inherit
ღ Aerial Flybys
61
0
1
24,749
Obsidian Gryphon
9,594
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 13, 2016 14:22:27 GMT
I've been taking it casual because I'm in a race to get my remaining young toon in swtor up to 65 before the double xp ends and the new patch hits.
Anyway, I'm stuck at the conservatory. Two objectives; I can't find the security office even though I followed the thief's notes. I also tried to take out boss but the only option is to kill which I did. However, that isn't what I wanted; a kill. I went to the device and examined, it said to slot in lenses. I didn't find any though they could be in the boss' room.
Any tips?
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inherit
57
0
1
Sept 21, 2023 21:43:59 GMT
32,305
SofaJockey
Not a jockey. Has a sofa.
13,024
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
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Post by SofaJockey on Nov 13, 2016 21:19:14 GMT
Just started mission 5, so it'll be interesting to see how that goes. 100% Non-lethal ghost with all runes/paintings/blueprints so far... 
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inherit
ღ Aerial Flybys
61
0
1
24,749
Obsidian Gryphon
9,594
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 13, 2016 23:38:29 GMT
Btw, I found the answers to my Q.s  Played too long I guess, my brain went numb. After I posted those Qs, I took a break, came back and found what I was looking for.
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Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
922
0
Sept 22, 2023 6:21:06 GMT
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Sept 22, 2023 6:21:06 GMT
January 1970
Deleted
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Post by Deleted on Nov 14, 2016 4:14:32 GMT
Finished the game - a better story than last time, and the levels are 5 times more memorable this round. They outdid themselves with the C.W. Mansion. Going to do High Chaos over Mon/Tues. *Looks at Jindosh Riddle* Uhhhh Here's the D2 Upgrade List, afraid not. >_<
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inherit
Mr. Rump
46
0
Sept 20, 2023 15:29:07 GMT
8,925
Lavochkin
6,754
August 2016
lavochkin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by Lavochkin on Nov 14, 2016 4:18:04 GMT
Is there a blueprint/upgrade for the pistol that gives it a silencer by chance?
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inherit
ღ Aerial Flybys
61
0
1
24,749
Obsidian Gryphon
9,594
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 14, 2016 11:42:01 GMT
I've given up the ghost achievement because it's impossible now. What I can do is not kill and even that seems tricky at the moment. I upgraded long reach to pull targets and knock them out; it's hilarious because I always pull them from above and their shock rendered them befuddled long enough to knock them out. I checked every time I do that to make sure I hear snores and the overlay that says they're unconscious. Despite all these precautions, I get four hostile kills. Do killing rats, hounds, bloodflies count? I'm now on #7. I got this marvelous view of a sleep dart jutting out of the vice-overseer's butt in #6. 
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inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,898
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
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Post by Ieldra on Nov 14, 2016 15:03:11 GMT
I've given up the ghost achievement because it's impossible now. What I can do is not kill and even that seems tricky at the moment. I upgraded long reach to pull targets and knock them out; it's hilarious because I always pull them from above and their shock rendered them befuddled long enough to knock them out. I checked every time I do that to make sure I hear snores and the overlay that says they're unconscious. Despite all these precautions, I get four hostile kills. Do killing rats, hounds, bloodflies count? I have the impression there's something odd going on with the kill count. I played mission 2 completely convinced I had no kills, but got 2 in the end-of-mission stats. Mission 3 I could finish without any counted kills. I consider 2 possible reasons: (1) Taking down civilians always counts as a kill. I had to take down a few in mission 2 since I didn't want to cause a panic by taking down a guard where they would see it. In mission 3 there aren't any civilians. (2) Stacking unconscious bodies on top of each other may kill some of them. Places to safely park unconscious bodies are rare... Killing a hound counts as a kill, killing bloodflies doesn't (I've killed a lot of them). Don't know about rats, but I suspect that also doesn't count. Also, LOL@ the screenshot
