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Post by Obsidian Gryphon on May 26, 2017 13:17:16 GMT
Ikr? Never thought it would last that long. Hmm...that would be good if it was just the demo, having such low quality textures in a £40 game is shameful. I'll adjust the settings and see if it changes, and also take a look at things once I buy the game. I'm starting out with high chaos as I always do, then next time I'll be Emily and do a ghost, shadow, clean hands, flesh and steal run. I loved it in Dishonored 1 and I can't wait to do it again. Oops, okay, a furnace. Okay so I was wrong about the textures. I have the full game now and looked at the settings, it turns out the game had automatically set itself to 'very low' graphical settings. I had no idea as everything looked good in game except for a couple of items like the furnace and the dog pens. Therefore I just assumed something was wrong and it honestly didn't occur to me to go see what the game was set at. Sorry Arcane, I take it all back. That's great! Have fun and explore with the powers.  I'm presently trying to get some of the achievements though I don't think I'll get them all, especially the one about high chaos and assassination. I can't say I'm not tempted to go on a killing spree. I'm presently wondering if there would be DLCs. I'd love to have more adventures with Emily.  Maybe save her lover although he / she sounds like a wimp. If her love is a female, the Kaldwin line effectively ends with Emily since there's no mention of cousins / extended family. On the other hand, it would be interesting if they turn the lover into a cad.
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Post by Deleted on May 26, 2017 14:09:19 GMT
That's great! Have fun and explore with the powers.  I'm presently trying to get some of the achievements though I don't think I'll get them all, especially the one about high chaos and assassination. I can't say I'm not tempted to go on a killing spree. I'm presently wondering if there would be DLCs. I'd love to have more adventures with Emily.  Maybe save her lover although he / she sounds like a wimp. If her love is a female, the Kaldwin line effectively ends with Emily since there's no mention of cousins / extended family. On the other hand, it would be interesting if they turn the lover into a cad. My first run of both games has been high chaos with lots and lots of death. Then I can make it all better with a clean hands, shadow, ghost, flesh and steel run afterwards. It's lots of fun, and just going on a rampage and killing everyone is kind of cathartic tbh, especially when I then go back and work so hard to save them all.
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Post by Obsidian Gryphon on May 27, 2017 3:35:16 GMT
That's great! Have fun and explore with the powers.  I'm presently trying to get some of the achievements though I don't think I'll get them all, especially the one about high chaos and assassination. I can't say I'm not tempted to go on a killing spree. I'm presently wondering if there would be DLCs. I'd love to have more adventures with Emily.  Maybe save her lover although he / she sounds like a wimp. If her love is a female, the Kaldwin line effectively ends with Emily since there's no mention of cousins / extended family. On the other hand, it would be interesting if they turn the lover into a cad. My first run of both games has been high chaos with lots and lots of death. Then I can make it all better with a clean hands, shadow, ghost, flesh and steel run afterwards. It's lots of fun, and just going on a rampage and killing everyone is kind of cathartic tbh, especially when I then go back and work so hard to save them all. Out of curiosity, in your first PT, do you get a lot of bloodflies? I had Corvo killed all the guards in the first level. In the second, I was surprised to find more bloodflies in one or two area where there should be none. I tried flesh and steel but found it tough going because I could not improve physical stats. That doesn't make sense to me. Yes, the runes and bonecharms should be locked out but no chance to improve physical stats? I've heard F&S is akin to Thief. Well, in some ways. For comparison ; Basic Skills Thief The Dark Project Crouching Leaning Wall Flattening Climbing/Mantling Walking Running Jumping Swimming Dishonored II Crouching Leaning Climbing/Mantling Jumping Swimming Run slide * Equipment Thief TDP Bow Blackjack Sword Water arrows to put out torches Climbing arrows Flashbombs Lockpicks Speed potion Dishonored II Xbow Xbow Bolts Sleep darts Howling darts Fire darts Grenades Sticky grenades Pistol Sword I might try F&S again for a bloody run because this kind of run makes going stealth a bit harder. I'm pretty sure those hard to reach places might be more difficult to get to.
