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Post by deadlydwarf on Nov 20, 2016 19:27:22 GMT
I'm currently experimenting with various mage builds while playing on nightmare with friendly fire on. Some utilize chain lightning and I have no idea why.
At the beginning of DAI, my PC mage got it as a default power and I found that it was suicide to use it once your companions were close to the enemy. Any little rumble would deplete my supply of health potions. Definitely a bad idea for a companion mage.
Am I missing something?
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Post by PapaCharlie9 on Nov 20, 2016 19:32:30 GMT
What exactly is your question? You are wondering why Chain Lighting hurts friendlies? Or why some builds have Chain Lighting?
The latter could be because they weren't designed for FF on? None of my builds are.
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Post by deadlydwarf on Nov 20, 2016 21:16:37 GMT
What exactly is your question? You are wondering why Chain Lighting hurts friendlies? Or why some builds have Chain Lighting? The latter could be because they weren't designed for FF on? None of my builds are.I guess that answers my question. I assumed a gamer who would play on nightmare would do so with FF on. I see reasonable minds may differ. (Then again, perhaps I'm being too much of a masochist! ) One might say FF is more realistic, but then again, how realistic is a fantasy world with magic in it?
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Post by PapaCharlie9 on Nov 20, 2016 21:26:53 GMT
Friendly fire is also very poorly implemented in DAI. AoE daggers and 2H sword attacks do not harm friendlies with FF on. Why?
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Post by deadlydwarf on Nov 20, 2016 21:54:00 GMT
Friendly fire is also very poorly implemented in DAI. AoE daggers and 2H sword attacks do not harm friendlies with FF on. Why? Interesting. I looked up some discussions about DAI FF and everyone hated it. Some claimed that 2H warriors were unusable because they'd kill the rest of the team. Perhaps a case of tweaks by the developers creating new problems when trying to eliminate old ones. Since you don't even get special trial rewards for it, I might as well turn FF off.
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Post by phoray on Nov 23, 2016 19:58:13 GMT
I think friendly fire and magic don't make sense. At least in Origins. Which is the only game I've thought about mechanics at all. Mages never miss. If mages never miss, it seems to me that is more connected to the weilder's mind and intent than actual aiming skill. It's never my mage's intent to hit their companions, so it should never hit them.
That it apparently causes your warriors to accidentally maim you points out to me that I shouldn't use it as well. ;P
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Post by deadlydwarf on Nov 23, 2016 20:32:20 GMT
I think friendly fire and magic don't make sense. At least in Origins. Which is the only game I've thought about mechanics at all. Mages never miss. If mages never miss, it seems to me that is more connected to the weilder's mind and intent than actual aiming skill. It's never my mage's intent to hit their companions, so it should never hit them. That it apparently causes your warriors to accidentally maim you points out to me that I shouldn't use it as well. ;P In Origins (with Friendly Fire on), you could accidently freeze your companions with cone of cold. Setting up a firestorm could toast them as well. That chain lightning in DAI would zap your people as well as enemies makes the spell worthless. And the pretty bad AI of companions makes FF damage ridiculous. I ultimately dropped FF because I was spending too much time in tactical and couldn't do much in real time.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
PSN: Demis_Denton
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Post by ioannisdenton on Dec 8, 2016 10:00:01 GMT
I'm currently experimenting with various mage builds while playing on nightmare with friendly fire on. Some utilize chain lightning and I have no idea why. At the beginning of DAI, my PC mage got it as a default power and I found that it was suicide to use it once your companions were close to the enemy. Any little rumble would deplete my supply of health potions. Definitely a bad idea for a companion mage. Am I missing something? chain lightining follows the path of least resistance , on nightmare with FF this is why it decimates your party. Figured it yesterday. i find lightning bolt superior due to paralyse
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Post by deadlydwarf on Dec 8, 2016 14:26:30 GMT
I'm currently experimenting with various mage builds while playing on nightmare with friendly fire on. Some utilize chain lightning and I have no idea why. At the beginning of DAI, my PC mage got it as a default power and I found that it was suicide to use it once your companions were close to the enemy. Any little rumble would deplete my supply of health potions. Definitely a bad idea for a companion mage. Am I missing something? chain lightining follows the path of least resistance , on nightmare with FF this is why it decimates your party. Figured it yesterday. i find lightning bolt superior due to paralyse I think I learned my lesson....FF is not a good idea! If it were, there would at least be a special trial for it. But FF is totally separate from the trials. The problem I had was that on start-up, chain lightning is one of the first powers your mage PC has. But with everyone dressed in the wimpiest Tier 1 stuff, chain lightning would kill everyone before the demons would. Therefore, no more FF.
