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Post by Deleted on Feb 15, 2017 21:15:21 GMT
Well, at least we know he's house Tempest broken. Hope he doesn't track the litter out of the box, all across the Tempest. Does Ryder have to scoop the box ... and change the litter ... or are those tasks part of Kallo's job? Maybe Jaal cleans up after himself ... inb4 Tidy Cat?
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Post by Ceoldoren on Feb 15, 2017 21:17:29 GMT
I mean yeah it could of been. But if the story had actually been tailored to the idea it would likely have been just fine. I like Shepard as just one person though, and we likely wouldn't of gotten the Ryder siblings if their had been Shepard siblings. So I wouldn't change a thing. No, I mean no matter what the story if Bioware does what they are doing with the Ryder twins, it would be worse than if it was one character. So are you saying you don't like the idea of the Ryder twins either or are you saying you don't like the idea of Shepard siblings ? If it's the former then I'm sorry to hear it, but I hope you come around. If it's the latter then I agree, I couldn't imagine having Shepard siblings. Wouldn't be right.
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Post by Link"Guess"ski on Feb 15, 2017 21:19:48 GMT
I like what they're going for with the Ryder Twins. The Ryder family is apparently central to the story in some way, and what better way to showcase that than to make both male and female player character unique characters? That to me is a game-design thing that reinforces the storytelling, and I especially hope whatever autodialogue is inevitably here and there is made unique to each character. That would make it extremely fun to play as the other gender in a replay and see the original protagonist reflect the sort of personality they had.
I don't think it'll be that extensive. It'll probably be like DA2 though where a brother lives if you're a mage and a sister lives if you're a warrior or rogue and those are vastly differently characterized.
As for Shepard siblings that wouldn't work if you just inserted one. Two versions of Shepard has no family and there'd be no reason narratively for him to be around his sibling. For Ryder, they're upstarts with an esteemed military lineage so they're both brought along as amateurs where one of them becomes hindered somehow and the other takes on the mantle from their father and then they both meet a couple of times throughout the story and their family's backstory is apparently vital to the emotional core of the game or something.
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Post by Tosh on Feb 15, 2017 21:21:15 GMT
Calibration Effect @calibrach @tibermoon aarynflynn , In the first gameplay trailer I see N7 Piranha. How weapon appeared in Andromeda, if it designed for the Reaper war? Ian S. FrazierVerified @tibermoon@calibrach aarynflynn There's an answer to that in the game. Pretty cool. Maybe now we know who was designing all of those sweet new N7 weapons and other new toys? Was some of it AI weapons tech? Theoretically, during their voyage the Nexus and Arks could have intercepted some form of transmission from the Alliance military containing the blueprints for all of those weapons and also updates about the start of the Reaper war...
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Post by The Elder King on Feb 15, 2017 21:21:17 GMT
No, I mean no matter what the story if Bioware does what they are doing with the Ryder twins, it would be worse than if it was one character. So are you saying you don't like the idea of the Ryder twins either or are you saying you don't like the idea of Shepard siblings ? If it's the former then I'm sorry to hear it, but I hope you come around. If it's the latter then I agree, I couldn't imagine having Shepard siblings. Wouldn't be right. Hanako doesn't like the PC to be two different characters, expecially in the way MEA seems to handle it.
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Post by Hanako Ikezawa on Feb 15, 2017 21:22:45 GMT
No, I mean no matter what the story if Bioware does what they are doing with the Ryder twins, it would be worse than if it was one character. So are you saying you don't like the idea of the Ryder twins either or are you saying you don't like the idea of Shepard siblings ? If it's the former then I'm sorry to hear it, but I hope you come around. If it's the latter then I agree, I couldn't imagine having Shepard siblings. Wouldn't be right. Both. I hate what they are doing via the Ryder twins and that would extend to the hypothetical Shepard twins. I hope so too, but with all the things they've said I have serious doubts. It's the worst thing they've done with this game for me.
