lastpawn
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Post by lastpawn on Feb 4, 2017 3:03:58 GMT
No it isn't. "Minimum number necessary" isn't even close to giving player enough options to make different playstyle viable and allow different players to have fun in their preferred manner. And no, variety of the kind that only allows you an extremely limited number of choices each time, is not the kind of variety ME games are known for. I am not interested in playing "Destiny". I said: baseline TO COMPLETE THE GAME. That is something measurable, unlike a subjective thing like fun. I didn't say anything about a baseline for different playstyles and allowing different players to have fun in their preferred manner. BW is allowed to change the mechanics of their games as they see fit. Nothing forces them to repeat the same exact thing over and over again. The minimum number of abilities necessary to complete the game is ZERO. The minimum number of abilities necessary to complete the game comfortably is subjective. Not a compelling argument.
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Post by colfoley on Feb 4, 2017 3:08:28 GMT
Yes, I suppose if someone is blind, or didn't watch the gameplay videos, they don't know that. I believe what I can see with my eyes, saying "there's more to it" is all very nice but doesn't really help when you can see something rather clearly on the screen. It's likely that the "more information" is about how the power system works in general, not that there isn't a 3 power limit. Otherwise, just saying "No. There's more to it than that. We'll explain later" would have been more appropriate, even if you don't want to explain ATM.That is already what they are saying.
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Post by Deleted on Feb 4, 2017 3:23:29 GMT
I'm a little concerned with only having 3 active abilities, but if you look back at the original Mass Effect, the difference is not as jarring as I originally thought. If you exclude weapon, armor, and first aid skills (since it looks like these are mostly handled through weapon and armor customization in MEA), then the actual active skills for each class upon a first playthrough look something like this:
Soldier: 0 Infiltrator: 3 Vanguard: 4 Engineer: 5 Adept: 6 Sentinel: 7
So for people who enjoyed the more gun-heavy classes in the trilogy, 3 active abilities is actually pretty par for the course; abilities and combat prowess are just more diffused across different game systems rather than being focused on skill trees. But for players more accustomed to the "caster" types, it's probably going to be much more noticeable and jarring. I happen to belong to the former, so I'm not too concerned but I can understand why others are dreading this.
I'm going to give it a chance. If they use things like armor and weapon crafting to diversify player customization and then focus on fewer but more impactful and unique powers, I will be content.
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Post by fade9wayz on Feb 4, 2017 10:13:05 GMT
The minimum number of abilities necessary to complete the game is ZERO. The minimum number of abilities necessary to complete the game comfortably is subjective. Not a compelling argument. True about ME3, you can complete the game with zero powers, I'll give you that. You will still have a harder time than if you can use powers. That is what is measurable. You can have a panel of different test players, measure how well they perform with different numbers of skills and find the happy compromise between noobs and leet players, and yes, ME3MP certainly has a lot to do with setting that number on three. It certainly has made for a giant test playground.
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Post by ProbeAway on Feb 4, 2017 12:14:13 GMT
I'm a little concerned with only having 3 active abilities, but if you look back at the original Mass Effect, the difference is not as jarring as I originally thought. If you exclude weapon, armor, and first aid skills (since it looks like these are mostly handled through weapon and armor customization in MEA), then the actual active skills for each class upon a first playthrough look something like this: Soldier: 0 Infiltrator: 3 Vanguard: 4 Engineer: 5 Adept: 6 Sentinel: 7 So for people who enjoyed the more gun-heavy classes in the trilogy, 3 active abilities is actually pretty par for the course; abilities and combat prowess are just more diffused across different game systems rather than being focused on skill trees. But for players more accustomed to the "caster" types, it's probably going to be much more noticeable and jarring. I happen to belong to the former, so I'm not too concerned but I can understand why others are dreading this. I'm going to give it a chance. If they use things like armor and weapon crafting to diversify player customization and then focus on fewer but more impactful and unique powers, I will be content. I agree with your general point but I'm curious as to how you arrived at 0 active abilities for the soldier. Immunity, adrenaline burst, marksman, overkill, assassinate and carnage aren't really skills that you can replicate with weapon or armour mods/upgrades because they aren't designed to be on all the time. They still have to be activated. With that in mind the numbers are probably more like 6s for soldier, infiltrator and vanguard. Plus you can have a bonus power as well.
