inherit
ღ Aerial Flybys
61
0
1
24,804
Obsidian Gryphon
9,617
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 23, 2016 11:15:21 GMT
Two patches released. I must say I'm puzzled by the slew of complaints about the game; framerates, wonky mouse controls, etc. I guess I'm one of the lucky ones.
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inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,898
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
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Post by Ieldra on Nov 23, 2016 18:04:32 GMT
I finished the game. I can only underscore my praise from the previous page. I'll play again, and I already know leaving this world behind, eventually, will hurt. This game has everything for a long time favorite, and as for the complaints: the game works perfectly fine on my 2-year-old PC.
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ღ Aerial Flybys
61
0
1
24,804
Obsidian Gryphon
9,617
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 24, 2016 14:12:28 GMT
I finished the game. I can only underscore my praise from the previous page. I'll play again, and I already know leaving this world behind, eventually, will hurt. This game has everything for a long time favorite, and as for the complaints: the game works perfectly fine on my 2-year-old PC. Woot! Grats! I'm currently in 2nd PT, mission 5, still playing as Emily. I don't think I'd want to play Corvo, I'd rather be playing Emily. Deadly when needed, brave, gracious, sympathetic and empathetic.  I'm grabbing all the runes and bones this time. I also discovered I missed a rune in mission 2 because I didn't think there would be any in the beginning. You have to jump off the ship and swim for it before heading for the city.
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NRieh
N3
 
Shine on!
Posts: 600 Likes: 797
inherit
1017
0
May 20, 2023 22:15:31 GMT
797
NRieh
Shine on!
600
Aug 16, 2016 17:07:45 GMT
August 2016
nrieh
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Post by NRieh on Nov 25, 2016 9:36:09 GMT
As much as I love BioWare (old&new), they should abandon everything and go play Dis2. To see what 'GAME-DESIGN' really means.
Performance issues aside - it's gorgeous. Non-linearity and the number of options are literally shoking. Some things I read on forums and think 'wow, I could really do that?'. Dis1 already had it's share of those, but here it's even more. Non-binary choices (with options you may not even expect to exist), 100 shades of grey morale, 200% flexible play style (with a world reacting to your doings). Some missions are especially outstanding, but it's hard to describe them without spoiling things.
I'm at the mission 8 currently.
Just a word of advice for all the players - always search for ways, and you might be surprised. This game is as hard, as stealthy, as brutal, as long and as short as you want it to be.
ps: as for performance - I'm playing on a 4 years old 'gaming' laptop - Lenovo Y500, i5,6gbRAM, 2x2gb SLI 650M. Technically I'm not even falling into the min-spec range, but it had been playable even before the patches. Now with 1.2 I'm getting smooth ~30+ FPS with low\medium settings, which is extremely cool, as I was not even sure that I can run it. Upgrade is ont on my financial radar yet, unfortunately...
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inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,898
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
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Post by Ieldra on Nov 25, 2016 11:20:37 GMT
I finished the game. I can only underscore my praise from the previous page. I'll play again, and I already know leaving this world behind, eventually, will hurt. This game has everything for a long time favorite, and as for the complaints: the game works perfectly fine on my 2-year-old PC. Woot! Grats! I'm currently in 2nd PT, mission 5, still playing as Emily. I don't think I'd want to play Corvo, I'd rather be playing Emily. Deadly when needed, brave, gracious, sympathetic and empathetic.  I'm grabbing all the runes and bones this time. I also discovered I missed a rune in mission 2 because I didn't think there would be any in the beginning. You have to jump off the ship and swim for it before heading for the city. Yeah, same here. I feel that the first game is Corvo's story, but the second one is Emily's. I've also started my second PT, this time with the goal of remaining undetected and killing no one throughout the game, and getting the achievement for finding 60% of the loot. I already failed in my secondary objective of "no bodies detected" - there's always one, damn it. maybe I'll have to wait for that until I do a "full ghost" playthrough. That means: no knockouts, no killings, no detections, no alerts for any other reason - no idea if that's even possible, but I'll have to try. Most likely it's possible for some missions but not for others. As for runes, yeah, I also missed that rune in PT1. I'll be more efficient in their usage this time thnough, since have a much better knowledge of what powers are useful. I'll probably leave Shadow Form alone, it wasn't very useful, and concentrate on Far Reach, Domino and Mesmerize. Runes beyond that go into Bonecharm Crafting, Jump Upgrade and Dark Vision. Unfortunately, Bonecharm crafting isn't that useful unless you take the expensive multiple-use upgrade, but then I suspect it'll almost be OP. One thing I'll also do is buy all springrazor upgrades before entering the Clockwork Mansion. That means one springrazor = 1 destroyed clockwork soldier (without the double-trigger upgrade you need 2), and I'll be able to destroy 5 before I run out of them. Destroying one doesn't count as a kill btw..
