inherit
1040
0
Nov 26, 2024 11:18:05 GMT
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Dec 7, 2016 19:31:05 GMT
I bet Pinnochio bot has nothing to do with Mac since Sylvia and Patrick were mainly writing that in ME3 and then all of Chris L'Etoile's work was passed down to Hepler and IIRC the way they did ME3 was that Mac wrote the backbone for the plot and then took care of the most linear parts of the critical path himself, being Earth, Mars, Citadel, Earth etc. and then for the subplots he said "Dombrow, you're assigned to the Genophage subplot. You have to figure out how the genophage will be cured" and to Patrick "You take care of the Geth/Quarian war" and then along the way he'd give pointers like "What if you had to shoot Mordin to sabotage the cure?". So for the respective subplots in the middle of the game Dombrow was technically the Lead Writer on his thing and Patrick was lead on Rannoch with annoying side-comments from Mac, but at least we got our renegade choices that way xD. The part about Legion in ME2 where this "higher paid" dude imposed ideas on Chris's work was fucking asinine and it doesn't matter if that was Casey or Mac or some dumb art-director. It just made no sense and sounded like he'd not even read into what Chris had been working on and just walked in and said "Hey, wouldn't it be cool if...?" without any context for what the idea was for. Well in either case, it was ultimately Mac that okayed the further humanizing of the setting especially for a species that had been fairly unique and 'alien' (in comparison to almost every other mainstream science fiction setting out there) in it's depiction. He had to sign off on everything, and the fact that the game shipped with the Geth completely butchered as a character and EDI turned into another crappy Commander Data clone would lend credence to the fact that he really didn't care about those non-human elements of the setting. Sometimes I find myself almost glad that BioWare practically forgot about the Rachni in ME 3; at least that way their character remained the same,more or less. I shudder to think of what would have happened to that last bit of Chris's old, nuanced Mass Effect if they would have been thrown in as a major part of the overall plot.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Dec 7, 2016 19:47:17 GMT
I think Mac is just completely lenient with what the identity of Mass Effect is. Here's him talking about what the "awesome thing" about Mass Effect is: He hasn't contributed to the butchering of the Geth probably, but he let it happen for sure, by not being critical about his and his coworker's work, and then he wrote space-ninja Kai Leng as if to be an adversary for Shepard and artsy dream sequences as if Mass Effect was suddenly Lars Von Trier. There is no top or bottom to his craft, he's just all over the place based on what he thinks is cool enough. And truthfully, unless they drastically subvert it, that's my imrpession of Andromeda too, thus far. It looks nothing like what I expect Mass Effect to look like, neither in the feel or flow of gameplay - but that's fine, I'll go with it - and neither in the aesthetics. It looks like Mass Effect characters in a KOTOR setting with Dragon Age Inquisition graphical fidelity and vibrance so far.
I don't think Mac can quickly summarize what makes Mass Effect, Mass Effect. You can look at the Witcher and boil it down to what it is really about at its core for the most part (character driven but morally gray tales set in a slavic fantasy mythology but with fairy tale refernces) , you can do the same with Star Wars (An amalgation of western, medival, sci-fi and modern as a setting in stories about the nature of good vs evil), but now we have Andromeda with murder mystery and CSI-like crime investigation, we have Destiny gameplay, we have a loose sci-fi premise of going adventuring because somehow the human perspective of 1960 applies to 2185 of wanting to "explore the unknown". Then there's "gravity wells" and some ranting villain who talks to the protagonist as if he's "the chosen one" AKA Halo 4, a giant Transformer worm, near-tribal-esque criminals, spacebears, and gosh, where is this series going? The space ninja of epic facepalm was bad enough in ME3.
