HK90210
N4
Expletive: Damn it, master, I am an assassination droid... not a dictionary!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Expletive: Damn it, master, I am an assassination droid... not a dictionary!
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Post by HK90210 on Nov 20, 2016 7:39:56 GMT
SPOILER ALERT: Mild spoilers, all from sources direct from Bioware. Don't want those, then venture no further. You have been warned. What we know about our sibling: - They are the twin of 'our' Ryder.
- They "have their own role to play in the world".
- They're "not a squadmate".
- They are "out there somewhere in the universe".
- Along with our Ryder and Father!Ryder(a.k.a. Alec), we can design their look to our liking.
- EDIT: And, due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship
So given this information, I'm wondering what other folks think our sibling's role in the story is going to be. My general speculation on Sibling!Ryder, with no actual sources to back me up, is as follows: - They have received similar, if not identical, training as their twin. Given that either sibling ends up capable of serving as Pathfinder, I doubt their qualifications at the beginning differ.
- At the beginning of ME:A, they share a similar role on the Pathfinder team as their twin. After all, they posses similar training, genetics and connections to the leadership on the Hyperion.
- Whatever happens to throw Ryder into a leadership position as the Pathfinder for the Hyperion(kidnap and/or murder of Father!Ryder, cataclysmic even of cataclysm, Council decides to ground the Tempest because "air quotes"), it clearly doesn't happen to Sibling!Ryder. From what I understand, there's only one Pathfinder.
- Since they do not serve as a squadmate, they clearly have something better to do than follow their sibling around the galaxy.
- Bioware will probably be careful in their characterization. After all, under different circumstances the player can choose to play as Sibling!Ryder. Bioware will probably make their character strong, capable and supportive of the player character. This way, no player can start screaming "Well, MY Ryder's sibling wouldn't act that way!". Well, maybe they can, but it wouldn't have any justification.
My more specific speculation of stuff I think MIGHT happen: - I DON'T think our sibling will be killed off near the beginning of the story. If that happens to anyone, it's going to be Father!Ryder. I think Bioware has plans to make us suffer and experience angst over our sibling's fate in ME:A. A death so soon after meeting them would be wasted potential.
- I think, after the opening action where Ryder is given command of the Tempest, Sibling!Ryder will be given a leadership role on another team, or some kind of detail on the Nexus/Hyperion. Something that puts them in the action, but not close enough to the player character to have us scratching our heads saying "Why didn't they just make our sibling a squadmate?)
- At some point, the player will be allowed to actually play as Sibling!Ryder, like Joker in ME2.
- At some point, Sibling!Ryder will be put in danger and the player will be forced to play rescue. Possibly facing a Ashley/Kaidan decision, having to choose to rescue their sibling or a certain squadmate.
Anyone else have ideas? I'm really curious what Bioware's going to do with this. I enjoyed what Bethesda did with the Sole Survivor's spouse in Fallout 4, but I'm hoping Bioware pulls of something more interesting with Sibling!Ryder in ME:A
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Post by Deleted on Nov 20, 2016 15:10:48 GMT
I'm anticipating that there might be some sort of disagreement between PCRyder and SibRyder that causes SibRyder to become somewhat of an antagonistic figure in the universe (i.e. going off away from the group PCRyder leads)... but not an un-redeemable one. That is, I think the disagreements between them are resolved by the end of the game... putting both Ryders on the same page - personality-wise and principle-wise, so that the player could choose to play as the other sibling in a second game (if ME:A goes into a series) and it not affect anything significantly that happened in this ME:A.
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Post by Ahriman on Nov 20, 2016 15:22:42 GMT
I think you've missed one part of info on that Due to "complications" in awakening process sibling won't be around for the inital part of the game and won't be able to join our squad later. I don't know what they actually imply by that, but to me it seems that they won't be able to fight alongside dominant Ryder rather than not wanting to. Bioware would probably want to keep interaction with to bare minimum to lessen canon-noncanon kind of complaints, without outright killing them. None of our squadmates can die in Andromeda. (c) by Walters
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Post by dalinne on Nov 20, 2016 15:35:37 GMT
I like a lot your ideas. I think the sibling might be: (Speculations based on spoilers) 1) AN important part of your crew in the Tempest (ala Joker). 2) An importante representative for the Hyperion interests in the Nexus: a politician or a diplomat
It's seems more likely the father becomes (one of) the antagonist(s) rather than your sibling, although your sibling as your antagonist would be awesome too.
