Post by PapaCharlie9 on Dec 1, 2016 20:26:42 GMT
Dragon Age Inquisition configuration file in User/<name>/Documents/BioWare/Dragon Age Inquisition/Saves.
Graphics are preset to Ultra and then customized as follows for personal preference and performance:
I customized my keybindings to be more like standard video games, E for Interact, etc.:
The button code number used in keybindings appears to be taken from this button code table: Key Numbers: IBM AT-Style Keyboard
Presumably "type 0" is the keyboard, while other types are mouse, gamepad, etc. Axis may refer to whether shift, control or alt is being held down, or numeric keypad versus direction pad.
From the above config file, we can record the following codes for axis, button and type. These match the button codes in the linked table above:
Graphics are preset to Ultra and then customized as follows for personal preference and performance:
- Texture Quality: Fade-Touched
- Tessellation Quality: Low
- Vegetation Quality: Low
- Post-Processing Quality: Low
- Ambient Occlusion: HBAO Full
- Multi-sample Antialiasing: Off
I customized my keybindings to be more like standard video games, E for Interact, etc.:
- Movement: WASD
- Camera Turn Left: ,
- Camera Turn Right: .
- (Same settings as above for Tactical Camera movement)
- Interact: E
- Toggle Auto-run: Q
- Walk Toggle: CAPS LOCK
- Search: V
- Basic Attack: R
- Auto-attack SP: F
- Pause/Unpause: /
- Call Mount: B
- Sheathe/Unsheathe: X
- Toggle Mouse Look: Z
The button code number used in keybindings appears to be taken from this button code table: Key Numbers: IBM AT-Style Keyboard
Presumably "type 0" is the keyboard, while other types are mouse, gamepad, etc. Axis may refer to whether shift, control or alt is being held down, or numeric keypad versus direction pad.
GstAudio.AudioCompressionMode 1
GstAudio.AudioIgnoresWindowFocus 0
GstAudio.CameraTacticalZoom 0.000000
GstAudio.DialogueVolume 1.000000
GstAudio.EnableSubtitles 0
GstAudio.EnableUnfocusedVoip 0
GstAudio.MasterVolume 1.000000
GstAudio.MusicVolume 0.700000
GstAudio.SavedEnableSubtitles 1
GstAudio.SoundEffectsVolume 0.800000
GstAudio.SubtitleSize 0
GstAudio.TextLanguage -1
GstAudio.VoiceOverLanguage -1
GstAudio.VoipBehavior 0
GstAudio.VoipRXVolume 10.000000
GstRender.AmbientOcclusion 3
GstRender.AnisotropicFilter 4
GstRender.AntiAliasingDeferred 0
GstRender.AntiAliasingPost 1
GstRender.Brightness 0.500000
GstRender.CursorSize 0
GstRender.EffectsQuality 3
GstRender.FieldOfView 70.000000
GstRender.FullscreenEnabled 1
GstRender.FullscreenMode 0
GstRender.FullscreenRefreshRate 60.000000
GstRender.FullscreenScreen 0
GstRender.Gamma 0.500000
GstRender.Mantle 0
GstRender.MeshQuality 3
GstRender.OverallGraphicsQuality 5
GstRender.PostProcessQuality 0
GstRender.ResolutionHeight 1080
GstRender.ResolutionScale 1.000000
GstRender.ResolutionWidth 1920
GstRender.ScreenSafeAreaHeight 0.950000
GstRender.ScreenSafeAreaWidth 0.950000
GstRender.ScreenUIScale -1.000000
GstRender.ScreenUIXOffset 0.000000
GstRender.ScreenUIYOffset 0.000000
GstRender.ShaderQuality 3
GstRender.ShadowQuality 3
GstRender.TerrainQuality 3
GstRender.TessellationQuality 1
GstRender.TextureQuality 5
GstRender.UndergrowthQuality 0
GstRender.VSyncEnabled 1
GstRender.WaterInteractQuality 3
GstInput.CameraAutoCenter 0
GstInput.CameraTacticalZoom 0.000000
GstInput.ForceMouseLook 1
GstInput.GamePad 0
GstInput.GamePadLeftDPadNew 0
GstInput.MouseRawInput 0
GstInput.MouseSensitivity 0.400000
GstInput.MouseSmoothing 0.200000
GstInput.Scheme0FlipX 0
GstInput.Scheme0FlipY 0
GstInput.Scheme0Sensitivity 0.500000
GstInput.SwapMouseButtons 0
GstInput.Vibration 1
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GstKeyBinding.player.ConceptAutoAttack.0.button 33
GstKeyBinding.player.ConceptAutoAttack.0.negate 0
GstKeyBinding.player.ConceptAutoAttack.0.type 0
GstKeyBinding.player.ConceptCameraPan.0.axis 24
GstKeyBinding.player.ConceptCameraPan.0.button 2
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GstKeyBinding.player.ConceptCameraPan.0.type 1
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GstKeyBinding.player.ConceptCameraPan.1.button 42
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GstKeyBinding.player.ConceptToggleSheatheWeapon.0.negate 0
GstKeyBinding.player.ConceptToggleSheatheWeapon.0.type 0
GstKeyBinding.player.ConceptToggleWalk.0.axis 0
GstKeyBinding.player.ConceptToggleWalk.0.button 58
GstKeyBinding.player.ConceptToggleWalk.0.negate 0
GstKeyBinding.player.ConceptToggleWalk.0.type 0
From the above config file, we can record the following codes for axis, button and type. These match the button codes in the linked table above:
Key | Axis | Button | Type |
A | 0 | 30 | 0 |
B | 0 | 48 | 0 |
D | 0 | 32 | 0 |
E | 0 | 18 | 0 |
F | 0 | 33 | 0 |
Z | 0 | 44 | 0 |
, | 0 | 51 | 0 |
. | 0 | 52 | 0 |
/ | 0 | 53 | 0 |