warrior
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Post by warrior on Aug 25, 2017 15:40:01 GMT
I dunno, how expensive (% wise for EA) is a single 3 hour DLC like Arrival to make? I can't imagine it would be that much money for them. I know a DLC takes time and money away from other projects, but EA is rolling in money, and 3 hours of content shouldn't take much time overall, since lots of stuff would be recycled... I recently went to Yelp to review my (amazing, now 3000 mile away) mechanic and noticed there were several reviews that say he didn't charge them for X Y or Z service, time, or part, either because no fix was actually necessary or because the fix was so small. Just little things here and there that no doubt add up for the shop in both time and dollars. Those people then come and write a great review on Yelp or Google, for similar reasons that I came to write a great review, and word spreads and the shop is busy as hell. And likely whatever shop they'd previously gone to that tried to swindle them out of money for unneeded services got negative reviews after my mechanic told them their car was actually fine. It doesn't make fiscal sense for anyone to give away time or service for free, technically--but it does make fiscal sense to care about your customers, because if you do they will return to you, and if you fuck them over they won't. Continuing support of the game and/or a short DLC may not have turned great profits compared to other games, but there may be residual effects for BioWare. BioWare fans who hated Andromeda are of course skeptical because it was a bit of a mess, and now people who loved Andromeda despite its flaws are also skeptical due to this news. I was somewhere in the middle of the road--didn't love the game but don't totally hate it--and I'm also skeptical and won't be buying Dragon Age at full price, after they not only botched (imo) this game I bought at launch, but also then just gave up on it completely merely 5 months into its life. At least give the fans a year of support ffs. The message is that people who bought something from you don't matter to you as customers, and if you, a multibillion dollar corp, stop supporting that (still unfinished) product just to pinch the equivalent of mere pennies and minutes for your company, you won't keep them. They'll buy your games at half price at best because they can't expect you to follow through. Qolz said it well: our money doesn't require patches to be good (paraphrasing). honestly other than a dlc what is left that needs to be fixed? With the patching all the major bugs are crushed and the game looks beautiful. It sucks we aren't getting DLC but i'm more then satisfied with the product we got. I'm mostly talking about plot -- none of the major plot threads was resolved except for the Archon. There are a few things they never fixed like the visibility of subtitles, and some things they likely couldn't fix that still make the game feel unfinished (like asari faces).
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Post by definitelykrogan on Aug 25, 2017 16:32:04 GMT
I think this DLC will cost a lot .... There are lot of milky way races[Quarian/Geth?/Drell/Hanar/Volus/Elcor] that they need to build new asset from scratch for them. and since the game itself didn't sell as they're expected them to be.They would probably think it's not worth to invest more.
I really loved ME series[1-3+A too] and want it to continued but I also understand those decision they made.It's business
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Post by JRandall0308 on Aug 25, 2017 16:56:49 GMT
A quarter of a million dollars is like pennies for EA. The game itself, one game out of the year, cost how much to develop? 40 million? The short DLC would then have cost 0.006 percent of the overall development costs to produce, if your estimate is correct. I didn't mean I would expect it to be "cheap" in the literal sense (though I didn't use that word), but in terms of EA's overall $$$. But if they really thought they wouldn't come close to making it back in sales, then whatever.... I mean, maybe they expected to sell only like 200 copies. 6 figure development costs are never considered "nothing" even by big companies. I work for a multi-BILLION dollar company and our teams' costs are scrutinized all the time. Also I would guess that the divisions / studios within EA have their own budgets. So the question is not "how much is $250K to EA's budget?", the question is "how much is $250K to Bioware Edmonton's budget?"
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Post by Hrungr on Aug 25, 2017 17:02:14 GMT
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Post by Hrungr on Aug 25, 2017 17:02:40 GMT
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Post by Hanako Ikezawa on Aug 25, 2017 17:05:17 GMT
Player Appreciation. What a joke. If you appreciated players, you wouldn't have strung them along for months just to squeeze every penny you could out of them then reveal you never planned on supporting them.
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Post by Deleted on Aug 25, 2017 18:00:41 GMT
I'm starting to see why EA were voted worst company in America 2 years in a row...
