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Post by daniel on Nov 23, 2016 0:22:12 GMT
So we're supposed to get a new gameplay trailer somewhere during the next month and since this is going to be a next gen game, i'm curious what everyones wishes and ideas are for that concept? I'm hoping, since their will be hardly any loading screens, that we will see the other squatmates and occupants on the ship walk around and do all kinds of things that normal people would do on a spaceship. It would also be very cool if we would have some more richer character development, perhaps a few ship mates don't care for you in the beginning but slowly their dialogue and behavior start to change towards the other outcome. So anyway lets hear it!
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Post by Link"Guess"ski on Nov 23, 2016 0:43:36 GMT
If you go on Youtube and find the leaked game portfolio from 2014 you'll see a few brief seconds of gameplay and how the HUD looks. It looks to me like they basically reused or took ME1's camera and feel of movement with the gun drawn and improved it. The little bit I saw looked a lot like ME1 in terms of combat movement, but we did also see a glimpse of combat rolls or something in the E3 footage I think.
The jetpack movement reminds me of jumping in DA:I, mechanically.
...though, to be honest, don't expect anything about the actual gameplay to feel "next-gen". It's most likely going to play and feel like any game that's come out in recent time but with slick visuals.
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Post by Deleted on Nov 23, 2016 11:52:10 GMT
'' perhaps a few ship mates don't care for you in the beginning but slowly their dialogue and behavior start to change towards the other outcome'' Quite the opposite here, I would want something different this time, let's say somebody liked your Ryder from the start but later not so much because some of Ryder's decisions etc
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Post by daniel on Nov 23, 2016 12:49:34 GMT
'' perhaps a few ship mates don't care for you in the beginning but slowly their dialogue and behavior start to change towards the other outcome'' Quite the opposite here, I would want something different this time, let's say somebody liked your Ryder from the start but later not so much because some of Ryder's decisions etc didn't they already kind of do that with Kaidan in m2 and later with ashley distrusting you? Pretty much a lot of them were on team Shepard from the get go.
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Post by Deleted on Nov 23, 2016 13:02:22 GMT
^ Yep, but I did not count them for some reason (they were too depressing for my Shep). P.S. I would really like a place similar to Omega Club from ME2 when NPC do more ''things'' than just standing or dancing
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Post by daniel on Nov 23, 2016 16:05:11 GMT
It was just confirmed that we'll we be getting a new gameplay trailer on dec 1 during the game awards.
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Post by SilJeff on Nov 24, 2016 5:04:42 GMT
I want the Omni-Tool expanded to also include features such as the Codex, Journal, etc. Basically, use it for what it was used for previously, but also incorporate the Pause Menu into it.
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Post by boabykenobi on Nov 24, 2016 5:21:36 GMT
I think it would be cool for a feature where if we get a Mako-type vehicle to explore planets on like in ME1, when you use the return to Normandy option it doesn't just happen automatically. Like depending on the level design you might be underground at the point you call for the Normandy (I know it wont be called that), so you would need to make you way out the cave or whatever underground structure you were in to make actual visual contact with the ship. And it would be cool if you had to boost on to the ship. Like the ship sets a course by scanning the planet and chooses a hill or something you can drive up and boost into the ship.
Just the option of landing on planets again will be enough for me but I cant wait to see what's new in the ME Universe. I'm trying to avoid any trailers or talk of what's been revealed so far. I hear it's going to be an open world game to an extent and the Mako or a similar type vehicle returns so I'm assumming the levels will feel bigger like they did in the original ME and you'll be able to land on planets and maybe look for resources or whatever but apart from that I don't know and don't want to know anything much about the game.
Unless Mass Effect Andromeda gets mostly bad previews/reviews next year then I'm buying it on day one hopefully.
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Post by boabykenobi on Nov 24, 2016 5:23:09 GMT
I want the Omni-Tool expanded to also include features such as the Codex, Journal, etc. Basically, use it for what it was used for previously, but also incorporate the Pause Menu into it. Brilliant idea! Seriously. Hope Bioware look at these boards and listens to what fans are saying.
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Post by cryptic137 on Nov 24, 2016 6:33:41 GMT
I want the Omni-Tool expanded to also include features such as the Codex, Journal, etc. Basically, use it for what it was used for previously, but also incorporate the Pause Menu into it. Brilliant idea! Seriously. Hope Bioware look at these boards and listens to what fans are saying. normally the design for things like that happen very early on in production. A change in the later game stages can be time costly, depending on how things are implemented. the chances of this happening if its not in the game is probably zero, except if designers find a way to implement this fast, kinda like a side project beside their actual work.
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Post by daniel on Nov 24, 2016 14:36:16 GMT
The mako is one of the things i'm most looking forward to. Besides that it had terrible control it was an awesome vehicle to explore with. The choice to leave out weapons and with that vehicle combat is something I applaud and its most likely something they learned from Rocksteady.
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