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Kantr
N3
 
Playing a lot of Divinity Original Sin 2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: Kantraah
Prime Posts: 8716
Prime Likes: 3503
Posts: 379 Likes: 370
inherit
927
0
Aug 28, 2020 15:38:07 GMT
370
Kantr
Playing a lot of Divinity Original Sin 2
379
Aug 12, 2016 12:56:34 GMT
August 2016
kantr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Kantraah
8716
3503
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Post by Kantr on Nov 14, 2016 19:48:34 GMT
I've given up the ghost achievement because it's impossible now. What I can do is not kill and even that seems tricky at the moment. I upgraded long reach to pull targets and knock them out; it's hilarious because I always pull them from above and their shock rendered them befuddled long enough to knock them out. I checked every time I do that to make sure I hear snores and the overlay that says they're unconscious. Despite all these precautions, I get four hostile kills. Do killing rats, hounds, bloodflies count? I have the impression there's something odd going on with the kill count. I played mission 2 completely convinced I had no kills, but got 2 in the end-of-mission stats. Mission 3 I could finish without any counted kills. I consider 2 possible reasons: (1) Taking down civilians always counts as a kill. I had to take down a few in mission 2 since I didn't want to cause a panic by taking down a guard where they would see it. In mission 3 there aren't any civilians. (2) Stacking unconscious bodies on top of each other may kill some of them. Places to safely park unconscious bodies are rare... Killing a hound counts as a kill, killing bloodflies doesn't (I've killed a lot of them). Don't know about rats, but I suspect that also doesn't count. Also, LOL@ the screenshot Animals shouldn't count at all. Bodies if they fall will be a kill. I really want to enjoy this game but my computer really struggles with it despite being just above the minimum on graphics. 
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inherit
ღ Aerial Flybys
61
0
1
24,749
Obsidian Gryphon
9,594
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 15, 2016 4:03:04 GMT
I have the impression there's something odd going on with the kill count. I played mission 2 completely convinced I had no kills, but got 2 in the end-of-mission stats. Mission 3 I could finish without any counted kills. I consider 2 possible reasons: (1) Taking down civilians always counts as a kill. I had to take down a few in mission 2 since I didn't want to cause a panic by taking down a guard where they would see it. In mission 3 there aren't any civilians. (2) Stacking unconscious bodies on top of each other may kill some of them. Places to safely park unconscious bodies are rare... Killing a hound counts as a kill, killing bloodflies doesn't (I've killed a lot of them). Don't know about rats, but I suspect that also doesn't count. Also, LOL@ the screenshot I can't remember #2 but in #6, I did knock out civilians and there wasn't any kill count. I also stacked a big group of Howlers in the garbage bin but there wasn't any kill count. Hounds I have to kill, it's inevitable. But it's entirely possible the stacks I did in previous missions ended in some deaths I did not notice. I also know if I pull a target and it hits a window or drop off a height, they die so I made sure they landed well. Btw, the way guards recited the alphabet is atrocious. Time for thorough revisions in the Guard and broad corrections of education among the populace, Emily!  What happened to her is a good thing, it opens her eyes to the state of her empire and her failures. The first game epilogue states her reign was strong and wise, I guess she learned from her mistakes.
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inherit
ღ Aerial Flybys
61
0
1
24,749
Obsidian Gryphon
9,594
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 15, 2016 13:29:01 GMT
I'm down to the last mission. I can also confirm that knocking out civilians, killing hounds, rats do not tally as kills. So I'm at a lost with the results from the one to two chapters that noted kills.
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inherit
Mr. Rump
46
0
Sept 20, 2023 15:29:07 GMT
8,925
Lavochkin
6,754
August 2016
lavochkin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by Lavochkin on Nov 15, 2016 20:39:09 GMT
For what it's worth, i remember seeing random dead civilians on the second to last mission during my run, but they didn't count as kills iirc.
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inherit
Pissed Away His Degree
42
0
2,194
LightningPoodle
Step into the light.
