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Post by Iakus on Feb 4, 2017 0:51:38 GMT
Yeah, if you want to switch from using Warp to Stasis you bash yourself over the head until Ryder's brain is damaged enough to forget how to use that ability. Just like the characters in DAI forgetting how to backstab, or pommel strike That's just being obtuse. You don't 'forget' how to do certain things when you are no longer actively doing them. Your computer dosen't forget how to use MS word when you don't have the program actively going at the same time. It works the same way, in principle, for combat. My character may know how to use leaping shot but chooses not to use it for either RP reasons or because I fear jumping them off a bridge. And if you decide leaping shot is called for in a situation, and you can't do it, because...? My computer is awesome. It can have both Word and a browser open at the same time. Heck I once had them both and the calculator open as well. It didn't slow down or anything!
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Post by fade9wayz on Feb 4, 2017 0:54:39 GMT
I have really only used 3 abilities on my Sentinel at one time. Which is of course completely irrelevant to anyone else who prefers more variety. But it's completely relevant in giving the minimum number of active powers necessary to complete the game comfortably. As Colfoley called it, a baseline. Variety is definitely there, it's even larger than it has ever been. Just not all at the same time.
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Post by colfoley on Feb 4, 2017 0:55:24 GMT
I'm just saying it can be done and I seemed to have as much fun (who knows maybe even more) for anyone who used 6 ability slots for their characters. Not to mention you have way more varietty in this game then you did in the trilogy, you just can't use all of that variety at the same time. Which it would require an insane amount of keybinding OR an insanely large tactical wheel that you would have to pause to go through each time if you were to access all those potential abilities at the same time. *sigh* The fact that *you* had fun, doesn't mean others find the same activity fun. Also, ME3 didn't require "insane amount of keybinding", slow down on the hyperbole, will you? Neither was the tactical wheel "insanely large"... "Can't use that variety all the time" isn't the same, sorry, not even close. You are trying to convince people here that your subjective experience is somehow more valid than their own experiences. I am doing no such thing. I am simply stating how I played the game. If that is such an insult to you then I cannot help you. And ME 3 you only had roughly access to 6 (7 abilities for a bonus?) at any one time because of the class restrictions. In MEA we have access to all the pool of abilities in the game and...well lets count (someone add them if I forget one), we had Flamer, Overload, Remnant VI, Invasion, and that's just for one of the modes of combat. So we have at least 12 active abilities, and probably more because people have found at least 20 of them. So, we have 20 abilities in the game...how will that work on a tactical wheel when you also have to account for all your squad mates stuff?
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Post by colfoley on Feb 4, 2017 0:57:28 GMT
That's just being obtuse. You don't 'forget' how to do certain things when you are no longer actively doing them. Your computer dosen't forget how to use MS word when you don't have the program actively going at the same time. It works the same way, in principle, for combat. My character may know how to use leaping shot but chooses not to use it for either RP reasons or because I fear jumping them off a bridge. So I'm forced into inventing RP reasons in order to explain away retarded immersion breaking design decisions?... Nope. My character never had these convenient reasons not to use that spell which could have been super convenient at that fight... But, you had an entirely different set of restrictions in the MET that you had to invent role play reasons for to not go around doing certain things. This was called classes. Ie my 'Soldier' Shepard could not go out and spec into tech armor or Overload because 'video games.'
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Post by fade9wayz on Feb 4, 2017 1:01:40 GMT
I'm just saying it can be done and I seemed to have as much fun (who knows maybe even more) for anyone who used 6 ability slots for their characters. Not to mention you have way more varietty in this game then you did in the trilogy, you just can't use all of that variety at the same time. Which it would require an insane amount of keybinding OR an insanely large tactical wheel that you would have to pause to go through each time if you were to access all those potential abilities at the same time. *sigh* The fact that *you* had fun, doesn't mean others find the same activity fun. Also, ME3 didn't require "insane amount of keybinding", slow down on the hyperbole, will you? Neither was the tactical wheel "insanely large"... "Can't use that variety all the time" isn't the same, sorry, not even close. You are trying to convince people here that your subjective experience is somehow more valid than their own experiences. You do realize you do the same exact thing? Trying to convince people that your subjective experience is more valid than his or mine? Thank you, by the way, for implicitly agreeing to my argument that a subjective perception does not make a good base for an argument like this.
