Alanah Pearce @charalanahzard Thinking about what I’m most proud of writing in 2017 and, even though I revealed a couple of games and wrote some opinion pieces I really liked, it’s this paragraph from our first Mass Effect: Andromeda hands on preview.
This got posted on Reddit and people were *angry* at me. I was genuinely nervous to publish this at all because I walked out of that room like ‘oh no, this game is bad’ and knew the internet would hate me for saying it first.
Related note: I promise you games journalists writing negative pieces think ‘man, internet warriors are going to abuse the hell out of me for the next week and that’s going to suck’ instead of the assumed ‘but but but what will the publisher think!!!’
Alanah Pearce @charalanahzard Thinking about what I’m most proud of writing in 2017 and, even though I revealed a couple of games and wrote some opinion pieces I really liked, it’s this paragraph from our first Mass Effect: Andromeda hands on preview.
This got posted on Reddit and people were *angry* at me. I was genuinely nervous to publish this at all because I walked out of that room like ‘oh no, this game is bad’ and knew the internet would hate me for saying it first.
Related note: I promise you games journalists writing negative pieces think ‘man, internet warriors are going to abuse the hell out of me for the next week and that’s going to suck’ instead of the assumed ‘but but but what will the publisher think!!!’
Well, I may be acting out a cliche, but even if that initial write-up was righteous in the face of fanboy resistance, posting it as a "most proud moment" after the fact seems like beating a dead horse, at best. It lacks class. Particularly since that was a gigantic meme-driven bandwagon that practically everyone jumped on after the fact -- the fanboys were well and truly drowned out (in the larger interwebs). I still see the "my face hurts" meme from time to time.
Inquisitor: Is that innuendo? Sera: No, it's at the front!
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Alanah Pearce @charalanahzard Thinking about what I’m most proud of writing in 2017 and, even though I revealed a couple of games and wrote some opinion pieces I really liked, it’s this paragraph from our first Mass Effect: Andromeda hands on preview.
This got posted on Reddit and people were *angry* at me. I was genuinely nervous to publish this at all because I walked out of that room like ‘oh no, this game is bad’ and knew the internet would hate me for saying it first.
Related note: I promise you games journalists writing negative pieces think ‘man, internet warriors are going to abuse the hell out of me for the next week and that’s going to suck’ instead of the assumed ‘but but but what will the publisher think!!!’
Oh yeah it's christmas that time of the year when people can act like assholes, after all why would he brought this up now if not for the sake of assholery and...or wait guess i am confusing the holiday.
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That's how I think about it. I won't expect anything substantial until 2019 at the very earliest (and no game release then, but just news). They got both Anthem and Dragon Age to get through first.
Yeah the next 2 years at least are all about Anthem and DA I think. I don't really care for Anthem but I'm looking forward to seeing where they take Dragon Age next.
I can see a trailer less than 2 years from now. Say, Summer/E3 2019.
But only see it. So far, I wouldn't predict it. And if anything that early, it'd be one of those stupid teasers with no info.
So really I'm just in a stance of not going to think about it until at least 2020. If it wasn't for other factors, I wouldn't be saying so. (1. Anthem priority. 2.Dragon Age long development getting out of the way. 3.MEA underperforming? 4.ME franchise in danger?) Comes across as an end console gen, cross-gen, or early next gen sort of thing instead of a 'SEQUEL NAO' like ME2-ME3, or the earlier possible DA2-DA3 sort of idea.
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I've been thinking about what kind of ME game they could release that wouldn't result in yet more hating and raging and 0 bombing Metacritic. The only thing I could think of is remastering ME1 for modern platforms. And even that would get it's share of "Where's my Quarian Ark?" and "If you have the resources to do that, why couldn't you make XXX", where XXX is any of {Remake ME3 to have a good ending, ME4, ME2 4K Platinum Director's Cut, Prequel}.
I can think of dozens of sorts of ME games that might not be the (relatively, for AAA) slapped together mess of MEA. I like it. But it was a fraction of what people'd expect from a dedicated studio and 4-5 years of wait.
Better production (the reports of discord were not good..), tech (especially animations), writing, and 3-4 year wait (2020-2021) --- then expectations and response would be more beneficial towards Bioware.