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Post by The Elder King on Feb 4, 2017 14:32:16 GMT
Ian S. Frazier @tibermoon 1mIn SP, there is a way to access more than 3 abilities while in the field. Will explain how it works later. That's a really good news.
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Post by laxian on Feb 4, 2017 14:38:49 GMT
I'm a little concerned with only having 3 active abilities, but if you look back at the original Mass Effect, the difference is not as jarring as I originally thought. If you exclude weapon, armor, and first aid skills (since it looks like these are mostly handled through weapon and armor customization in MEA), then the actual active skills for each class upon a first playthrough look something like this: Soldier: 0 Infiltrator: 3 Vanguard: 4 Engineer: 5 Adept: 6 Sentinel: 7 So for people who enjoyed the more gun-heavy classes in the trilogy, 3 active abilities is actually pretty par for the course; abilities and combat prowess are just more diffused across different game systems rather than being focused on skill trees. But for players more accustomed to the "caster" types, it's probably going to be much more noticeable and jarring. I happen to belong to the former, so I'm not too concerned but I can understand why others are dreading this. I'm going to give it a chance. If they use things like armor and weapon crafting to diversify player customization and then focus on fewer but more impactful and unique powers, I will be content. You and me both (also love my casters - don't play melee or gun only classes at all...hell, I don't even play tech-classes in Mass Effect (I play adepts mostly and I played the Vanguard to check it out, but that's it) 3 Skills is BLAND and unimaginative (can't even recreate the old classes with that, you lack room for the skills! Not even the Soldier (IMHO the most boring class) can be replicated like that!)...having to constantly rotate skills is also kind of funky (call me boring, but I like a build that can tackle most stuff (with only switching a few skills here and there for fun, to shacke things up) and not builds that say have problems when going up against something like the get (no overload? Well, this just got harder - unless you want to give up one of your go-to powers (in my case stuff like warp, shockwave and push or pull)?)) greetings LAX ps: I would have no problem if you could basically face role through the game on easy with 6 or more skills on individual cooldowns (which you need if you can't command companions, you need to prime your own explosions, if you can't do so via the companions (same if you want them to trigger stuff you set up))...because on normal, hard or insanity (or whatever the other difficulty options are called) you will still not face role (remember that space bear or how many shotgun shots the enemies in the trailer could take (damned bullet sponges, they will not go down in seconds, even if you spam all your skills on CD!))
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DayusMakhina
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Post by DayusMakhina on Feb 4, 2017 14:42:29 GMT
Ian S. Frazier @tibermoon 1mIn SP, there is a way to access more than 3 abilities while in the field. Will explain how it works later. That's a really good news. 33 pages of constant bickering was a total waste of time then. Can someone please change the thread title?
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kumazan
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Post by kumazan on Feb 4, 2017 14:42:58 GMT
Ian S. Frazier @tibermoon 1mIn SP, there is a way to access more than 3 abilities while in the field. Will explain how it works later. That's a really good news. Great news indeed! This was my single major concern with what we knew of ME:A so far. I hope they explain soon* how it works. *Soon in actual human terms, not in BioWare dev-speak.
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Post by Deleted on Feb 4, 2017 16:01:22 GMT
That's a really good news. 33 pages of constant bickering was a total waste of time then. Can someone please change the thread title? The whole point of this thread IS constant bickering, and now they have ruined it with a single tweet. Now we'll need to go back and trash the writing/plot of MEA and the ending of ME3.
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Post by Deleted on Feb 4, 2017 16:06:02 GMT
Ian S. Frazier @tibermoon 1mIn SP, there is a way to access more than 3 abilities while in the field. Will explain how it works later. We will have 4, then! (I wanted 16 ) When we get our N7 ranking or pathfinder title.