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Post by Iakus on Feb 4, 2017 1:07:48 GMT
So I'm forced into inventing RP reasons in order to explain away retarded immersion breaking design decisions?... Nope. My character never had these convenient reasons not to use that spell which could have been super convenient at that fight... But, you had an entirely different set of restrictions in the MET that you had to invent role play reasons for to not go around doing certain things. This was called classes. Ie my 'Soldier' Shepard could not go out and spec into tech armor or Overload because 'video games.' Because "Weren't trained on that equipment".
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Post by fade9wayz on Feb 4, 2017 1:09:28 GMT
But it's completely relevant in giving the minimum number of active powers necessary to complete the game comfortably. As Colfoley called it, a baseline. Variety is definitely there, it's even larger than it has ever been. Just not all at the same time. No it isn't. "Minimum number necessary" isn't even close to giving player enough options to make different playstyle viable and allow different players to have fun in their preferred manner. And no, variety of the kind that only allows you an extremely limited number of choices each time, is not the kind of variety ME games are known for. I am not interested in playing "Destiny". I said: baseline TO COMPLETE THE GAME. That is something measurable, unlike a subjective thing like fun. I didn't say anything about a baseline for different playstyles and allowing different players to have fun in their preferred manner. BW is allowed to change the mechanics of their games as they see fit. Nothing forces them to repeat the same exact thing over and over again.
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Post by fade9wayz on Feb 4, 2017 1:17:24 GMT
You do realize you do the same exact thing? Trying to convince people that your subjective experience is more valid than his or mine? Thank you, by the way, for implicitly agreeing to my argument that a subjective perception does not make a good base for an argument like this. No, you are being intellectually dishonest here, I never claimed that my favorite playstyle is better, and therefore all should play as I do. I'm, arguing for more player options and variety, which will accommodate both my preferences and yours (and his). Do you see the "extremely subtle" difference here? And neither he, nor I have claimed that our favourite playstyle is better. What we have argue about is what some changes in mechanics entail in terms of balance. I'm arguing for balance in that game, not subjective perceptions, do you see the not so subtle difference here?
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Post by zaefkol on Feb 4, 2017 1:18:25 GMT
The problem I see with limiting players to 3 abilities is that it forces optimization, prioritizing it over player choice.
With only 3 abilities to choose from, each one is all the more vital, and each one needs to be the most useful it can possibly be. There is much less room to pick something up just because it seems fun or because you think it suits how you want to role play your character.
I understand the argument that limitations are needed, but 3 abilities is just too restrictive. I would feel better with 4, okay with 5, but would prefer 6 or 7.
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Post by colfoley on Feb 4, 2017 1:20:17 GMT
I don't know but the' can't be trained argument ' sounds an awful lot like me having to invent a role-playing reason for my Shepard not being able to do something.
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Post by fade9wayz on Feb 4, 2017 1:23:07 GMT
I said: baseline TO COMPLETE THE GAME. That is something measurable, unlike a subjective thing like fun. I didn't say anything about a baseline for different playstyles and allowing different players to have fun in their preferred manner. BW is allowed to change the mechanics of their games as they see fit. Nothing forces them to repeat the same exact thing over and over again. Fun isn't as subjective as you may think, or rather less subjective. The whole point in making a successful video game is to try and find that zone which many people consider "fun". This isn't a mission or a test, completing the game in itself is not something anyone cares about if it isn't fun. BW is allowed to do whatever they want, and I'm allowed to voice my concerns, that's how it goes. Yes, and in that zone you find people like you, and people like me, and game companies have to find a middle ground, make compromises, so that their game appeals to the largest demography possible. As I see thing, individual cool-downs and classless system is a compromise in favour of variety, limit on the number of active powers, a compromise towards balance.
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Post by colfoley on Feb 4, 2017 1:25:53 GMT
I don't know but the' can't be trained argument ' sounds an awful lot like me having to invent a role-playing reason for my Shepard not being able to do something. You can't accept the idea of people in different job (class) having different skills? That's how real life works, that's not "having to invent RP reasons"... of course I can but the existence of bonus powers kind of blows the argument out of the water considering.