2,042
August 2016
lightningpoodle
LightningPoodle
Lightning_Poodle
20,477
9578
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Post by LightningPoodle on Nov 15, 2016 21:01:05 GMT
They could have been killed with a Wall of Light.
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inherit
ღ Aerial Flybys
61
0
1
24,749
Obsidian Gryphon
9,594
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 16, 2016 1:28:11 GMT
They could have been killed with a Wall of Light. You're likely right. I rewired a tessler and got a result I didn't want in #8. Talk about failing objectives!  I reload and didn't bother to rewire. The safer bet for wall of light is to power it down completely than rewiring if you're going for no kills.
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inherit
Mr. Rump
46
0
Sept 20, 2023 15:29:07 GMT
8,925
Lavochkin
6,754
August 2016
lavochkin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by Lavochkin on Nov 16, 2016 1:54:12 GMT
I once had a whale oil tank that i had taken out to power down a light wall explode for some unexplained reason, alerting everyone nearby.
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inherit
Pissed Away His Degree
42
0
2,194
LightningPoodle
Step into the light.
2,042
August 2016
lightningpoodle
LightningPoodle
Lightning_Poodle
20,477
9578
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Post by LightningPoodle on Nov 16, 2016 5:30:06 GMT
Could also have been killed by bloodflies. In mission two, I put an unconscious body next to a bin. Opened the bin and out came a swarm of flies that started attacking the body.
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inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,898
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
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Post by Ieldra on Nov 16, 2016 11:51:26 GMT
I'm down to the last mission. I can also confirm that knocking out civilians, killing hounds, rats do not tally as kills. So I'm at a lost with the results from the one to two chapters that noted kills. Which missions were those? It was mission 2 and 4 so far for me, with 2 kills counted for either mission in spite of paying attention to not killing anyone. Currently I'm in mission 5.
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inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,898
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
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Post by Ieldra on Nov 16, 2016 11:55:42 GMT
They could have been killed with a Wall of Light. You're likely right. I rewired a tessler and got a result I didn't want in #8. Talk about failing objectives!  I reload and didn't bother to rewire. The safer bet for wall of light is to power it down completely than rewiring if you're going for no kills. I usually pass them by. I don't want to alert anyone who might be on the other side by powering the things down - and if I pass them by once in order to take the guards on the other side out, I might as well continue.
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inherit
ღ Aerial Flybys
61
0
1
24,749
Obsidian Gryphon
9,594
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 16, 2016 13:50:52 GMT
I'm down to the last mission. I can also confirm that knocking out civilians, killing hounds, rats do not tally as kills. So I'm at a lost with the results from the one to two chapters that noted kills. Which missions were those? It was mission 2 and 4 so far for me, with 2 kills counted for either mission in spite of paying attention to not killing anyone. Currently I'm in mission 5. It was #6 and another earlier mission, can't recall which one. I finished the game!  Low chaos for Emily = good ending. I didn't get all the runes and bones. There were a couple in the last part but I didn't bother as I wanted to get to the end and see the conclusion. It was sorely tempting to kill the witches since I feel they deserve death. There was a funny glitch. I knocked out a witch and crept up to a point where I have to take out another two more. One of them spotted me out in the clear so I reload. And up come this witch I already knocked out! wtf. I always save after a target is successfully KO because I don't want to repeat it. I had to to do some quick porting and sent her to dreamland for good. Can't decide if I want to play Corvo. If I do, he's for high chaos. I may play Emily again although I may mix her actions up. Civilians = no kill. Witches = kill. Guards = no kill. Annoying NPCs who deserve death ; the retainer who betrayed Emily in the beginning. I plopped him on the toilet in this round though I very much want to stuff his head into the potty for his greed, the betrayal and killing Alexei. I suppose if Emily only kills certain people, it's still considered low chaos.
