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Post by deadlydwarf on Nov 18, 2016 19:21:13 GMT
After arriving at Skyhold, I respec'd my mages to take advantage of their specializations. I came to the conclusion that each specialization has one good power and two or three mediocre ones. Each has a focus power, but who would use that in place of the Mark of the Rift? So, what has the best synergy with the elemental trees?
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Post by PapaCharlie9 on Nov 18, 2016 20:56:26 GMT
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Post by deadlydwarf on Nov 19, 2016 5:53:06 GMT
Many thanks, PC! I used your version of Winter Rift Mage to great effect against the Sandy Howler Dragon in the Hissing Wastes.
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Post by gervaise21 on Nov 19, 2016 10:03:00 GMT
I enjoy playing Knight Enchanter because I like being able to get into the mix in melee and yet still be able to do magic. Being able to revive the entire party at critical moments was also useful. It was really great fun being able to go toe to toe with the various dragons. Against that final dragon in the Emprise du Lion, Sera and Dorian kept into trouble with the little dragons coming to its aid so in the end I just ignored trying to revive them and finished the battle with just me and Cassandra. It seemed appropriate really considering she was meant to be from a family a fabled dragon hunters.
My second choice would be rift mage. I've not played necromancer myself, having been content to use Dorian if I wanted those abilities.
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Zikade
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Post by Zikade on Nov 19, 2016 16:41:12 GMT
[...] Against that final dragon in the Emprise du Lion, Sera and Dorian kept into trouble with the little dragons coming to its aid so in the end I just ignored trying to revive them and finished the battle with just me and Cassandra. It seemed appropriate really considering she was meant to be from a family a fabled dragon hunters. [...] Hah! That's how pretty much all Dragon fights went for my first Inquisitor . Dorian, Varric and Cassandra were his #1 party but the dragon fights usually ended up with Dorian and Varric face-planted on the ground while Trevelyan and Cassandra took care of business. Really enjoyed playing KE for their capability of going toe-to-toe with even the toughest enemies.
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Post by deadlydwarf on Nov 19, 2016 19:17:19 GMT
[...] Against that final dragon in the Emprise du Lion, Sera and Dorian kept into trouble with the little dragons coming to its aid so in the end I just ignored trying to revive them and finished the battle with just me and Cassandra. It seemed appropriate really considering she was meant to be from a family a fabled dragon hunters. [...] Hah! That's how pretty much all Dragon fights went for my first Inquisitor . Dorian, Varric and Cassandra were his #1 party but the dragon fights usually ended up with Dorian and Varric face-planted on the ground while Trevelyan and Cassandra took care of business. Really enjoyed playing KE for their capability of going toe-to-toe with even the toughest enemies. With AI being ridiculously bad, the most survivable companion in a dragon fight is going to be your tank because he/she has thick armor and is fighting within melee distance. Ranged fighters who aren't actively managed die quickly. The nice thing about Vivienne/a KE in a dragon fight is that she'll stay close to the dragon as well.
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Post by Dabrikishaw on Nov 19, 2016 21:07:19 GMT
Before Trespasser dropped, the best made specialization was Knight-Enchanter and the worst was Necromancer. After the Trespasser DLC was released, all the mage specializations became roughly equal.
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Post by deadlydwarf on Nov 19, 2016 21:43:10 GMT
Before Trespasser dropped, the best made specialization was Knight-Enchanter and the worst was Necromancer. After the Trespasser DLC was released, all the mage specializations became roughly equal. I've heard this, but what exactly did they do to the specializations?
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smellycatbutts
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Post by smellycatbutts on Nov 19, 2016 21:44:29 GMT
I enjoyed KE > Rift mage > Necromancer KE will never fall in battle, and I love getting up close and personal to my enemies. Rift mage has the best crowd control, and there's even a melee version of the specialization I actually have two necromancers, bc I wanted to say I gave the class a fair go, but it's just not as fun as the other two for me.