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inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,898
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
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Post by Ieldra on Nov 25, 2016 11:52:01 GMT
As much as I love BioWare (old&new), they should abandon everything and go play Dis2. To see what 'GAME-DESIGN' really means. Performance issues aside - it's gorgeous. Non-linearity and the number of options are literally shoking. Some things I read on forums and think 'wow, I could really do that?'. Dis1 already had it's share of those, but here it's even more. Non-binary choices (with options you may not even expect to exist), 100 shades of grey morale, 200% flexible play style (with a world reacting to your doings). Some missions are especially outstanding, but it's hard to describe them without spoiling things. Agreed. The odd thing is that even though the story isn't all that original and rather simple, the fact that you can interact with the world in so many ways, and that the world reacts to your actions in visible ways, makes it at least as compelling as Bioware's stories. The only thing I miss is extended character interaction, but maybe the philosophy is rather "define your character by action". I wonder, do Emily and Corvo say different things if you play in high chaos? Indeed. Almost everywhere, but most notably in the Clockwork Mansion, if you search for ways rather than doing the obvious, it's a completely different story. I also like the time-switching mechanics in Mission 7. Knockout by time travel, or flee around the corner and vanish into another time, how cool is that? Too bad you can't take the bodies with you, that would make you the ultimate ghostly assassin in that mission - people vanish without a trace, with no one the wiser.
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inherit
ღ Aerial Flybys
61
0
1
24,804
Obsidian Gryphon
9,617
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 25, 2016 14:46:06 GMT
Yeah, same here. I feel that the first game is Corvo's story, but the second one is Emily's. I've also started my second PT, this time with the goal of remaining undetected and killing no one throughout the game, and getting the achievement for finding 60% of the loot. I already failed in my secondary objective of "no bodies detected" - there's always one, damn it. maybe I'll have to wait for that until I do a "full ghost" playthrough. That means: no knockouts, no killings, no detections, no alerts for any other reason - no idea if that's even possible, but I'll have to try. Most likely it's possible for some missions but not for others. As for runes, yeah, I also missed that rune in PT1. I'll be more efficient in their usage this time thnough, since have a much better knowledge of what powers are useful. I'll probably leave Shadow Form alone, it wasn't very useful, and concentrate on Far Reach, Domino and Mesmerize. Runes beyond that go into Bonecharm Crafting, Jump Upgrade and Dark Vision. Unfortunately, Bonecharm crafting isn't that useful unless you take the expensive multiple-use upgrade, but then I suspect it'll almost be OP. One thing I'll also do is buy all springrazor upgrades before entering the Clockwork Mansion. That means one springrazor = 1 destroyed clockwork soldier (without the double-trigger upgrade you need 2), and I'll be able to destroy 5 before I run out of them. Destroying one doesn't count as a kill btw.. *nods* Agree. Dishonored II is Emily's story. Good luck on the ghost achievement. The best bet is domino and meserize, If you get the max for domino and get more than four, you might have to resort to sleep darts. Too bad bodies can't be shoved into cupboards. Using long reach to pull doesn't necessarily caused detections; I checked. I've only managed to make a four-in-one rune without any corruption. I didn't try for more after that since I did not bother to research to lower the possibility. I usually knock off the clockwork soldiers' heads if there're two and nobody around.  Watch them rail at each other. Clockwork soldiers aren't even living things, it would be ridiculous if they're counted as kills. I got mad with the witches in mission 5. I knocked out all the guards successfully. When I returned with Sokolov, I found three in my way and they had killed all the guards. grrr.....that did it. I killed all three. I'd bet they killed the civilians too because I didn't see anybody walking around. I also found that domino need LOS. One of the witches was sitting on top of the guardhouse, the other two were walking around. I shot the witch sitting at the top, yammering away, aiming at her head with the crossbow...my mouth dropped because her head was completely shot off. It was eerie because she was still sitting upright.  The other two below didn't notice anything fortunately. Even though I can't see Emily, I like how they animated her gestures when she talked. In this image, I get the feeling she's sitting with a leg crossed over the other because you can only see the top of her right hand.  I managed to land this servant the right way up. 
