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Post by Hrungr on Nov 13, 2016 16:34:39 GMT
Buzz Aldrin @therealbuzz50 years ago I took the #FirstSelfieInSpace during a day pass of the #Gemini12 mission orbiting the earth every 90 minutes at 17,500 mph Jess Hara Campbell @jharacampbell Real #space
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Adhin
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Post by Adhin on Nov 13, 2016 16:38:08 GMT
shechinah: Huh, interesting. I think that has a lot to do with the fact ME1 was a 360 exclusive. It didn't come out on PC right away if I recall. Think it came out on PC around half a year later-ish. Wonder if they changed it on PC because everyone was like 'why is all of this simon says?'. @element Zero: Yeah ME1 skill system with all that always felt extremely hollow to me. I was pretty happy with ME2 cutting the fat and doing the whole upgrade system. ME3 taking that even further was pretty great. Really hope MEA keeps that upgrade thing but just has more passive stuff in all the trees. having to invest into a weapon skill (where the first point was like half the benefit all in 1 point) was pretty dumb. Your freakin' N7 for jebus sake. That's like being on some black ops delta squad team and having no training in anything. I realize DnD-style system wouldn't work that great, well, that's not true it'd work pretty great but... anyway. I really like how 5th edition handled this kinda stuff. Theres no skill ranks, or incrementally bringing up stuff. There's this universal modifier that is applied to everything your proficient at. Pretty simple but allows for a wide range of character builds and roleplay. In relation to ME1 charm skills and ME2/3 removing them I.. I dunno. I like having that be part of a character build, I think it forces to much of a 'all or nothing (or mostly all and a bit of the other) in ME2/3. But I also think having a single pool of skill point that effect combat and non-combat is generally bad. That said, having a secondary pool of skills for non-combat stuff doesn't really fit into Mass Effect honestly so... yeah. Kinda curious how there gonna do any of that stuff in MEA since theres no more paragon or renegade. No more meters to fill up. If Dragon Age is an example they wont even have them anymore.
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Post by LFS on Nov 13, 2016 16:43:18 GMT
I do not like having to pay for this skill, nor for the skill to shoot my gun accurately (if I'm already a marine), nor for anything similarly basic. I feel like this type of thing should be built in, just part of the RPG experience. Don't make me invest skill points in order to RP my character. ME1 skill system really sucked, in my opinion. I agree. I'm certainly not adverse to the option of being able to invest in more RP-oriented skills, but I don't like having to gimp my character's combat efficacy to do so. This was one thing that I actually really liked about the Inquisition perks; it gave you opportunities to expound upon your character's personality and provided quality-of-life improvements without you having to sacrifice actual class points. I'm not hopeful that we'll see a similar dual-point system in Andromeda, but it is an idea I would like to see again and even expanded upon in future titles.
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Post by mummy22kids on Nov 13, 2016 16:57:02 GMT
Yeah I always maxed out Persuade/Intimidate as soon as the ranks became available. On mini-games I like em? But ehh, not the ones in ME1. They where just simon says for all the things. I'd be down for mini-games if they where more puzzles like some other games have done instead of a slow memory puzzle. PC and consoles actually had different mini-games in the first Mass Effect:
"For PC users, the mini-game presents the player with a set of rotating concentric rings. The player must move an arrow through openings in the rings and reach the center in the allotted time."
"For Xbox 360 and PlayStation 3 users, the mini-game is akin to a game of "Simon Says." The face buttons (A, X, B, Y for 360; X, Square, Circle and Triangle for PS3) appear onscreen in formation, and will be highlighted in sequence. As each button is highlighted, the player has a brief amount of time in which to press the matching button on the controller. Depending on the difficulty level of the object, there is a series of three, five or seven button presses. Pressing the wrong button (or none at all) causes the game to fail."
Although I could have sworn I've played the console mini-game in the PC version but I may be misremembering.
Wow I never knew that. I enjoyed the PC mini games TBH. I'm just hoping they throw a "towers of Hanoi" game in there somewhere.