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warrior
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Post by warrior on Aug 25, 2017 18:03:25 GMT
A quarter of a million dollars is like pennies for EA. The game itself, one game out of the year, cost how much to develop? 40 million? The short DLC would then have cost 0.006 percent of the overall development costs to produce, if your estimate is correct. I didn't mean I would expect it to be "cheap" in the literal sense (though I didn't use that word), but in terms of EA's overall $$$. But if they really thought they wouldn't come close to making it back in sales, then whatever.... I mean, maybe they expected to sell only like 200 copies. 6 figure development costs are never considered "nothing" even by big companies. I work for a multi-BILLION dollar company and our teams' costs are scrutinized all the time. Also I would guess that the divisions / studios within EA have their own budgets. So the question is not "how much is $250K to EA's budget?", the question is "how much is $250K to Bioware Edmonton's budget?" Fair enough. I defer to your expertise.
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Post by Hanako Ikezawa on Aug 25, 2017 18:13:16 GMT
*snip* I'm starting to see why EA were voted worst company in America 2 years in a row... I will say that I still find that unbelievably stupid. There are other companies way more deserving of that than EA, like some of the banks.
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Post by sil on Aug 25, 2017 18:19:30 GMT
*snip* I'm starting to see why EA were voted worst company in America 2 years in a row... I will say that I still find that unbelievably stupid. There are other companies way more deserving of that than EA, like some of the banks. They're not even the worst of the gaming companies. Activision are a truly vile studio, as are the makers of Candy Crush. But the oil companies, banks, etc. are far more deserving of being the worst company. But people aren't as passionate against oil companies and banks online as they are for games, it seems, otherwise they'd start winning that title.
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Post by smilesja on Aug 25, 2017 18:44:47 GMT
Just like you appreciated the fans of Andromeda huh EA?
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Post by colfoley on Aug 25, 2017 18:47:53 GMT
As reaction to colfoley Really - I still find ME:A a good game, but an DLC to wrap up the loose ends of the bungling story lines was absolutely needed. Without that the game is in my opinion simply unfinished. I am not talking about the Quarian ark only, but also all those loose ends (like - who killed Jien Garson, and why? - Who or whom are behind the mass financing of the Initiative?). And there are more bungling story lines that cry for a decent wrap up. The game feels like it has been cut off, before it had a decent chance to "tell the story" in full. And that is what triggered my anger. For some the game is just mediocre, for others good and for some great. I think the game is good, but not finished yet. By cutting off the SP DLC (and now it seems they do not even give something in the MP stuff), they lowered the playability of the game. I was on my 3th playtrough, but I now have abandoned that play, because it leads to an amputated ending. One thing I have learned for sure. I not going to buy any Bioware game at launch any more (and absolute certainly do not any pre-ordering). I just wait until I am certain the game will not be abandoned in a few months like they do now with ME:A. As a positive - The game will probably cheaper by that time too. while i understand the frustration MEA as a game accomplished everything it set out to do from a plot perspective. Everything that seems to be at issue here are secondary plot lines that would have been bizarre to solve in game with the possible exception of the Quarian arc. But we weren't even sure it was on its way. But the main plot lines were resolved.
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Post by Andrew Waples on Aug 25, 2017 19:12:53 GMT
Welp, this now deserves this gif:
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Post by The Biotic Trebuchet on Aug 25, 2017 19:50:33 GMT
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Post by Hrungr on Aug 25, 2017 20:31:37 GMT
Fernando Melo DiscoBabaloo Have some codes for new MP Recruit packs. If u never played MP or starting, tell me something u love about MEA & platform. I'll random pick.
