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Post by Kaidan Fan on Nov 16, 2016 23:10:32 GMT
They said the "stop and go" is still there. There was a GI article that address it. It's just not encouraged game play that's all. You also have to understand it's been 5 years and the game industry has changed quite drastically, especially when it comes to shooter. I don't understand why the older fan base is worried, they clearly said the gameplay is lot more fluid but the same cinematic space opera is still there. Numerous game outlets who have seen the game, mentions it having the "feel" of ME1. Its "there", but we have no real idea to what extent yet--but it seems like we can pause to switch our weapons and that's about it. It's also been said that we have no control over squad members in-combat, and this is reinforced by the admitted homogenization of SP and MP gameplay. That alone is enough to give some of us pause, and why seeing the gameplay footage is so critical. Thank you for understanding what I was trying to say. I know sometimes I tend to ramble and not always make much sense or sound like I'm saying something I'm not. But you got it and said it better than I did. Thanks!
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Post by longshadow on Nov 16, 2016 23:12:52 GMT
I watched this video, at about the 2:40ish mark he starts talking about how the stop and go action of the 3rd person shooter will go away blah, blah, blah. It's really not that clever from their part to say that because they think that the trend for the new games is to be as fast as possible, they decided to completely remove all the alternative ways of playing they already had developed in previous games...(pause power wheel, tactical view...) I feel like they're trying to convince us that they are changing the ME franchise to a destiny/titanfall type of gameplay experience just because they don't want to be "left behind". And on top of this, you cannot tell your squadies what exact power to use.
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Post by goishen on Nov 16, 2016 23:15:05 GMT
They said the "stop and go" is still there. There was a GI article that address it. It's just not encouraged game play that's all. You also have to understand it's been 5 years and the game industry has changed quite drastically, especially when it comes to shooter. I don't understand why the older fan base is worried, they clearly said the gameplay is lot more fluid but the same cinematic space opera is still there. Numerous game outlets who have seen the game, mentions it having the "feel" of ME1. Its "there", but we have no real idea to what extent yet--but it seems like we can pause to switch our weapons and that's about it. It's also been said that we have no control over squad members in-combat, and this is reinforced by the admitted homogenization of SP and MP gameplay. That alone is enough to give some of us pause, and why seeing the gameplay footage is so critical. The way that I'm seeing gameplay is much like ME3MP gameplay, with only the ESC button pausing (and therefore blanking out) your screen. I'm also seeing you having a button at the top of your screen for you to "call out" to your team mates to use their powers. My only fear is that we'll be 100 yards away, need an overload, and we'll get a tech armor explosion. Yah, gee, great, that helped.
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Post by Kaidan Fan on Nov 16, 2016 23:16:01 GMT
I watched this video, at about the 2:40ish mark he starts talking about how the stop and go action of the 3rd person shooter will go away blah, blah, blah. It's really not that clever from their part to say that because they think that the trend for the new games is to be as fast as possible, they decided to completely remove all the alternative ways of playing they already had developed in previous games...(pause power wheel, tactical view...) I feel like they're trying to convince us that they are changing the ME franchise to a destiny/titanfall type of gameplay experience just because they don't want to be "left behind". And on top of this, you cannot tell your squadies what exact power to use. 100% agree. See under my picture where it says I'm salty? One of the things I was salty about was the laughable tactics we had in DA:I. Now it seems we can't do much with our squad in ME either. Hopefully gameplay will show that I'm worrying for nothing. Fingers crossed.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 16, 2016 23:16:42 GMT
Yeah, I didn't like that part of the video either. Expecially because I don't see how this couldn't be accomplished by retainign the power usage in pause (Tacital view, I wouldn't expect it anyway).
As I said before, if the squadmate's AI isn't well developed the combat part of the game will fall hard, considering how much more important they state they are for it.
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Post by crossngen on Nov 16, 2016 23:17:46 GMT
More and more Andromeda is sounding to be a 'Mass Effect' game only in name. It's the clear opposite for me, just because it's missing one small feature doesn't make it not Mass Effect.
