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Post by Beerfish on Nov 18, 2016 22:20:47 GMT
Voice actors strike I hunted for pages to find those previous threads on this topic but could not find them so moderators feel free to move this if required.
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Post by dalinne on Nov 18, 2016 22:51:27 GMT
Voice actors strike I hunted for pages to find those previous threads on this topic but could not find them so moderators feel free to move this if required. Thanks for the sharing! I support them completely
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Post by Element Zero on Nov 18, 2016 23:53:39 GMT
Thanks for sharing the link.
I've read articles and thoughts from both sides that seem to have merit. I'd have to really study the issue to form a truly educated opinion. That said, this job is brutal and under-regulated, and it does seem that tighter controls are needed at bare minimum.
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Post by lilyenachaos on Nov 19, 2016 0:02:36 GMT
Interesting reading, thanks.
SAG-AFTRA's list of demands includes splitting up the most intensive recording sessions from one four-hour session to two two-hour sessions.
They are also asking for more advance information about their roles. Sometimes after landing a job, voice actors are left in the dark about their character's motivations, what scene they're recording lines for, even the game they're working on.
Both of those seem reasonable. I can see why they wouldn't want the VA to know ahead of time (because leaks), but even a day would help.
I can't speak to the bonus payment thing. I don't know enough about the general compensation for VA work to form an opinion.
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Post by BansheeOwnage on Nov 19, 2016 1:32:10 GMT
Interesting reading, thanks. SAG-AFTRA's list of demands includes splitting up the most intensive recording sessions from one four-hour session to two two-hour sessions.
They are also asking for more advance information about their roles. Sometimes after landing a job, voice actors are left in the dark about their character's motivations, what scene they're recording lines for, even the game they're working on.Both of those seem reasonable. I can see why they wouldn't want the VA to know ahead of time (because leaks), but even a day would help. I can't speak to the bonus payment thing. I don't know enough about the general compensation for VA work to form an opinion. The second one really surprised (and disheartened) me. Why not let them actually - you know - prepare for a role, so they can understand it and therefore deliver the best performance they can? They sign NDAs, so secrecy shouldn't be a problem. If they don't let them get into a character, the VAs lose because they do a worse job (not necessarily a bad one, but not to their full potential) and their resumés are impacted, the studio gets a worse performance and worse reviews, and the publisher gets less money. I really don't see the advantage Plus, most of these people are probably pretty passionate, since like most artsy jobs it can be hard to make a living/catch a break, so I'd imagine it would be annoying for them not to be able to get into their characters properly simply because of that - enjoying their work. At least, that's how I'd be if I did voice acting I don't feel like I know enough about this whole thing to render a solid opinion about everything, but I definitely support the VAs here.
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Post by Ivory Samoan on Nov 19, 2016 5:31:29 GMT
Interesting reading, thanks. SAG-AFTRA's list of demands includes splitting up the most intensive recording sessions from one four-hour session to two two-hour sessions.
They are also asking for more advance information about their roles. Sometimes after landing a job, voice actors are left in the dark about their character's motivations, what scene they're recording lines for, even the game they're working on.Both of those seem reasonable. I can see why they wouldn't want the VA to know ahead of time (because leaks), but even a day would help. I can't speak to the bonus payment thing. I don't know enough about the general compensation for VA work to form an opinion. I can't imagine going to all the effort of making a video game, then skimping on something like VA work in either a monetary sense (they deserve good pay for their work, they bring games to life!) and preparation (not providing motivations/backstory to VAs seems self-sabotaging to me big time). I would want my VAs to have as much background lore/exposition as possible before they voiced a line on a game I was making.....it seems ridiculous that a dev would want to ever have underprepared actors performing on their game, unless they like flat delivery and poor reviews, lol
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Post by Hrungr on Nov 19, 2016 6:05:38 GMT
Interesting reading, thanks. SAG-AFTRA's list of demands includes splitting up the most intensive recording sessions from one four-hour session to two two-hour sessions.
