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Post by Link"Guess"ski on Feb 3, 2018 15:25:26 GMT
BioWare @bioware"The Initiative was meant to be different. Will be different, if this mission succeeds. So I'm seeing it through." Cora by niamash What a shitty quote. Great cosplay though.
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Post by Hrungr on Feb 5, 2018 17:26:59 GMT
Arron @arronconnellyOur very own Mike Kent will be talking #MEA at #GDC18 . He will be covering some of our systems design in Frostbite and content creation approaches. schedule.gdconf.com/session/span-classhighlightmass-effectspan-andromeda-audio-retrospective-/851495'Mass Effect Andromeda' Audio RetrospectiveSpeaker:Michael Kent (Audio Director, Bioware) A resident ‘ninja’ in the BioWare sound team, Mike has had a hand in crafting almost all of the signature audio moments in BioWare history. Whether it’s crazy Remnant living metal or massive Reapers and Dragons, he has been a fundamental part of BioWare’s audio identity for the 14 years he has been a part of the team. Audio Director for 'Mass Effect: Andromeda', Michael Kent, is going to step through some of the methodologies, vision, and strategy behind the audio effort for the game. This lecture will cover lessons learned, specific examples of how to take concepts through to execution, as well as examples of how to achieve quality against the massive scope of a BioWare game with limited resources and time. TakeawayAttendees will gain insight into how Bioware creates the audio experiences in their games. Topics covered will include: source creation and in-game implementation, weapons and combat systems, procedural foley and breathing systems, ambient systems for covering large areas, and mixing. [HASH]MET
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Post by Unicephalon 40-D on Feb 5, 2018 17:36:01 GMT
Arron @arronconnellyOur very own Mike Kent will be talking #MEA at #GDC18 . He will be covering some of our systems design in Frostbite and content creation approaches. schedule.gdconf.com/session/span-classhighlightmass-effectspan-andromeda-audio-retrospective-/851495'Mass Effect Andromeda' Audio RetrospectiveSpeaker:Michael Kent (Audio Director, Bioware) A resident ‘ninja’ in the BioWare sound team, Mike has had a hand in crafting almost all of the signature audio moments in BioWare history. Whether it’s crazy Remnant living metal or massive Reapers and Dragons, he has been a fundamental part of BioWare’s audio identity for the 14 years he has been a part of the team. Audio Director for 'Mass Effect: Andromeda', Michael Kent, is going to step through some of the methodologies, vision, and strategy behind the audio effort for the game. This lecture will cover lessons learned, specific examples of how to take concepts through to execution, as well as examples of how to achieve quality against the massive scope of a BioWare game with limited resources and time. TakeawayAttendees will gain insight into how Bioware creates the audio experiences in their games. Topics covered will include: source creation and in-game implementation, weapons and combat systems, procedural foley and breathing systems, ambient systems for covering large areas, and mixing. Oh man, this would surely interest me A LOT. Audio was also a level up. I really liked how they used tape delay in some of the weapon sounds (fex. Dhan) and how the audio was changed in different spaces smoothly.
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Post by Element Zero on Feb 6, 2018 6:46:46 GMT
Arron @arronconnellyOur very own Mike Kent will be talking #MEA at #GDC18 . He will be covering some of our systems design in Frostbite and content creation approaches. schedule.gdconf.com/session/span-classhighlightmass-effectspan-andromeda-audio-retrospective-/851495'Mass Effect Andromeda' Audio RetrospectiveSpeaker:Michael Kent (Audio Director, Bioware) A resident ‘ninja’ in the BioWare sound team, Mike has had a hand in crafting almost all of the signature audio moments in BioWare history. Whether it’s crazy Remnant living metal or massive Reapers and Dragons, he has been a fundamental part of BioWare’s audio identity for the 14 years he has been a part of the team. Audio Director for 'Mass Effect: Andromeda', Michael Kent, is going to step through some of the methodologies, vision, and strategy behind the audio effort for the game. This lecture will cover lessons learned, specific examples of how to take concepts through to execution, as well as examples of how to achieve quality against the massive scope of a BioWare game with limited resources and time. TakeawayAttendees will gain insight into how Bioware creates the audio experiences in their games. Topics covered will include: source creation and in-game implementation, weapons and combat systems, procedural foley and breathing systems, ambient systems for covering large areas, and mixing. Oh man, this would surely interest me A LOT. Audio was also a level up. I really liked how they used tape delay in some of the weapon sounds (fex. Dhan) and how the audio was changed in different spaces smoothly. Yeah, these games have great audio. I was trying to upgrade my system to UHD sound after playing MEA. It sounds amazing. With DAI, I'll always remember creeping up on the slumbering Highland Ravager in Emprise du Lion. Her breathing resonated through my room. I remember getting goosebumps and a big ass smile.