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Post by Dabrikishaw on Nov 20, 2016 5:25:54 GMT
Before Trespasser dropped, the best made specialization was Knight-Enchanter and the worst was Necromancer. After the Trespasser DLC was released, all the mage specializations became roughly equal. I've heard this, but what exactly did they do to the specializations? Nerfed Knight-Enchanter and buffed Necromancer.
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mmoblitz
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Post by mmoblitz on Nov 20, 2016 13:28:04 GMT
IMO, they are all bad. Either broken or ineffective against bosses and dragons. The best all around builds for me have been the one's with no spec taken. I always travel with 2 mages, a rogue, and a tank. One mage is set for support the other is a pure damage and it works out great. Even on nightmare, I have never lost a mage in a fight. Usually it's the rogue that goes down if anyone does, but always gets revived in short order.
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Post by deadlydwarf on Nov 20, 2016 14:01:42 GMT
IMO, they are all bad. Either broken or ineffective against bosses and dragons. The best all around builds for me have been the one's with no spec taken. I always travel with 2 mages, a rogue, and a tank. One mage is set for support the other is a pure damage and it works out great. Even on nightmare, I have never lost a mage in a fight. Usually it's the rogue that goes down if anyone does, but always gets revived in short order. Yeah, I'm coming to the same conclusion. Each spec has one, maybe two worthwhile powers. Necromancer appears to be the best of the lot. (I wish I hadn't chosen Rift Mage. Oh well...) I operate in much the same way. My PC mage does DPS damage. The companion mage does support and has whatever powers my PC lacks.
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Blaze
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Post by Blaze on Nov 21, 2016 14:22:35 GMT
necromancer, hands down. you can strack fear in the enemy then kill them one by one, or at the very least make sure some of them won't attack you, which gives you an edge. in addition, you can cause one of the fallen enemies to attack at your side. addimitedly it have the worse focus consuming ability of the 3 specs, but let's face it, you can use mark of the rift anyway.
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Post by deadlydwarf on Nov 21, 2016 18:24:08 GMT
necromancer, hands down. you can strack fear in the enemy then kill them one by one, or at the very least make sure some of them won't attack you, which gives you an edge. in addition, you can cause one of the fallen enemies to attack at your side. addimitedly it have the worse focus consuming ability of the 3 specs, but let's face it, you can use mark of the rift anyway. Sadly, (for me now anyway), I'm beginning to agree with you. The focus powers are frequently throw-aways, although the one for rift mage is pretty neat -- so long as your target doesn't move out of the impact area. For rift mage, Stone fist seems to be the only worthwhile power. Necromancer it is....next time.
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Post by Blaze on Nov 21, 2016 18:29:03 GMT
necromancer, hands down. you can strack fear in the enemy then kill them one by one, or at the very least make sure some of them won't attack you, which gives you an edge. in addition, you can cause one of the fallen enemies to attack at your side. addimitedly it have the worse focus consuming ability of the 3 specs, but let's face it, you can use mark of the rift anyway. Sadly, (for me now anyway), I'm beginning to agree with you. The focus powers are frequently throw-aways, although the one for rift mage is pretty neat -- so long as your target doesn't move out of the impact area. For rift mage, Stone fist seems to be the only worthwhile power. Necromancer it is....next time. it looks good but too short to be effective, mark of the rift is also AoE and much better one. the one for the knight enchanter is useful in combat against bosses though, especially dragons. but easier to just bring vivienne.