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Post by Deleted on May 27, 2017 10:04:24 GMT
My first run of both games has been high chaos with lots and lots of death. Then I can make it all better with a clean hands, shadow, ghost, flesh and steel run afterwards. It's lots of fun, and just going on a rampage and killing everyone is kind of cathartic tbh, especially when I then go back and work so hard to save them all. Out of curiosity, in your first PT, do you get a lot of bloodflies? I had Corvo killed all the guards in the first level. In the second, I was surprised to find more bloodflies in one or two area where there should be none. I tried flesh and steel but found it tough going because I could not improve physical stats. That doesn't make sense to me. Yes, the runes and bonecharms should be locked out but no chance to improve physical stats? I've heard F&S is akin to Thief. Well, in some ways. There haven't been too many but then this is my first run so I've nothing to compare to. There are groups of them around their nests, but other than that they'll just be the odd few hanging around. They don't attack me unless I'm near the nests tho. I used flesh and steel in Dishonored 1 with a ghost, shadow, clean hands run. It made perfect sense to me as it meant I could use nothing other than basic blink, sleep darts and patience to get around the world. I loved it, it was far more strategic. I didn't focus on exploration as I'd already done that first time round, and instead just went for my goals with a little exploration when I felt like it. I really enjoyed having nothing but my wits to get around, and as I never engaged anyone in combat not having good stats was irrelevant. Now I'm guessing I won't even get basic blink in 2 if I reject the outsider. I have noticed a few parts of the environment that seem created for that, like boxes near balconies so you can jump up instead of blink up there. That'll be tougher than 1 but I can't wait, it's just a unique way to approach the world and have a very different playthrough. 
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Post by Blast Processor on May 27, 2017 14:46:49 GMT
Yeah, no Blink if you reject the Outsider.
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Post by Deleted on May 27, 2017 20:21:30 GMT
Yeah, no Blink if you reject the Outsider. That's a shame, it was handy in Dishonored 1 as you still had it with the Mostly Flesh and Steel Achievement. On the other hand it makes it more hardcore.
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Post by Blast Processor on May 27, 2017 22:34:25 GMT
Yeah, no Blink if you reject the Outsider. Is there a point to rejecting the outsider? Aside from seeking a tougher challenge I mean? Nope.
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Post by Obsidian Gryphon on May 27, 2017 23:38:12 GMT
Out of curiosity, in your first PT, do you get a lot of bloodflies? I had Corvo killed all the guards in the first level. In the second, I was surprised to find more bloodflies in one or two area where there should be none. I tried flesh and steel but found it tough going because I could not improve physical stats. That doesn't make sense to me. Yes, the runes and bonecharms should be locked out but no chance to improve physical stats? I've heard F&S is akin to Thief. Well, in some ways. There haven't been too many but then this is my first run so I've nothing to compare to. There are groups of them around their nests, but other than that they'll just be the odd few hanging around. They don't attack me unless I'm near the nests tho. I used flesh and steel in Dishonored 1 with a ghost, shadow, clean hands run. It made perfect sense to me as it meant I could use nothing other than basic blink, sleep darts and patience to get around the world. I loved it, it was far more strategic. I didn't focus on exploration as I'd already done that first time round, and instead just went for my goals with a little exploration when I felt like it. I really enjoyed having nothing but my wits to get around, and as I never engaged anyone in combat not having good stats was irrelevant. Now I'm guessing I won't even get basic blink in 2 if I reject the outsider. I have noticed a few parts of the environment that seem created for that, like boxes near balconies so you can jump up instead of blink up there. That'll be tougher than 1 but I can't wait, it's just a unique way to approach the world and have a very different playthrough. Ok, I just saw this little bit at the loading screens. High chaos, more dead bodies = more bloodfly nests. I noticed this effect lingering even after I had Corvo not kill after the first level. Areas where low chaos Emily could just walk in was infested with bloodflies. I'm studying the layout in the present PT. At times, I pretend Emily does not have powers and try to limit her to basic abilities. However, extra effort and time is definitely required to get to hard to reach places. Definitely more so if you're trying to be stealthy and low chaos. I think flesh and steel is more for a mid / high chaos run.
