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Post by Hrungr on Aug 24, 2017 18:40:37 GMT
James Au j_A_Au Good stream. To clarify (wasn't there at the beginning), there will be no more patches whatsoever? Fernando Melo DiscoBabalootx - yes, to be clear there are no more patches (sp or mp). we will cover the upcoming mp content soon, but will def limit what we can do
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Post by The Biotic Trebuchet on Aug 24, 2017 18:43:16 GMT
James Au j _A_Au Good stream. To clarify (wasn't there at the beginning), there will be no more patches whatsoever? Fernando Melo DiscoBabalootx - yes, to be clear there are no more patches (sp or mp). we will cover the upcoming mp content soon, but will def limit what we can do You have to put more salt in the wound...
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Post by Deleted on Aug 24, 2017 19:03:44 GMT
James Au j _A_Au Good stream. To clarify (wasn't there at the beginning), there will be no more patches whatsoever? Fernando Melo DiscoBabalootx - yes, to be clear there are no more patches (sp or mp). we will cover the upcoming mp content soon, but will def limit what we can do The more I think about it, the more I realize how crazy this is. They're dropping almost complete support for the game in 5 months. My only assumption is the player base must be insanely low for it not warrant any patches for mp. It must have been hard decision to make but hopefully they learned from the mistakes of what went wrong.
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Post by lilyenachaos on Aug 24, 2017 19:09:55 GMT
James Au j _A_Au Good stream. To clarify (wasn't there at the beginning), there will be no more patches whatsoever? Fernando Melo DiscoBabalootx - yes, to be clear there are no more patches (sp or mp). we will cover the upcoming mp content soon, but will def limit what we can do The more I think about it, the more I realize how crazy this is. They're dropping almost complete support for the game in 5 months. My only assumption is the player base must be insanely low for it not warrant any patches for mp. It must have been hard decision to make but hopefully they learned from the mistakes of what went wrong. But instead of trying to do things to build the player base up a bit they just kill the game. I don't get it either. They made it sound like it didn't do too terribly money-wise, so I can't imagine why they couldn't at least keep a small team for dlc/mp stuff. Obviously stuff went on that we didn't see.
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Post by sil on Aug 24, 2017 19:22:40 GMT
The insane thing is that a DLC could've been used to redeem the game. Bioware are known for their high quality DLC's.
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midnight tea
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Post by midnight tea on Aug 24, 2017 19:25:11 GMT
James Au j _A_Au Good stream. To clarify (wasn't there at the beginning), there will be no more patches whatsoever? Fernando Melo DiscoBabalootx - yes, to be clear there are no more patches (sp or mp). we will cover the upcoming mp content soon, but will def limit what we can do The more I think about it, the more I realize how crazy this is. They're dropping almost complete support for the game in 5 months. My only assumption is the player base must be insanely low for it not warrant any patches for mp. It must have been hard decision to make but hopefully they learned from the mistakes of what went wrong. Since it's EA's decision, it could be about more than just Mass Effect.
