I just hope that space has its own distinct feel, too. In other words, ya know how everybody came to love the Normandy? Well, everybody couldn't love the Normandy if space didn't have a feeling. That feeling was outgunned (most of the time), out armored, and generally outsmarted (even though I love EDI). In simpler terms, we were the underdogs.
I dunno, I hope that they are gonna space a feel, as well. Not just thematically gorgeous planets.
i really like pathfinder's setting but i REALLY don't like how focused on min/maxing the rules are. it's designed from the ground up by and for min/maxer's and autists. the rest of us normies have to play on crayon eater difficulty just to hit a target. j00t Fires Of Heaven www.firesofheaven.org/
I was about to jump in and say it's probably just for Scott/Sara, glad Ian clarified. PC Gamer is a source I find that can mix things up and not be the most trustworthy. I trust Game Informer, and not many other gaming physical publications.
I *think* it may have been PC Gamer that blatantly mixed up Josephine and Sera in a DAI article...
Todd Babiak @babiak In other Alberta economic news: Sir aarynflynn presents to the Alberta government about the potential of the video game industry in #yeg.
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
AsbjoernSR Link"Guess"ski Have you ever considered making an a checklist of common names to be recognized, so if chosen that'll be voiced?
Ian S. Frazier @tibermoon Not for this game, but maybe in the future. Would be very tricky to do with our pcap scenes. (More on pcap later)
Ian S. Frazier @tibermoon (pcap = Performance Capture. Very high fidelity cinematics. I'm sure @kenthain will talk about them later on)
This makes a lot of sense. I'm glad they're finally implementing technologies like performance capture, and that's a very valid reason for not including a variety of names.
Last Edit: Nov 30, 2016 4:26:19 GMT by Element Zero
Post by Link"Guess"ski on Nov 30, 2016 4:26:32 GMT
So, I assume performance capture is where the mouth and head movement is fully hand-animated, so that would mean one full performance scene preset for "scott, I love you" and a seperate one for "ryder, I love you". I can see the problem in that.
"A geth wanting emotions would be no less disrespectful a character than a black man who wanted to be white." - L'Etoile
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
So, I assume performance capture is where the mouth and head movement is fully hand-animated, so that would mean one full performance scene preset for "scott, I love you" and a seperate one for "ryder, I love you". I can see the problem in that.
By-hand animation is what we've been getting, if I'm not mistaken. Performance capture seems to be Ian's way of saying high-fidelity motion capture. We will be seeing a high-fidelity representation of an actor's performance on-screen. Sounds awesome.
Edit: I googled it. Performance Capture = Motion Capture.
Last Edit: Nov 30, 2016 4:31:57 GMT by Element Zero
So, I assume performance capture is where the mouth and head movement is fully hand-animated, so that would mean one full performance scene preset for "scott, I love you" and a seperate one for "ryder, I love you". I can see the problem in that.
By-hand animation is what we've been getting, if I'm not mistaken. Performance capture seems to be Ian's way of saying high-fidelity motion capture. We will be seeing a high-fidelity representation of an actor's performance on-screen. Sounds awesome.
Edit: I googled it. Performance Capture = Motion Capture.
Yeah, it's often referred to as Performance Capture when it incorporates faces, fingers... You can capture subtle expressions and then map that onto your ingame models. Remember PeeBee's expression in that trailer? That's almost certainly as a result of Performance Capture.
Post by Link"Guess"ski on Nov 30, 2016 4:35:50 GMT
A lot of BioWare's animations are procedural, even face-performances (albeit I think they slightly touch them up by hand most of the time). I mean, you do have hand-animated animations of course but there are "sets" of animation that they recycle from ME1 and across all the rest of their games by enabling them in a script. The "full performance" scenes probably do feature fully mocapped performances, that isn't exactly new, but it also means it's all done in a fully animated scene and not a bunch of smaller animation presets. I suck at explaining it but I've always been keen on the technicalities of games I play, and now I'm also becoming a developer, so without being too arrogant about it, I think my idea of how this works is pretty on-point.
Post by Awkward Octopus on Nov 30, 2016 4:36:30 GMT
I usually hear Performance Capture used to refer to doing full-body AND facial motion capture (sometimes at the same time), to differentiate from "regular" motion capture. I think some people use the terms interchangeably, though.
Mass Effect in the past has used a lot of procedural facial animation -> mouth flaps programed to react to the wave form (or something like that which I'm probably way oversimplifying). So, not hand or mo-cap. Either of which would look better, but cost more. The procedural style did have the benefit of working with any language, though.