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Post by Shinobu on Nov 20, 2016 16:01:56 GMT
I think it's possible SibRyder has a set specialization (e.g., they are always a scientist/medic rather than a soldier). I don't think the different genders will have different set specializations like Carver (warrior) and Bethany (mage) in DA2 because that would add unnecessary complexity to future games if there are sequels with save importing. As far as the squad goes, Since there are "complications" that take SibRyder off the squad roster I think it is possible the sibling becomes handicapped in some way such as being blind, paralyzed from the waist down, etc., so their role may be a noncombatant one. If there is any Virmire style choice I think it will be: Saving sibling vs. dad. Mac said that crew and squaddies won't die, but he had to think about it, so that means someone CAN die, and the only ones really left are the family members. I think it is also possible that dad dies no matter what and there is no choice. I like the idea of SibRyder being an antagonist, but I think it would be more of a friendship/rivalry thing like the DA2 squadmates rather than full blown antagonist because I think dad will be the redeemable antagonist this go around.
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Post by Ahriman on Nov 20, 2016 16:05:15 GMT
I like a lot your ideas. I think the sibling might be: (Speculations based on spoilers) 1) AN important part of your crew in the Tempest (ala Joker). 2) An importante representative for the Hyperion interests in the Nexus: a politician or a diplomat
It's seems more likely the father becomes (one of) the antagonist(s) rather than your sibling, although your sibling as your antagonist would be awesome too. That would be my bet. In case of crew pilot seems less likely since "since you can avoid interacting with them most of story" which wouldn't be the case for a pilot.
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Post by Deleted on Nov 20, 2016 16:13:10 GMT
I think it's possible SibRyder has a set specialization (e.g., they are always a scientist/medic rather than a soldier). I don't think the different genders will have different set specializations like Carver (warrior) and Bethany (mage) in DA2 because that would add unnecessary complexity to future games if there are sequels with save importing. As far as the squad goes, Since there are "complications" that take SibRyder off the squad roster I think it is possible the sibling becomes handicapped in some way such as being blind, paralyzed from the waist down, etc., so their role may be a noncombatant one. If there is any Virmire style choice I think it will be: Saving sibling vs. dad. Mac said that crew and squaddies won't die, but he had to think about it, so that means someone CAN die, and the only ones really left are the family members. I think it is also possible that dad dies no matter what and there is no choice. I like the idea of SibRyder being an antagonist, but I think it would be more of a friendship/rivalry thing like the DA2 squadmates rather than full blown antagonist because I think dad will be the redeemable antagonist this go around. In response to your last spoiler tag. I see nothing preventing the sibling from siding with dad though as dad becomes the antagonist. Both could be redeemable or dad could ultimately not be redeemable and die as a result. Ryder may even have to be the one to kill dad Ryder in order to save SibRyder.
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Post by Shinobu on Nov 20, 2016 16:19:17 GMT
You have a good point, UpUpAway.
Ahriman, I think we interacted with Joker quite a bit even though he was a pilot, but I also doubt it will be pilot rather than something else.
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Post by PCthug on Nov 20, 2016 16:33:11 GMT
- At the beginning of ME:A, they share a similar role on the Pathfinder team as their twin. After all, they posses similar training, genetics and connections to the leadership on the Hyperion.
- Whatever happens to throw Ryder into a leadership position as the Pathfinder for the Hyperion(kidnap and/or murder of Father!Ryder, cataclysmic even of cataclysm, Council decides to ground the Tempest because "air quotes"), it clearly doesn't happen to Sibling!Ryder. From what I understand, there's only one Pathfinder.
- Since they do not serve as a squadmate, they clearly have something better to do than follow their sibling around the galaxy.
- Bioware will probably be careful in their characterization. After all, under different circumstances the player can choose to play as Sibling!Ryder. Bioware will probably make their character strong, capable and supportive of the player character. This way, no player can start screaming "Well, MY Ryder's sibling wouldn't act that way!". Well, maybe they can, but it wouldn't have any justification.
To be clear on that last point, do you mean that people would be annoyed if, say, the NPC BroRyder acted differently than their PC mRyder?
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Post by Ahriman on Nov 20, 2016 16:46:41 GMT
Ahriman, I think we interacted with Joker quite a bit even though he was a pilot, but I also doubt it will be pilot rather than something else. Damn, I missed "avoid" in that post. That's what I was saying, pilot would be the most unskippable crew member.