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Post by GannayevOfDreams on Feb 15, 2017 21:24:46 GMT
I like what they're going for with the Ryder Twins. The Ryder family is apparently central to the story in some way, and what better way to showcase that than to make both male and female player character unique characters? That to me is a game-design thing that reinforces the storytelling, and I especially hope whatever autodialogue is inevitably here and there is made unique to each character. That would make it extremely fun to play as the other gender in a replay and see the original protagonist reflect the sort of personality they had. I don't think it'll be that extensive. It'll probably be like DA2 though where a brother lives if you're a mage and a sister lives if you're a warrior or rogue and those are vastly differently characterized. Problem is a lot of people feel that takes away from our agency as players and crafters of our own story. More defined characters serve a narrative better but give us less control. It's a balance and only personal preference really matters, there's no right or wrong. Ryder twins will be better in that regard than, say, a character like Geralt. But we wont have as much control as we did with Shepard.
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Post by sjsharp2010 on Feb 15, 2017 21:25:34 GMT
yeah that's kind of why I just use mail order or buy on download myself these days for games. I'm not in the best of conditions either as I've had a couple of trips to the hospital lately andwhat with my MRI scan and I'm going to have to go back again soon as well for my foot as I know what my problem is now so I can be fitted for a splint. I'm sorry to hear that Sj, I hope whatever it is is fixable. I've got Complex Regional Pain Syndrome in my feet and it is just....miserable. Hope you get better. yeah I should do I've got a hairline fracture on my talus bone. Not exactly suer how I managed it as the most stressful thing I do with my feet is transfer from chair to bed and back again really,. As I'm wheelchair bound anyway because of my disability. I think it just needs a splint and just give it time and hopefully it'll eventually heal. It has made transferring difficult at times and in fact just had a couple of hoists put up in my bedroom/bathroom just before Christmas just in case I need them. I'm hoping I don't need them too much but they're there if I do.
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Post by Thrombin on Feb 15, 2017 21:26:59 GMT
I really don't get why a lack of raw game play footage is bad marketing. If it wasn't for this forum I wouldn't even have known that there was such a thing! For me, video game marketing is about the adverts you see on TV or the trailers they sometimes show during Youtube videos or Twitch streams.
Especially for an RPG where the only really exciting gameplay footage would be the combat which we've already seen. An RPG's appeal for me is with the dialogues and story and progression. Which you really have to experience for yourself and in context before you can get a proper feel for it and, even then, it won't be until the end of the story and large numbers of hours invested in the characters and their stories before you really know whether it is a hit or not.
I'm sure most people buy their games based on short snappy trailers and then magazine reviews. The people who frequent Bioware forums and scan Bioware dev tweets for info are not the target audience for marketing. If they're that enthusiastic they are already hooked or, if not now, will be fully aware of whether the game is well received or not after it hits to make their decision then.
Rather than a gameplay vid I'm much more interested in the AI Briefings that set the scene and the series of videos that address the mechanics that they've mentioned we'll be getting. To be honest, I'd be happy if I never saw a gameplay vid at all (in fact, I'm a bit worried such a thing would reveal too much story for my liking).
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Post by Element Zero on Feb 15, 2017 21:27:57 GMT
Amazon gives a significant discount on preordered games at checkout. If I'm still undecided after March 17, I might preorder via Amazon and just not open it until I've read reviews I trust. Returns with Amazon are easy, if need be. This way, I get my discount and game, if it turns out well. I get to play it without waiting or dragging myself to the store (chronic illness spoonie), if it turns out well.I'd still prefer to have my mind made up in advance, and not play around like that. yeah that's kind of why I just use mail order or buy on download myself these days for games. I'm not in the best of conditions either as I've had a couple of trips to the hospital lately andwhat with my MRI scan and I'm going to have to go back again soon as well for my foot as I know what my problem is now so I can be fitted for a splint. I know splints well! I'm held together by splints and braces, my friend. I don't know what your struggle is, but we have some things in common, most likely. I wish I could post some pics of my finger splints, but I'm not ambitious enough to do so. I'll instead let the curious look up "Silver Ring Splints" and view someone else's. Imagine them a bit more expansive and encompassing than you're likely seeing (9 to a hand!), and on man-hands. Again, I wear 9 splints on each hand alone, and that's just my for my hands. As you can imagine, the rest of my body's joints also suck. Ehlers Danlos Syndrome Hypermobility Type is a &$@!?, and generally doesn't get diagnosed until you've already ruined your body in some way. I can still game, typically, unless my thumbs move to dislocate or my other pain issues are too bad to ignore (which gaming usually helps). Insanity and MP are still well within my wheelhouse, and are my preferred challenge, even; but that will last only as long as my body allows. Anyway, enough anecdotes and commiseration. We can PM for that. Sorry for derailing. Back to the tweets and/or grumbling.