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Hrungr
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Hrungr
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Post by Hrungr on Aug 24, 2017 19:37:28 GMT
Fernando Melo DiscoBabaloo Re MP, seeing some new players struggle there's now packs aimed at helping them on the platform stores as of today:
Join the Fight with the Multiplayer Recruit Packwww.masseffect.com/news/mass-effect-andromeda-multiplayer-recruit-packsChoose one of four powerful class-specific Recruit Packs. Devastate the opposition with one of four awesome Multiplayer Recruit Packs. All players have one-time access to their choice of a powerful Infiltrator, Vanguard, Adept, or Soldier Multiplayer Recruit Pack, full of everything a new player needs to loadout a powerful character and get off to a great start with their APEX missions. media.contentapi.ea.com/content/dam/masseffect/news-articles/MPRecruitPacks_CharactersCards.png.adapt.crop16x9.1455w.pngIf you prefer charging in hard and dealing with your enemies up close, grab the Krogan Soldier pack. You’ll get the Krogan Vanguard character – a deadly frontline fighter, the Vanguard uses a combination of weapons, biotics, and hand-to-hand combat. The pack includes the powerful Ruzard shotgun, along with shotgun mods and a Berserker Package. If you like a sneakier approach, the Salarian Infiltrator pack has everything you need to execute surprise attacks with the Tactical Cloak and high-damage weaponry. With the Vanquisher Sniper Rifle and plenty of Sniper Rifle mods, this pack is the best choice for making your presence known to enemies at long range. The Asari Adept pack brings plenty of firepower to add to these biotic combat specialists. With powerful shotgun and assault rifles and accompanying mods, the battlefield is your playground as you unleash devastating biotics. If you just want pure firepower, grab the Turian Soldier pack. With the famed X5 Ghost Assault Rifle and the Widow Sniper Rifle, you’ll never be short on punishment to dish out on enemies. And with the Stronghold Package, you’ll have enough armor to make sure you’re the one standing after a firefight. Each Multiplayer Recruit pack gives you a powerful character to dive into APEX Missions with, but you only get one. So make sure you grab the character that fits your playstyle, and get ready to join the fight!
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Post by samhain444 on Aug 24, 2017 19:37:51 GMT
The more I think about it, the more I realize how crazy this is. They're dropping almost complete support for the game in 5 months. My only assumption is the player base must be insanely low for it not warrant any patches for mp. It must have been hard decision to make but hopefully they learned from the mistakes of what went wrong. Since it's EA's decision, it could be about more than just Mass Effect. Exactly...If EA wants to end support there is not much BioWare can do at this point.
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Post by rapscallioness on Aug 24, 2017 20:00:24 GMT
Or maybe Anthem's developing has a bit of a hitch in its gait, and they can't even think about MEA right now. They could be throwing everything they have at Anthem because its got its work cut out for it. It needs to be damn near stellar.
Maybe.
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midnight tea
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Post by midnight tea on Aug 24, 2017 20:08:08 GMT
Or maybe Anthem's developing has a bit of a hitch in its gait, and they can't even think about MEA right now. They could be throwing everything they have at Anthem because its got its work cut out for it. It needs to be damn near stellar. Maybe. Dunno about hitch, but supposedly the codename for the game was "Dylan" because BW wants to create something that will be positively talked about for years to come. With such ambitions, they'd be throwing everything they have regardless of what happened to MEA.
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Post by Element Zero on Aug 24, 2017 21:19:43 GMT
The insane thing is that a DLC could've been used to redeem the game. Bioware are known for their high quality DLC's. While many of us here may feel differently, the ME3 controversy damaged ME's marketability. The caustic reception of MEA did further damage. I agree that great DLC could've helped MEA's legacy, but I can understand why EA would ice the IP, for now. It sucks, but it's a logical decision. The game clearly underperformed financially, likely due to low player adoption and abandonment. They evidently don't feel that they can boost the game's popularity enough to make it worthy of more investment.
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Post by sil on Aug 24, 2017 21:49:09 GMT
The insane thing is that a DLC could've been used to redeem the game. Bioware are known for their high quality DLC's. While many of us here may feel differently, the ME3 controversy damaged ME's marketability. The caustic reception of MEA did further damage. I agree that great DLC could've helped MEA's legacy, but I can understand why EA would ice the IP, for now. It sucks, but it's a logical decision. The game clearly underperformed financially, likely due to low player adoption and abandonment. They evidently don't feel that they can boost the game's popularity enough to make it worthy of more investment. I'd say that it isn't the logical decision, not when you factor in Anthem. Quite often you're only as good as your last game/book/whatever. Anthem is an MP game that is apparently going to have a story, it has a 10 year plan, which means that Anthem relies on the customer supporting them through the years as they add more content. Andromeda should've been supported, if for no other reason than to be a demonstration of the kind of post-launch expansions that Anthem will surely aim to have. Andromeda is the last game before Anthem to be released by Bioware, and Bioware fans don't forget when they've been shafted. For that alone it astounds me that they wouldn't support it to shore up support for Anthem.