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Post by Link"Guess"ski on Nov 20, 2016 17:09:34 GMT
You see those two white-armored people in the trailer helping each other, right? I thought those were going to be Rybro and Rysis, but Mike Gamble told us no on Twitter, so they're likely Jien Garson and some other dude, maybe Rybro, and though Mac has said he personally likes what he calls the "Ryder family arc" and said you WILL interact with your sibling on multiple occasions in the main story path I already feel like they're going to be like Hawke's brother/sister at best. Enough to leave an impression but ultimately they don't tie enough into the main story since a certain point requires them to be off-screen for almost the remainder of the game. It's already in the beginning with how your unplayable sibling has malfunctions to their cryo-sleep making them sleep longer than you, probably till you've reached one of the later story missions in the first act.
I'm just not expecting much in terms of interaction and giving the other potential player-character as much agency as their own character as yourself. What would've been extremely cool if they went as far as to say that both characters were pathfinders, but the brother focuses on one particular subplot of "defeat the Kett bad guy's underlings" or perhaps "shut down the Remnant main vault" and then whichever path you decide on your first playthrough, the sibling takes the other, and then on NG+ which they've confirmed carries over you family appearances, it switches around so you get 0.5 a different story.
Ever since Witcher 2 I've hoped for more games to essentially split up the entire second act into completely seperate story arcs. They attempted it in DA:I actually and I liked having that choice... I just really didn't care for In Hushed Whispers (mages storyline) it was terrible and didn't even have that extra main story part of going to Dumat with cutscenes and stuff like on the Templar side, and ultimately Red Templars and Venatori were a threat anyway. Still, I appreciated the attempt and I want them to try and do it better again someday. DA:I does actually have meaningful choice, I just think the context and execution of them were a bit lacklustre.
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Post by Ahriman on Nov 20, 2016 17:29:09 GMT
I'm just not expecting much in terms of interaction and giving the other potential player-character as much agency as their own character as yourself. What would've been extremely cool if they went as far as to say that both characters were pathfinders, but the brother focuses on one particular subplot of "defeat the Kett bad guy's underlings" or perhaps "shut down the Remnant main vault" and then whichever path you decide on your first playthrough, the sibling takes the other, and then on NG+ which they've confirmed carries over you family appearances, it switches around so you get 0.5 a different story. As far as I can say there can be only one Pathfinder for each Ark. Besides making such amount of content locked per playthrough doesn't seem like Bioware thing.
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HK90210
N4
Expletive: Damn it, master, I am an assassination droid... not a dictionary!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Expletive: Damn it, master, I am an assassination droid... not a dictionary!
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Post by HK90210 on Nov 20, 2016 21:30:09 GMT
I think you've missed one part of info on that Due to "complications" in awakening process sibling won't be around for the inital part of the game and won't be able to join our squad later. I did indeed miss out on that info. Where was this stated? I do believe you, I just don't know where the info comes from.
EDIT: Nevermind. Found it.
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Post by Wulfram on Nov 20, 2016 22:02:21 GMT
I wonder if the siblings will be written differently from each other. It seems like it would be more interesting if they were, but it would be annoying to effectively miss out on a character unless you're willing to replay with a different gender.
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Post by Link"Guess"ski on Nov 20, 2016 22:26:34 GMT
I wonder if the siblings will be written differently from each other. It seems like it would be more interesting if they were, but it would be annoying to effectively miss out on a character unless you're willing to replay with a different gender. This is what I'm hoping for. Obviously whoever you pick takes on the role of Pathfinder while the other goes somewhere else, but Mac already said the amount of variation between male vs female is notably bigger this time, and that one I believe. Considering (sorry to be such a broken record) DA:I had 2 voices and 4 races per character and it actually reflected that to great effect IMO, ME:A only having one voice and 2 only male vs female difference, plus a pre-defined background as a family member and default starting class, you can already guess the potential for respecting the differences between male vs female Ryder now. And I can attest to that potential having played as three different characters in DA:I now -- the amount of time they actually note that I'm a human mage who was isolated in the Circle or call you "lady trevelyan" rather than the generic title is impressive and helps roleplay! Same with my elf and the very expanded dialogue with Solas and elf-related moments.
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Post by BansheeOwnage on Nov 20, 2016 22:30:32 GMT
I wonder if the siblings will be written differently from each other. It seems like it would be more interesting if they were, but it would be annoying to effectively miss out on a character unless you're willing to replay with a different gender. This is what I'm interested/concerned about. I tend to play female characters, so I'd be annoyed if I liked the personality of Sara more than Scott and never got to meet her. (On that note, I suppose it's rather arbitrary that you'll always get a twin of the opposite sex even though they're recording lines for both genders; they could let you pick that, too, if they wanted to). Personally, I hope they write the sibling the same way regardless of gender, and simply let you shape your own playable sibling instead. Also, not directed at you, but a reminder to the thread: The difference between Ryders isn't whether it's Sara or Scott, but whether they're the playable character or the non-playable character. In other words: They're not separate characters based on gender, they're separated based on which on is the protagonist. At least, that's what's indicated so far.