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Post by Ceoldoren on Feb 15, 2017 21:27:59 GMT
So are you saying you don't like the idea of the Ryder twins either or are you saying you don't like the idea of Shepard siblings ? If it's the former then I'm sorry to hear it, but I hope you come around. If it's the latter then I agree, I couldn't imagine having Shepard siblings. Wouldn't be right. Hanako doesn't like the PC to be two different characters, expecially in the way MEA seems to handle it. That's a bummer, entirely subjective though. I love the idea personally, if you're going to have two possible PC's existing at the same time I prefer them to be distinct while still hitting the same beats. You can still give plenty of choice while not having the two PC's have the exact same options, said in the exact same way. Eh, if she dislikes it so much she can always just not get the game. Hopefully she gets it and finds that she actually likes it though. People are too quick to say they hate things we know so little about in my opinion. We don't really know if they'll actually be distinct or if they'll both have the exact same options, said the exact same way in any given situation. It's too early to say you don't like it if you ask me. But it's certainly her right to hate it regardless.
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Post by sjsharp2010 on Feb 15, 2017 21:31:03 GMT
I like what they're going for with the Ryder Twins. The Ryder family is apparently central to the story in some way, and what better way to showcase that than to make both male and female player character unique characters? That to me is a game-design thing that reinforces the storytelling, and I especially hope whatever autodialogue is inevitably here and there is made unique to each character. That would make it extremely fun to play as the other gender in a replay and see the original protagonist reflect the sort of personality they had. I don't think it'll be that extensive. It'll probably be like DA2 though where a brother lives if you're a mage and a sister lives if you're a warrior or rogue and those are vastly differently characterized. As for Shepard siblings that wouldn't work if you just inserted one. Two versions of Shepard has no family and there'd be no reason narratively for him to be around his sibling. For Ryder, they're upstarts with an esteemed military lineage so they're both brought along as amateurs where one of them becomes hindered somehow and the other takes on the mantle from their father and then they both meet a couple of times throughout the story and their family's backstory is apparently vital to the emotional core of the game or something. So do I. I like the fact they're going to be young and a bit green and I'm hoping we get a chance to mould them a bit to our liking. Also if the MEA game ends up being a series hopefully we can choose how they grow into their role as a hero as well.
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Post by Link"Guess"ski on Feb 15, 2017 21:31:37 GMT
I like what they're going for with the Ryder Twins. The Ryder family is apparently central to the story in some way, and what better way to showcase that than to make both male and female player character unique characters? That to me is a game-design thing that reinforces the storytelling, and I especially hope whatever autodialogue is inevitably here and there is made unique to each character. That would make it extremely fun to play as the other gender in a replay and see the original protagonist reflect the sort of personality they had. I don't think it'll be that extensive. It'll probably be like DA2 though where a brother lives if you're a mage and a sister lives if you're a warrior or rogue and those are vastly differently characterized. Problem is a lot of people feel that takes away from our agency as players and crafters of our own story. More defined characters serve a narrative better but give us less control. It's a balance and only personal preference really matters, there's no right or wrong. Ryder twins will be better in that regard than, say, a character like Geralt. But we wont have as much control as we did with Shepard. Geralt and ME3 shepard are in the same camp. Ryder won't be. Their primary conversation system has 4 choices per wheel, all of them tone-options and not investigative, so regardless of whether there's a bunch of autodialogue you'll still get more choices per dialogue wheel. Imagine if you didn't change ME3's autodialogue but added in one neutral option per conversation wheel. That's already much much better for roleplaying than what we got. Don't worry, it'll be great! They also took feedback from autodialogue and addressed that in DA:I which had an absolutely staggering amount of dialogue choices. ME3 writer Patrick Weekes directly talked about this at a panel saying they did hear the concerns about autodialogue being too much in ME3 and he thought BioWare would most likely avoid going overboard in the future. Remains to be seen if their new IP even has dialogue choices though (it's not an RPG for starters) but I think you can count on it being well made in ME:A for the time being.