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Post by Deleted on May 28, 2017 21:18:39 GMT
At times, I pretend Emily does not have powers and try to limit her to basic abilities. However, extra effort and time is definitely required to get to hard to reach places. Definitely more so if you're trying to be stealthy and low chaos. I think flesh and steel is more for a mid / high chaos run. It was doable last time so I'll try it again. I like a challenge. Meanwhile, I've become obsessed with blowing out every candle in Karnaca...it's a problem. If I time it right it's like Corvo is whistling a tune.
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Post by Obsidian Gryphon on May 29, 2017 1:33:04 GMT
At times, I pretend Emily does not have powers and try to limit her to basic abilities. However, extra effort and time is definitely required to get to hard to reach places. Definitely more so if you're trying to be stealthy and low chaos. I think flesh and steel is more for a mid / high chaos run. It was doable last time so I'll try it again. I like a challenge. Meanwhile, I've become obsessed with blowing out every candle in Karnaca...it's a problem. If I time it right it's like Corvo is whistling a tune.  I did it for Delilah's altars. Worship her like a god? Nope, nope, nope. Have you finished a PT already?
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Post by Deleted on May 29, 2017 9:23:54 GMT
It was doable last time so I'll try it again. I like a challenge. Meanwhile, I've become obsessed with blowing out every candle in Karnaca...it's a problem. If I time it right it's like Corvo is whistling a tune.  I did it for Delilah's altars. Worship her like a god? Nope, nope, nope. Have you finished a PT already? Nope. It's slow going, I only play around an hour a day. I'm eeking it out as much as possible, there won't be another highly anticipated game coming out for me in a long long time.  I'm at the Royal Conservatory right now, it's really well done and feels very different to all the other places I've been in. Not sure what those blue puddles are tho, are they usable in combat?
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Post by Obsidian Gryphon on May 29, 2017 9:44:53 GMT
 I did it for Delilah's altars. Worship her like a god? Nope, nope, nope. Have you finished a PT already? Nope. It's slow going, I only play around an hour a day. I'm eeking it out as much as possible, there won't be another highly anticipated game coming out for me in a long long time. I'm at the Royal Conservatory right now, it's really well done and feels very different to all the other places I've been in. Not sure what those blue puddles are tho, are they usable in combat? I know the feeling. There's not much in the coming months.  I'm thinking of continuing Planet Coaster after this PT since I never finished it. I think the blue puddles is leaked whale oil. I've not heard of anything about them. Maybe they could be set on fire with a bullet, a grenade or a fire dart but I never bothered to find out.
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Post by Deleted on May 29, 2017 10:24:04 GMT
Nope. It's slow going, I only play around an hour a day. I'm eeking it out as much as possible, there won't be another highly anticipated game coming out for me in a long long time. I'm at the Royal Conservatory right now, it's really well done and feels very different to all the other places I've been in. Not sure what those blue puddles are tho, are they usable in combat? I know the feeling. There's not much in the coming months.  I'm thinking of continuing Planet Coaster after this PT since I never finished it. I think the blue puddles is leaked whale oil. I've not heard of anything about them. Maybe they could be set on fire with a bullet, a grenade or a fire dart but I never bothered to find out. I'll try shooting them then. They're not whale oil, they seem to come from sacks of blue powder the witches have stored in the Conservatory. Probably lyrium. 
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Post by Obsidian Gryphon on May 29, 2017 12:37:53 GMT
I know the feeling. There's not much in the coming months.  I'm thinking of continuing Planet Coaster after this PT since I never finished it. I think the blue puddles is leaked whale oil. I've not heard of anything about them. Maybe they could be set on fire with a bullet, a grenade or a fire dart but I never bothered to find out. I'll try shooting them then. They're not whale oil, they seem to come from sacks of blue powder the witches have stored in the Conservatory. Probably lyrium.  I doubt they consumed it though. Had a eeeew but fun fight when a group stun attempt was mistimed. I was too busy attacking / defending to figure out everything but one officer ended up cut in half  , one guard tried to kick and I ended up grabbing that leg, chopped it off and his head was off too, the last got the deep stab at the nape and spun. Bloody, bloody. I could choose to stop time, link up everyone and just hit one but I wanted to see a fight against more than one enemy without powers.