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inherit
22
0
3,925
Blast Processor
"Why are you telling me this? I can read and draw my own conclusions." - Roach
1,424
August 2016
slotts
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Post by Blast Processor on Nov 25, 2016 21:57:12 GMT
I finished mission 3 last night and I'm having a lot of fun. Though a couple of nitpicks, 1) I really do not like the "new" Outsider and 2) I feel like it was a missed opportunity not having true dual protagonists. Where both Emily and Corvo each have a meaningful story arch that co-exist. But I'm still pretty early on in the game so my opinion may change a little but I feel pretty strongly about nitpick number 2 at the moment. Maybe I should just be happy that the devs have shown a steady improvement in the characterisation of the various PC's from Corvo to Daud and now to Emily/Corvo.
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inherit
22
0
3,925
Blast Processor
"Why are you telling me this? I can read and draw my own conclusions." - Roach
1,424
August 2016
slotts
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Post by Blast Processor on Nov 26, 2016 6:45:20 GMT
I had a funny thing happen. Haha.
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inherit
57
0
1
32,409
SofaJockey
Not a jockey. Has a sofa.
13,048
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
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Post by SofaJockey on Nov 26, 2016 8:13:02 GMT
Having so much fun with this. 100% Ghost and Non-lethal so far, at mission 7, hope to complete with that status.
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inherit
ღ Aerial Flybys
61
0
1
24,804
Obsidian Gryphon
9,617
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 26, 2016 9:32:40 GMT
I had a funny thing happen. Haha. What a hard head. He didn't even know it bounced off and struck his pal.
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inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,898
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
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Post by Ieldra on Nov 27, 2016 14:31:36 GMT
PT2, Clockwork Mansion. I spent so much time here, I can't believe I missed 1500 loot. I mean 3300 of 4800 isn't too shabby, but come on....where is all the rest?
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inherit
57
0
1
32,409
SofaJockey
Not a jockey. Has a sofa.
13,048
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
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Post by SofaJockey on Nov 27, 2016 22:45:03 GMT
That was good, finished the game with Emily as a ghost and non-lethal intact. I'll give it a rest now, but I reckon this game has a Corvo run at some point in the future as well... 
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NRieh
N3
 
Shine on!
Posts: 600 Likes: 797
inherit
1017
0
May 20, 2023 22:15:31 GMT
797
NRieh
Shine on!