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Post by Unicephalon 40-D on Feb 6, 2018 9:05:17 GMT
Oh man, this would surely interest me A LOT. Audio was also a level up. I really liked how they used tape delay in some of the weapon sounds (fex. Dhan) and how the audio was changed in different spaces smoothly. Yeah, these games have great audio. I was trying to upgrade my system to UHD sound after playing MEA. It sounds amazing. With DAI, I'll always remember creeping up on the slumbering Highland Ravager in Emprise du Lion. Her breathing resonated through my room. I remember getting goosebumps and a big ass smile. I concur, even in multiplayer the audio and map ambient pieces are so awesome I still get chills from them between the waves. Hearing someones kit shouting stuff like "get outta here" from the room next to me, muffled, is so mood making. The gun sounds echoing in fex. magma's corridor, kett shouts from afar, Behemoth roaring gets me everytime "oh crap!" And in DAI too. I dont know if it was the UE3 sound limitation, or new tools anyway, the latest games have level upped the audio also in sound quality (though that might just be larger media capability compared to the older consoles).
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Post by sjsharp2010 on Feb 6, 2018 18:03:07 GMT
Oh man, this would surely interest me A LOT. Audio was also a level up. I really liked how they used tape delay in some of the weapon sounds (fex. Dhan) and how the audio was changed in different spaces smoothly. Yeah, these games have great audio. I was trying to upgrade my system to UHD sound after playing MEA. It sounds amazing. With DAI, I'll always remember creeping up on the slumbering Highland Ravager in Emprise du Lion. Her breathing resonated through my room. I remember getting goosebumps and a big ass smile. yeah both ME and DA seem to have pretty decent audio.
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Post by Hrungr on Feb 7, 2018 18:12:08 GMT
SVComicCon @svcomicconWelcome to the #SVCC speaker line-up, @macwalterslives. Creative director at @bioware, where he’s been creating worlds & games for 14+ years, Walters has been a part of creating several AAA titles, incl. @masseffect. Tickets: bit.ly/SVCCTixpbs.twimg.com/media/DVc3_zDX0AE7Nw2.jpg[HASH]MET
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Post by samhain444 on Feb 7, 2018 21:58:05 GMT
SVComicCon @svcomicconWelcome to the #SVCC speaker line-up, @macwalterslives. Creative director at @bioware, where he’s been creating worlds & games for 14+ years, Walters has been a part of creating several AAA titles, incl. @masseffect. Tickets: bit.ly/SVCCTixpbs.twimg.com/media/DVc3_zDX0AE7Nw2.jpg Considering his last Tweet was 03/29/2017, "macwalterlives" is based solely on assumption until proven otherwise
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Post by Hrungr on Feb 8, 2018 0:16:58 GMT
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Post by Iakus on Feb 8, 2018 17:18:42 GMT
Either Elon Musk is a fan of MEA, or Liam's great, great grandfather works for SpaceX...
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Post by sjsharp2010 on Feb 8, 2018 20:59:01 GMT
Now that's what you call a Mars Rover.