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Post by Obsidian Gryphon on May 30, 2017 11:05:00 GMT
Finished PT. Got the paintings and souvenir achievements.
Definitely high chaos, 10 drop assassinations, slide and bullet head shot next. Circle of life is doable. Listening to the oracular sisters also doable. I'm not sure I can get clean hands. That is surprising but sometimes it's hard to tell which way a body would fall after being sleep dart. I have had linked witches all burning to death because one idiot fell into the bonfire. Or just one burning to death if the domino effect ran out before it could hit all of them. Or a guard fell the wrong way and killed himself with the sword. Or struck an obstacle while being pulled up and died.
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Post by Deleted on May 31, 2017 17:02:28 GMT
Urgh I'm stuck, maybe you guys can give me some advice. I started the dust district last night and was so tired I kinda missed what Sokolov was telling me to do. I just remembered 'kill one leader and bring him to the other'. So today I'm looking around, see a puzzle on a door and get super excited because I love logic puzzles. I couldn't resist and 10 minutes later I'd solved it and had the 'do you want to leave the area' choice come up. Not remembering that solving that lock was the whole point of the quest I said yes. Mission over screen appears, 0 paintings found. 0 blueprints. 1/6 runes. Fuuuuuuck.  I don't know what to do. I'm doing a super evil high chaos run where Corvo takes no prisoners. Can I go back thru the door from mission 7? If so I could go get all the stuff belatedly. If not I have a save I can go back to. Should I pretend I can't solve it and go thru the level, or perhaps solve it then refuse to go thru and go on a killing spree to get rid of the bad guys? Too many choices, it's the winter palace all over again. Question is, what is the most dastardly thing to do??
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Post by Heimdall on May 31, 2017 21:07:12 GMT
Urgh I'm stuck, maybe you guys can give me some advice. I started the dust district last night and was so tired I kinda missed what Sokolov was telling me to do. I just remembered 'kill one leader and bring him to the other'. So today I'm looking around, see a puzzle on a door and get super excited because I love logic puzzles. I couldn't resist and 10 minutes later I'd solved it and had the 'do you want to leave the area' choice come up. Not remembering that solving that lock was the whole point of the quest I said yes. Mission over screen appears, 0 paintings found. 0 blueprints. 1/6 runes. Fuuuuuuck.  I don't know what to do. I'm doing a super evil high chaos run where Corvo takes no prisoners. Can I go back thru the door from mission 7? If so I could go get all the stuff belatedly. If not I have a save I can go back to. Should I pretend I can't solve it and go thru the level, or perhaps solve it then refuse to go thru and go on a killing spree to get rid of the bad guys? Too many choices, it's the winter palace all over again. Question is, what is the most dastardly thing to do?? You're gonna have to reload a save if you want to do that level again. Also, congrats on actually doing the logic puzzle, I lost patience with it. There are actually a lot of ways these two missions can resolve. You can side with one of the leaders, Paolo or the... Overseer leader (Been awhile since I played). So either knock them out or kill them, then take the body to the other. The underlings don't attack you when you're carrying the rival's body or after you turn it in.
Alternatively, you can get the combination be finding information from both compounds that ultimately leads to a guy paid to bring food to the door periodically.
You can of course do away with both leaders, either killing them or shipping them off to the mines once you don't need them.
But the best result is actually if you take advantage of the time travel mechanic in the next level to knock out Aramis Stilton before he attends the seance that breaks his mind, so he doesn't suffer a breakdown and when you emerge all evidence of gang warfare has vanished from the district (Along with the lock itself)
But if you want to most dastardly result, I think leaving one of the two leaders in charge have might be the best, they're both brutal, I'd go with Paolo. I'm not actually sure what happens if you spare them both though.