It's all over the place at this point.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Dec 7, 2016 20:20:11 GMT
kind of writer, and in this video he outright (albeit not directly) says "I don't give a fuck about lore". Going to have to point out the specific moment they say that. Because after listening to it I don't come withing a light year of that conclusion.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Dec 9, 2016 1:12:41 GMT
The point I linked he says the other writers cared about minutiae but he doesn't. I don't care if that's not his strength or whatever. He should've never become lead after admitting that.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Dec 9, 2016 6:44:47 GMT
The point I linked he says the other writers cared about minutiae but he doesn't. I don't care if that's not his strength or whatever. He should've never become lead after admitting that. Not caring about minutiae isn't the same as saying they hate lore. Being lead writer has noting to do with caring about the small details. Being lead means you have to look at the big picture rather then the individual ones. The individual pictures is what the other employees who work under the lead are for. This is the basis for literally any position set up ever created ever. The Captain of a ship doesn't get every detail about how the toilet on the 3rd floor is blocked or that Ensign Jacob wants to change assignments with Lieutenant Junior Grade Steve. That is the Commander's job to sort out the specific details and only bring major issues that concern the well being of the ship and crew as a whole to the attention of the Captain. Same with managers in literally any retail store. Associates are assigned to specific areas (Cashier, Stock, Customer Service, etc) with instructions on how to act. While the Manager might pop into check up on associates they never get into small specific details unless associate brings an issue up or they get caught doing something that goes against company rules. Hell my last retail job at a pet store. As long as the cages were clean, customers were helped, and shelf was stocked, sales quotas met and any rules that we might bend or break to help speed up above were not done blatantly. We operated fairly independently besides necessary paperwork, and company demanded inspections of Managers and occasionally District Manager and above. Even the few people under me I didn't get into specifics. Was fairly simple. Was their assigned tasks done yes or no? If no then why? Is it a valid reason why it not to be finished? Didn't matter if they choose to feed the fish first, then clean the small animal cage then do the Reptiles and lastly birds. As long as their task was finished. And lets be honest here 80% if not more people who buy the game will not give a fly raccoon's anus bout specific details. This is more then evident by an unfortunately large amount of players that complain about the game. They just want a simple by the numbers video game were you cut a wide swath of destruction over the bad guy's armies and then blow them up and credit's roll while someone waves a flag in the back ground. Michel Bay movie in video game form. Lots of gun fire, explosions and just enough plot to vaugly tie together the random explosions into something that could be called a movie. You know the reason why CoD will sell more games in a week then the entire Mass Effect series will have sold world wide since the release of Mass Effect to today. I genuinely do not understand were this hatred comes from. The last time I saw this much irrational hatred was from an online political discussion were they were declaring that Hilary kills and eats puppies. And apparently that Trump is pretty much the second coming of Jesus (in a metaphorical sense) who will fix all the problems. Because everything wrong with out country is because of Obama and Liberals.
|
|
Dabrikishaw
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 182 Likes: 204
inherit
1347
0
204
Dabrikishaw
182
Aug 29, 2016 20:21:41 GMT
August 2016
dabrikishaw
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
|
Post by Dabrikishaw on Dec 13, 2016 15:53:48 GMT
Ashley does come off as bigoted, even if the writer didn't intend for that to happen.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Dec 13, 2016 17:16:42 GMT
The thing that impresses me is that none of it seemed like this "Man, I had to write all those entries... it took so long!" but instead he specifically mentions he did a lot of extra work out of his own interest. That's passion and good workmanship right there. Compare that to Mac who always talks about how his writing becomes easier the less choices he has to think about and everything between the lines about Mac just says he's only there because he's proud of his title as Lead writer or Creative Director but doesn't actually care too much about making a solid effort. He just needs his paycheck. ...Pisses me off. Also, speaking of characters becoming real boys, I saw an interview with Weekes about Cole from Inquisition where he himself calls it "a pinnocchio story". I'm very disappointed he willingly does that, twice even, and doesn't seem to think of it as a lazy way of writing a character. I don't otherwise think of Patrick as a bad writer, he's admittedly one of the better ones and plenty creative... I think his writing can tend towards the flowery sort though or american sensibilities. It's always sugarcoaty stuff where everyone gets along in the end and issues are not addressed but shoved under the rug. To give credit where it's due, Cole's Pinocchio story was way better handled and made more sense than Legion's. Maybe fantasy is more Weekes' area of expertise?