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Post by Hanako Ikezawa on Nov 16, 2016 23:21:30 GMT
More and more Andromeda is sounding to be a 'Mass Effect' game only in name. It's the clear opposite for me, just because it's missing one small feature doesn't make it not Mass Effect. The lore is being thrown out the window, most races probably aren't coming, the gameplay is completely different. There is much more than "one small feature" that is missing.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Nov 16, 2016 23:22:14 GMT
It's really not that clever from their part to say that because they think that the trend for the new games is to be as fast as possible, they decided to completely remove all the alternative ways of playing they already had developed in previous games...(pause power wheel, tactical view...) I feel like they're trying to convince us that they are changing the ME franchise to a destiny/titanfall type of gameplay experience just because they don't want to be "left behind". And on top of this, you cannot tell your squadies what exact power to use. 100% agree. See under my picture where it says I'm salty? One of the things I was salty about was the laughable tactics we had in DA:I. Now it seems we can't do much with our squad in ME either. Hopefully gameplay will show that I'm worrying for nothing. Fingers crossed. To be fair DA always had a far deeper tactics system for the companions compared to ME, in which companions were basically meatshields. At least in DAI we can still pause and move our squad, issue which powers use. This seems to be gone in Andromeda. Hopefully they managed to make the combat work well and the squadmate be as intelligent as possible. I don't necessarily mind the change, even if I don't agree at all with the reasoning behind. I can have fun playing it in real time without pause, as I did in the ME3 MP. But a lot it'll depends on how the squadmate will operate on their own.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,296 Likes: 8,156
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Post by The Elder King on Nov 16, 2016 23:24:42 GMT
It's the clear opposite for me, just because it's missing one small feature doesn't make it not Mass Effect. The lore is being thrown out the window, most races probably aren't coming, the gameplay is completely different. There is much more than "one small feature" that is missing. As of now, no lore is been thrown out of the window (it'll probably be with the tech explanation behind the Arks and expecially the Nexus, but we'll see). I wouldn't say that the gameplay is completely different either, it's an evolution from ME3.
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Post by goishen on Nov 16, 2016 23:26:29 GMT
From a "Let's Play" perspective, they're right. It is almost as much fun as watching paint dry when someone gets in the shit on ME2, let's say, and then they pull up the power wheel and try and decide what powers to use for the next five minutes. Whereas, if you go and watch anybody solo a platinum, you'll see that they are consistently moving.
Is it as much fun in SP only when you're there all by yourself? No.
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Post by Kaidan Fan on Nov 16, 2016 23:26:33 GMT
100% agree. See under my picture where it says I'm salty? One of the things I was salty about was the laughable tactics we had in DA:I. Now it seems we can't do much with our squad in ME either. Hopefully gameplay will show that I'm worrying for nothing. Fingers crossed. To be fair DA always had a far deeper tactics system for the companions compared to ME, in which companions were basically meatshields. At least in DAI we can still pause and move our squad, issue which powers use. This seems to be gone in Andromeda. Hopefully they managed to make the combat work well and the squadmate be as intelligent as possible. I don't necessarily mind the change, even if I don't agree at all with the reasoning behind. I can have fun playing it in real time without pause, as I did in the ME3 MP. But a lot it'll depends on how the squadmate will operate on their own. I had a response typed out but I felt like I wasn't able to be clear enough to make the point I'm trying to make, so I'm just gonna let the topic go until we see actual game play.
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Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
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Post by Hrungr on Nov 16, 2016 23:26:44 GMT
Blair Brown @thefiddzz Dear Builds,
I hate you.