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Post by Deleted on May 31, 2017 21:16:46 GMT
Urgh I'm stuck, maybe you guys can give me some advice. <snip> You're gonna have to reload a save if you want to do that level again. Also, congrats on actually doing the logic puzzle, I lost patience with it. There are actually a lot of ways these two missions can resolve. You can side with one of the leaders, Paolo or the... Overseer leader (Been awhile since I played). So either knock them out or kill them, then take the body to the other. The underlings don't attack you when you're carrying the rival's body or after you turn it in.
Alternatively, you can get the combination be finding information from both compounds that ultimately leads to a guy paid to bring food to the door periodically.
You can of course do away with both leaders, either killing them or shipping them off to the mines once you don't need them.
But the best result is actually if you take advantage of the time travel mechanic in the next level to knock out Aramis Stilton before he attends the seance that breaks his mind, so he doesn't suffer a breakdown and when you emerge all evidence of gang warfare has vanished from the district (Along with the lock itself)
But if you want to most dastardly result, I think leaving one of the two leaders in charge have might be the best, they're both brutal, I'd go with Paolo. I'm not actually sure what happens if you spare them both though. Okay, thanks for the info. It's so hard to choose...I'll reload and see how it goes.
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Post by Heimdall on May 31, 2017 21:21:15 GMT
You're gonna have to reload a save if you want to do that level again. Also, congrats on actually doing the logic puzzle, I lost patience with it. There are actually a lot of ways these two missions can resolve. You can side with one of the leaders, Paolo or the... Overseer leader (Been awhile since I played). So either knock them out or kill them, then take the body to the other. The underlings don't attack you when you're carrying the rival's body or after you turn it in.
Alternatively, you can get the combination be finding information from both compounds that ultimately leads to a guy paid to bring food to the door periodically.
You can of course do away with both leaders, either killing them or shipping them off to the mines once you don't need them.
But the best result is actually if you take advantage of the time travel mechanic in the next level to knock out Aramis Stilton before he attends the seance that breaks his mind, so he doesn't suffer a breakdown and when you emerge all evidence of gang warfare has vanished from the district (Along with the lock itself)
But if you want to most dastardly result, I think leaving one of the two leaders in charge have might be the best, they're both brutal, I'd go with Paolo. I'm not actually sure what happens if you spare them both though. Okay, thanks for the info. It's so hard to choose...I'll reload and see how it goes. Come to think of it, you might want to try killing Aramis Stilton in the past. I have no idea what that will do, but it would certainly be dastardly.
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Post by Deleted on May 31, 2017 21:39:10 GMT
Okay, thanks for the info. It's so hard to choose...I'll reload and see how it goes. Come to think of it, you might want to try killing Aramis Stilton in the past. I have no idea what that will do, but it would certainly be dastardly. I like the way you think.
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Post by Heimdall on Jun 1, 2017 13:54:47 GMT
Fun fact, though I know the good result isn't what you're looking for, if you do save Stilton by knocking him out in the past, Meagan actually gets her arm and eye back because she lost them when she went looking for him after he disappeared. If he never went crazy and got locked up, then she never had reason to get in that fight with the city guard.