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Post by KirkyX on Nov 13, 2016 17:05:36 GMT
Yeah I always maxed out Persuade/Intimidate as soon as the ranks became available. On mini-games I like em? But ehh, not the ones in ME1. They where just simon says for all the things. I'd be down for mini-games if they where more puzzles like some other games have done instead of a slow memory puzzle. Agreed. Some games get mini-games right. So far, Mass Effect has not been one of them, in my opinion. I, too, invest early in Persuade/Intimidate (at least my 5-6 ranks for the Noveria glitch). I don't like it, though. I do not like having to pay for this skill, nor for the skill to shoot my gun accurately (if I'm already a marine), nor for anything similarly basic. I feel like this type of thing should be built in, just part of the RPG experience. Don't make me invest skill points in order to RP my character. ME1 skill system really sucked, in my opinion. I'll agree that investing points just to be able to aim your gun straight is something that really doesn't work with the whole TPS/RPG fusion format - if you're gonna let the player aim the gun, let them aim the gun - but I quite like having non-combat skills - including persuasion - to invest in, myself--though I think ME1's approach, with the separate intimidate/charm, and tying both to the morality-but-not-really-but-it-totally-is meter was less than ideal. My favourite take on the concept, thus far, is probably Fallout: New Vegas' skill system--there's a persuasion skill, but beyond that, almost every skill will have associated dialogue/RP checks. So, if you invest a lot of points in medicine, your character can act as a voice of authority in medical situations, and administer skilled treatment in certain story-moments. If you invest in explosives, your character can convince someone in possession of a large cache of them to hand them over, by demonstrating that she has the knowledge to use them safely. And so on, for almost every skill on the table. If there's no dialogue-related skills at all, you generally just don't get specialist dialogue options at all, at least in my experience. And the devs typically won't write-in ways for you to avoid combat, or gain an advantage in combat situations, though dialogue--all of which are things I really like being able to do.
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Post by Element Zero on Nov 13, 2016 17:09:42 GMT
Agreed. Some games get mini-games right. So far, Mass Effect has not been one of them, in my opinion. I, too, invest early in Persuade/Intimidate (at least my 5-6 ranks for the Noveria glitch). I don't like it, though. I do not like having to pay for this skill, nor for the skill to shoot my gun accurately (if I'm already a marine), nor for anything similarly basic. I feel like this type of thing should be built in, just part of the RPG experience. Don't make me invest skill points in order to RP my character. ME1 skill system really sucked, in my opinion. I'll agree that investing points just to be able to aim your gun straight is something that really doesn't work with the whole TPS/RPG fusion format - if you're gonna let the player aim the gun, let them aim the gun - but I quite like having non-combat skills - including persuasion - to invest in, myself--though I think ME1's approach, with the separate intimidate/charm, and tying both to the morality-but-not-really-but-it-totally-is meter was less than ideal. My favourite take on the concept, thus far, is probably Fallout: New Vegas' skill system--there's a persuasion skill, but beyond that, almost every skill will have associated dialogue/RP checks. So, if you invest a lot of points in medicine, your character can act as a voice of authority in medical situations, and administer skilled treatment in certain story-moments. If you invest in explosives, your character can convince someone in possession of a large cache of them to hand them over, by demonstrating that she has the knowledge to use them safely. And so on, for almost every skill on the table. If there's no dialogue-related skills at all, you generally just don't get specialist dialogue options at all, at least in my experience. And the devs typically won't write-in ways for you to avoid combat, or gain an advantage in combat situations, though dialogue--all of which are things I really like being able to do. I haven't played this, but this approach sounds sensible and enjoyable. I also thought DAI's approach was okay. It wasn't as good as what you described above, maybe, but it was better than ME1. I don't mind investing in skills that make me better at something, whether it's better at persuasion, shooting, sneaking, or whatever. I just like for the game to assume I'm at least somewhat proficient at these skills. Especially if I'm RPing a famous N7 hero. The later games did well to ditch the old skill system, I think. With Ryder being a new character, a new skill system is great. I hope baseline proficiency is assumed, though, and we build from there.
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bshep
N5
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Post by bshep on Nov 13, 2016 17:13:45 GMT
Wow I never knew that. I enjoyed the PC mini games TBH. I'm just hoping they throw a "towers of Hanoi" game in there somewhere. They need to make tower of hanoi a obligatory minigame inside one of the Main Quest.... * run
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Post by Deleted on Nov 13, 2016 17:18:37 GMT
Mini-games?
I Hate them because they break my concentration.
And why should we be limited to unlocking a door with a mini-game? I'd just as soon use a shotgun to shoot off the locks, or Adrenaline Rush the doors to bust through, or Onmi-tool my way through the door, or throw a sticky grenade at it, and just get on with my RP role.