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Post by Link"Guess"ski on Feb 8, 2018 21:23:00 GMT
SVComicCon @svcomicconWelcome to the #SVCC speaker line-up, @macwalterslives. Creative director at @bioware, where he’s been creating worlds & games for 14+ years, Walters has been a part of creating several AAA titles, incl. @masseffect. Tickets: bit.ly/SVCCTixpbs.twimg.com/media/DVc3_zDX0AE7Nw2.jpg It probably won't be publicized but I'm eager to know what he'll discuss there. If anyone here's going to that event, I'd love a summary of the event.
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Post by Hrungr on Feb 10, 2018 1:03:45 GMT
Benjamin A. Black @benblack88 @caseydhudson How much science research did your team do for the Mass Effect trilogy?
Casey Hudson @caseydhudson We did a fair amount but not for realism. Mainly for inspiration and to build a sensibility around what might be possible.
[HASH]MET
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Post by Hrungr on Feb 10, 2018 5:55:48 GMT
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Post by Hrungr on Feb 12, 2018 17:10:00 GMT
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Post by samhain444 on Feb 12, 2018 17:16:01 GMT
This cosplayers whole ME:A set is amazing
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sjsharp2010
N7
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Post by sjsharp2010 on Feb 12, 2018 18:16:29 GMT
Nice she makes a pretty Sara too I must say
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We destroy them or they destroy us.
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Post by bshep on Feb 12, 2018 20:05:45 GMT
Nice cosplay even though i never did liked the high level version of the chest piece of some MEA armors.
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Post by alanc9 on Feb 12, 2018 21:20:52 GMT
Nice cosplay even though i never did liked the high level version of the chest piece of some MEA armors. Come to think of it, DAI had something like that problem too -- some of the better looks don't show up in high-level schematics.
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Post by dazk on Feb 13, 2018 0:51:19 GMT
Wow the standards are pretty high on this and the "Cora" cosplay that got posted earlier.
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Post by Hrungr on Feb 13, 2018 16:31:19 GMT
Fernando Melo DiscoBabalooSome MEA MP love for this valentine's week... Live now: thanks to your feedback, several weapon changes were made to bronze, silver & gold weapons - we'll have the numbers up on the blog shortly. 1/3 Coming up in about 30m, a new Celebratory mission (Bronze, FB Vertigo vs Kett, Weakened Assault Team & Hand to Hand modifiers), with a free Apex Elite pack reward will be up. 2/3 Lastly, since you asked for it, Apex Elite packs will also back in store at that time (with no limit to how many you can buy). Enjoy! 3/3 [HASH]MET
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Post by Hrungr on Feb 13, 2018 18:10:38 GMT
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Post by samhain444 on Feb 13, 2018 18:30:01 GMT
Monitoring this for when they offer free shipping. It happened a couple months ago during a sale and didn't take advantage of it at the time but there is a number of items I want to pick up if I can get it without the U.S shipping costs.
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Post by Hrungr on Feb 13, 2018 19:31:41 GMT
Mass Effect: Andromeda Multiplayer Updatesblog.bioware.com/mass-effect-andromeda-multiplayer-updates/static.cdn.ea.com/blog.bioware.com/wp-content/uploads/2017/09/4-1024x398.jpgHere are the latest updates to Mass Effect: Andromeda Multiplayer. February 13 Halberd: – Increased clip size from 12 to 18 – Increased damage from 111-140 to 117-147 Thokin: – Increased clip size from 24 to 30 – Increased total ammo capacity from 240-300 to 300-375 Charger: – Increased accuracy from 45-56 to 50-63 Predator – Increased damage from 54-72 to 57-76 – Increased force from 30 to 40 Sidewinder – Increased ammo capacity from 60-75 to 65-81 Scorpion – Increased damage from 587-704 to 616-739 – Increased force from 55 to 75 Indra – Increased damage from 92-110 to 97-116 Shadow – Increased damage from 85-102 to 88-106 [HASH]MET
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Post by Unicephalon 40-D on Feb 13, 2018 19:51:33 GMT
Thokin: – Increased clip size from 24 to 30 – Increased total ammo capacity from 240-300 to 300-375 Sidewinder – Increased ammo capacity from 60-75 to 65-81 Shadow – Increased damage from 85-102 to 88-106 Super happy especially about Shadow
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