I think remastering ME1 is.. a thing. That they could do. But really I think at this point if they want to do the Trilogy return for the 2020s it may as well be either a single game (separated into 3 or so chapters) remake or an episodic and more continuous trilogy (releases every 1-2 years tops, on a single 'platform'). Or whatever. Point is, I don't think remastering, better textures and such, is something worth it with everything else on their plate. Perhaps outsourced, sure.
A 'prequel' game is really something I could be on board with, as long as it is released sooner rather than later, and Bioware considers using it more as a modest test-run for greater projects, because MEA didn't do so well as a starting point. Maybe a lower price, maybe less expensive development, maybe shorter, and just a way to tell a prequel story - whether FCW or in its era or not any of that - in a way to fascinate players, new and returning. But just make clear that unless its some smash hit, the game is only to re-inspire the franchise.
But what I'd want most is just MEA sequel done right, maybe with more distancing from MEA than otherwise, but still involving it, and bridging to Milky Way in a not hamfisted way.
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I've been thinking about what kind of ME game they could release that wouldn't result in yet more hating and raging and 0 bombing Metacritic. The only thing I could think of is remastering ME1 for modern platforms. And even that would get it's share of "Where's my Quarian Ark?" and "If you have the resources to do that, why couldn't you make XXX", where XXX is any of {Remake ME3 to have a good ending, ME4, ME2 4K Platinum Director's Cut, Prequel}.
I think they'll wait until the point where the pent-up demand for any new ME game outweighs the negativity. At any rate, with their hands full with Anthem & DA I'm not expecting another ME for at least 5 years.
Well, that's the other possibility, sure. But at '5 years', this also invites the high chance that Mass Effect is effectively dead. Not because of the years alone - obviously many franchises can wait 5 or even more than several years - but because MEA was a mark against Mass Effect and Bioware to the extent that I'd imagine they either want to get back to it ASAP (after Anthem and DA) in order to redeem, or they drop it like its Jade Empire. 5 years can be forever for video gaming and that's either a forever that keeps a captive audience looking to buy in immediately, or 5 years to lead a whole new partial-generation of teenagers into gaming that barely remember a game/series was a thing.
Stuff like Casey Hudson back gives me some hope, and 5+ years doesn't define 'never gonna happen', but for MEA it puts me more on that opinion than otherwise. '5 years' may also indicate more than a couple years between major titles and while we just saw that with DAI and MEA (2.5), I don't think that's something EA actually wanted to do, at all. (I think they wanted DAI/3 in 2013-2014 and MEA in 2014-2015, personally, so a couple years *tops*.)
Unless they somehow have another game between DAI and MEX, in which case sure...? Or a major Anthem expansion? I dunno, but point is, if lets say Anthem happens 2018(-2019+ content), and DA4 happens 2019-2020(up to 2021 content maybe), I'm hesitant to think a Mass Effect game will take up to 2022 and especially further. At that point ether its a long shot that I doubt EA would support, or its just not gonna happen. This is the corp that wants titles every 1-2 years if they can, if not of a franchise then at least from a brand, at least unless they're a longer term platform to sell many things. Bioware games so far hasn't been focused on the platform but maybe we'll see with Anthem *barf*.
2017 was the longest shot I gave MEA and yet it happened, so maybe you're right that we'd wait until 2022+ for another Mass Effect game, but MEA was also a particularly messed up situation from pretty much all reports so I consider it exception, not rule. Even DAO's ~4 year development was an exceptionally long draining time for Bioware. I can very well see instead a DA4 release 2019, and then they move into Mass Effect ASAP to release 2021, maybe 2022 tops. And my inappropriate Twitter Thread rant concludes.
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I think they'll wait until the point where the pent-up demand for any new ME game outweighs the negativity. At any rate, with their hands full with Anthem & DA I'm not expecting another ME for at least 5 years.
Well, that's the other possibility, sure. But at '5 years', this also invites the high chance that Mass Effect is effectively dead. Not because of the years alone - obviously many franchises can wait 5 or even more than several years - but because MEA was a mark against Mass Effect and Bioware to the extent that I'd imagine they either want to get back to it ASAP (after Anthem and DA) in order to redeem, or they drop it like its Jade Empire. 5 years can be forever for video gaming and that's either a forever that keeps a captive audience looking to buy in immediately, or 5 years to lead a whole new partial-generation of teenagers into gaming that barely remember a game/series was a thing.