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Post by fade9wayz on Feb 4, 2017 1:41:18 GMT
And neither he, nor I have claimed that our favourite playstyle is better. What we have argue about is what some changes in mechanics entail in terms of balance. I'm arguing for balance in that game, not subjective perceptions, do you see the not so subtle difference here? That wasn't what his post was about, he answered another post of someone saying that they played sentinel with 6-7 powers, with a post saying that he played his with 2-3 powers. Which is nice for him I guess, but I don't care, and neither does the poster he responded to. As for balance, the idea that you need a 3 power limit for the game to be balanced is false. There are many games out there with a larger number of abilities, and many of them managed balance well enough. Hell, if "balance" is the problem, they can just add some super-hard difficulty for people who want that. Personally I care more about fun and immersion in a SP game than about balance. And where was he pushing his playstyle as being better than that other player's. He just stated that it could be done with only three, which is not false. So in short, you just don't care for counter-arguments and opinions. Nice. Yes, and those games limit the player in other ways to achieve balance. It may not be a 3 power limit, but it will be something else, like limiting the amount of ammos/grenades you can carry, universal cool-downs, classes limit. In this particular game that is MEA, we have to take individual cool-down and the classless system into account if we want to have a proper discussion. Ah yes, just throw bullet-sponges at those crazy asses who like high difficulty, there's no need to think seriously about the game mechanics instead. I care about fun as much as you do, but again, my fun isn't less valid than yours.
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Post by ssanyesz on Feb 4, 2017 2:02:31 GMT
There will be different difficulty settings, so grant us 6-8 power slots, if the game is easy then we raise the difficulty level, meanwhile if someone want to use only 3 powers, then sure you can do that, and if the game is hard with using 3 powers only, then decrease difficulty setting. And everybody is happy Just don't limit us who want to play a Ryder with a litte bit more diverse skill set.
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Post by colfoley on Feb 4, 2017 2:02:40 GMT
And where was he pushing his playstyle as being better than that other player's. He just stated that it could be done with only three, which is not false. So in short, you just don't care for counter-arguments and opinions. Nice. Yes, and those games limit the player in other ways to achieve balance. It may not be a 3 power limit, but it will be something else, like limiting the amount of ammos/grenades you can carry, universal cool-downs, classes limit. In this particular game that is MEA, we have to take individual cool-down and the classless system into account if we want to have a proper discussion. Ah yes, just throw bullet-sponges at those crazy asses who like high difficulty, there's no need to think seriously about the game mechanics instead. I care about fun as much as you do, but again, my fun isn't less valid than yours. It "can be done" without using powers at all, you are just repeating arguments that I refuted before, "can be done" isn't the same as "can have fun with". I never claimed that your fun isn't valid, I just asked for more viable play styles in the style of previous ME games. And there are many ways to make a game more difficult, like giving enemies more abilities and shorter cooldowns, making them smarter, etc. Restricting player choice to bare minimum isn't the answer, certainly not in a game that pretends to be an RPG to some capacity. I don't tend to equate number of abilities with role plaibility. Otherwise Witcher 3, where you can only use one ability at a time, is not an RPG.
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Post by Iakus on Feb 4, 2017 2:02:52 GMT
As for balance, the idea that you need a 3 power limit for the game to be balanced is false. There are many games out there with a larger number of abilities, and many of them managed balance well enough. Hell, if "balance" is the problem, they can just add some super-hard difficulty for people who want that. Personally I care more about fun and immersion in a SP game than about balance. Of course, this isn't really a SP game. It has that MP component. And in MP, for everyone to be special, no one can be.
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Post by colfoley on Feb 4, 2017 2:04:42 GMT
There will be different difficulty settings, so grant us 6-8 power slots, if the game is easy then we raise the difficulty level, meanwhile if someone want to use only 3 powers, then sure you can do that, and if the game is hard with using 3 powers only, then decrease difficulty setting. And everybody is happy Just don't limit us who want to play a Ryder with a litte bit more diverse skill set. Either way, especially with the new classless system, you are limiting your players somehow. 6-8 abilities is as much of a limit as 2-3 and 20 abilities is as much a limit as 6-8. If you put an artificial limit on abilities, any artificial limit on abilities...especially in a classless system...then the pure number of abilities begin to become meaningless.