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ioannisdenton
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
PSN: Demis_Denton
Posts: 654 Likes: 844
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Post by ioannisdenton on Dec 8, 2016 16:15:35 GMT
chain lightining follows the path of least resistance , on nightmare with FF this is why it decimates your party. Figured it yesterday. i find lightning bolt superior due to paralyse I think I learned my lesson....FF is not a good idea! If it were, there would at least be a special trial for it. But FF is totally separate from the trials. The problem I had was that on start-up, chain lightning is one of the first powers your mage PC has. But with everyone dressed in the wimpiest Tier 1 stuff, chain lightning would kill everyone before the demons would. Therefore, no more FF. as soon as a mage enters the party i immediately set the chain lightning to NEVER USE. waste of mana for the miniscule dmg to enemies and 2hit k.o to your party it offers!
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Post by deadlydwarf on Dec 8, 2016 16:38:39 GMT
I think I learned my lesson....FF is not a good idea! If it were, there would at least be a special trial for it. But FF is totally separate from the trials. The problem I had was that on start-up, chain lightning is one of the first powers your mage PC has. But with everyone dressed in the wimpiest Tier 1 stuff, chain lightning would kill everyone before the demons would. Therefore, no more FF. as soon as a mage enters the party i immediately set the chain lightning to NEVER USE. waste of mana for the miniscule dmg to enemies and 2hit k.o to your party it offers! Do you do this because you use FF? Or just because it's inefficient?
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Post by PapaCharlie9 on Dec 8, 2016 21:23:01 GMT
I think I learned my lesson....FF is not a good idea! If it were, there would at least be a special trial for it. But FF is totally separate from the trials. The problem I had was that on start-up, chain lightning is one of the first powers your mage PC has. But with everyone dressed in the wimpiest Tier 1 stuff, chain lightning would kill everyone before the demons would. Therefore, no more FF. as soon as a mage enters the party i immediately set the chain lightning to NEVER USE. waste of mana for the miniscule dmg to enemies and 2hit k.o to your party it offers! Why buy it in the first place then? Or are you auto-leveling, in which case, this seems like a good reason not to auto-level.
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Post by capn233 on Jan 8, 2017 1:42:37 GMT
I have a serious sense of deja vu with this thread, and no that isn't because I am bumping it a month after the last post.
Chain Lightning is pretty much the best example of how the FF implementation in this game makes about 0 sense, and that is coming from someone who has done nearly every run with FF on. And in my first mage run I killed myself at the rift with Cullen in the prologue thinking there was no way it would hit me if I targeted units "way over there." If it had an AOE impact selection it wouldn't be so bad.
FF was pretty well implemented in DAO, as it was baked into combat. Really the biggest problem with it there is not really the friendly fire spells themselves, but the fact that you can sidestep it by exploiting Force Field on the tank. Although some mods / tweaks drop force-fielded units' threat to 0 IIRC.
edit: oh and back to Inquisition, while Mage is a bit trickier to play with FF on and has a suicide ability to start with, I think 2H Warrior gets the biggest short with FF on given that one of 2 good actives in the tree has somewhat unpredictable area of effect, which makes it a pain in the ass early game (or at least pretty micro heavy) if you want to actually use it against multiple enemies. It should have really had a cone indicator / selector.
edit2: I almost forgot about Caltrops. That is also near the top of the list of boneheaded FF implementations as well.
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