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Post by SwobyJ on Aug 24, 2017 22:27:29 GMT
While many of us here may feel differently, the ME3 controversy damaged ME's marketability. The caustic reception of MEA did further damage. I agree that great DLC could've helped MEA's legacy, but I can understand why EA would ice the IP, for now. It sucks, but it's a logical decision. The game clearly underperformed financially, likely due to low player adoption and abandonment. They evidently don't feel that they can boost the game's popularity enough to make it worthy of more investment. I'd say that it isn't the logical decision, not when you factor in Anthem. Quite often you're only as good as your last game/book/whatever. Anthem is an MP game that is apparently going to have a story, it has a 10 year plan, which means that Anthem relies on the customer supporting them through the years as they add more content. Andromeda should've been supported, if for no other reason than to be a demonstration of the kind of post-launch expansions that Anthem will surely aim to have. Andromeda is the last game before Anthem to be released by Bioware, and Bioware fans don't forget when they've been shafted. For that alone it astounds me that they wouldn't support it to shore up support for Anthem. It doesn't give the best impression that they only supported through Summer (some promised patches), instead of at least Fall (1-2 DLC, longer MP, longer patching). Didn't expect Winter (1-2 DLC, maybe longer MP, maybe longer patching). Makes friends of mine consider Bioware effectively dead or near dead, and they'll think that for a least the next few to several months until any sort of attempted Anthem hype.
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Post by midnight tea on Aug 24, 2017 22:36:47 GMT
While many of us here may feel differently, the ME3 controversy damaged ME's marketability. The caustic reception of MEA did further damage. I agree that great DLC could've helped MEA's legacy, but I can understand why EA would ice the IP, for now. It sucks, but it's a logical decision. The game clearly underperformed financially, likely due to low player adoption and abandonment. They evidently don't feel that they can boost the game's popularity enough to make it worthy of more investment. I'd say that it isn't the logical decision, not when you factor in Anthem. Quite often you're only as good as your last game/book/whatever. Anthem is an MP game that is apparently going to have a story, it has a 10 year plan, which means that Anthem relies on the customer supporting them through the years as they add more content. Andromeda should've been supported, if for no other reason than to be a demonstration of the kind of post-launch expansions that Anthem will surely aim to have. Andromeda is the last game before Anthem to be released by Bioware, and Bioware fans don't forget when they've been shafted. For that alone it astounds me that they wouldn't support it to shore up support for Anthem. The number one gripe people had with MEA was that it could use more time to bake in the oven. So I think they're taking extra steps to make Anthem (and probably DA) as good as they can. But that takes resources and as big as EA is, I don't think they have infinite pockets - not with all other studios working on games they're putting high hopes in, like Star Wars Battlefront 2, on which at least some devs from BW Montreal are now working on. Who knows what else have made them make decisions they did, it could be the above and much more. All we know is that there were reports that BW MOntreal was ready to support the game, but the folks above them made the decision.
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Post by vonuber on Aug 24, 2017 22:58:32 GMT
James Au j _A_Au Good stream. To clarify (wasn't there at the beginning), there will be no more patches whatsoever? Fernando Melo DiscoBabalootx - yes, to be clear there are no more patches (sp or mp). we will cover the upcoming mp content soon, but will def limit what we can do Are they actually serious? Why the fuck would anyone buy this after that?