|
|
inherit
1407
0
Sept 2, 2016 19:28:30 GMT
4,343
shechinah
Ser Barksalot - Hiatus
2,584
Sept 2, 2016 18:49:21 GMT
September 2016
shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by shechinah on Dec 13, 2016 18:14:58 GMT
To give credit where it's due, Cole's Pinocchio story was way better handled and made more sense than Legion's. Maybe fantasy is more Weekes' area of expertise? Man, I love Cole and I love his personal quest. I'm of the opinion that he has one of the best ones in the series. Like the first Mass Effect's I Remember Me, it is also another example of how a quest does not need to contain combat.
I also find it neat that it involves other companions in a non-combat dynamic and in a way that make sense because of their relation to Cole. There's also how neither Solas nor Varric were cast in the role of villains: they just have different opinions of what is best for Cole because of their different views on things. They both care about Cole and are worried about his wellbeing. You see sides to them because of their involvement in the quest but without the quest ceasing to be about Cole as the focus and center character.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Dec 13, 2016 18:16:29 GMT
The thing that impresses me is that none of it seemed like this "Man, I had to write all those entries... it took so long!" but instead he specifically mentions he did a lot of extra work out of his own interest. That's passion and good workmanship right there. Compare that to Mac who always talks about how his writing becomes easier the less choices he has to think about and everything between the lines about Mac just says he's only there because he's proud of his title as Lead writer or Creative Director but doesn't actually care too much about making a solid effort. He just needs his paycheck. ...Pisses me off. Also, speaking of characters becoming real boys, I saw an interview with Weekes about Cole from Inquisition where he himself calls it "a pinnocchio story". I'm very disappointed he willingly does that, twice even, and doesn't seem to think of it as a lazy way of writing a character. I don't otherwise think of Patrick as a bad writer, he's admittedly one of the better ones and plenty creative... I think his writing can tend towards the flowery sort though or american sensibilities. It's always sugarcoaty stuff where everyone gets along in the end and issues are not addressed but shoved under the rug. To give credit where it's due, Cole's Pinocchio story was way better handled and made more sense than Legion's. Maybe fantasy is more Weekes' area of expertise? I don't think that matters. I also don't think Cole's story was any better just because he was a spirit that wanted to be a human as opposed to synthetics that wanted to be human. The difference is that there wasn't a cole in DA:O or DA2 to compare it against, but it's just as straightforward and uninteresting.
|
|
inherit
1040
0
Nov 26, 2024 11:18:05 GMT
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Dec 13, 2016 18:54:43 GMT
Well the big difference with Cole was that you ultimately got to make a choice regarding him and how human he became. Also, as Linkenski said, we didn't have a vastly different version of Cole in the previous games to measure the character in Inquisition against. Personally, I always made him more spirit since I felt that the setting was human centric enough without having another one running around; and the beauty of it was that the game's writing didn't judge me for choosing one option over the other, nor did it go out of it's way to showcase how much better being human was compared to being a spirit. Not so with Legion, the Geth and EDI.
Personally, I felt that EDI and the Geth were already 'alive' way back in ME 2, and that the whole notion that ME 3's writing pushed; that they weren't 'complete' until they became more like us; was more than a little pretentious. The idea that human and human-like is some magical golden standard by which all other sentient life in the universe is to be measured against to determine if it is "correct" in it's existence is ridiculous considering the sheer variety of the universe at large, and would be considered incredibly racist (well species-ist technically) if any of these non-human aliens were actually real and not some characters in a video game. I mean just take the same principle that Mass Effect is saying with EDI the and the Geth and apply it to a comparison of any human culture or ethic group to another: "You are not like us, therefore you are inferior/an enemy and only by giving up your way of life and becoming more like us will you find acceptance".