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Post by The Elder King on Feb 4, 2017 16:11:57 GMT
Ian S. Frazier @tibermoon 1mIn SP, there is a way to access more than 3 abilities while in the field. Will explain how it works later. We will have 4, then! (I wanted 16 ) When we get our N7 ranking or pathfinder title. You mean the profile? I doubt he'd refer just to that, but I do agree to remain Cautious on the number.
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Post by zaefkol on Feb 4, 2017 16:29:59 GMT
33 pages of constant bickering was a total waste of time then. Can someone please change the thread title? The whole point of this thread IS constant bickering, and now they have ruined it with a single tweet. Now we'll need to go back and trash the writing/plot of MEA and the ending of ME3. We can still argue semantics.
Like whether having access to more than 3 abilities in the field means that you always have access to more than 3 abilities or if it means you only have access to 3 abilities at any one time but can switch them out on the fly when out of combat or if it means something else entirely.
Until we get to the point where they explain more later, there's still plenty to bicker about. Although, to be honest, we'd still probably bicker about it even once the game has been released, and we all know exactly how all of the mechanics work.
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Post by ssanyesz on Feb 4, 2017 17:00:23 GMT
Ian S. Frazier @tibermoon 1mIn SP, there is a way to access more than 3 abilities while in the field. Will explain how it works later. This is good news. Now on PC with KB+M controlls i just want to map my powers to 1-6 or 1-8 keys . I don't really need anything else to complicate things.
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Post by sjsharp2010 on Feb 4, 2017 22:25:09 GMT
Ian S. Frazier @tibermoon 1mIn SP, there is a way to access more than 3 abilities while in the field. Will explain how it works later. That's a really good news. yeah just saw that myself actually jus tcome up on my feed I assume they'll go into detailon this in the 15/20 minute vid that's being planned we shall see though.
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Post by ProbeAway on Feb 4, 2017 22:32:26 GMT
That's a really good news. 33 pages of constant bickering was a total waste of time then. Can someone please change the thread title? The title has a question mark so it's still fine until we know more. As others have said, this isn't confirmation that we can access more abilities in combat, as opposed to just in the field. It does make me more optimistic tho. Come on dpad down... *crosses fingers*
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Post by bshep on Feb 4, 2017 22:48:32 GMT
That's a really good news. 33 pages of constant bickering was a total waste of time then. Can someone please change the thread title? Maybe people will finally learn not to whine when they don't have all the information. Who am i kidding?...
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Post by sjsharp2010 on Feb 4, 2017 23:25:04 GMT
33 pages of constant bickering was a total waste of time then. Can someone please change the thread title? The title has a question mark so it's still fine until we know more. As others have said, this isn't confirmation that we can access more abilities in combat, as opposed to just in the field. It does make me more optimistic tho. Come on dpad down... *crosses fingers* yeah I suspect that's what they've done just means you have to use the Dpad or something to shuffle through them or something on console. Hopefully they'll explaid nduring the big gameplay vid coming up.
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Post by Sartoz on Feb 5, 2017 14:39:14 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
My bet is three abilities. Period.
Bio with DA:I and now Andromeda is consistent with their new philosophy of dumbing down the game combat and removing squad tactics (real ones, not their version in DA:I). Their fluid concept and open combat area will generate button smashing.
I believe they've taken the intense combat from the Silver and Gold MP and moved it to the SP game. Well, f***k, sometimes I like to be able to sneak in and take my time with a sniper rife and do some serious damage while the hostiles are running around screaming " Sniper!, get down!, kill the bastard!, Find the Sniper!, We have casualties!" ... etc. You know, have a few missions without the consistent intensities as a "twist".