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Post by Andrew Waples on Aug 24, 2017 23:13:45 GMT
Fernando Melo DiscoBabaloo Re MP, seeing some new players struggle there's now packs aimed at helping them on the platform stores as of today:
Join the Fight with the Multiplayer Recruit Packwww.masseffect.com/news/mass-effect-andromeda-multiplayer-recruit-packsChoose one of four powerful class-specific Recruit Packs. Devastate the opposition with one of four awesome Multiplayer Recruit Packs. All players have one-time access to their choice of a powerful Infiltrator, Vanguard, Adept, or Soldier Multiplayer Recruit Pack, full of everything a new player needs to loadout a powerful character and get off to a great start with their APEX missions. media.contentapi.ea.com/content/dam/masseffect/news-articles/MPRecruitPacks_CharactersCards.png.adapt.crop16x9.1455w.pngIf you prefer charging in hard and dealing with your enemies up close, grab the Krogan Soldier pack. You’ll get the Krogan Vanguard character – a deadly frontline fighter, the Vanguard uses a combination of weapons, biotics, and hand-to-hand combat. The pack includes the powerful Ruzard shotgun, along with shotgun mods and a Berserker Package. If you like a sneakier approach, the Salarian Infiltrator pack has everything you need to execute surprise attacks with the Tactical Cloak and high-damage weaponry. With the Vanquisher Sniper Rifle and plenty of Sniper Rifle mods, this pack is the best choice for making your presence known to enemies at long range. The Asari Adept pack brings plenty of firepower to add to these biotic combat specialists. With powerful shotgun and assault rifles and accompanying mods, the battlefield is your playground as you unleash devastating biotics. If you just want pure firepower, grab the Turian Soldier pack. With the famed X5 Ghost Assault Rifle and the Widow Sniper Rifle, you’ll never be short on punishment to dish out on enemies. And with the Stronghold Package, you’ll have enough armor to make sure you’re the one standing after a firefight. Each Multiplayer Recruit pack gives you a powerful character to dive into APEX Missions with, but you only get one. So make sure you grab the character that fits your playstyle, and get ready to join the fight! I like how "normal" this post sounds...
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Post by Element Zero on Aug 25, 2017 0:13:20 GMT
While many of us here may feel differently, the ME3 controversy damaged ME's marketability. The caustic reception of MEA did further damage. I agree that great DLC could've helped MEA's legacy, but I can understand why EA would ice the IP, for now. It sucks, but it's a logical decision. The game clearly underperformed financially, likely due to low player adoption and abandonment. They evidently don't feel that they can boost the game's popularity enough to make it worthy of more investment. I'd say that it isn't the logical decision, not when you factor in Anthem. Quite often you're only as good as your last game/book/whatever. Anthem is an MP game that is apparently going to have a story, it has a 10 year plan, which means that Anthem relies on the customer supporting them through the years as they add more content. Andromeda should've been supported, if for no other reason than to be a demonstration of the kind of post-launch expansions that Anthem will surely aim to have. Andromeda is the last game before Anthem to be released by Bioware, and Bioware fans don't forget when they've been shafted. For that alone it astounds me that they wouldn't support it to shore up support for Anthem. They're different games with a different target audience. If Anthem is good, its audience won't care whether BioWare's last RPG was poor, mediocre or stellar. As I said, ME was already on shaky ground. Now it's damaged goods. It's my favorite series, but EA's decision makes perfect fiscal sense.
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Post by warrior on Aug 25, 2017 1:56:56 GMT
I dunno, how expensive (% wise for EA) is a single 3 hour DLC like Arrival to make? I can't imagine it would be that much money for them. I know a DLC takes time and money away from other projects, but EA is rolling in money, and 3 hours of content shouldn't take much time overall, since lots of stuff would be recycled...
I recently went to Yelp to review my (amazing, now 3000 mile away) mechanic and noticed there were several reviews that say he didn't charge them for X Y or Z service, time, or part, either because no fix was actually necessary or because the fix was so small. Just little things here and there that no doubt add up for the shop in both time and dollars. Those people then come and write a great review on Yelp or Google, for similar reasons that I came to write a great review, and word spreads and the shop is busy as hell. And likely whatever shop they'd previously gone to that tried to swindle them out of money for unneeded services got negative reviews after my mechanic told them their car was actually fine. It doesn't make fiscal sense for anyone to give away time or service for free, technically--but it does make fiscal sense to care about your customers, because if you do they will return to you, and if you fuck them over they won't.