This of course flies directly in the face of how L'Etoile originally wrote these characters, especially Legion and the Geth. They had no desire to "gain a soul" in ME 2, they were perfectly happy being a synthetic life form (emphasis on the life part) in their own right.
|
|
inherit
1407
0
Sept 2, 2016 19:28:30 GMT
4,343
shechinah
Ser Barksalot - Hiatus
2,584
Sept 2, 2016 18:49:21 GMT
September 2016
shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by shechinah on Dec 13, 2016 19:23:45 GMT
To give credit where it's due, Cole's Pinocchio story was way better handled and made more sense than Legion's. Maybe fantasy is more Weekes' area of expertise? I don't think that matters. I also don't think Cole's story was any better just because he was a spirit that wanted to be a human as opposed to synthetics that wanted to be human. The difference is that there wasn't a cole in DA:O or DA2 to compare it against, but it's just as straightforward and uninteresting. I wish I still had some of my old posts about the Geth but here is a perhaps poorly formulated post of one of my problems regarding how the Geth were concluded but first, a poorly formulated section about Cole's story in comparison to the Geth:
I consider Cole's conflict to be the result of his spirit nature and in a way, his personal quest explored that. We also see how this affects him including in that he remains, well, Cole with an otherworldly feel still to his character. The solutions fit with his character and we see what happens when he becomes more human as a result of one of the solutions.
The Geth either die or achieve what seems to be individual intelligence but we don't see how individual intelligence affects them as a race: in what ways does it change them and in what ways does it not? Do they still wish to contruct their megastructure to store all their programs?
The Geth basically exit the story after the Rannoch storyline without addressing what the Geth are like after an event that would very likely change the very way they think. With the Tuchankha storyline, you could see the potential paths and potential consequences to curing the Genophage. With the quarian side of the Rannoch storyline, you could see the same.
With the Geth, though? I don't consider that you really can. Again, you very likely change how an entire race thinks and it feels like it was skimmed over. To put it more briefly: it feels like it was considered and addressed what it could be like if the Genophage was cured and if the quarians regained their homeworld. It does not feel like it was considered or addressed what it could be like if the Geth achieved individual sentience.
Take Legion as an example: Legion was a platform composed of several Geth programs so did each program achieve individual sentience or were they merged together into one program by what happened? Do a platform still need multiple Geth programs to function as well as before or can a platform be run by a single program? Legion even refers to itself by first person pronouns in its final dialogue when, as far as I remember, it would still be composed of a large number of Geth programs. So do the Geth consider themselves one when running a platform unit or are they just doing this for dramatic sake or simplicity? The way the scene is played suggests it is suppose to be that Legion is demonstrating its individualism to convey that it has achieved sentience but if each program has gained individual intelligence then Legion would still be Legion for we are many.
This is another reason why I feel that EDI should have remained a non-squadmate and instead we should have had a Geth squadmate, be it Legion or another platform. If the Rannoch storyline concluded with the Geth alive then we'd see how this affected the Geth like in how they think. We see the results of the Geth storyline like we do with the quarian storyline through Tali. I don't recall EDI having a Pinocchio story or any other story in the previous game so it's not like there'd be a missing conclusion to something like that pertaining to EDI.
I do not feel like this individual intelligence or whatever it was suppose to be fitted with the Geth especially as a storyline conclusion for them. Like Vortex13 says, it feels like they thought the Geth needed to become human in thought to truely be considered people but they don't. It was not necessary and in my opinion, it took away from the Geth. The Geth were even already working on their own way of achieving sentience by building a megastructure to house their programs in so it was not like they would never achieve it on their own: they'd just have achieved it in a different manner and a way that I feel rather fits their race better.