Sincerely, Blair
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Post by Element Zero on Nov 16, 2016 23:33:02 GMT
Its "there", but we have no real idea to what extent yet--but it seems like we can pause to switch our weapons and that's about it. It's also been said that we have no control over squad members in-combat, and this is reinforced by the admitted homogenization of SP and MP gameplay. That alone is enough to give some of us pause, and why seeing the gameplay footage is so critical. Whaaaaaaat? When did I miss this? This doesn't ruin my experience, but it's damn disconcerting; especially considering how stupid nearly every single allied AI I've ever fought alongside has ever been. Oh, well. Ryder will do the heavy lifting all the lifting, just as Shepard did, anyway
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Post by crossngen on Nov 16, 2016 23:34:52 GMT
It's the clear opposite for me, just because it's missing one small feature doesn't make it not Mass Effect. The lore is being thrown out the window, most races probably aren't coming, the gameplay is completely different. There is much more than "one small feature" that is missing. You like to assume a whole lot of things, don't you? No speculating with you, straight down to made up conclusions.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,296 Likes: 8,156
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Post by The Elder King on Nov 16, 2016 23:35:56 GMT
Its "there", but we have no real idea to what extent yet--but it seems like we can pause to switch our weapons and that's about it. It's also been said that we have no control over squad members in-combat, and this is reinforced by the admitted homogenization of SP and MP gameplay. That alone is enough to give some of us pause, and why seeing the gameplay footage is so critical. Whaaaaaaat? When did I miss this? This doesn't ruin my experience, but it's damn disconcerting; especially considering how stupid nearly every single allied AI I've ever fought alongside has ever been. Yeah, they confirmed we can just order them to use a power, now which one. Combining with how more important they stated they are (up to a point where we can't win the fights without them), I seriously hope they spent a lot of time and resources on making their AI work well.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by Jaal Ama Darav (Kierro) on Nov 16, 2016 23:38:26 GMT
Blair Brown @thefiddzz Dear Builds, I hate you. Sincerely, Blair Oh, so that's what the Blair Thing told MacReady.
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Post by CHRrOME on Nov 16, 2016 23:39:06 GMT
To be fair DA always had a far deeper tactics system for the companions compared to ME, in which companions were basically meatshields. At least in DAI we can still pause and move our squad, issue which powers use. This seems to be gone in Andromeda. Hopefully they managed to make the combat work well and the squadmate be as intelligent as possible. I don't necessarily mind the change, even if I don't agree at all with the reasoning behind. I can have fun playing it in real time without pause, as I did in the ME3 MP. But a lot it'll depends on how the squadmate will operate on their own. DA:O was great with the tactics screen because you could customize pretty much everything for every companion, tell them which skill to use against what, when to use it, when to use potions, etc. DA:I sucked ass big time, the "tactics" screen was a joke, and it worked half the time (followers not holding position, and the like). I agree that ME never had too much in that regard. ME1 had the ability to say "halt/attack" and in ME2 it was more like "where do you want me to go" and tell them to use a skill on someone/something. It'll be some serious downgrading if they remove even simple actions like those imo. Hope is not the case.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,296 Likes: 8,156
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Nov 16, 2016 23:41:56 GMT
To be fair DA always had a far deeper tactics system for the companions compared to ME, in which companions were basically meatshields. At least in DAI we can still pause and move our squad, issue which powers use. This seems to be gone in Andromeda. Hopefully they managed to make the combat work well and the squadmate be as intelligent as possible. I don't necessarily mind the change, even if I don't agree at all with the reasoning behind. I can have fun playing it in real time without pause, as I did in the ME3 MP. But a lot it'll depends on how the squadmate will operate on their own. DA:O was great with the tactics screen because you could customize pretty much everything for every companion, tell them which skill to use against what, when to use it, when to use potions, etc. DA:I sucked ass big time, the "tactics" screen was a joke, and it worked half the time (followers not holding position, and the like). I agree that ME never had too much in that regard. ME1 had the ability to say "halt/attack" and in ME2 it was more like "where do you want me to go" and tell them to use a skill on someone/something. It'll be some serious downgrading if they remove even simple actions like those imo. Hope is not the case. Yeah, I meant DAO and DA2. Well, they said we can't do that anymore, that we can only order them to use a power, they'll decide which themselves. I doubt will be able to tell the where to go either, though if it'll be in, it'll be only in real time. They don't want the combat to slow down, apparently.
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Post by CHRrOME on Nov 16, 2016 23:48:58 GMT
DA:O was great with the tactics screen because you could customize pretty much everything for every companion, tell them which skill to use against what, when to use it, when to use potions, etc. DA:I sucked ass big time, the "tactics" screen was a joke, and it worked half the time (followers not holding position, and the like). I agree that ME never had too much in that regard. ME1 had the ability to say "halt/attack" and in ME2 it was more like "where do you want me to go" and tell them to use a skill on someone/something. It'll be some serious downgrading if they remove even simple actions like those imo. Hope is not the case. Yeah, I meant DAO and DA2. Well, they said we can't do that anymore, that we can only order them to use a power, they'll decide which themselves. I doubt will be able to tell the where to go either, though if it'll be in, it'll be only in real time. They don't want the combat to slow down, apparently. That's kinda fucked up tbh... I don't see the reasoning behind that decision, how come they want to dumb down the combat like that? Gee... like it was already pretty simplistic anyways, but this? seriously... bad call. If newcomers can't keep up with the game in such simple tasks like telling what teammate to move and use what skill, then ME is not a franchise for them.