Stuff like Casey Hudson back gives me some hope, and 5+ years doesn't define 'never gonna happen', but for MEA it puts me more on that opinion than otherwise. '5 years' may also indicate more than a couple years between major titles and while we just saw that with DAI and MEA (2.5), I don't think that's something EA actually wanted to do, at all. (I think they wanted DAI/3 in 2013-2014 and MEA in 2014-2015, personally, so a couple years *tops*.)
Unless they somehow have another game between DAI and MEX, in which case sure...? Or a major Anthem expansion? I dunno, but point is, if lets say Anthem happens 2018(-2019+ content), and DA4 happens 2019-2020(up to 2021 content maybe), I'm hesitant to think a Mass Effect game will take up to 2022 and especially further. At that point ether its a long shot that I doubt EA would support, or its just not gonna happen. This is the corp that wants titles every 1-2 years if they can, if not of a franchise then at least from a brand, at least unless they're a longer term platform to sell many things. Bioware games so far hasn't been focused on the platform but maybe we'll see with Anthem *barf*.
2017 was the longest shot I gave MEA and yet it happened, so maybe you're right that we'd wait until 2022+ for another Mass Effect game, but MEA was also a particularly messed up situation from pretty much all reports so I consider it exception, not rule. Even DAO's ~4 year development was an exceptionally long draining time for Bioware. I can very well see instead a DA4 release 2019, and then they move into Mass Effect ASAP to release 2021, maybe 2022 tops. And my inappropriate Twitter Thread rant concludes.
Maybe but you have to remember that RPG's are not FPS games that you can just churn out every year like COD they take time to work on. Especially if you want to do it right. The problem with MEA wasn't how long they took with it it's the fact they wasted a lot of it trying a system they never could get working. If they'd have figured it out earlier that it wasn't going to work and the nturned their attention to what was working and made it more of the game it was at launch but with fewer bugs the game would have been better for it. Bioware don't usually make games as bug ridden as what MEA was at launch I don't think. Or at least to my knowledge they haven't. Even DAI was pretty smooth sailing at least on my system. EA may want Bioware to do that but it's one thing wanting to do that it's a completely different challenge to actually achieve it. Bioware would need a ton more resources than what EA give them currently I think if they were going to start doing that so I don't expect that to happen. I don't think Bioware is in danger just yet but they will definitely be looking at making Anthem and the next DA bigger successes otherwise that will likely change and fast.
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The problem with MEA wasn't how long they took with it it's the fact they wasted a lot of it trying a system they never could get working.
That's my point. I'm not saying it takes a year. I'm saying I'd be surprised if it takes over 5, maybe 5. Development might begin as early as 2019*, for release in 2021-2022, maybe 2023 (point is, early 2020s). That's not a year for development but 2-3+, and 4-5 for span between games. That span being not because of the 'problems' (MEA), but only because of other game priorities (Anthem).
If it somehow happens that people have to wait until mid or late 2020s for another Mass Effect game then sure I think that's possible, but I also think that it'd effectively be a reboot. Even MEA is something I'd call more of a 'restart'. So I'm inclined to thinking we're either getting a Mass Effect game in the early 2020s or not at all. Other possibilities can happen, I just don't consider them nearly as likely. I don't think EA wants several years between any title of any franchise if they can at least help it, no matter the development circumstances (Bioware focus on Anthem/DA).
Well, that's the other possibility, sure. But at '5 years', this also invites the high chance that Mass Effect is effectively dead. Not because of the years alone - obviously many franchises can wait 5 or even more than several years - but because MEA was a mark against Mass Effect and Bioware to the extent that I'd imagine they either want to get back to it ASAP (after Anthem and DA) in order to redeem, or they drop it like its Jade Empire. 5 years can be forever for video gaming and that's either a forever that keeps a captive audience looking to buy in immediately, or 5 years to lead a whole new partial-generation of teenagers into gaming that barely remember a game/series was a thing.
Stuff like Casey Hudson back gives me some hope, and 5+ years doesn't define 'never gonna happen', but for MEA it puts me more on that opinion than otherwise. '5 years' may also indicate more than a couple years between major titles and while we just saw that with DAI and MEA (2.5), I don't think that's something EA actually wanted to do, at all. (I think they wanted DAI/3 in 2013-2014 and MEA in 2014-2015, personally, so a couple years *tops*.)
