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Post by garrusfan1 on Nov 26, 2016 1:54:54 GMT
Yes in the game informer article it said you would be able to pick your skills but then said they would have class's (maybe biotics will be more powerful if you are a vanguard or something). But if ryder could have class interupts like that it would be awesome anyone else hoping for this
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Ivory Samoan
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Post by Ivory Samoan on Nov 26, 2016 1:58:14 GMT
I've never played an engineer, just a thousand Vanguard runs lol... what's this class interrupt you speak of?
Sounds tasty as a Presidium fish.
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Post by themikefest on Nov 26, 2016 2:02:17 GMT
I've never played an engineer, just a thousand Vanguard runs lol... what's this class interrupt you speak of? Sounds tasty as a Presidium fish. This interrupt
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Ivory Samoan
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Post by Ivory Samoan on Nov 26, 2016 2:06:42 GMT
I've never played an engineer, just a thousand Vanguard runs lol... what's this class interrupt you speak of? Sounds tasty as a Presidium fish. This interrupt Bad ass....didn't even know class interrupts were a thing: wish Vanguard had one (like a cheeky biotic push or something).
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Post by dropzofcrimzon on Nov 26, 2016 2:44:34 GMT
The citadel DLC had something similar where depending on Shepard's class the fight scene at the end would he different (vanguards having the best one including Dragon Ball style biotic punch showdown)
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Post by Hanako Ikezawa on Nov 26, 2016 7:21:44 GMT
Since we don't have distinct classes for Ryder, the answer is pretty much no. Though I can see them having things like that if you have certain skills unlocked. Dragon Age: Inquisition had something like that where depending on unlocked you would have more options.
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Post by BansheeOwnage on Nov 26, 2016 7:42:51 GMT
The citadel DLC had something similar where depending on Shepard's class the fight scene at the end would he different (vanguards having the best one including Dragon Ball style biotic punch showdown) Here's hoping that since it's confirmed we can customize our melee attacks this time (including the sword and hammer from MP ) that they're reflected in at least a few cutscenes instead of just using an omnitool for everyone or something. Also, somehow I've never actually watched those Citadel face-offs besides the one I played Since we don't have distinct classes for Ryder, the answer is pretty much no. Though I can see them having things like that if you have certain skills unlocked. Dragon Age: Inquisition had something like that where depending on unlocked you would have more options. I hope they do something. Perhaps they could still have class interrupts since you still either specialize into one or generalize into "Explorer". If not, I agree that they should do it based off powers. Even if it accomplishes the same thing or is just a reskin, it would add a lot of flavour and personal recognition, I think. Examples: 1. Kirky mentioned Biotic Charge being used to get somewhere if you have it spec'd, and the jump pack if you don't. 2. If we're using grenades in cutscenes (which would make sense at some point, I'm sure), the grenade+explosion could reskin as whatever type you have (like Lift or Arc), or default to Frag. Easier to do something like that since it has no story divergence, but great for recognition and personalizing things. Also, for some reason I don't remember the DA:I examples
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Post by Kappa Neko on Nov 26, 2016 11:15:00 GMT
Anything that makes me feel more immersed in the style I'm playing is good.
Gosh, I'd pay a premium for good biotic jokes...
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Post by helios969 on Nov 26, 2016 12:06:01 GMT
One of the best moments in ME3 was that Omega interrupt for Engineers. I am 100% for seeing more class based interrupts...although I remain skeptical until I observe it across the entire game.
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Post by fialka on Nov 26, 2016 17:11:09 GMT
I do wish our class could give us some unique interrupts or cut scenes. I'm currently doing an ME run as a pure biotic for the first time, and was struck how, on the one hand, Liara and Jack and Samara have these cool scenes where they get to show off their biotics, while my Shepard is still punching people and waving her gun around when she's being threatening or whatever. It's also mentioned very rarely in dialogue. One cool thing they could take from Inquisition is those extra dialogue options you got from playing a mage or elf, etc. Though they didn't really have a huge impact on the story, it was still a nice touch.
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Post by Ahriman on Nov 28, 2016 9:04:28 GMT
Since Ryders are somehow have all kinds of expertise that means they are biotics by default (unless there is some retcon in process, so you don't have to born one to be one) I wouldn't be surprised if Ryder can parry biotic attacks with own powers in cutscenes, even if not a single skill was unlocked. I can see DAI equivalent of "Arcane Knowledge" perk for engineer tree in dialogues, but not so much for everyone else. Saying "I'm biotic too" will get boring pretty quick.