600
Aug 16, 2016 17:07:45 GMT
August 2016
nrieh
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Post by NRieh on Nov 27, 2016 22:47:03 GMT
She's sitting facing the back of the chair, with her hands rested on it. I think they have a sketch of that 'debriefing' on a loading screen, and there's a short animation as she grabs the chair. I've finished the game yesterday night (or better say - this morning, it was ~4 am by the moment I got to credits). What can I say, it's a great game, yet somehow I think that the main story is weaker compared to the first one. Dis2 has better missions, but they don't tie into something bigger (unfortunaltely). I love Emily's character, how she becomes a mature Empress, but for Corvo it's going to be basically a 'reprise' of the first game. The ending was rather weak compared to the rest of the content.It had been too short and abrupt for my tastes. Probbaly that's because we don't have much allies to attach to and no one to talk about in the end? Remember those Dis1 ending scenes? That awesome song? Emily, Corvo, Samuel, Callista with her uncle, Piero and Sokolov, Cecelia...Dis2 has a much shorter list indeed. It's not htat I disliked it, but it did not seem worth the efforts. I've watched the 'high chaos' on YT, and (surprizingly) as horrible as some of them are, they are much more emotional and believable than the 'very good' one. Another disappointment is Delilah, which basically plays the Big Bad Crazy Witch. They had tried to add some humanity to her with her first scenes, and it was interesting, but it faded away somehow. She turned up to be yet-another-uninteresting-ultimate-villian. Compare it to Admiral or even Lord Regent - they are much more humane and believable. Not to mention that Delilah plays same old picture tricks twice, and you beat her exactly the same way. Eventually I'm going to replay as Corvo, just to hear his Carnaca and Heart lines, but for now I need to have a short break, get some sleep and read the 'corroded man' novel.
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inherit
ღ Aerial Flybys
61
0
1
24,804
Obsidian Gryphon
9,617
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 28, 2016 2:36:52 GMT
She's sitting facing the back of the chair, with her hands rested on it. I think they have a sketch of that 'debriefing' on a loading screen, and there's a short animation as she grabs the chair. Ah, that's right. I mis-remembered.
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inherit
ღ Aerial Flybys
61
0
1
24,804
Obsidian Gryphon
9,617
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 28, 2016 8:44:54 GMT
PT2, Clockwork Mansion. I spent so much time here, I can't believe I missed 1500 loot. I mean 3300 of 4800 isn't too shabby, but come on....where is all the rest? I'm guessing a missed secret room / area. I have also missed on one more than a thousand plus coins not gathered and I could never figure where I didn't go. Or it could be a overlooked painting or some ornaments. One thing about the gameplay that is annoying is that I can never see where is the target point for Long Reach if the range is far and high. I can grab the target but Emily's right arm / hand with the sword blocks the view. So I ended up watching the beam of Long Reach. If it flickers slightly, there's a chance I grabbed onto the target. Most of the time, I didn't so it's a series of reload.
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inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,898
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
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Post by Ieldra on Nov 28, 2016 9:32:41 GMT
PT2, Clockwork Mansion. I spent so much time here, I can't believe I missed 1500 loot. I mean 3300 of 4800 isn't too shabby, but come on....where is all the rest? I'm guessing a missed secret room / area. I have also missed on one more than a thousand plus coins not gathered and I could never figure where I didn't go. Or it could be a overlooked painting or some ornaments. One thing about the gameplay that is annoying is that I can never see where is the target point for Long Reach if the range is far and high. I can grab the target but Emily's right arm / hand with the sword blocks the view. So I ended up watching the beam of Long Reach. If it flickers slightly, there's a chance I grabbed onto the target. Most of the time, I didn't so it's a series of reload. That is odd. I never have problems with that. Two observations: (1) If the target point of Far Reach, aimed anywhere else but steeply down, has an animation of several open triangles pointed upwards, likes several of this: ^ on top of each other, it is a place where you can stand or crouch. Usually, you get this targeting a corner or an edge of a platform, or a fence, rather than the center of a platform. I use this rule almost all of the time and I never need to reload if the target is animated like that. If you target a non-edge or corner, you need to rely on sight. I'll post a screenshot later this day. (2) If your hand(s) or carried item(s) block your view, put them away. On standard PC settings, you do that by holding the F key with nothing else in your view with which the F key might interact. As for the Clockwork Mansion, I have all paintings, but I never raised the first two rooms because there are three clockwork soldiers in there, and I can't fight them. My usual method is to use Springrazors, but since the double-trigger upgrade isn't available yet and they take two apiece to destroy, I don't have springrazors for more than two. I might be able to avoid the single one in the first room but not the two in the second one.