Continuing support of the game and/or a short DLC may not have turned great profits compared to other games, but there may be residual effects for BioWare. BioWare fans who hated Andromeda are of course skeptical because it was a bit of a mess, and now people who loved Andromeda despite its flaws are also skeptical due to this news. I was somewhere in the middle of the road--didn't love the game but don't totally hate it--and I'm also skeptical and won't be buying Dragon Age at full price, after they not only botched (imo) this game I bought at launch, but also then just gave up on it completely merely 5 months into its life. At least give the fans a year of support ffs. The message is that people who bought something from you don't matter to you as customers, and if you, a multibillion dollar corp, stop supporting that (still unfinished) product just to pinch the equivalent of mere pennies and minutes for your company, you won't keep them. They'll buy your games at half price at best because they can't expect you to follow through. Qolz said it well: our money doesn't require patches to be good (paraphrasing).
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Post by dazk on Aug 25, 2017 2:31:00 GMT
Continuing support of the game and/or a short DLC may not have turned great profits compared to other games, but there may be residual effects for BioWare. BioWare fans who hated Andromeda are of course skeptical because it was a bit of a mess, and now people who loved Andromeda despite its flaws are also skeptical due to this news. I was somewhere in the middle of the road--didn't love the game but don't totally hate it--and I'm also skeptical and won't be buying Dragon Age at full price, after they not only botched (imo) this game I bought at launch, but also then just gave up on it completely merely 5 months into its life. At least give the fans a year of support ffs. The message is that people who bought something from you don't matter to you as customers, and if you, a multibillion dollar corp, stop supporting that (still unfinished) product just to pinch the equivalent of mere pennies and minutes for your company, you won't keep them. They'll buy your games at half price at best because they can't expect you to follow through. Qolz said it well: our money doesn't require patches to be good (paraphrasing). Agree wholeheartedly warrior and I think that's why it hurt so much when they came out and said no DLC because we/I have never experienced this from Bioware or an EA/Bioware game.
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Post by colfoley on Aug 25, 2017 4:03:31 GMT
I dunno, how expensive (% wise for EA) is a single 3 hour DLC like Arrival to make? I can't imagine it would be that much money for them. I know a DLC takes time and money away from other projects, but EA is rolling in money, and 3 hours of content shouldn't take much time overall, since lots of stuff would be recycled... I recently went to Yelp to review my (amazing, now 3000 mile away) mechanic and noticed there were several reviews that say he didn't charge them for X Y or Z service, time, or part, either because no fix was actually necessary or because the fix was so small. Just little things here and there that no doubt add up for the shop in both time and dollars. Those people then come and write a great review on Yelp or Google, for similar reasons that I came to write a great review, and word spreads and the shop is busy as hell. And likely whatever shop they'd previously gone to that tried to swindle them out of money for unneeded services got negative reviews after my mechanic told them their car was actually fine. It doesn't make fiscal sense for anyone to give away time or service for free, technically--but it does make fiscal sense to care about your customers, because if you do they will return to you, and if you fuck them over they won't. Continuing support of the game and/or a short DLC may not have turned great profits compared to other games, but there may be residual effects for BioWare. BioWare fans who hated Andromeda are of course skeptical because it was a bit of a mess, and now people who loved Andromeda despite its flaws are also skeptical due to this news. I was somewhere in the middle of the road--didn't love the game but don't totally hate it--and I'm also skeptical and won't be buying Dragon Age at full price, after they not only botched (imo) this game I bought at launch, but also then just gave up on it completely merely 5 months into its life. At least give the fans a year of support ffs. The message is that people who bought something from you don't matter to you as customers, and if you, a multibillion dollar corp, stop supporting that (still unfinished) product just to pinch the equivalent of mere pennies and minutes for your company, you won't keep them. They'll buy your games at half price at best because they can't expect you to follow through. Qolz said it well: our money doesn't require patches to be good (paraphrasing). honestly other than a dlc what is left that needs to be fixed? With the patching all the major bugs are crushed and the game looks beautiful. It sucks we aren't getting DLC but i'm more then satisfied with the product we got.