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inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,898
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
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Post by Ieldra on Nov 16, 2016 14:10:00 GMT
Which missions were those? It was mission 2 and 4 so far for me, with 2 kills counted for either mission in spite of paying attention to not killing anyone. Currently I'm in mission 5. It was #6 and another earlier mission, can't recall which one. I finished the game!  Low chaos for Emily = good ending. I didn't get all the runes and bones. There were a couple in the last part but I didn't bother as I wanted to get to the end and see the conclusion. It was sorely tempting to kill the witches since I feel they deserve death. There was a funny glitch. I knocked out a witch and crept up to a point where I have to take out another two more. One of them spotted me out in the clear so I reload. And up come this witch I already knocked out! wtf. I always save after a target is successfully KO because I don't want to repeat it. I had to to do some quick porting and sent her to dreamland for good. Can't decide if I want to play Corvo. If I do, he's for high chaos. I may play Emily again although I may mix her actions up. Civilians = no kill. Witches = kill. Guards = no kill. Annoying NPCs who deserve death ; the retainer who betrayed Emily in the beginning. I plopped him on the toilet in this round though I very much want to stuff his head into the potty for his greed, the betrayal and killing Alexei. I suppose if Emily only kills certain people, it's still considered low chaos. Nice to hear! I like good endings, too. My current game will be as low chaos as I can get it. I'm also likely to play Emily again before I play Corvo. For a game as laconic as this one and without dialogue choices, it's quite surprising how much I like her. Also, thanks for suggesting that ignoble death  I might try to create the scene in one of my playthroughs.
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inherit
ღ Aerial Flybys
61
0
1
24,749
Obsidian Gryphon
9,594
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 18, 2016 0:17:29 GMT
I once had a whale oil tank that i had taken out to power down a light wall explode for some unexplained reason, alerting everyone nearby. I have that happened too. Could also have been killed by bloodflies. In mission two, I put an unconscious body next to a bin. Opened the bin and out came a swarm of flies that started attacking the body. I didn't but those bloodflies would attack bodies if they couldn't find the perp who fired on their nest.  They would attack again and again, lifting the bodies. Nice! * I can be rather dense sometimes. I didn't realise I don't have to rely on sleep darts if I domino a group. KO or killing will achieve the same result. I felt stupid when I discovered this in the last mission; what I read of domino apparently didn't percolate in. I can also long reach for gravehound skulls and shatter them. Saved me the trouble of shooting them. Long reach is super cool, I used this to grab goodies off the table next to a guard very early on. Use the Force, Emily!  I also experiment with it for a fight against two; pulled one and flung him far behind, then quickly port and engage the second, knock him off his feet, KO, pull again at the first then kick his lights out. If only SWTOR is like this. I've a thought. What if I domino three people and then use the long reach pull on them. Would all three go flying? Must experiment! Fun! The only significant problematic opposition in this game are the witches since they can port and throw stuff at you. I generally never engage them.
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inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,898
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
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Post by Ieldra on Nov 19, 2016 20:14:32 GMT
I can be rather dense sometimes. I didn't realise I don't have to rely on sleep darts if I domino a group. KO or killing will achieve the same result. I felt stupid when I discovered this in the last mission; what I read of domino apparently didn't percolate in. I can also long reach for gravehound skulls and shatter them. Saved me the trouble of shooting them. Long reach is super cool, I used this to grab goodies off the table next to a guard very early on. Use the Force, Emily!  I also experiment with it for a fight against two; pulled one and flung him far behind, then quickly port and engage the second, knock him off his feet, KO, pull again at the first then kick his lights out. If only SWTOR is like this. I've a thought. What if I domino three people and then use the long reach pull on them. Would all three go flying? Must experiment! Fun! The only significant problematic opposition in this game are the witches since they can port and throw stuff at you. I generally never engage them. Yeah, Long Reach is nice. There was a group of people, three guards and several civilians, near a table with a rune in mission 2 or 3, and I could grab the rune from above with no one the wiser. I don't use it to pull enemies, though. Flying bodies tend to alert other guards, which I try to avoid. And yes, if you Domino several guards and pull one of them, all of them come flying. As for the witches, that's where Domino came in handy. There was a group of four near the Oraculum who were impossible to take out one by one without alerting them. Also, I use sleep darts liberally for Domino'd enemy groups if there is shop in the level. I'd have the patience for getting one alone if necessary, but when it's not, why risk detection. I'm very nitpicky about being spotted. I want a perfect record. Didn't work the first time around, but I'll attempt it in my next playthrough: never spotted, no bodies detected. The latter will be difficult.