Unless they somehow have another game between DAI and MEX, in which case sure...? Or a major Anthem expansion? I dunno, but point is, if lets say Anthem happens 2018(-2019+ content), and DA4 happens 2019-2020(up to 2021 content maybe), I'm hesitant to think a Mass Effect game will take up to 2022 and especially further. At that point ether its a long shot that I doubt EA would support, or its just not gonna happen. This is the corp that wants titles every 1-2 years if they can, if not of a franchise then at least from a brand, at least unless they're a longer term platform to sell many things. Bioware games so far hasn't been focused on the platform but maybe we'll see with Anthem *barf*.
2017 was the longest shot I gave MEA and yet it happened, so maybe you're right that we'd wait until 2022+ for another Mass Effect game, but MEA was also a particularly messed up situation from pretty much all reports so I consider it exception, not rule. Even DAO's ~4 year development was an exceptionally long draining time for Bioware. I can very well see instead a DA4 release 2019, and then they move into Mass Effect ASAP to release 2021, maybe 2022 tops. And my inappropriate Twitter Thread rant concludes.
Maybe but you have to remember that RPG's are not FPS games that you can just churn out every year like COD they take time to work on. Especially if you want to do it right. The problem with MEA wasn't how long they took with it it's the fact they wasted a lot of it trying a system they never could get working. If they'd have figured it out earlier that it wasn't going to work and the nturned their attention to what was working and made it more of the game it was at launch but with fewer bugs the game would have been better for it. Bioware don't usually make games as bug ridden as what MEA was at launch I don't think. Or at least to my knowledge they haven't. Even DAI was pretty smooth sailing at least on my system. EA may want Bioware to do that but it's one thing wanting to do that it's a completely different challenge to actually achieve it. Bioware would need a ton more resources than what EA give them currently I think if they were going to start doing that so I don't expect that to happen. I don't think Bioware is in danger just yet but they will definitely be looking at making Anthem and the next DA bigger successes otherwise that will likely change and fast.
Yeah, as you point out, it's important to remember that these expansive RPGs take quite a long time to develop. Especially these days, where the bar for RPGs of this scope is set very high, I don't think you can get away with less than 3 years full development time.
And BioWare right now is facing additional challenges with staffing. The Montreal studio has been folded into Motive and the Edmonton studio is down about 1/3 in staff from a few years back. There's still Austin, but they're juggling a number of projects. And Anthem is a new (big) IP where there wasn't one before, so something, somewhere has to give.
So I can't see them really ramping up production on a new ME until DA4 is out unless they open another studio, or go on a big hiring spree.
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Maybe but you have to remember that RPG's are not FPS games that you can just churn out every year like COD they take time to work on. Especially if you want to do it right. The problem with MEA wasn't how long they took with it it's the fact they wasted a lot of it trying a system they never could get working. If they'd have figured it out earlier that it wasn't going to work and the nturned their attention to what was working and made it more of the game it was at launch but with fewer bugs the game would have been better for it. Bioware don't usually make games as bug ridden as what MEA was at launch I don't think. Or at least to my knowledge they haven't. Even DAI was pretty smooth sailing at least on my system. EA may want Bioware to do that but it's one thing wanting to do that it's a completely different challenge to actually achieve it. Bioware would need a ton more resources than what EA give them currently I think if they were going to start doing that so I don't expect that to happen. I don't think Bioware is in danger just yet but they will definitely be looking at making Anthem and the next DA bigger successes otherwise that will likely change and fast.
Yeah, as you point out, it's important to remember that these expansive RPGs take quite a long time to develop. Especially these days, where the bar for RPGs of this scope is set very high, I don't think you can get away with less than 3 years full development time.
And BioWare right now is facing additional challenges with staffing. The Montreal studio has been folded into Motive and the Edmonton studio is down about 1/3 in staff from a few years back. There's still Austin, but they're juggling a number of projects. And Anthem is a new (big) IP where there wasn't one before, so something, somewhere has to give.
So I can't see them really ramping up production on a new ME until DA4 is out unless they open another studio, or go on a big hiring spree.
Yeah I don't see it happening either it could happen once Anthem is out but it'll likely depend on how it and DA4 do.