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Post by Link"Guess"ski on Feb 15, 2017 21:34:13 GMT
I like what they're going for with the Ryder Twins. The Ryder family is apparently central to the story in some way, and what better way to showcase that than to make both male and female player character unique characters? That to me is a game-design thing that reinforces the storytelling, and I especially hope whatever autodialogue is inevitably here and there is made unique to each character. That would make it extremely fun to play as the other gender in a replay and see the original protagonist reflect the sort of personality they had. I don't think it'll be that extensive. It'll probably be like DA2 though where a brother lives if you're a mage and a sister lives if you're a warrior or rogue and those are vastly differently characterized. As for Shepard siblings that wouldn't work if you just inserted one. Two versions of Shepard has no family and there'd be no reason narratively for him to be around his sibling. For Ryder, they're upstarts with an esteemed military lineage so they're both brought along as amateurs where one of them becomes hindered somehow and the other takes on the mantle from their father and then they both meet a couple of times throughout the story and their family's backstory is apparently vital to the emotional core of the game or something. So do I. I like the fact they're going to be young and a bit green and I'm hoping we get a chance to mould them a bit to our liking. Also if the MEA game ends up being a series hopefully we can choose how they grow into their role as a hero as well. Considering how many variables it already creates just which one becomes the pathfinder in ME:A I doubt Ryder will be the ongoing protagonist if they continue this branch-series of Mass Effect after this game. If ME:A2 features Ryder the way DA:I featured Hawke (DA2 protagonist) then that would be incredible too. That was IMHO a really satisfying way to incorporate a previous player character as an NPC. His dialogue reflected your most used tone in DA2 so it felt consistent. The only problem was that one specific class of mages were ignored by the writing, which was jarring.
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Posts: 12,354 Likes: 20,342
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Post by sjsharp2010 on Feb 15, 2017 21:34:35 GMT
yeah that's kind of why I just use mail order or buy on download myself these days for games. I'm not in the best of conditions either as I've had a couple of trips to the hospital lately andwhat with my MRI scan and I'm going to have to go back again soon as well for my foot as I know what my problem is now so I can be fitted for a splint. I know splints well! I'm held together by splints and braces, my friend. I don't know what your struggle is, but we have some things in common, most likely. I wish I could post some pics of my finger splints, but I'm not ambitious enough to do so. I'll instead let the curious look up "Silver Ring Splints" and view someone else's. Imagine them a bit more expansive and encompassing than you're likely seeing (9 to a hand!), and on man-hands. Again, I wear 9 splints on each hand alone, and that's just my for my hands. As you can imagine, the rest of my body's joints also suck. Ehlers Danlos Syndrome Hypermobility Type is a &$@!?, and generally doesn't get diagnosed until you've already ruined your body in some way. I can still game, typically, unless my thumbs move to dislocate or my other pain issues are too bad to ignore (which gaming usually helps). Insanity and MP are still well within my wheelhouse, and are my preferred challenge, even; but that will last only as long as my body allows. Anyway, enough anecdotes and commiseration. We can PM for that. Sorry for derailing. Back to the tweets and/or grumbling. Thankfully as Joker says I game with my hands and not my feet so gaming wise I'm fine it's really only the lower half of my body that's falling apart
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Post by Hanako Ikezawa on Feb 15, 2017 21:34:43 GMT
Hanako doesn't like the PC to be two different characters, expecially in the way MEA seems to handle it. That's a bummer, entirely subjective though. I love the idea personally, if you're going to have two possible PC's existing at the same time I prefer them to be distinct while still hitting the same beats. You can still give plenty of choice while not having the two PC's have the exact same options, said in the exact same way. Eh, if she dislikes it so much he can always just not get the game. Hopefully he gets it and finds that he actually likes it though. People are too quick to say they hate things we know so little about in my opinion. We don't really know if they'll actually be distinct or if they'll both have the exact same options, said the exact same way in any given situation. It's too early to say you don't like it if you ask me. But it's certainly her right to hate it regardless. Um, yes we do. Bioware has explicitely stated that: Q: Does player-character gender affect the interactions, dialogue, or story? Mike Gamble: Sort of. The story is the same, but the options and voiceover and personality that comes out is different between Scott and Sarah. The writers have gone through to make sure that the responses that Scott says and the responses that Sarah says are different, because they're two individual characters and they're not the same person.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 15, 2017 21:38:20 GMT
