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Post by Deleted on Sept 2, 2016 22:58:57 GMT
I think BioWare can learn a lot from games that focused on squad tactics from SOCOM series to make their squad tactics more effective. Coming from someone who only played the first three SOCOM games, only 2 was done right. 1 and 3 had shitty squad A.I.
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Post by Spectr61 on Sept 2, 2016 23:10:33 GMT
Although out of bitterness I have promised to not buy Andromeda, I might re consider if they have this MEA. I abosolutly loved in DAO and DA2. DAI not so much. Agreed. I much prefer the DA2 style programmable squad tactics to pausing every damm time I want someone to do something. Give me programmability, then no pausing, just smooth, fast, continuous combat. That's why I prefer the MP style combat to SP; no pausing to get my act together. Real time combat means exactly that.
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Post by Deleted on Sept 3, 2016 2:02:45 GMT
I think BioWare can learn a lot from games that focused on squad tactics from SOCOM series to make their squad tactics more effective. Coming from someone who only played the first three SOCOM games, only 2 was done right. 1 and 3 had shitty squad A.I. Brother, you played the only 3 that really mattered. Combined Assault was a S3 expansion.
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Post by theflyingzamboni on Sept 3, 2016 3:14:45 GMT
I'd much rather prefer to have it the DA:I style, where you can have priorities set up. Where everybody drinks a potion of healing. Where no matter what you did, archers moved into melee range, as God and BioWare intended?
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Post by goishen on Sept 3, 2016 4:14:54 GMT
I never had that problem.
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Post by cloud9 on Sept 3, 2016 5:13:39 GMT
I think BioWare can learn a lot from games that focused on squad tactics from SOCOM series to make their squad tactics more effective. Coming from someone who only played the first three SOCOM games, only 2 was done right. 1 and 3 had shitty squad A.I. The First SOCOM isn't bad and the reason why is shitty is because of Boomer the dumbass firing on anyone without my order to fire and, SOCOM 3 they can't shoot for shit, and I'm the only one who has the most kills out of the whole game.
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Post by Deleted on Sept 3, 2016 5:51:06 GMT
Coming from someone who only played the first three SOCOM games, only 2 was done right. 1 and 3 had shitty squad A.I. The First SOCOM isn't bad and the reason why is shitty is because of Boomer the dumbass firing on anyone without my order to fire and, SOCOM 3 they can't shoot for shit, and I'm the only one who has the most kills out of the whole game. Still doesn't refute my post though. A sentence saying you agree would have been simpler.
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Post by Deleted on Sept 3, 2016 5:52:26 GMT
Coming from someone who only played the first three SOCOM games, only 2 was done right. 1 and 3 had shitty squad A.I. Brother, you played the only 3 that really mattered. Combined Assault was a S3 expansion. I avoided Combined Assault BECAUSE of 3, just to clarify for the record. I didn't expect any improvement.
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Post by coldsteelblue on Sept 3, 2016 9:43:25 GMT
Personally I would like to see an overhaul of the tactics for ME as I found that there wasn't really any before.
In my experience I found that no matter what the squad would just open up on the first thing they saw & keep pushing forward, no so great if you're trying to play as a sniper for example & the squad keep getting in the way.
Just my thoughts.
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Post by Adhin on Sept 5, 2016 3:37:42 GMT
I don't really think the DAO/2 scripting system would make much sense in ME considering the types of abilities and how combat works in general. But I would like to see at least some kinda AI prioritizing. Even if that's something entirely out of our hands I'd like to see each character you know, act differently? I think DAI system could work, all be it would be nice if there where a few more options and those options actually made some amount of sense. The whole "Target: Defend or follow" is a pretty solid bit of confusion. Which target? The enemy they're targetting, or the character your selecting for them to target for who to target? That whole options is fucked. It's like 5 things they tried to roll into one. Something like basic behavior, defensive, aggressive, stays in cover, doesn't move far from 'squad member' (even with an all option). A completely different option for who to target first, heavies, fast movers, weakest, or a specific squad members target. Basic shit like that would definitely be nice. And the Don't use, use, favor for abilities known would also be nice. The scripting in DA2 was awesome but considering the same systems aren't in place and the concept of tanks and healers doesn't exist it wouldn't be as um... useful? Like I don't need to tell a 'Rogue' character to disengage and stealth if they're being targetted. Or to disengage, drink potion, re-target in different sectioned loops. Just some simple stuff like DAI had but like... more then DAI had. We don't need an everything button for AI options.
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Post by cloud9 on Oct 16, 2016 11:04:32 GMT
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