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Post by Obsidian Gryphon on Jun 2, 2017 0:29:37 GMT
I just finished Dust Town. Fun factors; I love Long Reach. It's better than Blink because of the single and group pull choices. This skill is akin to the skill of some ME3 MP chars, lash. The lash also pulls and it's fun if done right because the mob is pulled right off the map but it can only latch on one target at a time. So I was right outside an abandoned doc's office on the first floor of an abandoned building, just outside the Overseer's HQ, getting ready to interrupt an execution. I fired off a howler bolt, LR one of the OS in the confusion. Neat as a golf ball rolling into a hole, he went under the gap of the boarded up entrance of the doc's office without breaking a single thing. !!!!  He milled around inside in confusion. Fine, he's not getting out. I pulled up two more before I heard cries of "Arrrghhhh!!!! Bloodflies!! Get away!" I peeked in. Sure enough, he was swiping frantically at the BFs. There's usually two to three BFs but because I'm playing a high chaos Emily, more BFs will appear. To my disappointment, he didn't die.  He went off to look around the office so I went in after him and had a fight. * The guard in blue uniform in front of Aramis Stilton has an unusual animation I haven't noticed until now. He would occasionally look down at his wrist. If he has a watch, that makes sense but nobody wears watches!  There're only clocks. * P.S. Finished current PT. I passed judgment; killed every guard in the first round and every witch in the last round. It's a mixture in-between. For the more obvious crimes, I'll kill the guards. Otherwise, I just kicked all of them unconscious. I wanted to kill the howlers and hatters but I'm not sure whether they're considered civilians; I don't want a death count for civilians. To me, they're not civilians since they're armed. Anyone knows? I got Just and Clever for Emily despite the mix of high / low chaos. It's usually Wise and Clever. Why would the Outsider bring Emily / Corvo to that island? It's a place of power where he, according to him, was made a god. He wasn't happy Delilah found it because she became a part of him. Does that mean Emily / Corvo would have a closer connection to him? Also, why would those group of people want to turn him into one? Were they making their own god? Were they thinking they could control him or something? Wish there're more insight on this.
I killed Delilah in this PT. This meant her soul is sent once more into the Void or perhaps her soul is forever trapped in that painting. If it isn't, does she end up at that island? What would the Outsider do now that she's part of the Void again? Does he remove the power she took? Or does he sunder her completely if he could do it? Wish there's more.
If Emily took the Outsider's favor, I doubt she's going to tell anyone, except Corvo, about it. But I think the oracular sisters might suspect something. P.S. II Well shite!!!! I didn't know Emily can broadcast messages across the city.
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Post by Deleted on Jun 4, 2017 13:52:34 GMT
I ended up opening the door to Stilton's house then going back into the Dust District and exploring. I thought I'd kill everyone in each gang before deciding which leader to go with, only when I brought the Overseerer's body to Paolo he kept attacking me. So now everyone is dead.  I'm in Stilton's Manor now, that little puzzle trying to get into the safe with the dead dog and the oven...that was pretty neat. I am loving this game SO MUCH right now. 
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ღ Aerial Flybys
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Jun 5, 2017 5:28:58 GMT
I ended up opening the door to Stilton's house then going back into the Dust District and exploring. I thought I'd kill everyone in each gang before deciding which leader to go with, only when I brought the Overseerer's body to Paolo he kept attacking me. So now everyone is dead. I'm in Stilton's Manor now, that little puzzle trying to get into the safe with the dead dog and the oven...that was pretty neat. I am loving this game SO MUCH right now. Did you attack / disrupt Paolo's little party before bringing him the Overseer's body? I'm thinking of getting the Siding with Howler / Overseer achievement. I read both can be done in one PT but there were little details in the post. I'll try to look for more of it.
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Post by Deleted on Jun 5, 2017 8:59:05 GMT
I ended up opening the door to Stilton's house then going back into the Dust District and exploring. I thought I'd kill everyone in each gang before deciding which leader to go with, only when I brought the Overseer's body to Paolo he kept attacking me. So now everyone is dead. I'm in Stilton's Manor now, that little puzzle trying to get into the safe with the dead dog and the oven...that was pretty neat. I am loving this game SO MUCH right now. Did you attack / disrupt Paolo's little party before bringing him the Overseer's body? I'm thinking of getting the Siding with Howler / Overseer achievement. I read both can be done in one PT but there were little details in the post. I'll try to look for more of it. Yup I had killed his whole crew before going to the Overseer's outpost. That made them hostile to me, I was able to walk in with the body and all Paolo's bodyguards were friendly, but Paolo himself attacked. Tried it many ways and it was a no go so I just killed him. In the future I'll not attack any of the guys on the side I want to deal with and go straight to the other side to get the body. Now I'm just debating what to do to Stilton. I got spoilered and saw that killing/knocking him out will change the future.  So the question is, would the most evil thing be to kill him or let him live?
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