That's a bummer, entirely subjective though. I love the idea personally, if you're going to have two possible PC's existing at the same time I prefer them to be distinct while still hitting the same beats. You can still give plenty of choice while not having the two PC's have the exact same options, said in the exact same way. Eh, if he dislikes it so much he can always just not get the game. Hopefully he gets it and finds that he actually likes it though. People are too quick to say they hate things we know so little about in my opinion. We don't really know if they'll actually be distinct or if they'll both have the exact same options, said the exact same way in any given situation. It's too early to say you don't like it if you ask me. But it's certainly his right to hate it regardless. Um, yes we do. Bioware has explicitely stated that: Q: Does player-character gender affect the interactions, dialogue, or story? Mike Gamble: Sort of. The story is the same, but the options and voiceover and personality that comes out is different between Scott and Sarah. The writers have gone through to make sure that the responses that Scott says and the responses that Sarah says are different, because they're two individual characters and they're not the same person. It'll be, in my opinion, different version of the same tone. Which you don't like in any case, if I recall, but it's won't be like completely different personality options.
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Post by Hanako Ikezawa on Feb 15, 2017 21:39:55 GMT
Um, yes we do. Bioware has explicitely stated that: Q: Does player-character gender affect the interactions, dialogue, or story? Mike Gamble: Sort of. The story is the same, but the options and voiceover and personality that comes out is different between Scott and Sarah. The writers have gone through to make sure that the responses that Scott says and the responses that Sarah says are different, because they're two individual characters and they're not the same person. It'll be, in my opinion, different version of the same tone. Which you don't like in any case, if I recall, but it's won't be like completely different personality options. Despite Bioware specifically saying the personality will be one of the things that is exclusive to each sibling, to the point they are proud that they did that and made sure it happened.
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Post by Element Zero on Feb 15, 2017 21:40:57 GMT
I really don't get why a lack of raw game play footage is bad marketing. If it wasn't for this forum I wouldn't even have known that there was such a thing! For me, video game marketing is about the adverts you see on TV or the trailers they sometimes show during Youtube videos or Twitch streams. Especially for an RPG where the only really exciting gameplay footage would be the combat which we've already seen. An RPG's appeal for me is with the dialogues and story and progression. Which you really have to experience for yourself and in context before you can get a proper feel for it and, even then, it won't be until the end of the story and large numbers of hours invested in the characters and their stories before you really know whether it is a hit or not. I'm sure most people buy their games based on short snappy trailers and then magazine reviews. The people who frequent Bioware forums and scan Bioware dev tweets for info are not the target audience for marketing. If they're that enthusiastic they are already hooked or, if not now, will be fully aware of whether the game is well received or not after it hits to make their decision then. Rather than a gameplay vid I'm much more interested in the AI Briefings that set the scene and the series of videos that address the mechanics that they've mentioned we'll be getting. To be honest, I'd be happy if I never saw a gameplay vid at all (in fact, I'm a bit worried such a thing would reveal too much story for my liking). I'm on the other side of the coin. I'm pretty confident that they'll write characters I enjoy, and at least a passable story (I hope). I definitely don't need a lore pitch. It's fun, but entirely unneeded. I already love ME lore, and don't need to be sold on it or hyped for it. Once I knew about the ODSY Drives, my lore needs were met. The gameplay demo we saw, though, lacked appropriate physics, sound effects, etc... and was markedly different from the gameplay I loved from the OT. Was it lacking because it was a very early look? I'd say that's a near certainty. Still, that can't be the last thing you show me and expect me to feel okay about it. I came into this entire game with too many question marks, already. I have other concerns too, but gameplay, to my own surprise, has moved into the top spot because of BioWare's silence. I think they've been silent because they've been playing development catch-up for a very long time. They should be caught up, by now. I'd really appreciate a look at this game. I don't feel entitled, but I will feel annoyed if I'm not given one.