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Post by bshep on Feb 5, 2017 14:45:13 GMT
Maybe people will finally learn not to whine when they don't have all the information. Who am i kidding?... There's not much to be smug about just yet, what was said can mean practically anything. Frankly, if the great "secret" is that we can use 4 abilities rather than 3, I don't see a huge difference. By all means, I will be happy if I discovered that I was wrong and actually in ME:A we will have access to 6-7 abilities (like in ME3), but I highly doubt that this is the case. Doesn't change the fact that some people here are making a tempest in a tea cup without knowing all the details.
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Post by laxian on Feb 5, 2017 15:04:35 GMT
The title has a question mark so it's still fine until we know more. As others have said, this isn't confirmation that we can access more abilities in combat, as opposed to just in the field. It does make me more optimistic tho. Come on dpad down... *crosses fingers* yeah I suspect that's what they've done just means you have to use the Dpad or something to shuffle through them or something on console. Hopefully they'll explaid nduring the big gameplay vid coming up. When's that due to show? Do we have a date for the next big trailer? greetings LAX ps: Still want more skill slots (I want the flexibility )
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Post by The Elder King on Feb 5, 2017 15:07:26 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
My bet is three abilities. Period.
Bio with DA:I and now Andromeda is consistent with their new philosophy of dumbing down the game combat and removing squad tactics (real ones, not their version in DA:I). Their fluid concept and open combat area will generate button smashing.
I believe they've taken the intense combat from the Silver and Gold MP and moved it to the SP game. Well, f***k, sometimes I like to be able to sneak in and take my time with a sniper rife and do some serious damage while the hostiles are running around screaming " Sniper!, get down!, kill the bastard!, Find the Sniper!, We have casualties!" ... etc. You know, have a few missions without the consistent intensities as a "twist".
They just said there are more then 3 abilities to use on the field. Regardless if 4 or more, they won't be three. I think it's better to be cautious but the last tweet, along with a post made by Ian where he said, in reference of theory on profiles working similar to weapon sets in DAO (where you can access different abilities based on those you mapped on the sets), not being too much different, I think there's good changes we can access more then 4.
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Post by bshep on Feb 5, 2017 15:10:24 GMT
Doesn't change the fact that some people here are making a tempest in a tea cup without knowing all the details. Of course it does. When you see footage of a product you might be interested in buying, it is only natural to see if the features shown are things that you would enjoy or not. If the company used misleading or inaccurate footage and then comes and says: "but that's not actually how things work", that's their own fault. But in any case, I doubt that the explanation is going to be: "Actually, you can use 6-7 abilities just like in ME3", I will be happy if it is, but I high ly doubt it. No it does not. Being interested in the game is no excuse to all the complain here, and trying to imply that they are using "misleading or inaccurate footage" is just another way of jumping the gun because again we don't have all the facts about how the system works or that Bioware is lying about it. Sure i don't know how the system will really function (i also would like more than 3 powers) but i will reserve judgement until Bioware explains how it works, not before.
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Post by sjsharp2010 on Feb 5, 2017 15:15:58 GMT
yeah I suspect that's what they've done just means you have to use the Dpad or something to shuffle through them or something on console. Hopefully they'll explaid nduring the big gameplay vid coming up. When's that due to show? Do we have a date for the next big trailer? greetings LAX ps: Still want more skill slots (I want the flexibility ) not yet we know they'er planning something towards the later end of this month although we don't know what but we'er expecting something mid-late Feb. But they usually have a 15-20 minute vid before release where they show off the game and explain things in a little moer detail it just hasn't happened yet but they have said it will so it's j7ust a questoin of waiting and see if and when it does. Although we didn't get anything this week so we might get something next we'll see though. As it seems to me they're revealing something every couple of weeks atm. As the last thing they released was the cinematic trailer and crew briefing and that was the previous week.
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Post by simsimillia on Feb 5, 2017 15:51:16 GMT
Eh, in Mass Effect 2 and 3 I rarely used more than 3 or 4 active abilities anyway. I hope they bring back the Mass Effect 2 System of Shields protecting from CC, because that changed the Gameplay significantly on higher difficulties. But I'm not holding my breath.
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