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Post by sil on Aug 25, 2017 7:56:28 GMT
So the only dlc now are character packs for MP..?
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Post by Deleted on Aug 25, 2017 9:12:40 GMT
So the only dlc now are character packs for MP..? Not even that. Server-side updates only.
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Post by jclosed on Aug 25, 2017 9:33:10 GMT
As reaction to colfoley
Really - I still find ME:A a good game, but an DLC to wrap up the loose ends of the bungling story lines was absolutely needed. Without that the game is in my opinion simply unfinished. I am not talking about the Quarian ark only, but also all those loose ends (like - who killed Jien Garson, and why? - Who or whom are behind the mass financing of the Initiative?). And there are more bungling story lines that cry for a decent wrap up.
The game feels like it has been cut off, before it had a decent chance to "tell the story" in full. And that is what triggered my anger. For some the game is just mediocre, for others good and for some great. I think the game is good, but not finished yet. By cutting off the SP DLC (and now it seems they do not even give something in the MP stuff), they lowered the playability of the game. I was on my 3th playtrough, but I now have abandoned that play, because it leads to an amputated ending.
One thing I have learned for sure. I not going to buy any Bioware game at launch any more (and absolute certainly do not any pre-ordering). I just wait until I am certain the game will not be abandoned in a few months like they do now with ME:A. As a positive - The game will probably cheaper by that time too.
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Post by JRandall0308 on Aug 25, 2017 13:50:28 GMT
I dunno, how expensive (% wise for EA) is a single 3 hour DLC like Arrival to make? Some [ rough back-of-the envelop math] is that it costs about $20,000 - $35,000 / Sprint (2 weeks) to run an average-sized Agile software development team (~7 people). That's *just* in dev team salary and not counting costs for software, hardware nor any other part of your company like marketing, legal, HR, finance that supports the product. So your "cheap and easy DLC" that takes 6 Sprints to make is going to cost your company $120,000 - $210,000 just in salary. Let's double that to account for non-salary costs and you're now looking at an investment of almost a quarter-million dollars on the low end. That also means your dev team is *not* working on whatever else they could've been working on -- a big opportunity cost.
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Post by warrior on Aug 25, 2017 15:20:09 GMT
I dunno, how expensive (% wise for EA) is a single 3 hour DLC like Arrival to make? Some [ rough back-of-the envelop math] is that it costs about $20,000 - $35,000 / Sprint (2 weeks) to run an average-sized Agile software development team (~7 people). That's *just* in dev team salary and not counting costs for software, hardware nor any other part of your company like marketing, legal, HR, finance that supports the product. So your "cheap and easy DLC" that takes 6 Sprints to make is going to cost your company $120,000 - $210,000 just in salary. Let's double that to account for non-salary costs and you're now looking at an investment of almost a quarter-million dollars on the low end. That also means your dev team is *not* working on whatever else they could've been working on -- a big opportunity cost. A quarter of a million dollars is like pennies for EA. The game itself, one game out of the year, cost how much to develop? 40 million? The short DLC would then have cost 0.006 percent of the overall development costs to produce, if your estimate is correct. I didn't mean I would expect it to be "cheap" in the literal sense (though I didn't use that word), but in terms of EA's overall $$$. But if they really thought they wouldn't come close to making it back in sales, then whatever.... I mean, maybe they expected to sell only like 200 copies.
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