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NRieh
N3
 
Shine on!
Posts: 600 Likes: 797
inherit
1017
0
May 20, 2023 22:15:31 GMT
797
NRieh
Shine on!
600
Aug 16, 2016 17:07:45 GMT
August 2016
nrieh
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Post by NRieh on Nov 28, 2016 9:43:54 GMT
Sometimes it happens, yes, but to me it had not happened to often. Usually it's possible to follow the targeting line and guess whether it lands where you want it to or not.
Worst thing about Far Reach is it's 'pull' upgrade. I mean - the upgrade is great, loved that skill since Daud, very handy... but! 70% of attempts I never got the 'pulling circle' mark around the item, even if I was pretty much sure that the line of sight is clear. Out of those 70% something like 30% could possibly work, and I could grab the item without a 'circle'. Rest of the times I just landed on the object instead of pulling it to me. Sometimes it was easier to blink down, choke the guard and loot the item on the table than to pull the item from the higher ground.
Not to mention that game has its own ideas about the difference between 'press' and 'hold', it took me long enough to figure that any extra moment on a trigger turns my 'pull' into 'teleport on target'.
I think it has something to do with the line of sight and\or requirements for the action. Same had happened to me when trying to make takedowns from above - I never saw the 'takedown' UI prompts. Not while aiming, not while jumping and not upon landing. It's like the game does not know that I've got all the conditions for a takedown\pulll.
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inherit
ღ Aerial Flybys
61
0
1
24,804
Obsidian Gryphon
9,617
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 28, 2016 12:34:09 GMT
I'm guessing a missed secret room / area. I have also missed on one more than a thousand plus coins not gathered and I could never figure where I didn't go. Or it could be a overlooked painting or some ornaments. One thing about the gameplay that is annoying is that I can never see where is the target point for Long Reach if the range is far and high. I can grab the target but Emily's right arm / hand with the sword blocks the view. So I ended up watching the beam of Long Reach. If it flickers slightly, there's a chance I grabbed onto the target. Most of the time, I didn't so it's a series of reload. That is odd. I never have problems with that. Two observations: (1) If the target point of Far Reach, aimed anywhere else but steeply down, has an animation of several open triangles pointed upwards, likes several of this: ^ on top of each other, it is a place where you can stand or crouch. Usually, you get this targeting a corner or an edge of a platform, or a fence, rather than the center of a platform. I use this rule almost all of the time and I never need to reload if the target is animated like that. If you target a non-edge or corner, you need to rely on sight. I'll post a screenshot later this day. (2) If your hand(s) or carried item(s) block your view, put them away. On standard PC settings, you do that by holding the F key with nothing else in your view with which the F key might interact. As for the Clockwork Mansion, I have all paintings, but I never raised the first two rooms because there are three clockwork soldiers in there, and I can't fight them. My usual method is to use Springrazors, but since the double-trigger upgrade isn't available yet and they take two apiece to destroy, I don't have springrazors for more than two. I might be able to avoid the single one in the first room but not the two in the second one. Oh #1 is very clear. #2, I tried. I cleared away combat stance and then tried to grab, the stance popped back up. *gives up* I was grabbing from two storeys up btw. In my first PT, I never tried to do any great changes in the time translating mission. In this PT, I did because it occurred to me I should put somebody to sleep. I was trying to figure out to get a bonecharm initially and decided to put it off until I almost gained the major objective. So after I put this guy to sleep, I went back to the bonecharm location and moved times. I was completely confused by what I saw until I realised that in changing the past drastically, I changed the present. Whatever it was I saw initially had been changed.  The important clue item was no longer there! I wandered for the better part of an hour, trying to figure out where the clue went to before I gave up. I ended that mission and wondered if Emily would mention to Meagan what she had been like but no dialogue about it popped up. NRieh , it's definitely LOS. I usually can grab an item if it's like, say ten metres away. But perching two storeys above and trying to grab a guard is a lot of guesswork since I cannot see him due to the right arm. P.S. Omg, this is so freaking funny! On the grand palace mission, I decided to take out the two guards squatting at the pier. One was sitting at the edge of the pier, the other was standing. I pulled the standing guard, knocked him out and waited for the other guy to come running. Nothing. I looked over the rail. A helmet and a sword bobbed on the surface of the water. Wait....wut??!  He panicked and fell into the water and drowned? I checked stats. Sure enough, a kill. How is it my fault he tumbled into the water?!