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KirkyX
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Post by KirkyX on Nov 13, 2016 17:20:55 GMT
I'll agree that investing points just to be able to aim your gun straight is something that really doesn't work with the whole TPS/RPG fusion format - if you're gonna let the player aim the gun, let them aim the gun - but I quite like having non-combat skills - including persuasion - to invest in, myself--though I think ME1's approach, with the separate intimidate/charm, and tying both to the morality-but-not-really-but-it-totally-is meter was less than ideal. My favourite take on the concept, thus far, is probably Fallout: New Vegas' skill system--there's a persuasion skill, but beyond that, almost every skill will have associated dialogue/RP checks. So, if you invest a lot of points in medicine, your character can act as a voice of authority in medical situations, and administer skilled treatment in certain story-moments. If you invest in explosives, your character can convince someone in possession of a large cache of them to hand them over, by demonstrating that she has the knowledge to use them safely. And so on, for almost every skill on the table. If there's no dialogue-related skills at all, you generally just don't get specialist dialogue options at all, at least in my experience. And the devs typically won't write-in ways for you to avoid combat, or gain an advantage in combat situations, though dialogue--all of which are things I really like being able to do. I haven't played this, but this approach sounds sensible and enjoyable. I also thought DAI's approach was okay. It wasn't as good as what you described above, maybe, but it was better than ME1. I remember finding DA: I's approach rather limiting, but then, I really wasn't overly fond of that game's dialogue system generally. I didn't like how flat the Inquisitor always sounded, nor the lack of DA2-style tone icons in most conversations, and I really wish the lore/subterfuge/whatever else prompts had come up more often. Oh, and I didn't like that they were something you gained through the Inquisition, rather than something you could actually spec your character towards at level up/character creation. It's a minor thing, I suppose, but it definitely contributed to my general impression of the Inquisitor as a personality-less void. (To be clear, I have no problem with dialogue systems that let you come up with most of your character's personality yourself, like DA: O's, New Vegas', and a lot of older CRPGs', but I don't really think that sort of approach can work with a voiced protagonist--at least, not for me. If I'm picking the lines, and then reading them in whichever tone I like, that's fine--but I can't just ascribe intonation or personality to a flat line-read. To me, it's just a flat line-read.)
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Post by Awkward Octopus on Nov 13, 2016 17:40:22 GMT
Agreed. Some games get mini-games right. So far, Mass Effect has not been one of them, in my opinion. I, too, invest early in Persuade/Intimidate (at least my 5-6 ranks for the Noveria glitch). I don't like it, though. I do not like having to pay for this skill, nor for the skill to shoot my gun accurately (if I'm already a marine), nor for anything similarly basic. I feel like this type of thing should be built in, just part of the RPG experience. Don't make me invest skill points in order to RP my character. ME1 skill system really sucked, in my opinion. I'll agree that investing points just to be able to aim your gun straight is something that really doesn't work with the whole TPS/RPG fusion format - if you're gonna let the player aim the gun, let them aim the gun - but I quite like having non-combat skills - including persuasion - to invest in, myself--though I think ME1's approach, with the separate intimidate/charm, and tying both to the morality-but-not-really-but-it-totally-is meter was less than ideal. My favourite take on the concept, thus far, is probably Fallout: New Vegas' skill system--there's a persuasion skill, but beyond that, almost every skill will have associated dialogue/RP checks. So, if you invest a lot of points in medicine, your character can act as a voice of authority in medical situations, and administer skilled treatment in certain story-moments. If you invest in explosives, your character can convince someone in possession of a large cache of them to hand them over, by demonstrating that she has the knowledge to use them safely. And so on, for almost every skill on the table. If there's no dialogue-related skills at all, you generally just don't get specialist dialogue options at all, at least in my experience. And the devs typically won't write-in ways for you to avoid combat, or gain an advantage in combat situations, though dialogue--all of which are things I really like being able to do. The recent Shadowrun games have a variation on this system, but also combined with the point allocation thing (specifically, a charisma stat). Depending on your class and how many points you put into charisma, you can start with one or more areas of expertise (called "etiquette"). You can have, say, an Academic etiquette, or a Socialite or Corporate etiquette. (Which also lets you hint at a headcanon backstory). With your chosen etiquette(s), you'll have additional dialogue options when conversations are about your area of expertise. That said, Charisma can also be a stat, depending on your class, that helps with combat, so it's not a RP-only stat. This is combined with having additional dialogue options depending on how skilled you are in other areas. If you have a high intelligence stat, for example, you'll figure out clues faster. Or if your class is a Decker (hacker), you'll sometimes have dialogue options alluding to your experience with computers. I expect Mass Effect will be much more fluid than a stats-heavy game like Shadowrun, though. But I do really like how those games handle tying your dialogue options to your class and combat stats.