The conclusion could have been to free them from the Reapers and create peace between them and the quarians. The Geth build their megastructure in time and if peace was achieved, they do so while co-inhabiting Rannoch with the quarians. You'd even still be able to have that adorable point about the Geth helpping speed-up the quarians' ability to survive outside their suits.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Dec 13, 2016 19:38:29 GMT
Yeah, that was a slap in the face to everything L'Etoile conceptualized about the Geth with Legion in ME2 and he even complained about that on that X13-something board where he also criticised the ending of the game lol.
|
|
inherit
1407
0
Sept 2, 2016 19:28:30 GMT
4,343
shechinah
Ser Barksalot - Hiatus
2,584
Sept 2, 2016 18:49:21 GMT
September 2016
shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by shechinah on Dec 13, 2016 20:39:56 GMT
'Anyway. I fully expected some people write her off as a bigot. What surprises me is that no one's pointed out that her position does have some sense. Evidently, I did something very wrong here.' He's too hard on himself. I never considered Ashley a bigot. Rough edges and common sense are what I always got from her. Always thought it was brave of them to have a character who took that approach rather than another xenophile.
I don't consider Ashley to be a bigot either but I do see Ashley in the first game as having a racial prejudice towards aliens regardless of author intent. I should note, however, that I don’t see it as something that lessens Ashley’s character: far from it. It is something I like about Ashley’s character. As I can recall, we see that it is not uncommon amongst humans in the first game to have a racial prejudice towards aliens and likewise, that it is not uncommon amongst aliens to have a racial prejudice towards humans. It make sense that she’d have that racial prejudice because of the First Contact War and that said racial prejudice was likely passed down in her family as it commonly is. It does not mean that I think that she considers aliens to not be people or be less in comparison to humans. She just had a racial prejudice in the first Mass Effect where she distrusted aliens because of their race even when the individual she meets haven’t given her cause to.
I do think there was a flaw in his choice of story though perhaps it lies with me. It seems like the roles of human and dog in the story were not necessarily that of humanity in the role of human and alienity in the role of dog. It could have been alien in the role of human and human in the role of dog. The point of the story seemed to have been that each race would sacrifice the other for their own self-preservation.
I think it was a poor choice of story to convey this because it seems to assume that every person's response to the situation would be self-preservation. It ignores that many people love their pets to such a degree that they would not sacrifice theirs just to save themselves. This is even if you consider people who didn't raise their dogs from when said dogs were puppies. I did. To some, protecting their pets becomes the instinct in a danger situation: it's becomes the response to seeing a loved one in danger. Self-preservation is often set aside without a second thought when something or someone we love are in danger.
If he'd used a story like say about two governments then it likely have been better in getting Ashley's point across.
|
|
inherit
1040
0
Nov 26, 2024 11:18:05 GMT
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Dec 13, 2016 21:35:14 GMT
'Anyway. I fully expected some people write her off as a bigot. What surprises me is that no one's pointed out that her position does have some sense. Evidently, I did something very wrong here.' He's too hard on himself. I never considered Ashley a bigot. Rough edges and common sense are what I always got from her. Always thought it was brave of them to have a character who took that approach rather than another xenophile.
I don't consider Ashley to be a bigot either but I do see Ashley in the first game as having a racial prejudice towards aliens regardless of author intent. I should note, however, that I don’t see it as something that lessens Ashley’s character: far from it. It is something I like about Ashley’s character. As I can recall, we see that it is not uncommon amongst humans in the first game to have a racial prejudice towards aliens and likewise, that it is not uncommon amongst aliens to have a racial prejudice towards humans. It make sense that she’d have that racial prejudice because of the First Contact War and that said racial prejudice was likely passed down in her family as it commonly is. It does not mean that I think that she considers aliens to not be people or be less in comparison to humans. She just had a racial prejudice in the first Mass Effect where she distrusted aliens because of their race even when the individual she meets haven’t given her cause to.
I do think there was a flaw in his choice of story though perhaps it lies with me. It seems like the roles of human and dog in the story were not necessarily that of humanity in the role of human and alienity in the role of dog. It could have been alien in the role of human and human in the role of dog. The point of the story seemed to have been that each race would sacrifice the other for their own self-preservation.