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Post by KirkyX on Nov 28, 2016 9:26:53 GMT
I don't really have anything to add except: yes, please! I actually asked Ian Frazier about this on Twitter a while back, but he couldn't say anything, sadly: Obviously, with the new flexible class system they'd have to use some other criteria to determine which moves we'd use, which adds an extra wrinkle. Maybe they could have some low-level biotic stuff for all Ryders - since we're almost certainly default-biotic, unless the weird stuff they've been hinting at with regards to the Pathfinder's skills is extra-weird - with the rest being determined by your specialisation/whether you've mostly specced towards tech, biotic, or just plain combat skills? As BansheeOwnage said, my fondest hope is that my Vanguard Ryder'll get to !!Biotic Charge!! in a cutscene! I've been wanting to pull that trick since ME2. To quote from that earlier conversation, here's how I envision such a scene playing out, based on your class/skills: Take that basic template--you're in a cutscene, and Ryder has to catch up to someone she's chasing: Vanguards: Ryder charges, knocking the chasee to the ground. Infiltrators: The chasee thinks he's lost her and stops for breath; Ryder decloaks behind him, putting an arm around his throat/gun to his head/sword to his neck, whatever's coolest . (Speaking of, custom melee stuff in cutscenes based on whether we're using a sword/hammer/whatever would be sweet, since we know those are in the game now.) Engineers: Ryder throws out a drone, which then stuns the chasee. Adepts: Take your pick, really. Ryder suspends the chasee in mid-air, Ryder holds the chasee in a stasis field, Ryder pulls the chasee back towards her... Sentinels: Tech armour! (Nah, realistically, probably one of the Adept options.) Soldiers: Ryder shoots the chasee in the leg. Soldiers are boring. (Or she uses Concussive Shot, I guess. ) It's something they'd probably have to do sparingly, though--animating so many different variations on a cutscene would, I imagine, suck up a fair few resources.
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Post by Ashii6 on Nov 28, 2016 10:35:29 GMT
Oh, how I wish we could have something like that in Andromeda. Actually, long time ago, I even created a thread on old bsn regarding class interrupts in MEA. Many people liked the idea, but well... BioWare never said anything about this or replied. It's painful to watch how my vanguard FemShep runs with an assault rifle in cutscenes or uses it to bash a window in order save a kid. (Grissom Academy Mission in ME3.) Or even this fight with Kai Leng on Thessia. Assault rifle once again. These moments still make me cringe. I wouldn't mind if my Shep was a soldier, but she isn't. I understand that it would require more resources and time to create different outcomes in cutscenes depending on our class or powers, but it wouldn't be so immersion breaking like cutscenes in ME3 made specifically for a soldier class.
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Post by Ahriman on Nov 28, 2016 11:04:17 GMT
Oh, how I wish we could have something like that in Andromeda. Actually, long time ago, I even created a thread on old bsn regarding class interrupts in MEA. Many people liked the idea, but well... BioWare never said anything about this or replied. Hmph, such threads were made every few months. The common consensus was usually "yeah, would be cool", but you can guess that Bioware's consensus was more like "maybe, but ain't nobody got time for that". They did this in Omega and Citadel, but Citadel was a fanservice in more ways than one. Not quite. Everyone was able to carry a rifle, but even soldiers didn't have to, so they would be watching the same magic rifle as Adept players for example.
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Post by Sanunes on Nov 28, 2016 15:05:23 GMT
It is basically the same team that created the Omega DLC that is working on Mass Effect: Andromeda (albeit a larger team), so I wouldn't rule something out.
One thing I would like is just consistency for the cinematic moments for when you have 100+ weapons and abilities in the game I just don't think they would be able to animate a cut scene to properly fill out what a person has access to on their character. So if they have a "murder knife" that Ryder has and never swaps out or they are picking a weapon up off the ground when they are brandishing in during a cinematic moment would be something I would be okay with over having clipping issues when the item you are holding clips into other objects on the screen.