They are also asking for more advance information about their roles. Sometimes after landing a job, voice actors are left in the dark about their character's motivations, what scene they're recording lines for, even the game they're working on.Both of those seem reasonable. I can see why they wouldn't want the VA to know ahead of time (because leaks), but even a day would help. I can't speak to the bonus payment thing. I don't know enough about the general compensation for VA work to form an opinion. The second one really surprised (and disheartened) me. Why not let them actually - you know - prepare for a role, so they can understand it and therefore deliver the best performance they can? They sign NDAs, so secrecy shouldn't be a problem. I do remember reading about one game developer who touched on this issue and said VA leaks have been a problem, which is why they do this.
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Post by Duke Cameron on Nov 19, 2016 6:56:54 GMT
I don't feel like getting into any arguments over this so i'll simply say that i'm not on the actors side.
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Post by zipzap2000 on Nov 19, 2016 8:28:27 GMT
Interesting reading, thanks. SAG-AFTRA's list of demands includes splitting up the most intensive recording sessions from one four-hour session to two two-hour sessions.
They are also asking for more advance information about their roles. Sometimes after landing a job, voice actors are left in the dark about their character's motivations, what scene they're recording lines for, even the game they're working on.Both of those seem reasonable. I can see why they wouldn't want the VA to know ahead of time (because leaks), but even a day would help. I can't speak to the bonus payment thing. I don't know enough about the general compensation for VA work to form an opinion. I've seen Hale and Meer say in an interview (Asking if they play the game.) That if they'd known the context of some of the scenes or what the characters were doing, that they would have changed the way they gave their performance. But that once it's on screen it's too late. I think it was one of the more of insightful moments in terms of those lines you think are terribly acted. I have experience being in a recording studio for hours on end as well. These arent kids struggling along in a band some sort of concessions need to be made for experienced professionals doing the job you ask of them.
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Post by BadgerladDK on Nov 19, 2016 9:20:59 GMT
The profit share thing from the estimated break even point of an average game has to go, it's utterly unreasonable. Everything else they're asking for seems fine to me. But if they want more insight into the role ahead of time, they should also be prepared to accept penalties for leaks.
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Post by Deleted on Nov 19, 2016 11:54:06 GMT
Voice actors strike I hunted for pages to find those previous threads on this topic but could not find them so moderators feel free to move this if required. The previous thread on this was moved to the Off Topic Section after it was determined that ME:A is not one of the games involved in the strike action. It is unlikely, therefore, that it will have any impact on ME:A itself.
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Post by hsomcokesniper on Nov 19, 2016 11:58:29 GMT
"As well, video game voice actors are seeking bonus payments for work on games that sell over two million copies"
Yeah, so after all that BS about the work being so hard and demanding they finally get to the real reason. War, war never changes...
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Post by BansheeOwnage on Nov 19, 2016 21:16:05 GMT
Timing is a funny thing. So, just after posting here yesterday, I went down to eat, the (Canadian) news was on, and lo and behold there was a story about this very strike! They briefly interviewed Jennifer Hale and David Hayter while they were picketing and showed a few clips from the ME3 Reinstated trailer. TV news doesn't generally go very deep and can lack context because they like to cut up what the interviewee is actually saying, but Hayter said the rules concerning voice acting haven't changed all that much since the 80s, which is sort of depressing since the industry has, and Hale talked about having to do obscene amounts of auditions to get a job. I always find it a bit weird to actually see someone I usually only hear, and with many different faces. She even looked quite different from the one image I have seen of her on her IMDB page, her hair is shorter with some blue in it. But even hearing her talk normally was quite strange in itself. She's usually so intense in the roles I've heard her in, so hearing her talk casually and quickly in a pretty upbeat manner was almost uncanny, like hearing a friend suddenly change their cadence and mannerisms completely I had a similar experience playing Fallout 4, because before then I'd always heard Courtenay Taylor do angry/sarcastic/snarky characters, so hearing her say genuinely nice things was both strange and pretty cool at the same time. Anyway, Hale seemed pretty laid back despite being on the picket line, laughing while making *efforts* and dying gurgles for the camera Which also made me think of that DA:I video with Brian Bloom (Varric) talking about how voice actors can do things to help them act/get in character that actors can't, from standing on their toes, to Steve Downes wearing a special pair of cowboy boots only when he's voicing Master Chief, to poking yourself in the neck to get that gurgle just right, which Hale was doing. And how, like Bloom says, VAs can do that because no one sees them. Just semi-random thoughts and musings Does anyone else find it strange to see VAs, especially after hearing them as (a) character(s) for ages beforehand?