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I've been thinking about what kind of ME game they could release that wouldn't result in yet more hating and raging and 0 bombing Metacritic. The only thing I could think of is remastering ME1 for modern platforms. And even that would get it's share of "Where's my Quarian Ark?" and "If you have the resources to do that, why couldn't you make XXX", where XXX is any of {Remake ME3 to have a good ending, ME4, ME2 4K Platinum Director's Cut, Prequel}.
I don't think anyone generally cares about Andromeda at this point, it barely left an impression, even less of a good one, meanwhile we're talking about a beloved game getting the remaster lots of people keep asking for, there's nothing to be worried regarding the reception.
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Yeah I don't see it happening either it could happen once Anthem is out but it'll likely depend on how it and DA4 do.
I just see them starting early production after Anthem (2019) and focusing on production after DA4 (2019-2020).
Its not as my strong prediction. Hell no, that's so far away.
But compared to the idea of them not starting anything at all until like 2020 and not releasing until 2023+. I think it can be more iterative than that. I also think a RPG taking 4-5 years is actually not appropriate, even if its what happens. It doesn't work well for companies, for keeping developers, etc. It was not a good thing when that happened to DAO. It didn't happen with DAI (though a release in 2015 and only on current gen might have been beautiful). It clearly wasn't supposed to happen with MEA. Witcher 3 was less than 4 years. I don't think any Bethesda game would enjoy that timeline either, though they did go up to 4 years with Skyrim. I think the gist is that 1 year between games for RPGs is impossible, 2 is not advisable without a good plan, 3 is actually possible but might not move things as forward as desired, 4 is also possible but might be too long for the company's liking, and 5... is where its of the rails. So I don't really see a MEA starting any real development in ~2020 and releasing ~2025. They'd more likely start something in more limited and slow way before 2020 and release not too long after 2020. If Bioware keeps rolling as a studio and have the necessary decisions made, we'd see that their focus in a couple years is getting a Mass Effect out to an audience. Anthem does not have that much further to go, and then its just pushing for release of DA4.
Also happy whatever holidays anyone has.
Might play some of my MEA SP NG+ Insanity. Have to get to my Jaal romance!
*To address the 'between games' for Elder Scrolls/Skyrim, there has still been a mixed-response buffer between main titles. Elder Scrolls Online, Elder Scrolls Legends, Switch, VR, all act to postpone the inevitable, even as players get impatient for it. If there was nothing between the main titles, that'd be another story. I don't think developers like taking several years or more between main titles in a franchise, or 4-5 years of development. That's burnout territory in many ways. If there's another Mass Effect, it'll be timed to either be on tail end of whatever this console gen counts as, or cross gen BS, or a very early next gen, but probably not something like ~2025.
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Yeah I don't see it happening either it could happen once Anthem is out but it'll likely depend on how it and DA4 do.
I just see them starting early production after Anthem (2019) and focusing on production after DA4 (2019-2020).
Its not as my strong prediction. Hell no, that's so far away.
But compared to the idea of them not starting anything at all until like 2020 and not releasing until 2023+. I think it can be more iterative than that. I also think a RPG taking 4-5 years is actually not appropriate, even if its what happens. It doesn't work well for companies, for keeping developers, etc. It was not a good thing when that happened to DAO. It didn't happen with DAI (though a release in 2015 and only on current gen might have been beautiful). It clearly wasn't supposed to happen with MEA. Witcher 3 was less than 4 years. I don't think any Bethesda game would enjoy that timeline either, though they did go up to 4 years with Skyrim. I think the gist is that 1 year between games for RPGs is impossible, 2 is not advisable without a good plan, 3 is actually possible but might not move things as forward as desired, 4 is also possible but might be too long for the company's liking, and 5... is where its of the rails. So I don't really see a MEA starting any real development in ~2020 and releasing ~2025. They'd more likely start something in more limited and slow way before 2020 and release not too long after 2020. If Bioware keeps rolling as a studio and have the necessary decisions made, we'd see that their focus in a couple years is getting a Mass Effect out to an audience. Anthem does not have that much further to go, and then its just pushing for release of DA4.
Also happy whatever holidays anyone has.
Might play some of my MEA SP NG+ Insanity. Have to get to my Jaal romance!