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Post by BansheeOwnage on Nov 20, 2016 22:36:03 GMT
This is what I'm hoping for. Obviously whoever you pick takes on the role of Pathfinder while the other goes somewhere else, but Mac already said the amount of variation between male vs female is notably bigger this time, and that one I believe.Wait, he did? Do you happen to have the quote, for context? Because depending on what exactly that means, I will not be pleased... Let us roleplay our own characters, not arbitrarily change their backgrounds etc. based on gender. If he's talking about the NPC sibling, then I still wouldn't want that, but whatever, it doesn't matter as much. If he's just talking about things like Cass giving the female Inquisitor an extra comment because she's following in a long line of influential women, or similar recognition-related things, I don't mind. I just don't want to miss out on content or be locked into/out of certain options because of it.
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Post by Link"Guess"ski on Nov 20, 2016 23:43:49 GMT
I think you can choose as much background as in DA2 minus classes, because they covered that in Gameinformer. You no longer pick between Vanguard, Soldier etc. when you start the game. You all start at the same base and then pick any skills you want as you level up until you have a certain set of combinations and then the game grants you titles befitting of those builds and I guess it might change your overall abilities (perhaps melee attacks?), so that has nothing to do with your outset background.
Otherwise, I mean, you all have the same dad and the same sister/brother who have a past because that's part of the main story the so called "ryder family mystery", so yeah, part of your character's role is pre-determined, but they make it sound like there are excellent roleplaying possibilities within all that. The big difference is that we don't start out differently from each other. We all start from the same place and then branch out I believe.
I'm trying to find the quote where Mac said the sister/brother will vary more than usual but can't remember where it was. That's all he said though, and I assume it means there are certain characters that simply grant you female-exclusive dialogue choices and male-exclusive for others, so you get the sense that the twins aren't completely interchangable. They're supposed to be twins and not clones.
As for autodialogue, nothing has been said, except Gameinformer noted that while some dialogue wheels have four options a la DA:I, it's slightly less frequent overall, which they said was nice because DA:I could be downright overwhelming at times, and Mac also said on several occasions they have pushed for a new interrupt system called "narrative actions" which don't show up as a traditional dialogue choice but instead some prompt that says "shoot" for example and depending on certain context you'll be able to tell what happens when that timed interaction triggers. There's also another system in place than Paragon/Renegade, but that's another story.
Lastly, IMO, being locked out of content due to the gender/race/class you've chosen is part of choosing that gender. I am a straight male, and I usually prefer to play my character as such initially, but I'll gladly create characters I don't personally identify with as well on subsequent playthroughs for roleplaying. I'm actually rather excited to play as Ryder's sister. If you're disappointed due to some equality thing, I'm of the opinion that male vs female is different and not the same because duh, and that's actually kind of beautiful and not sexist and I mean it.
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Post by Ahriman on Nov 21, 2016 0:01:56 GMT
I wonder if the siblings will be written differently from each other. It seems like it would be more interesting if they were, but it would be annoying to effectively miss out on a character unless you're willing to replay with a different gender. This is what I'm interested/concerned about. I tend to play female characters, so I'd be annoyed if I liked the personality of Sara more than Scott and never got to meet her. (On that note, I suppose it's rather arbitrary that you'll always get a twin of the opposite sex even though they're recording lines for both genders; they could let you pick that, too, if they wanted to). Personally, I hope they write the sibling the same way regardless of gender, and simply let you shape your own playable sibling instead. I actually don't a see a problem here, even from your perspective. If there's one set personality for both variants of lesser sibling then there's a possibility you're stuck with disliking both of them, while variety could produce something you'd like even if for one gender.
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HK90210
N4
Expletive: Damn it, master, I am an assassination droid... not a dictionary!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 1,300 Likes: 3,166
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Expletive: Damn it, master, I am an assassination droid... not a dictionary!
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Post by HK90210 on Nov 21, 2016 1:44:52 GMT
- At the beginning of ME:A, they share a similar role on the Pathfinder team as their twin. After all, they posses similar training, genetics and connections to the leadership on the Hyperion.
- Whatever happens to throw Ryder into a leadership position as the Pathfinder for the Hyperion(kidnap and/or murder of Father!Ryder, cataclysmic even of cataclysm, Council decides to ground the Tempest because "air quotes"), it clearly doesn't happen to Sibling!Ryder. From what I understand, there's only one Pathfinder.