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The Elder King
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Post by The Elder King on Feb 15, 2017 21:43:04 GMT
It'll be, in my opinion, different version of the same tone. Which you don't like in any case, if I recall, but it's won't be like completely different personality options. Despite Bioware specifically saying the personality will be one of the things that is exclusive to each sibling, to the point they are proud that they did that and made sure it happened. That might happen with autodialogue. The tones are still the same, so we'll have a degree of control on how our character will act, if more diplomatic or aggressive, for example. What I mean is that you won't have one dialogue option with a flirty tone (for example) for Scott, while Sara has one with a sarcastic tone.
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Post by colfoley on Feb 15, 2017 21:44:16 GMT
I really don't get why a lack of raw game play footage is bad marketing. If it wasn't for this forum I wouldn't even have known that there was such a thing! For me, video game marketing is about the adverts you see on TV or the trailers they sometimes show during Youtube videos or Twitch streams. Especially for an RPG where the only really exciting gameplay footage would be the combat which we've already seen. An RPG's appeal for me is with the dialogues and story and progression. Which you really have to experience for yourself and in context before you can get a proper feel for it and, even then, it won't be until the end of the story and large numbers of hours invested in the characters and their stories before you really know whether it is a hit or not. I'm sure most people buy their games based on short snappy trailers and then magazine reviews. The people who frequent Bioware forums and scan Bioware dev tweets for info are not the target audience for marketing. If they're that enthusiastic they are already hooked or, if not now, will be fully aware of whether the game is well received or not after it hits to make their decision then. Rather than a gameplay vid I'm much more interested in the AI Briefings that set the scene and the series of videos that address the mechanics that they've mentioned we'll be getting. To be honest, I'd be happy if I never saw a gameplay vid at all (in fact, I'm a bit worried such a thing would reveal too much story for my liking). I'm on the other side of the coin. I'm pretty confident that they'll write characters I enjoy, and that they'll create enough pretty worlds to visit. I don't need a lore pitch. That's fun, but entirely unneeded. I already love ME lord, and don't need to be sold on it or hyped for it. The gameplay demo we saw, though, lacked appropriate physics, sound effects, etc... and was markedly different from the gameplay I loved from the OT. Was it lacking because it was a very early look? I'd say that's a near certainty. Still, that can't be the last thing you show me and expect me to feel okay about it. I came into this entire game with too many question marks, already. I have other concerns to, but gameplay, to my own surprise, has moved into the top spot because of BioWare's silence. I think they've been silent because they've been playing development catch-up for a very long time. They should be caught up, by now. I'd really appreciate a look at this game. I don't feel entitled, but I will feel annoyed if I'm not given one. I think there are two main reasons why they are waiting so late to show off signficant gameplay, other then the ones I touched in on that herk da durr BioWare instructional video thread. 1. The closeer they get to release the more likely that whatever they show us, will actually be in the game, and will actually be as seen IE no bugs, animations the same, gameplay mechanics perfect. And B. So everyone is on the same page so if someone asks Ian a question on Twitter it will be answered pretty much the same way then when they ask Gamble that same question.
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Post by Hanako Ikezawa on Feb 15, 2017 21:45:16 GMT
Despite Bioware specifically saying the personality will be one of the things that is exclusive to each sibling, to the point they are proud that they did that and made sure it happened. That might happen with autodialogue. The tones are still the same, so we'll have a degree of control on how our character will act, if more diplomatic or aggressive, for example. What I mean is that you won't have one dialogue option with a flirty tone (for example) for Scott, while Sara has one with a sarcastic tone. Autodialogue doing that is more than enough to ruin the whole thing. Anyway, we should probably stop or take this elsewhere.