*To address the 'between games' for Elder Scrolls/Skyrim, there has still been a mixed-response buffer between main titles. Elder Scrolls Online, Elder Scrolls Legends, Switch, VR, all act to postpone the inevitable, even as players get impatient for it. If there was nothing between the main titles, that'd be another story. I don't think developers like taking several years or more between main titles in a franchise, or 4-5 years of development. That's burnout territory in many ways. If there's another Mass Effect, it'll be timed to either be on tail end of whatever this console gen counts as, or cross gen BS, or a very early next gen, but probably not something like ~2025.
I don't I just feel that they need to sit down and think about where they want to take the series first because another potential slip up like MEA might not just end up finishing the ME series but Bioware as a whole. IMO they just can't afford to rush it they need a clear idea of where they want to take it. Especially as they need to make sure they don't repeat the same mistakes as what was made with MEA .All these things take time also it also depends on whether Anthem gets DLC or not as well so all these things have to be taken into account Either way I don't expect to hear anything ME related to a game for at least 3 years. Either way we'll see.
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I'm not saying they should rush it, I'm saying they shouldn't make another procedural generational mess with rookie mistakes again. From all accounts, that ate up years (again, yearS).
We could have seen a better MEA in 2015. Not 2016 - 2015.
In 2013-14 I already had word that there were problems. Hearing the post-launch reports and rumor, I guess I now know why.
Jos @sjosz Still sometimes think about doing/writing up a deconstruction of one of my levels in Mass Effect: Andromeda. Maybe someday.
Tom Taylorson @taylorson I’d be all over that. It’d be really cool if it worked like the HL2 dev commentary thing so you could walk us through the level.
Jason Hill @lazertuna Hey Jos let's do this and have some beers over it it'll be a Hoot 😂😂😂
Jos @sjosz "oh yeah and right here is where I got told to tone down the combat 3 separate times because it was too hard" "and there is where I forgot to set the right streaming state for 2 weeks"
Michael Gamble @gamblemike IT WAS TOO HARD
Jos @sjosz Oh I know, that one just sticks with me because it involved you and @tibermoon telling me you couldn't beat it.
Jason Hill @lazertuna And I remember testing that combat for you once and the difficulty being less in the composition and more in the fact that all the heavies were charging in that build 😂😂😂😂 I'll try count the number of unique times I got a bug for the nomad falling through the terrain upon landing on Meridian 😣😣😣
Jos @sjosz I'll see your Meridian Nomad and raise you a remnant purge won't actually kill the player.
Jo Berry @joanna_Berry *leans over and whispers in eldritch tones* ARCHITECT WELLLLLL
Jason Hill @lazertuna One day Cora's head wasn't rendering. Later on or the next day, I accidentally found it about a kilometre offset from her body\
Jos @sjosz Some bugs are hilarious. I remember peebee randomly just not showing up in the Eos vault. Freaking pathfinding.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard Posts: 2,107 Likes: 2,175
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Making ME3 insanity challenging? Use a level one pistol. Put no points in powers. The same for squadmates.
Elizabeth Nancy Shepard - Earthborn/soldier/ruthless Humanity #1 I'm Commander Shepard, and this is my favorite playthrough in ME Carolina Panthers(3-7) vs Kansas City Chiefs(9-1) Nov 24 1PM CBS #7Alabama Crimson Tide(8-2) at Oklahoma Sooners(5-5)Nov 23 730PM ABC/ESPN+ If you see a soldier or veteran, shake their hand and thank them for their service
Paul Jason Meyer @mulwin444 Almost 6 years later, even though I've played it probably 30 times by now, this scene still kills and kills hard. It's a great scene because it's earned through 2 games and many hours. @patrickweekes And John Dombrow really made some magic here.
Patrick Weekes @patrickweekes @caseydhudson and @macwalterslives both helped nail the moments of that scene, and John Ebenger did the cinematics, not to mention the voice actors. It was definitely a team effort.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard Posts: 12,976 Likes: 21,013
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Paul Jason Meyer @mulwin444 Almost 6 years later, even though I've played it probably 30 times by now, this scene still kills and kills hard. It's a great scene because it's earned through 2 games and many hours. @patrickweekes And John Dombrow really made some magic here.
Patrick Weekes @patrickweekes @caseydhudson and @macwalterslives both helped nail the moments of that scene, and John Ebenger did the cinematics, not to mention the voice actors. It was definitely a team effort.
yeah saw that moment again recently myself with my latest Shep one of the great magic moments from the ME series. All 4 games have their fair share of them.