I think it was a poor choice of story to convey this because it seems to assume that every person's response to the situation would be self-preservation. It ignores that many people love their pets to such a degree that they would not sacrifice theirs just to save themselves. This is even if you consider people who didn't raise their dogs from when said dogs were puppies. I did. To some, protecting their pets becomes the instinct in a danger situation: it's becomes the response to seeing a loved one in danger. Self-preservation is often set aside without a second thought when something or someone we love are in danger.
If he'd used a story like say about two governments then it likely have been better in getting Ashley's point across.
I agree on Ashely's character having more depth with her pre-established prejudices and then her growing out of them as the story went on. Contrary to what BioWare would have us think nowadays; being prejudiced is not a trait solely reserved for villains and genocidal dictators. Most real life biases stem from ignorance and being surrounded by people that all share the same belief; Ashley was more akin to a country bumpkin experiencing the melting pot of the big city for the first time than a straight up bigot. Her comments were not very PC but she never once came across as someone who was a full blown xenophobe and considered aliens lesser than or inferior to humanity. As for the dog and the bear analogy, I agree it could have been worded better but the basis of the comparison what that, as a general rule of thumb, a human life is worth more than a dog's life in the eyes of humanity. As a whole, humanity would definitely sacrifice a dog to spare themselves; or for a better example if an invasive insect was threatening the greater portion of the world's crops, you can bet the governments would bring back DTTs, the birds and the bees be damed, if it meant stopping the destruction of our crops. Same thing with the aliens in humanity's place in that analogy. Though the metaphor does start to get muddy when you consider the fact that the aliens in Mass Effect are intelligent beings and on par with humanity as far as sentience goes; a dog, bird or bee isn't at the same level humans and the various aliens are.
|
|
Sondergaard
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Posts: 572 Likes: 975
inherit
1505
0
Sept 27, 2024 16:57:55 GMT
975
Sondergaard
572
Sept 8, 2016 21:17:59 GMT
September 2016
sondergaard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
|
Post by Sondergaard on Dec 13, 2016 23:17:52 GMT
I do think there was a flaw in his choice of story though perhaps it lies with me. It seems like the roles of human and dog in the story were not necessarily that of humanity in the role of human and alienity in the role of dog. It could have been alien in the role of human and human in the role of dog. The point of the story seemed to have been that each race would sacrifice the other for their own self-preservation.
That's weird. It never for one moment crossed my mind that humanity was anything other than the dog in that analogy and I can't imagine that L'Etoile intended anything else. I always wondered why people got so worked up about it. Never occurred to me that you could have misread his intent. Assuming I haven't, of course.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Dec 14, 2016 6:02:40 GMT
I don't think that matters. I also don't think Cole's story was any better just because he was a spirit that wanted to be a human as opposed to synthetics that wanted to be human. The difference is that there wasn't a cole in DA:O or DA2 to compare it against, but it's just as straightforward and uninteresting. I wish I still had some of my old posts about the Geth but here is a perhaps poorly formulated post of one of my problems regarding how the Geth were concluded but first, a poorly formulated section about Cole's story in comparison to the Geth:
I consider Cole's conflict to be the result of his spirit nature and in a way, his personal quest explored that. We also see how this affects him including in that he remains, well, Cole with an otherworldly feel still to his character. The solutions fit with his character and we see what happens when he becomes more human as a result of one of the solutions.
The Geth either die or achieve what seems to be individual intelligence but we don't see how individual intelligence affects them as a race: in what ways does it change them and in what ways does it not? Do they still wish to contruct their megastructure to store all their programs?
The Geth basically exit the story after the Rannoch storyline without addressing what the Geth are like after an event that would very likely change the very way they think. With the Tuchankha storyline, you could see the potential paths and potential consequences to curing the Genophage. With the quarian side of the Rannoch storyline, you could see the same.
With the Geth, though? I don't consider that you really can. Again, you very likely change how an entire race thinks and it feels like it was skimmed over. To put it more briefly: it feels like it was considered and addressed what it could be like if the Genophage was cured and if the quarians regained their homeworld. It does not feel like it was considered or addressed what it could be like if the Geth achieved individual sentience.