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Post by GannayevOfDreams on Feb 15, 2017 21:46:14 GMT
Problem is a lot of people feel that takes away from our agency as players and crafters of our own story. More defined characters serve a narrative better but give us less control. It's a balance and only personal preference really matters, there's no right or wrong. Ryder twins will be better in that regard than, say, a character like Geralt. But we wont have as much control as we did with Shepard. Geralt and ME3 shepard are in the same camp. Ryder won't be. Their primary conversation system has 4 choices per wheel, all of them tone-options and not investigative, so regardless of whether there's a bunch of autodialogue you'll still get more choices per dialogue wheel. Imagine if you didn't change ME3's autodialogue but added in one neutral option per conversation wheel. That's already much much better for roleplaying than what we got. Don't worry, it'll be great! They also took feedback from autodialogue and addressed that in DA:I which had an absolutely staggering amount of dialogue choices. ME3 writer Patrick Weekes directly talked about this at a panel saying they did hear the concerns about autodialogue being too much in ME3 and he thought BioWare would most likely avoid going overboard in the future. Remains to be seen if their new IP even has dialogue choices though (it's not an RPG for starters) but I think you can count on it being well made in ME:A for the time being. This isn't specifically about the dialogue system. As characters, Scott and Sara are more defined by the narrative than Shepard was because they continue to exist even if you don't play as one of them. If you play as Sara, the game is going to show you the semi-canonical interpretation of Scott through his involvement in the story. So when it comes time for you to do a Scott playthrough we (some of us) will be constantly thinking about how the game expects Scott to act versus how we want Scott to act. Yes it's ultimately our decision but it will still feel, in a minor way, that we're breaking canon to do it. Also, Geralt is in a class all his own as he was almost completely defined by the narrative well before even the first game. As he had several novels already written about him by that point.
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The Elder King
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Post by The Elder King on Feb 15, 2017 21:46:48 GMT
That might happen with autodialogue. The tones are still the same, so we'll have a degree of control on how our character will act, if more diplomatic or aggressive, for example. What I mean is that you won't have one dialogue option with a flirty tone (for example) for Scott, while Sara has one with a sarcastic tone. Autodialogue doing that is more than enough to ruin the whole thing. Anyway, we should probably stop or take this elsewhere. I simply meant in terms of dialogue options, I'll judge autodialogue when I'll see it in game. Anyway, back to tweets:
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Post by Element Zero on Feb 15, 2017 21:48:14 GMT
I'm on the other side of the coin. I'm pretty confident that they'll write characters I enjoy, and that they'll create enough pretty worlds to visit. I don't need a lore pitch. That's fun, but entirely unneeded. I already love ME lord, and don't need to be sold on it or hyped for it. The gameplay demo we saw, though, lacked appropriate physics, sound effects, etc... and was markedly different from the gameplay I loved from the OT. Was it lacking because it was a very early look? I'd say that's a near certainty. Still, that can't be the last thing you show me and expect me to feel okay about it. I came into this entire game with too many question marks, already. I have other concerns to, but gameplay, to my own surprise, has moved into the top spot because of BioWare's silence. I think they've been silent because they've been playing development catch-up for a very long time. They should be caught up, by now. I'd really appreciate a look at this game. I don't feel entitled, but I will feel annoyed if I'm not given one. I think there are two main reasons why they are waiting so late to show off signficant gameplay, other then the ones I touched in on that herk da durr BioWare instructional video thread. 1. The closeer they get to release the more likely that whatever they show us, will actually be in the game, and will actually be as seen IE no bugs, animations the same, gameplay mechanics perfect. And B. So everyone is on the same page so if someone asks Ian a question on Twitter it will be answered pretty much the same way then when they ask Gamble that same question. We are 5 weeks from launch. That says to me that they're still in balls-to-the-wall scramble mode. It lends further credence to my "they've long been way behind schedule" idea. Ultimately, it doesn't matter if they've been behind, as long as they finish well. And delivering as promised is better than over-promising and under performing. Still, the annoyance from potential customers is understandable. I know it's likely getting tiresome to hear (I've been away, so I'm fresh ), but it's still a valid stance.
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