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inherit
ღ Aerial Flybys
61
0
1
24,749
Obsidian Gryphon
9,594
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 20, 2016 0:43:28 GMT
Yeah, Long Reach is nice. There was a group of people, three guards and several civilians, near a table with a rune in mission 2 or 3, and I could grab the rune from above with no one the wiser. I don't use it to pull enemies, though. Flying bodies tend to alert other guards, which I try to avoid. And yes, if you Domino several guards and pull one of them, all of them come flying. As for the witches, that's where Domino came in handy. There was a group of four near the Oraculum who were impossible to take out one by one without alerting them. Also, I use sleep darts liberally for Domino'd enemy groups if there is shop in the level. I'd have the patience for getting one alone if necessary, but when it's not, why risk detection. I'm very nitpicky about being spotted. I want a perfect record. Didn't work the first time around, but I'll attempt it in my next playthrough: never spotted, no bodies detected. The latter will be difficult. Oh definitely, something will foul up and someone will find the body you thought safely hidden. I'm doing the second PT; this one of selective targets who will die. Like the guard who shoved a civilian into the wall of light because the poor guy did his duty and reported his crime. The guard deserved to die. I also threw the bully who nearly killed the reporter, all the way down to the ground floor after I knocked him out. It's still low chaos though. I don't think I can do a ghost run. Something is up with the first half of the Addermire mission. I swear I checked very single KO body. I still get a hostile and civilian killed. grrrr.
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inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,898
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
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Post by Ieldra on Nov 20, 2016 20:45:54 GMT
I'm starting the final mission, and I must say Dishonored 2 is set to catapult itself to the top of my top 10 list. I haven't liked a game as much in years. The mood, the art, the locations, the ways you can play, the powers and gadgets, the freedom of movement the Thief reboot didn't have, Emily as a character, everything comes together to form a unique experience. I would wish for a little more dialogue and different dialogue options here and there, but well, you can't have everything. Unless the last mission is hugely disappointing - which I don't expect - this is a safe 10/10.
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inherit
Mr. Rump
46
0
Sept 20, 2023 15:29:07 GMT
8,925
Lavochkin
6,754
August 2016
lavochkin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by Lavochkin on Nov 21, 2016 0:25:09 GMT
I'm starting the final mission, and I must say Dishonored 2 is set to catapult itself to the top of my top 10 list. I haven't liked a game as much in years. The mood, the art, the locations, the ways you can play, the powers and gadgets, the freedom of movement the Thief reboot didn't have, Emily as a character, everything comes together to form a unique experience. I would wish for a little more dialogue and different dialogue options here and there, but well, you can't have everything. Unless the last mission is hugely disappointing - which I don't expect - this is a safe 10/10. Last mission isn't bad, but it's not on the level of clockwork mansion or Stilton's manor in terms of uniqueness.
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Kantr
N3
 
Playing a lot of Divinity Original Sin 2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: Kantraah
Prime Posts: 8716
Prime Likes: 3503
Posts: 379 Likes: 370
inherit
927
0
Aug 28, 2020 15:38:07 GMT
370
Kantr
Playing a lot of Divinity Original Sin 2
379
Aug 12, 2016 12:56:34 GMT
August 2016
kantr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Kantraah
8716
3503
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Post by Kantr on Nov 21, 2016 14:00:29 GMT
I did the clockwork Manor with alerting Jindosh, though it meant I missed out on all the main rooms (because I went behind the walls) and then I only used his bedroom to get the paintings after knocking him out. Getting to Sokolov was a PITA, either I got the soldier stuck in his cell (and it wouldn't move out of it) or it saw me just as I was raising the walls to get to him.
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