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Post by Deleted on Aug 25, 2017 21:10:21 GMT
Some [ rough back-of-the envelop math] is that it costs about $20,000 - $35,000 / Sprint (2 weeks) to run an average-sized Agile software development team (~7 people). That's *just* in dev team salary and not counting costs for software, hardware nor any other part of your company like marketing, legal, HR, finance that supports the product. So your "cheap and easy DLC" that takes 6 Sprints to make is going to cost your company $120,000 - $210,000 just in salary. Let's double that to account for non-salary costs and you're now looking at an investment of almost a quarter-million dollars on the low end. That also means your dev team is *not* working on whatever else they could've been working on -- a big opportunity cost. A quarter of a million dollars is like pennies for EA. The game itself, one game out of the year, cost how much to develop? 40 million? The short DLC would then have cost 0.006 percent of the overall development costs to produce, if your estimate is correct. I didn't mean I would expect it to be "cheap" in the literal sense (though I didn't use that word), but in terms of EA's overall $$$. But if they really thought they wouldn't come close to making it back in sales, then whatever.... I mean, maybe they expected to sell only like 200 copies. "A quarter of a million dollars is like pennies for EA." - these are one of many reasons why people in the gaming industry want to educate consumers about game development. Those are not pennies, by a long definition. Even a small investment of $10k wouldn't even be remotely considered "pennies". Value of a dollar are taken very seriously, especially by large companies where group of people's complete well-being are at stake. Look, I don't want into this argument and I usually never reply to comments like yours but I hope you don't see game development like it's a pre-school kid throwing pennies to fix a problem.
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Post by bshep on Aug 25, 2017 21:24:42 GMT
*snip* I'm starting to see why EA were voted worst company in America 2 years in a row... I will say that I still find that unbelievably stupid. There are other companies way more deserving of that than EA, like some of the banks. It's like people don't remember those banks that started all that "little" financial crisis a few years ago. Also what is the problem with EA making promotions out of their brand games?
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Post by Andrew Waples on Aug 25, 2017 21:39:08 GMT
I will say that I still find that unbelievably stupid. There are other companies way more deserving of that than EA, like some of the banks. It's like people don't remember those banks that started all that "little" financial crisis a few years ago. Also what is the problem with EA making promotions out of their brand games? It's the whole "player appreciation" bit that bothers me.
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Post by Pearl on Aug 26, 2017 0:24:02 GMT
Agile software development I want the agile meme to die already
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Post by Hrungr on Aug 26, 2017 1:01:17 GMT
Fernando Melo DiscoBabaloo Have some codes for new MP Recruit packs. If u never played MP or starting, tell me something u love about MEA & platform. I'll random pick. Fernando Melo DiscoBabalooStill have a few more to give out today. After that, over the wkend, I'll be tweeting out more of them.
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warrior
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Post by warrior on Aug 26, 2017 2:06:47 GMT
A quarter of a million dollars is like pennies for EA. The game itself, one game out of the year, cost how much to develop? 40 million? The short DLC would then have cost 0.006 percent of the overall development costs to produce, if your estimate is correct. I didn't mean I would expect it to be "cheap" in the literal sense (though I didn't use that word), but in terms of EA's overall $$$. But if they really thought they wouldn't come close to making it back in sales, then whatever.... I mean, maybe they expected to sell only like 200 copies. "A quarter of a million dollars is like pennies for EA." - these are one of many reasons why people in the gaming industry want to educate consumers about game development. Those are not pennies, by a long definition. Even a small investment of $10k wouldn't even be remotely considered "pennies". Value of a dollar are taken very seriously, especially by large companies where group of people's complete well-being are at stake. Look, I don't want into this argument and I usually never reply to comments like yours but I hope you don't see game development like it's a pre-school kid throwing pennies to fix a problem. Did you see the post where I conceded that I was wrong?
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Post by Sartoz on Aug 26, 2017 13:31:15 GMT
Fernando Melo DiscoBabaloo Have some codes for new MP Recruit packs. If u never played MP or starting, tell me something u love about MEA & platform. I'll random pick. Fernando Melo DiscoBabalooStill have a few more to give out today. After that, over the wkend, I'll be tweeting out more of them. -(_MEA_)-
Tell you what. I loved playing MEAMP when it was new. Now it's getting boring. Why? ... same old stuff over and over. APEX missions don't interest me. Rare and Ultra Rare chars/gear don't interest me because they are difficult to get and difficult to level them up. What's the point?
Giving away stuff that I had to grind to get is (imo) an indication that your player base has flattened. This can be interpreted as good news for Anthem... in the sense of what to avoid boring your player base.
Anyway, good luck with the giveaway.
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Post by SpaceBard on Aug 26, 2017 18:45:31 GMT
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Post by Hrungr on Aug 26, 2017 20:16:11 GMT
✎ @_madsness@joanna_Berry not sure if someone already said this or not but...how old is Cora? Jo Berry @joanna_BerryWhen Mass Effect Andromeda begins, Cora is about 26.
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