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Post by PapaCharlie9 on Nov 21, 2016 20:05:17 GMT
deadlydwarf , there is no need to regret your decision to play Rift Mage. My canon run was a Rift Mage and it's still my favorite mage spec to play for fun factor. Sure, it's crap for damage compared to Necro and KE, but neither of those specs can flatten all the enemies and keep them on their backs for an entire battle. I breezed through Jaws of Hakkon, none of the Spies ever got close to my rift mage, because I'd hit them with Veilstrike as an opener, then put a Searing Glyph under them, and if that didn't kill them by the time they were back on their feet, a Stonefist would finish them off. You just have to figure out how to make the most of the RM skills and configure the rest of the party to help. I usually ran with Stonefist and Veilstrike only, not Pull of the Abyss, because I wanted the other slots for three damage abilities: Searing Glyph, Energy Barrage, Winter's Ruin, and then two defensive abilities, Chilling Array and Barrier. Notice, no Shocking abilities, due to the Asleep vs. Weakened combo issue. Since Veilstrike and Stonefist are going to keep a lot of enemies on their backs, you want party abilities that take advantage of that, like 2H warrior Mighty Blow and Combat Roll/Coming Through or a rogue throwing an Antivan Fire grenade. A second mage with Searing Glyph (Dorian) or Flaming Array (Viv) doesn't hurt. An Archer with Explosive Arrow or Leaping Shot into the flattened mob is always helpful. Don't lament the lost of firepower, just figure out how to utilize the RM abilities to their best effect and you'll have fun. I know I did.
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Post by deadlydwarf on Nov 21, 2016 20:31:23 GMT
deadlydwarf , there is no need to regret your decision to play Rift Mage. My canon run was a Rift Mage and it's still my favorite mage spec to play for fun factor. Sure, it's crap for damage compared to Necro and KE, but neither of those specs can flatten all the enemies and keep them on their backs for an entire battle. I breezed through Jaws of Hakkon, none of the Spies ever got close to my rift mage, because I'd hit them with Veilstrike as an opener, then put a Searing Glyph under them, and if that didn't kill them by the time they were back on their feet, a Stonefist would finish them off. You just have to figure out how to make the most of the RM skills and configure the rest of the party to help. I usually ran with Stonefist and Veilstrike only, not Pull of the Abyss, because I wanted the other slots for three damage abilities: Searing Glyph, Energy Barrage, Winter's Ruin, and then two defensive abilities, Chilling Array and Barrier. Notice, no Shocking abilities, due to the Asleep vs. Weakened combo issue. Since Veilstrike and Stonefist are going to keep a lot of enemies on their backs, you want party abilities that take advantage of that, like 2H warrior Mighty Blow and Combat Roll/Coming Through or a rogue throwing an Antivan Fire grenade. A second mage with Searing Glyph (Dorian) or Flaming Array (Viv) doesn't hurt. An Archer with Explosive Arrow or Leaping Shot into the flattened mob is always helpful. Don't lament the lost of firepower, just figure out how to utilize the RM abilities to their best effect and you'll have fun. I know I did. It might be me just not appreciating the virtues of the specialization. In particular, Veilstrike is a power that I'm probably missing the boat on. If I remember correctly, in DA2, there was a similar specialization and with Veilstrike, you saw enemies get lifted up then slammed on the ground. Not so dramatic in DAI, so perhaps I'm missing the damage and debilitating effects of Veilstrike. I also tend to prefer Static Cage to Pull of the Veil (though an electricity resistance would negate Static Cage). Stonefist is, of course, a great power that hurts all enemies regardless of their resistances. Per your rec, I did turn off friendly fire. Micromanaging everything the companions did was too much of a hassle. With FF off, they don't seem as stupid when left unattended. And again, what was the point? No trial rewards for FF.
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Post by PapaCharlie9 on Nov 22, 2016 3:01:59 GMT
Veilstrike is my third favorite general purpose Fade-Touch Masterwork, after Hidden Blades and Walking Bomb. Particularly if all of the party has it equipped. It's hilarious to see random mooks flattened every time one of the masterworks procs.
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Post by Dabrikishaw on Nov 23, 2016 2:45:34 GMT
I've never bothered with the Veilstrike Fade-Touch Masterwork. I felt was a waste without Weakness.
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melbella
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Post by melbella on Nov 23, 2016 3:19:50 GMT
I'm too in love with Static Cage to not use it, even as a Rift Mage. My last game I used that and Chilling Array quite a bit. I hardly ever use Mark of the Rift anymore - maybe vs rift demons in JoH but that's about it. I especially like the electricity branch in Trespasser and Descent. As much as I like Rift Mage though (Stone Fist ftw!) it doesn't top PotA + FotM as a DA2 Force mage vs trash mobs.