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inherit
∯ Alien Wizard
729
0
Sept 14, 2023 6:08:41 GMT
9,898
Ieldra
4,771
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
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Post by Ieldra on Nov 28, 2016 14:22:40 GMT
That is odd. I never have problems with that. Two observations: (1) If the target point of Far Reach, aimed anywhere else but steeply down, has an animation of several open triangles pointed upwards, likes several of this: ^ on top of each other, it is a place where you can stand or crouch. Usually, you get this targeting a corner or an edge of a platform, or a fence, rather than the center of a platform. I use this rule almost all of the time and I never need to reload if the target is animated like that. If you target a non-edge or corner, you need to rely on sight. I'll post a screenshot later this day. (2) If your hand(s) or carried item(s) block your view, put them away. On standard PC settings, you do that by holding the F key with nothing else in your view with which the F key might interact. As for the Clockwork Mansion, I have all paintings, but I never raised the first two rooms because there are three clockwork soldiers in there, and I can't fight them. My usual method is to use Springrazors, but since the double-trigger upgrade isn't available yet and they take two apiece to destroy, I don't have springrazors for more than two. I might be able to avoid the single one in the first room but not the two in the second one. Oh #1 is very clear. #2, I tried. I cleared away combat stance and then tried to grab, the stance popped back up. *gives up* I was grabbing from two storeys up btw. Ah, I see. You said "the range is far and high", so I assumed the target is high, a situation that was never problematic for me. Yes, aiming steeply down while also being far away is problematic, which is why I don't depend on it. One floor above is usually enough to make you invisible to enemies. BTW, as for grabbing, I found there's a bonecharm that makes grabbing silent and stealthy. Haven't tried it yet. It would've been nice being able to grab those two guards regularly covered by a searchlight away in mission 5, but then, you need to switch off that light anyway if you have any intention of moving at ground level.
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inherit
ღ Aerial Flybys
61
0
1
24,804
Obsidian Gryphon
9,617
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Nov 29, 2016 2:35:07 GMT
Oh #1 is very clear. #2, I tried. I cleared away combat stance and then tried to grab, the stance popped back up. *gives up* I was grabbing from two storeys up btw. Ah, I see. You said "the range is far and high", so I assumed the target is high, a situation that was never problematic for me. Yes, aiming steeply down while also being far away is problematic, which is why I don't depend on it. One floor above is usually enough to make you invisible to enemies. BTW, as for grabbing, I found there's a bonecharm that makes grabbing silent and stealthy. Haven't tried it yet. It would've been nice being able to grab those two guards regularly covered by a searchlight away in mission 5, but then, you need to switch off that light anyway if you have any intention of moving at ground level. Oops, bad phrasing.  Regards the scenario I described, I didn't have a choice of perch. There was only the double floor balcony. There was a platform but not high enough to cover what I was doing. Yes, there is such a bonecharm. I found it in the first PT but didn't equip it because it has a corrupt trait. I don't think I have it this PT. Weird. Some of the gameplay mechanics do not reset when I reload. I accidentally walked into a security beam when I thought it was aimed away and got rocketed for my pains. I reset and made sure I didn't walk out. Made no difference. The security watcher was on the alert and so were the guards. I translocated to a high ledge to observe the situation. For some reason, two nearby Howlers were also alerted, went on the prowl and got into a melee with the guards!  They were killed and fortunately, the deaths did not blemish the no kill tally. I'm at the last stage of this second PT. I think I'll go a third. I'm definitely entertained by the game combat features and the differences in outcome of my choices, especially the Dust District. There is a note that bloodflies didn't take hold which I'm not sure appeared in my first PT. Not certain if it's connected to the doc or the miner turned noble.