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blep mlem mlem
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Post by Solas on Nov 13, 2016 17:45:25 GMT
SciencePorn🚀 @sciencepornMac Walters @macwalterslives When I was kid these kinds of charts and comparisons blew my mind. I'd memorize ALL of them. #SpaceIsCool #SpaceNerd SAME FAM Hrungr, I hope you don't think you get a day off Twitterthread just because it's your birthday (happy birthday saint hrungr!)
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Hrungr
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Post by Hrungr on Nov 13, 2016 17:51:07 GMT
Hrungr, I hope you don't think you get a day off Twitterthread just because it's your birthday (happy birthday saint hrungr!) Thanks! We're off to see Dr. Strange today, then a late lunch, so you'll have to forgive me if I'm a little negligent in my Twitter duties today...
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Post by Reznore on Nov 13, 2016 17:52:21 GMT
Hrungr, I hope you don't think you get a day off Twitterthread just because it's your birthday (happy birthday saint hrungr!) !!! Happy Birthday Hrungr!!! Twitter Cake!
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The Elder King
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Post by The Elder King on Nov 13, 2016 17:53:23 GMT
Hrungr, I hope you don't think you get a day off Twitterthread just because it's your birthday (happy birthday saint hrungr!) Thanks! We're off to see Dr. Strange today, then a late lunch, so you'll have to forgive me if I'm a little negligent in my Twitter duties today... Have fun! I rather enjoyed it last Thursday.
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Post by dalinne on Nov 13, 2016 18:35:44 GMT
Found a good quality shot of the Khett image from Game Informer: i.imgur.com/OlmKvNV.jpgDespite what it may look like, this Khett does have pupils. Said pupils looks somewhat reptillian in shape and size. It also looks like its face has scale-like texture. It's interesting that the Khett wear clothes given that it looks like they have an exoskeleton. If you look at the chest, you can see what looks to be some of this underneath it. The pants actually looks like it has holes on the sides to accomendate the armor. This whole getup looks too human. The weapon, the gloves, the armor (in the trailer it even had the same glowing weapon slots). I expected things to be something entirely different and alien. In the MilkyWay I supposed that all the weapons and armor are looking more or less similar in the general design since you could say that the different species learned each other technologies, but this time in the Andromeda galaxy, I expected something else. I have to say I'm deeply disappointed by this design. It is exactly what whey are doing in Star Trek, where all the aliens share the same bipedal features and even general weapons usage. He is hot
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Post by melbella on Nov 13, 2016 18:43:07 GMT
Well, he does kind of look like a walking volcano monster....
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Post by shechinah on Nov 13, 2016 19:11:11 GMT
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Post by shechinah on Nov 13, 2016 19:13:50 GMT
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Post by sosolaris on Nov 13, 2016 19:17:46 GMT
ColiN7 Campbell @ccampbellart 2nd day on a difficult technical problem. Thanks to @ccorfe and a night of sleep, figured out a lot of it today.
ColiN7 Campbell @ccampbellart Forgot to add the #space for all the lovers out there.
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N5
We destroy them or they destroy us.
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Post by bshep on Nov 13, 2016 19:26:50 GMT
Well, he does kind of look like a walking volcano monster.... I see what you did there...lol
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Post by The Biotic Trebuchet on Nov 13, 2016 19:35:09 GMT
The guy on the right looks like a Mutated Turian .
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Post by Jaal Ama Darav (Kierro) on Nov 13, 2016 19:46:39 GMT
Oh, damn If that's how the leader looks, I'd be happy to fight/team-up with him. He looks sick.
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Post by Tosh on Nov 13, 2016 19:51:35 GMT
Oh, damn If that's how the leader looks, I'd be happy to fight/team-up with him. He looks sick. Or this is how females looks like (remember Mac's "He?" comment)?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Posts: 6,296 Likes: 8,156
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The Elder King
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theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 13, 2016 19:59:16 GMT
Oh, damn If that's how the leader looks, I'd be happy to fight/team-up with him. He looks sick. Or this is how females looks like (remember Mac's "He?" comment)? He clarified later, I think, that it was a joke. Plus shinobi on Neogaf said he's male.
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linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Link"Guess"ski on Nov 13, 2016 20:45:53 GMT
I pray Mac is generally trolling the shit out of everyone with his answers because then it might be possible for squaddies to actually die
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