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Post by Sanunes on Nov 19, 2016 21:34:25 GMT
From what I have been reading the publishers have made several concessions to the voice actors. Such as trying to find a way to allow voice actors to rest their voices, I remember reading that one of the suggestions was to split a recording sessions into two parts with up to a five day break between sessions. I think now they have moved to finding out more about what causes stress to a person's voice so they can figure out a solution that both sides want for the first time I heard the demand the voice actors wanted a shortened day, but wanted to be paid for the full day.
As far as knowing more about the roles, the problem is that voice actors regularly violated confidentially agreements and they were responsible for numerous leaks about video games, so I can't see the publishers giving complete information about a game. They have said they are willing to tell voice actors if there was any possible objectionable lines or characters so they could turn down the roles if they want.
Here is a list of games that Ask A Game Dev has said voice actors have revealed. Saint’s Row, Mafia, Halo, Wolfenstein, Devil May Cry, Fallout, Watch Dogs, Crash Bandicoot, and Kingdom Hearts.
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Post by Element Zero on Nov 20, 2016 0:10:11 GMT
From what I have been reading the publishers have made several concessions to the voice actors. Such as trying to find a way to allow voice actors to rest their voices, I remember reading that one of the suggestions was to split a recording sessions into two parts with up to a five day break between sessions. I think now they have moved to finding out more about what causes stress to a person's voice so they can figure out a solution that both sides want for the first time I heard the demand the voice actors wanted a shortened day, but wanted to be paid for the full day. As far as knowing more about the roles, the problem is that voice actors regularly violated confidentially agreements and they were responsible for numerous leaks about video games, so I can't see the publishers giving complete information about a game. They have said they are willing to tell voice actors if there was any possible objectionable lines or characters so they could turn down the roles if they want. Here is a list of games that Ask A Game Dev has said voice actors have revealed. Saint’s Row, Mafia, Halo, Wolfenstein, Devil May Cry, Fallout, Watch Dogs, Crash Bandicoot, and Kingdom Hearts. Yeah, this is part of what I meant in my post when I said that both sides had valid arguments. The studios/publishers have seemingly been willing to make most of the reasonable, health and well-being based adjustments. The huge divide seems to be in the issue of pay. They remain far apart on that issue. At this point, I tend to agree more with the publishers' side of that particular argument. I think the actors are likely aiming too high with their demands. Still, as I said, I'd have to study the issue in detail in order to form a truly educated opinion.
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Post by Arcian on Nov 20, 2016 1:06:34 GMT
Just semi-random thoughts and musings Does anyone else find it strange to see VAs, especially after hearing them as (a) character(s) for ages beforehand? The first few times, sure, but then they start to "own" their own voices. For some reason, knowing what they look like IRL makes it easier for me to recognize their voices between different games.