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Post by Deleted on Nov 16, 2016 23:50:15 GMT
Are you trying to admonish me for being older and for liking what I like? Because if so, that's kind of ridiculous. I have no control over one of those things. I can "adapt" to newer "play styles." I don't have to like them. Not at all. But I'm just saying the game will be more cater to a more wider audience. Even in the recent video interview, the devs from multiplayer (who are also working on sp) are really trying to push the gameplay, mentioning overwatch/titanfall as examples. I assume the older fan base have to "adapt" like you put it but don't necessary have to like them. Anyway this is probably not the best place to talk about this topic, it's a twitter thread after all.
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Post by SofNascimento on Nov 16, 2016 23:50:27 GMT
Yeah, I meant DAO and DA2. Well, they said we can't do that anymore, that we can only order them to use a power, they'll decide which themselves. I doubt will be able to tell the where to go either, though if it'll be in, it'll be only in real time. They don't want the combat to slow down, apparently. That's kinda fucked up tbh... I don't see the reasoning behind that decision, how come they want to dumb down the combat like that? Gee... like it was already pretty simplistic anyways, but this? seriously... bad call. If newcomers can't keep up with the game in such simple tasks like telling what teammate to move and use what skill, then ME is not a franchise for them. Mass Effect was never dumbed down, and it won't be for Andromeda.
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Post by Element Zero on Nov 16, 2016 23:51:00 GMT
DA:O was great with the tactics screen because you could customize pretty much everything for every companion, tell them which skill to use against what, when to use it, when to use potions, etc. DA:I sucked ass big time, the "tactics" screen was a joke, and it worked half the time (followers not holding position, and the like). I agree that ME never had too much in that regard. ME1 had the ability to say "halt/attack" and in ME2 it was more like "where do you want me to go" and tell them to use a skill on someone/something. It'll be some serious downgrading if they remove even simple actions like those imo. Hope is not the case. Yeah, I meant DAO and DA2. Well, they said we can't do that anymore, that we can only order them to use a power, they'll decide which themselves. I doubt will be able to tell the where to go either, though if it'll be in, it'll be only in real time. They don't want the combat to slow down, apparently. I think the desire to seamlessly blend SP and MP may have been taken to extremes. Time will tell. I have no doubt that this game will be fun as hell to play, but those are not minor features to remove from an RPG.
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Post by CHRrOME on Nov 16, 2016 23:53:42 GMT
That's kinda fucked up tbh... I don't see the reasoning behind that decision, how come they want to dumb down the combat like that? Gee... like it was already pretty simplistic anyways, but this? seriously... bad call. If newcomers can't keep up with the game in such simple tasks like telling what teammate to move and use what skill, then ME is not a franchise for them. Mass Effect was never dumbed down, and it won't be for Andromeda. Never say it was before. But if they are going to remove a useful feature like issuing simple "go/stop/use skill" commands to our squadmates in combat, then I don't know how to call it.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,296 Likes: 8,156
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Post by The Elder King on Nov 16, 2016 23:53:55 GMT
Yeah, I meant DAO and DA2. Well, they said we can't do that anymore, that we can only order them to use a power, they'll decide which themselves. I doubt will be able to tell the where to go either, though if it'll be in, it'll be only in real time. They don't want the combat to slow down, apparently. I think the desire to seamlessly blend SP and MP may have been taken to extremes. Time will tell. I have no doubt that this game will be fun as hell to play, but those are not minor features to remove from an RPG. I agree, though to be fun it still needs companion to be able to be far more useful and inteligent then in past games.
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Post by SofNascimento on Nov 16, 2016 23:56:40 GMT
Mass Effect was never dumbed down, and it won't be for Andromeda. Never say it was before. But if they are going to remove a useful feature like issuing simple "go/stop/use skill" commands to our squadmates in combat, then I don't know how to call it. That is still there, they already said it.
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