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Post by Link"Guess"ski on Nov 24, 2016 16:42:11 GMT
Yes, I really hope those "cities" Mike was referring to are more than the various keeps or mini towns in DA:I. I think his comparison of ME:A to the Citadel of the trilogy was really bad though, because he seems to be ignorant of ME1's citadel when he points out you couldn't draw your gun there. You could, and there was many moments of combat on the Citadel in ME1 so that isn't a problem they're fixing really. It just seemed like a bad attempt at making open-world areas look enticing to me or perhaps he doesn't care because he only produced ME2 and 3. That's true. I can see the fights not happening on the Nexus, but I think they can theorically happen in the hubs in the various planets. Again, considering it's Frostbite and all that, I'm expecting The Nexus to be a somewhat special area in the game like Val Royeaux or The Citadel in ME2/3 where guns can't be drawn. It's awesome if you can and personally I don't give a rats ass if I can run around shooting in the air while every NPC is calm, as opposed to being restricted for the sake of "narrative plausibility". I hope the Nexus has encounters and a general sense of "stuff goes on here" like in ME1's Citadel which did change a lot with many missables over the course of the game and it had combat in plenty of its missions.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 24, 2016 16:50:59 GMT
That's true. I can see the fights not happening on the Nexus, but I think they can theorically happen in the hubs in the various planets. Again, considering it's Frostbite and all that, I'm expecting The Nexus to be a somewhat special area in the game like Val Royeaux or The Citadel in ME2/3 where guns can't be drawn. It's awesome if you can and personally I don't give a rats ass if I can run around shooting in the air while every NPC is calm, as opposed to being restricted for the sake of "narrative plausibility". I hope the Nexus has encounters and a general sense of "stuff goes on here" like in ME1's Citadel which did change a lot with many missables over the course of the game and it had combat in plenty of its missions. If there are combat mission on the Nexus, I can see why we could shoot, and it is something I want. Though even in this case, I don't understand the big deal of not be able to shoot when we're not in combat areas of the Nexus.
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Post by Space Cowboy on Nov 24, 2016 17:02:53 GMT
The citadel flc played with that a bit at the beginning with Shepard not having a weapon. At least it gives some different gameplay or story options.
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Post by Link"Guess"ski on Nov 24, 2016 17:06:50 GMT
It's not a big deal either, just a preference. In ME2 there were zero combat encounters inside the available free-roam areas of the Citadel, and I thought that made it feel predictable after a couple of hours, and you'd only be able to shoot stuff and meet bad guys in special areas, essnetially levels, unlocked for loyalty missions gated behind loading screens with no seamless transitions.
I'm fond of those moments in ME1 when you go into a room and you can see three dudes with guns facing your entrance and then after a brief cutscene you've either persuaded them to settle their matter peacefully or you're in a gunfight with them. Neither Omega, Illium nor The Citadel had that in ME2 and in ME3 there was nothing either except the Coup which was just a Citadel Themed level.
I want the sense of immediacy and seamlessness of ME1 back and not just for open-world areas, but for the hubs as well. Obviously we'll be wearing casual clothes aboard the Tempest but on the Nexus and wherever I'd really like a chance of combat encounters within those hubs and being able to draw the gun whenever just adds to the sense that stuff could happen in an emergent way, which I like.
It also comes down to the fact that I want to know we can encounter bad guys within the good-guy zones. I want conflict and infighting to happen eventually aboard the arks, either interspecies conflicts or the encounter of corruption like bandits, or thieves, so it's not all just "shoot some Kett cuz they're the baddies or shoot some random alien animals"
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 24, 2016 17:23:23 GMT
It's not a big deal either, just a preference. In ME2 there were zero combat encounters inside the available free-roam areas of the Citadel, and I thought that made it feel predictable after a couple of hours, and you'd only be able to shoot stuff and meet bad guys in special areas, essnetially levels, unlocked for loyalty missions gated behind loading screens with no seamless transitions. I'm fond of those moments in ME1 when you go into a room and you can see three dudes with guns facing your entrance and then after a brief cutscene you've either persuaded them to settle their matter peacefully or you're in a gunfight with them. Neither Omega, Illium nor The Citadel had that in ME2 and in ME3 there was nothing either except the Coup which was just a Citadel Themed level. I want the sense of immediacy and seamlessness of ME1 back and not just for open-world areas, but for the hubs as well. Obviously we'll be wearing casual clothes aboard the Tempest but on the Nexus and wherever I'd really like a chance of combat encounters within those hubs and being able to draw the gun whenever just adds to the sense that stuff could happen in an emergent way, which I like. It also comes down to the fact that I want to know we can encounter bad guys within the good-guy zones. I want conflict and infighting to happen eventually aboard the arks, either interspecies conflicts or the encounter of corruption like bandits, or thieves, so it's not all just "shoot some Kett cuz they're the baddies or shoot some random alien animals" Oh, I'm sure there'll be hostiles and criminals between the MW species. I just don't think they'll necessary appear in the Nexus. There was an example of that possibly happening in the video leaked from a dev's curriculum.
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Post by Link"Guess"ski on Nov 24, 2016 17:28:12 GMT
I just don't care for it if they create some new enemy MW faction and then say that "Planet Placeholder is important because Andromeda Initiative rogues have started making their own settlements, complete some quests there and do some War Terminal objectives to clear them out" and then each planet has some enemies to populate it just to justify making a lot of shootouts that never really forward the story, but only makes it seem like it. It would be more interesting to have deserters on special space stations out elsewhere IMO.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 24, 2016 17:39:38 GMT
I just don't care for it if they create some new enemy MW faction and then say that "Planet Placeholder is important because Andromeda Initiative rogues have started making their own settlements, complete some quests there and do some War Terminal objectives to clear them out" and then each planet has some enemies to populate it just to justify making a lot of shootouts that never really forward the story, but only makes it seem like it. It would be more interesting to have deserters on special space stations out elsewhere IMO. I didn't mean as a faction anyway. Do you mean the Arks and Nexus with special space stations, or something else as well? In any case, while I understand your point, I don't see something like that happening on the Arks. Maybe the Nexus since it's more of like the Citadel of Andromeda. It depends if it actually functions as a city. Regardless of that though, I'm curious to see how it'll look in game, inside.
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Post by Link"Guess"ski on Nov 24, 2016 18:01:36 GMT
IDK, maybe resources grow thin at some point (probably not in this first game though) and trouble starts brewing across the arks and suddenly you have Krogan spy infiltrators on Hyperion stealing fuel tanks or something, you know? I get such massive Battlestar Galactica vibes from some of the design of the Arks, and the concept is basically the same except these people voluntarily left their home permanently rather than being evacuated, but still, it is a perfect setting for inter-relational infighting because you're all on bought time if you can't settle down in Andromeda fast enough or feasibly.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 24, 2016 18:33:49 GMT
IDK, maybe resources grow thin at some point (probably not in this first game though) and trouble starts brewing across the arks and suddenly you have Krogan spy infiltrators on Hyperion stealing fuel tanks or something, you know? I get such massive Battlestar Galactica vibes from some of the design of the Arks, and the concept is basically the same except these people voluntarily left their home permanently rather than being evacuated, but still, it is a perfect setting for inter-relational infighting because you're all on bought time if you can't settle down in Andromeda fast enough or feasibly. I do think problems will arise in future games between the other species, for Andromeda I think the Nexus might be the only place where it can happen. Expecially because the Arks should be quite far away from each other, and we also don't have a clue of what will actually happen to Hyperion.
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