind of it and in the end Bethesda released what we now know as Skyrim SE.
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