- Since they do not serve as a squadmate, they clearly have something better to do than follow their sibling around the galaxy.
- Bioware will probably be careful in their characterization. After all, under different circumstances the player can choose to play as Sibling!Ryder. Bioware will probably make their character strong, capable and supportive of the player character. This way, no player can start screaming "Well, MY Ryder's sibling wouldn't act that way!". Well, maybe they can, but it wouldn't have any justification.
To be clear on that last point, do you mean that people would be annoyed if, say, the NPC BroRyder acted differently than their PC mRyder? In a sense. What I think will happen is that we players, who get very territorial about our player characters(MY Shepard would NEVER do surrender him/herself to the Alliance!", "MY Warden would NOT run off to cure the Blight!"), will treat Sibling!Ryder very similarly to previous times a player character is taken out of their control. Sure, we might not be playing as that sibling on the current playthrough, but we might be playing them on another. For instance: You've played Bro!Ryder before, and enjoyed doing so. You playing him as a super badass to end all badasses. Then, when you play his sister in your next play through, your formerly awesome player-character is reduced to a wimpy crybaby who is jealous of his sister. The disconnect between your previous construct of the character and the way he is portrayed when you're not playing him might be upsetting. I'm not sure there is a solution to this kind of problem. Just that I think some players will get upset if Ryder's sibling behaves in a way that they themselves wouldn't want that version of Ryder to act. I've had a number of years observing Bioware fans rage at various issues within Dragon Age and Mass Effect. We can be an unfair lot.
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Post by theflyingzamboni on Nov 21, 2016 2:09:00 GMT
In a sense. What I think will happen is that we players, who get very territorial about our player characters(MY Shepard would NEVER do surrender him/herself to the Alliance!", "MY Warden would NOT run off to cure the Blight!"), will treat Sibling!Ryder very similarly to previous times a player character is taken out of their control. Sure, we might not be playing as that sibling on the current playthrough, but we might be playing them on another. For instance: You've played Bro!Ryder before, and enjoyed doing so. You playing him as a super badass to end all badasses. Then, when you play his sister in your next play through, your formerly awesome player-character is reduced to a wimpy crybaby who is jealous of his sister. The disconnect between your previous construct of the character and the way he is portrayed when you're not playing him might be upsetting. I'm not sure there is a solution to this kind of problem. Just that I think some players will get upset if Ryder's sibling behaves in a way that they themselves wouldn't want that version of Ryder to act. I've had a number of years observing Bioware fans rage at various issues within Dragon Age and Mass Effect. We can be an unfair lot. I am worried there will be a lot of complaining about that, as well. Which will be unfortunate/obnoxious, since there's really nothing BW can do about it unless they're going to have you pick dialogue for both characters (which would be overboard). I suspect this game is not designed for those people who want to treat their playthroughs as alternate realities with the same characters. Personally, I'll likely be playing totally separate families just to avoid this potential issue.
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Absafraginlootly
"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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September 2016
absafraginlootly
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by Absafraginlootly on Nov 21, 2016 7:26:48 GMT
To be clear on that last point, do you mean that people would be annoyed if, say, the NPC BroRyder acted differently than their PC mRyder? In a sense. What I think will happen is that we players, who get very territorial about our player characters(MY Shepard would NEVER do surrender him/herself to the Alliance!", "MY Warden would NOT run off to cure the Blight!"), will treat Sibling!Ryder very similarly to previous times a player character is taken out of their control. Sure, we might not be playing as that sibling on the current playthrough, but we might be playing them on another. For instance: You've played Bro!Ryder before, and enjoyed doing so. You playing him as a super badass to end all badasses. Then, when you play his sister in your next play through, your formerly awesome player-character is reduced to a wimpy crybaby who is jealous of his sister. The disconnect between your previous construct of the character and the way he is portrayed when you're not playing him might be upsetting. I'm not sure there is a solution to this kind of problem. Just that I think some players will get upset if Ryder's sibling behaves in a way that they themselves wouldn't want that version of Ryder to act. I've had a number of years observing Bioware fans rage at various issues within Dragon Age and Mass Effect. We can be an unfair lot. On the bright side since you customize your siblings appearance as well as the PC if you choose a custom name when playing bro ryder then when you play sisryder her brother can have a completely different name/appearance, which should help them feel like different characters and decrease the 'but my pc is ooc' factor. Still going be a problem for people who use the default name/appearance for both though.
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