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Post by Obsidian Gryphon on Nov 29, 2016 8:34:21 GMT
Ok, finished second PT. I also discovered a few NPCs I didn't talk to in the first round. Ending is about the same I think. For the third PT, I think I will reject the Outsider's gift. It's going to be a challenge.
P.S. It's tougher than I thought and far different from what I visualised. For one, runes can still be collected but not used at all, they just disappeared. Bonecharms can be equipped. I had thought not taking the powers meant there would be no LR, Domino, etc but I would still be able to boost vitality, climbing skills, etc. Nope. They are not even available. The only boosters are bonecharms and from what I can see, at least half or more are useless because they're linked to the powers.
No powers also mean getting around guards and obstacles will take double and even triple the amount of play time compared to having powers. Use of equipment will be much more and that means, that might not be enough $$ to restock when you find yourself using them heavily.
From my point of view. I think a no power PT is more for a high chaos ending; going all out, just plain fighting. Or, a player with a lot of time on his hands to patiently steer through the hoops if the intention is a low chaos ending.
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Post by Ieldra on Nov 29, 2016 15:00:28 GMT
From my point of view. I think a no power PT is more for a high chaos ending; going all out, just plain fighting. Or, a player with a lot of time on his hands to patiently steer through the hoops if the intention is a low chaos ending. That's a playstyle I'll probably never try. I like my superpowers. I would try a game with only Far Reach available, but Far Reach is just too much fun. BTW, did you get that achievement for taking out six or more enemies in 1.5 seconds? I tried by using the Oraculum to knock out all the witches in the Conservatory. I had knocked out just three by that time, so there were at least eleven of them left - the four near the Oraculum on the second floor, the two sitting on the chandelier, the three inside on the first floor and the two gate guards outside. Still, I got nothing after taking them all out with the Oraculum. What went wrong?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
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Post by Evamitchelle on Nov 29, 2016 15:35:03 GMT
From my point of view. I think a no power PT is more for a high chaos ending; going all out, just plain fighting. Or, a player with a lot of time on his hands to patiently steer through the hoops if the intention is a low chaos ending. That's a playstyle I'll probably never try. I like my superpowers. I would try a game with only Far Reach available, but Far Reach is just too much fun. BTW, did you get that achievement for taking out six or more enemies in 1.5 seconds? I tried by using the Oraculum to knock out all the witches in the Conservatory. I had knocked out just three by that time, so there were at least eleven of them left - the four near the Oraculum on the second floor, the two sitting on the chandelier, the three inside on the first floor and the two gate guards outside. Still, I got nothing after taking them all out with the Oraculum. What went wrong? The Oraculum just knocks them unconscious right? You need to kill 6 people to get the achievement. I got it in Mission 3 by stacking 6 unconscious people on top of each other and throwing a sticky grenade on top.
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Post by Obsidian Gryphon on Nov 30, 2016 5:35:13 GMT
BTW, did you get that achievement for taking out six or more enemies in 1.5 seconds? I tried by using the Oraculum to knock out all the witches in the Conservatory. I had knocked out just three by that time, so there were at least eleven of them left - the four near the Oraculum on the second floor, the two sitting on the chandelier, the three inside on the first floor and the two gate guards outside. Still, I got nothing after taking them all out with the Oraculum. What went wrong? No. I tend to remove everyone from the vicinity of the device. At the most, I'll get the four witches standing guard at the front yard (around a large tortoise statue) KO-ed. KO, not dead though one died in the second PT. I presumed she was sitting somewhere on a ledge and fell when all their powers went.
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