For a photo-realistic art style, like Mass Effect, mo-cap is probably the way to go over hand-animation (with tweaks made by hand to make things move a little faster or harder than stunt actors can safely do in reality).
I usually hear Performance Capture used to refer to doing full-body AND facial motion capture (sometimes at the same time), to differentiate from "regular" motion capture. I think some people use the terms interchangeably, though.
Mass Effect in the past has used a lot of procedural facial animation -> mouth flaps programed to react to the wave form (or something like that which I'm probably way oversimplifying). So, not hand or mo-cap. Either of which would look better, but cost more. The procedural style did have the benefit of working with any language, though.
For a photo-realistic art style, like Mass Effect, mo-cap is probably the way to go or hand-animation (with tweaks made by hand to make things mode a little faster or harder than stunt actors can safely do in reality).
Gonna stop there before I go on a tangent, haha.
If ME:A has full-body and face capture that... sounds too good to be true, and way too expensive for BioWare making these kinds of games. I wouldn't bet on it.
"A geth wanting emotions would be no less disrespectful a character than a black man who wanted to be white." - L'Etoile
By-hand animation is what we've been getting, if I'm not mistaken. Performance capture seems to be Ian's way of saying high-fidelity motion capture. We will be seeing a high-fidelity representation of an actor's performance on-screen. Sounds awesome.
Edit: I googled it. Performance Capture = Motion Capture.
Yeah, it's often referred to as Performance Capture when it incorporates faces, fingers... You can capture subtle expressions and then map that onto your ingame models. Remember PeeBee's expression in that trailer? That's almost certainly as a result of Performance Capture.
This looks unimpressive if it's face-captured or similar above hand-animation, and it looks like the last keyframe makes the last sec mess up. I guess she's supposed to look at the blade or gun pointed at her and go "oh... crap." but it looks really off.
"A geth wanting emotions would be no less disrespectful a character than a black man who wanted to be white." - L'Etoile
I usually hear Performance Capture used to refer to doing full-body AND facial motion capture (sometimes at the same time), to differentiate from "regular" motion capture. I think some people use the terms interchangeably, though.
Mass Effect in the past has used a lot of procedural facial animation -> mouth flaps programed to react to the wave form (or something like that which I'm probably way oversimplifying). So, not hand or mo-cap. Either of which would look better, but cost more. The procedural style did have the benefit of working with any language, though.
For a photo-realistic art style, like Mass Effect, mo-cap is probably the way to go or hand-animation (with tweaks made by hand to make things mode a little faster or harder than stunt actors can safely do in reality).
Gonna stop there before I go on a tangent, haha.
If ME:A has full-body and face capture that... sounds too good to be true, and way too expensive for BioWare making these kinds of games. I wouldn't bet on it.
That technique is not new to video games, but I imagine mocapping every scene would simply be too expensive for an RPG. We'll see when the game comes out just how extensive it is...
That said, EA has one of the best Motion Capture studios in the world, so they likely catch a bit of a break on the costs.
Post by Awkward Octopus on Nov 30, 2016 4:48:01 GMT
That's what I expect, too. That they went in and got a nice, new library of shiny animations, probably got the full-blown performance capture for important cutscenes (possibly more, we'll see), and went from there.
Yeah, it's often referred to as Performance Capture when it incorporates faces, fingers... You can capture subtle expressions and then map that onto your ingame models. Remember PeeBee's expression in that trailer? That's almost certainly as a result of Performance Capture.
This looks unimpressive if it's face-captured or similar above hand-animation, and it looks like the last keyframe makes the last sec mess up. I guess she's supposed to look at the blade or gun pointed at her and go "oh... crap." but it looks really off.
Looks pretty solid to me. And she probably reacted to the sound of the gun/knife being drawn before the actual action of it. I like how her expression goes blank for a second too, as if she's kind of at a loss for what to do.
"She looked like, if you bit her, milk and honey would flow from her.” - Franz Kline
Yeah, it's often referred to as Performance Capture when it incorporates faces, fingers... You can capture subtle expressions and then map that onto your ingame models. Remember PeeBee's expression in that trailer? That's almost certainly as a result of Performance Capture.
This looks unimpressive if it's face-captured or similar above hand-animation, and it looks like the last keyframe makes the last sec mess up. I guess she's supposed to look at the blade or gun pointed at her and go "oh... crap." but it looks really off.
Damn, you're tough to please.
Well, it looks bloody good to me... And a huge jump in facial animation quality over their previous games (including DAI).