Take Legion as an example: Legion was a platform composed of several Geth programs so did each program achieve individual sentience or were they merged together into one program by what happened? Do a platform still need multiple Geth programs to function as well as before or can a platform be run by a single program? Legion even refers to itself by first person pronouns in its final dialogue when, as far as I remember, it would still be composed of a large number of Geth programs. So do the Geth consider themselves one when running a platform unit or are they just doing this for dramatic sake or simplicity? The way the scene is played suggests it is suppose to be that Legion is demonstrating its individualism to convey that it has achieved sentience but if each program has gained individual intelligence then Legion would still be Legion for we are many.
This is another reason why I feel that EDI should have remained a non-squadmate and instead we should have had a Geth squadmate, be it Legion or another platform. If the Rannoch storyline concluded with the Geth alive then we'd see how this affected the Geth like in how they think. We see the results of the Geth storyline like we do with the quarian storyline through Tali. I don't recall EDI having a Pinocchio story or any other story in the previous game so it's not like there'd be a missing conclusion to something like that pertaining to EDI.
I do not feel like this individual intelligence or whatever it was suppose to be fitted with the Geth especially as a storyline conclusion for them. Like Vortex13 says, it feels like they thought the Geth needed to become human in thought to truely be considered people but they don't. It was not necessary and in my opinion, it took away from the Geth. The Geth were even already working on their own way of achieving sentience by building a megastructure to house their programs in so it was not like they would never achieve it on their own: they'd just have achieved it in a different manner and a way that I feel rather fits their race better.
The conclusion could have been to free them from the Reapers and create peace between them and the quarians. The Geth build their megastructure in time and if peace was achieved, they do so while co-inhabiting Rannoch with the quarians. You'd even still be able to have that adorable point about the Geth helpping speed-up the quarians' ability to survive outside their suits.
You don't change how a race thinks. You change how it is capable of thinking. Before you would need dozens of Geth programs pooling their memory to be able to free up space for independent thought to happen. Either each program committing small amounts of processing power like folding@home to create a singular intelligent entity. Changing them from needing hundreds of programs to equal the consciousness level of your average humanoid to only needing a single program or platform to achieve the same result will not change how they think. They think by building a consensus based on personal experiences shared among the group. Choices are then made based on that. It is the same way we function only without ego and greed (to name a few) to get in the way. In all likely hood the individual Geth programs were merged into a new singular program. Which isn't a bad thing considering that is what the Geth wanted anyways. The point of the mega structure was for the Geth to all upload to it and become a singular entity. The Geth equivalent of a Reaper. Geth didn't need to become human to be considered people. Geth needed the upgrade to free themselves from their crippling co dependency on each other. To the point that a loss of a few Geth programs would result in direct loss in intelligence and capability. They also needed to learn how to interact with organics if they were going to deal with them. To do that they effectively had to learn how to act like a human. Because that is the behavior needed to interact with the rest of the galaxy. Mc Donald's is a fast food empire build on the back of slaughtered cow. How ever due to how the cow is viewed in India they altered their menu and view for that country. Offering a lot of non cow based food choices to accommodate the people living there. The Geth are no different with organics. When you have two groups that think and see the world in a fundamentally different way. The only possible way for them to get alone is for one group to adapt to the mentality of another. Simply for the sake of peaceful interaction. Legion even mentions this in ME 2. When it states that the Geth want to understand organics. And understand why the Quarians took the actions they did during the Morning War. To understand the Quarians they have to learn to think and behave like humans to understand their reactions and to know what to do and what not to do. Which brings me back to Mc D's example. What not to do was to open dozens of fast food restaurants who's main food is made out of cow. In an area were the cow is considered sacred due to the high population of Hindus in India. What to do is learn and understand the views and diet of the people in India and then when dealing with them adapt and change your restaurant to their specific needs to ensure there are no problems.
|
|