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Post by BansheeOwnage on Nov 28, 2016 20:47:21 GMT
I don't really have anything to add except: yes, please! I actually asked Ian Frazier about this on Twitter a while back, but he couldn't say anything, sadly:
Obviously, with the new flexible class system they'd have to use some other criteria to determine which moves we'd use, which adds an extra wrinkle. Maybe they could have some low-level biotic stuff for all Ryders - since we're almost certainly default-biotic, unless the weird stuff they've been hinting at with regards to the Pathfinder's skills is extra-weird - with the rest being determined by your specialisation/whether you've mostly specced towards tech, biotic, or just plain combat skills? As BansheeOwnage said, my fondest hope is that my Vanguard Ryder'll get to !!Biotic Charge!! in a cutscene! I've been wanting to pull that trick since ME2. To quote from that earlier conversation, here's how I envision such a scene playing out, based on your class/skills: Take that basic template--you're in a cutscene, and Ryder has to catch up to someone she's chasing: Sentinels: Tech armour! (Nah, realistically, probably one of the Adept options.) Soldiers: Ryder shoots the chasee in the leg. Soldiers are boring. (Or she uses Concussive Shot, I guess. ) Awesome gif, thanks! Apparently biotics also flatten hair, not only make it stick up, Kaidan (Strange glitch) A bit odd the tweet referred to interrupts (and cines, cinematics?) specifically, since these actions needn't be interrupts at all. As I mentioned before, I agree they could simply use the specialization-classes for determination, but I'd also be fine with using low-level abilities of all kinds where appropriate (grenades, overload, throw, etc.). I'm also wondering exactly what this thing that lets Ryder respec is. Shepard could do the same, not that it made sense for biotics, so I guess there's a lore reason this time. Remnant tech? Or maybe it's overblown and not really all that interesting after all. Concussive shot, yay! Sentinels could also take a page out of the batarians' playbook and use Submission Net. Since it's basically tech Stasis, it wouldn't be that hard to do as a variation. Oh, how I wish we could have something like that in Andromeda. Actually, long time ago, I even created a thread on old bsn regarding class interrupts in MEA. Many people liked the idea, but well... BioWare never said anything about this or replied. It's painful to watch how my vanguard FemShep runs with an assault rifle in cutscenes or uses it to bash a window in order save a kid. (Grissom Academy Mission in ME3.) Or even this fight with Kai Leng on Thessia. Assault rifle once again. These moments still make me cringe. I wouldn't mind if my Shep was a soldier, but she isn't. I understand that it would require more resources and time to create different outcomes in cutscenes depending on our class or powers, but it wouldn't be so immersion breaking like cutscenes in ME3 made specifically for a soldier class.It's also painful for a soldier, since they could use Concussive Shot to break the glass, or omni-stab it, or just shoot it. Something I like to emphasize is that the cutscenes weren't made with a Soldier in mind (they have powers too ), they were made with no class in mind, so Shepard almost always looks silly. As for varying outcomes, that would certainly be interesting (Engineer interrupt), but most of the time there wouldn't even need to be that, it would just be a flavour/class-recognition thing. So still resources being used, but not nearly as many. It is basically the same team that created the Omega DLC that is working on Mass Effect: Andromeda (albeit a larger team), so I wouldn't rule something out. One thing I would like is just consistency for the cinematic moments for when you have 100+ weapons and abilities in the game I just don't think they would be able to animate a cut scene to properly fill out what a person has access to on their character. So if they have a "murder knife" that Ryder has and never swaps out or they are picking a weapon up off the ground when they are brandishing in during a cinematic moment would be something I would be okay with over having clipping issues when the item you are holding clips into other objects on the screen. Murder Carnifex? ME3 had sort of had the Murder Predator, but Carnifex is awesome. What weapon(s) Ryder is carrying is certainly an issue. I'm not sure how I'd deal with it if I was a developer, besides the ideal of tailoring scenes for every weapon (or similar weapon - automatics could all perform the same, bursts the same, semi-auto's the same etc.). That actually might be doable, and would at least avoid the oddities like firing an Avenger at an absurdly low rate of fire while James fires a Raider shotgun (with 2 rounds) on full-auto Some manner of improvement would be appreciated.
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Post by Iakus on Nov 28, 2016 22:51:53 GMT
Bad ass....didn't even know class interrupts were a thing: wish Vanguard had one (like a cheeky biotic push or something). That's the only class-specific interrupt in Mass Effect (so far)
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Post by Ivory Samoan on Nov 29, 2016 2:22:28 GMT
Bad ass....didn't even know class interrupts were a thing: wish Vanguard had one (like a cheeky biotic push or something). That's the only class-specific interrupt in Mass Effect (so far) With any luck they've taken cues from this in ME:A and dependent on your loadout, you can use that talent to interrupt in unique ways (kind of like Fallout's Perk conversation options).
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Post by The Elder King on Nov 29, 2016 11:26:16 GMT
I sincerely doubt we'd get interrupts like the ones in Omega. Let's say we get interrupts for Charge and Tactical Cloak. If you have both, how does the game recognize which one to use? Or another case, we might not have any of the powers for an interrupt. I guess it can work if based on your loadout and the overall preference of one of the three branches (or maybe with the profiles), there can be military/tech/biotic generic interrupts.
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Post by Deleted on Nov 29, 2016 11:56:47 GMT
Without formal classes anymore, I think class-based interrupts are going to be "problematic." They may insert a single power-based interrupt in at one or two points, which the player could simply not use if their Ryder does not possess that particular power. In a different place a different single power-based interrupt would appear and eventually all available powers would get their interrupt. A clear icon or text cue would let the player know which power would be displayed with that interrupt. So, unlike the Omega engineer interrupt which became available only if one was an engineer, I think players regardless of what powers their Ryders have would see the interrupt cue, but the cue would tell them what specific power would be displayed and the player would have to decide for themselves whether or not they wanted to trigger the cutscene. Hopefully, this won't mean that they'll be a lot fewer general interrupts (not power based ones) that all Ryders could logically use in the game.
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Post by Button = Awesome on Nov 30, 2016 10:56:10 GMT
Nah, probably not.
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