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Toyish Batphone
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Post by Toyish Batphone on Nov 26, 2016 8:15:01 GMT
It depends on what you, or more accurately, what your mage character wants to be when they specialize.
1) Do they want to have strong melee combat prowess and good defense ? Be a Knight Enchanter.
2) Do they want to master spirit binding and powerful magics related to death ? Be a Necromancer.
3) Do they want to master the Fade, control the battlefield and be knowledgeable ? Be a Rift Mage.
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Post by deadlydwarf on Nov 26, 2016 14:41:12 GMT
It depends on what you, or more accurately, what your mage character wants to be when they specialize. 1) Do they want to have strong melee combat prowess and good defense ? Be a Knight Enchanter. 2) Do they want to master spirit binding and powerful magics related to death ? Be a Necromancer. 3) Do they want to master the Fade, control the battlefield and be knowledgeable ? Be a Rift Mage. For point #1, why take your mage and turn him/her into a squishy warrior? In DAO, you had the middle option of being a spellcaster whose status as an arcane warrior allowed him/her to do melee combat in a pinch. With only eight usable powers at a time, you have to focus one way or another in DAI; can't really be a "jack of all trades." The theory of rift mage sounds cool. (Wasn't there something like that in DA2 that worked pretty well?) Unfortunately, the only active power that works for an Inquisitor is Stonefist -- a good detonator. Some people swear by Veilstrike, but I find it underwhelming and as to pull of the abyss, I find static cage in the Storm Tree more useful. Next time, Necromancer. The active powers are more effective and "mage-y."
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Toyish Batphone
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Post by Toyish Batphone on Nov 27, 2016 2:37:13 GMT
It depends on what you, or more accurately, what your mage character wants to be when they specialize. 1) Do they want to have strong melee combat prowess and good defense ? Be a Knight Enchanter. 2) Do they want to master spirit binding and powerful magics related to death ? Be a Necromancer. 3) Do they want to master the Fade, control the battlefield and be knowledgeable ? Be a Rift Mage. For point #1, why take your mage and turn him/her into a squishy warrior? In DAO, you had the middle option of being a spellcaster whose status as an arcane warrior allowed him/her to do melee combat in a pinch. With only eight usable powers at a time, you have to focus one way or another in DAI; can't really be a "jack of all trades." The theory of rift mage sounds cool. (Wasn't there something like that in DA2 that worked pretty well?) Unfortunately, the only active power that works for an Inquisitor is Stonefist -- a good detonator. Some people swear by Veilstrike, but I find it underwhelming and as to pull of the abyss, I find static cage in the Storm Tree more useful. Next time, Necromancer. The active powers are more effective and "mage-y." Necromancer's Walking Bomb is effective but it has a long cooldown. Horror can be resisted by far more enemies than Weakness and it has a high mana cost. Spirit Mark's damage is too low, the pets are buggy and it has a high mana cost. Restorative Veil is better than Death Siphon and the Simulacrum + Heal on Hit combo enchantment does not work all the time. I like Rift Mage the most because as a pure caster, my primary concern is to prevent enemies from hitting me (be it melee or ranged) since I would be squishy. Veilstrike and Pull of the Abyss help to keep melee enemies and archers helpless and away from me. Veilstrike works on all critters and normal enemies - They constitute the majority of enemies you will fight. Stonefist has good damage, good crowd control, low cooldown and can be effective against Guard. Pull of the Abyss can cause damage now and it works on everything except Giants, Dragons, Ogre Alpha, Rock Wraith and Saarath.
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Post by eriador117 on Nov 30, 2016 10:43:10 GMT
I've played all three and my favourite so far is rift mage. It just seems suitable because of your character falling out of the rift at first. There are also some unique dialogue trees when you go to the Crossroads with Morrigan the first time which you don't get by playing any other class or mage tree. I loved Stonefist and Veilstrike the best.
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