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Post by Hrungr on Nov 20, 2016 3:33:51 GMT
From what I have been reading the publishers have made several concessions to the voice actors. Such as trying to find a way to allow voice actors to rest their voices, I remember reading that one of the suggestions was to split a recording sessions into two parts with up to a five day break between sessions. I think now they have moved to finding out more about what causes stress to a person's voice so they can figure out a solution that both sides want for the first time I heard the demand the voice actors wanted a shortened day, but wanted to be paid for the full day. As far as knowing more about the roles, the problem is that voice actors regularly violated confidentially agreements and they were responsible for numerous leaks about video games, so I can't see the publishers giving complete information about a game. They have said they are willing to tell voice actors if there was any possible objectionable lines or characters so they could turn down the roles if they want. Here is a list of games that Ask A Game Dev has said voice actors have revealed. Saint’s Row, Mafia, Halo, Wolfenstein, Devil May Cry, Fallout, Watch Dogs, Crash Bandicoot, and Kingdom Hearts. Yeah, this is part of what I meant in my post when I said that both sides had valid arguments. The studios/publishers have seemingly been willing to make most of the reasonable, health and well-being based adjustments. The huge divide seems to be in the issue of pay. They remain far apart on that issue. At this point, I tend to agree more with the publishers' side of that particular argument. I think the actors are likely aiming too high with their demands. Still, as I said, I'd have to study the issue in detail in order to form a truly educated opinion. Just some idea of the numbers here, the minimum VA union wage is $825/day + plus health & retirement payments, expenses, catering & car fare. Experienced VAs might work on a game for double or triple scale, so $1,650 - $2,475/day. The better known VAs will get paid $5,000 - $10,000/day for their work, while the best known ones $40,000-$50,000/day. Now the union is asking for residuals on top of this which amounts to a bonus pay equal to their pay scale at 2M, 4M, 6M and 8M (max) copies of the game sold. So that's 2x/3x/4x/5x what they're making now. Regardless of where the game actually might break even on costs. So a VA earning the min. day rate of $825/day, want an additional $825/day (for a game that sold 2M copies) up to additional $3,300/day's work (so, $4,125/day) for a game that sold 8M or more copies. Now think double-scale, triple-scale, and high end talent costs (up to $200,000 - $250,000/DAY) and you can see why the studios might be... a bit reluctant on this point. I'm all for improving VA working conditions (and as it's been pointed out, the studios seem to be onboard with that), but these residuals demands are just... ridiculous IMO. VA is already a sizable chunk of a BioWare game's budget. DAI for example had nearly 130 VAs for the English version alone. I can only imagine what the studio would do if this went through... That said, if there were a studio-wide bonus given out for a great performing game, I feel the VAs should certainly have their share of that.
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Post by pdusen on Nov 20, 2016 4:31:03 GMT
The huge divide seems to be in the issue of pay. They remain far apart on that issue. At this point, I tend to agree more with the publishers' side of that particular argument. I think the actors are likely aiming too high with their demands. Still, as I said, I'd have to study the issue in detail in order to form a truly educated opinion. People keep citing the demand for bonuses like they are some big slap in the face to actual game devs, but it sounds like the actors are actually the ones who believe that everyone involved should be getting bonuses, including the devs. From the article: Phil LaMarr, who has hundreds of voice acting credits from but is perhaps best known as a one-time cast member on the sketch show MadTV, calls this comparison "a self-defeating argument."
"They seem to be working from this assumption that they shouldn't share [the proposed bonus] with the developers and programmers. I'm not working from that assumption. Why wouldn't you share it with the people who are working 16-hour days during crunch time?"
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Post by Sartoz on Nov 20, 2016 4:45:23 GMT
The profit share thing from the estimated break even point of an average game has to go, it's utterly unreasonable. Everything else they're asking for seems fine to me. But if they want more insight into the role ahead of time, they should also be prepared to accept penalties for leaks. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
And you prove that how?
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Post by BadgerladDK on Nov 20, 2016 5:09:33 GMT
The profit share thing from the estimated break even point of an average game has to go, it's utterly unreasonable. Everything else they're asking for seems fine to me. But if they want more insight into the role ahead of time, they should also be prepared to accept penalties for leaks. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
And you prove that how? That is the tricky part, although some of the previous leaks have been pretty damned blatant.
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Post by Sanunes on Nov 20, 2016 6:13:41 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
And you prove that how? That is the tricky part, although some of the previous leaks have been pretty damned blatant. I think for a lot of the leaks it wouldn't be too hard, people have put unannounced games on their LinkedIn profiles or when talking to press mentioned games so it would be pretty easy to single out people for that. Otherwise it is probably easier to dismiss or even ignore the anonymous comments that don't have a specific person attached to the comments. There is recording of Nolan North confirming The Last of Us 2 while being on stage and in front of cameras.
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Post by Element Zero on Nov 20, 2016 6:55:30 GMT
The huge divide seems to be in the issue of pay. They remain far apart on that issue. At this point, I tend to agree more with the publishers' side of that particular argument. I think the actors are likely aiming too high with their demands. Still, as I said, I'd have to study the issue in detail in order to form a truly educated opinion. People keep citing the demand for bonuses like they are some big slap in the face to actual game devs, but it sounds like the actors are actually the ones who believe that everyone involved should be getting bonuses, including the devs. From the article: Phil LaMarr, who has hundreds of voice acting credits from but is perhaps best known as a one-time cast member on the sketch show MadTV, calls this comparison "a self-defeating argument."
"They seem to be working from this assumption that they shouldn't share [the proposed bonus] with the developers and programmers. I'm not working from that assumption. Why wouldn't you share it with the people who are working 16-hour days during crunch time?"It's more the amount of residuals that they seek that is the issue. Check Hrungr 's post for some quick math on potential earnings. I'm all for better working conditions and better pay, but I think they've set their sights too high.
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Adhin
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Post by Adhin on Nov 20, 2016 8:22:21 GMT
Not to get into it but keep in mind a VA's don't work daily. How much they make in a day may sound like a lot but they don't work per day (because they can't, for a multitude of reasons).
Might be a little more apt to say they make that amount per week, cause that's a bit more to the actual truth. I mean if the 'minimum' was 800 a day, 5 days a week it wouldn't really be much of a thing at that point. Buuuut that's not how it works.
Definitely agree developers should also be getting residuals, but residuals are more important to a person who doesn't really have a consistent job. Also dev not getting payed over time for crunch time that's illegal, well with in the US anyway. Dunno about Canada, I just assume it's roughly the same.
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Post by fenris on Nov 20, 2016 8:59:50 GMT
You should also keep in mind that, when negotiating, you start off high so that you have things to settle on. So I'm not too worried about their high demands.
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Hrungr
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Post by Hrungr on Nov 20, 2016 17:24:02 GMT
Not to get into it but keep in mind a VA's don't work daily. How much they make in a day may sound like a lot but they don't work per day (because they can't, for a multitude of reasons). Might be a little more apt to say they make that amount per week, cause that's a bit more to the actual truth. I mean if the 'minimum' was 800 a day, 5 days a week it wouldn't really be much of a thing at that point. Buuuut that's not how it works. Definitely agree developers should also be getting residuals, but residuals are more important to a person who doesn't really have a consistent job. Also dev not getting payed over time for crunch time that's illegal, well with in the US anyway. Dunno about Canada, I just assume it's roughly the same. About VAs not working daily... I don't mean to be cruel, but that's the life of a freelancer. I have many friends who are freelancers (advertising, film, tv), working project to project and having to hunt down work like... every other freelancer. And they don't get paid residuals for award-winning ad campaigns, tv shows and blockbuster movies. I think VAs are paid well for the work they do, and if you have to supplement your VA work with other work to pay the bills... Residuals for all developers sounds great in theory, but you have to look at the reality of AAA video game development as the costs already keep going up and up. They're now right up there with blockbuster movie budgets... and beyond. GTA V/CoD:MW2 - over $250M to develop and market. Destiny - $500M. You start ballooning the development costs with massive residuals and suddenly ambitious games don't get made anymore.
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