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Post by fade9wayz on Feb 4, 2017 2:06:21 GMT
Yes, and in that zone you find people like you, and people like me, and game companies have to find a middle ground, make compromises, so that their game appeals to the largest demography possible. As I see thing, individual cool-downs and classless system is a compromise in favour of variety, limit on the number of active powers, a compromise towards balance. By all means, remove individual cooldowns, and I don't really see the point of the classless system anyway, considering the fact that realistically we are going to be limited to a combo of 1 primer 1 detonator and one utility power. I enjoyed ME because it ISN'T the same as all the shooters out there, and these days even shooters such as CoD have in many cases some powers and gadgets to choose from, I don't want to see ME just becoming a Destiny clone. Bit too late for that. Maybe that will be the case for the next game, if the new system is largely disliked. As I have already pointed out, you can make a character who can only prime, or only detonate, or only has utility powers. Yes, you'll be far less efficient and you'll be much more dependent on your squadmates, but that's still doable, as I understand it. If your goal was to be as efficient as possible, and unreliant on your squadmates, then yes, you are goining to have some primer, some detonator and utility powers anyway, no matter if it's three or six powers you're allowed to activate. The mechanic will be the same. What sets ME apart from those games isn't just the gameplay. There are, as you pointed out, other games with similar mechanics out there, number of active powers notwithstanding. What for me sets it apart, is the universe, the narrative, the side characters. So I don't see ME ever becoming CoD or Destiny, which are multiplier games first and foremost, whereas ME is a single player experience first and foremost.
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Post by zaefkol on Feb 4, 2017 2:11:09 GMT
That wasn't what his post was about, he answered another post of someone saying that they played sentinel with 6-7 powers, with a post saying that he played his with 2-3 powers. Which is nice for him I guess, but I don't care, and neither does the poster he responded to. As for balance, the idea that you need a 3 power limit for the game to be balanced is false. There are many games out there with a larger number of abilities, and many of them managed balance well enough. Hell, if "balance" is the problem, they can just add some super-hard difficulty for people who want that. Personally I care more about fun and immersion in a SP game than about balance. And where was he pushing his playstyle as being better than that other player's. He just stated that it could be done with only three, which is not false. So in short, you just don't care for counter-arguments and opinions. Nice. Yes, and those games limit the player in other ways to achieve balance. It may not be a 3 power limit, but it will be something else, like limiting the amount of ammos/grenades you can carry, universal cool-downs, classes limit. In this particular game that is MEA, we have to take individual cool-down and the classless system into account if we want to have a proper discussion. Ah yes, just throw bullet-sponges at those crazy asses who like high difficulty, there's no need to think seriously about the game mechanics instead. I care about fun as much as you do, but again, my fun isn't less valid than yours. A couple things here.
1) The whole "my fun isn't less valid than yours" argument rings hollow to me. Limiting powers in favor of balance (an issue I will get to in a moment), or your fun, necessarily inhibits the fun of players who would like more tools to play with. Giving those other players those tools does not necessarily inhibit your fun. You can always limit yourself to 3 active powers if you feel having access to more would unbalance your game; other players, however, cannot add more powers to the hotbar than the game allows.
2) The balance argument also seems off. As has been mentioned, a 3 power limit is not the only way to balance the game. There are plenty of games that balance things just fine without such a restrictive limitation. Also, nobody is asking for bullet-sponges in exchange for more access to powers; that would not be good game balance. A few examples of what I would consider better ways to balance for players having the freedom to choose more active abilities with individual cooldowns would be to lower the effectiveness of each ability, to give players fewer points to buy their abilities to encourage them to specialize, to add new enemy mechanics and tactics, to improve the ai, or to design fighting areas that challenge players to get more creative with their tactics. Better yet, do all of those things.
Some limitations on active powers can be good, but as I said in my first post in this thread, I feel like three is too restrictive. It may work for some players and some play styles, but I feel the cost to others is too much.
As an example, when I played through the original trilogy with an infiltrator, I only really used tactical cloak, disruptor ammo, and incinerate. I had fun and my character was very effective. 3 powers worked. When I played through with an adept, I used every single ability I had because I had fun with every single ability. Not all of them were optimal, but I didn't care. A 3 power limit would have felt boring to me, and I would not have finished.
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Post by fade9wayz on Feb 4, 2017 2:17:11 GMT
As for balance, the idea that you need a 3 power limit for the game to be balanced is false. There are many games out there with a larger number of abilities, and many of them managed balance well enough. Hell, if "balance" is the problem, they can just add some super-hard difficulty for people who want that. Personally I care more about fun and immersion in a SP game than about balance. Of course, this isn't really a SP game. It has that MP component. And in MP, for everyone to be special, no one can be. Truly spoken from someone who doesn't play MP, and doesn't even differentiate MP PvE (ME3MP, where there clearly, objectively are more efficient characters than others) from MP PvP (Overwatch, where you still have characters that are better at doing their job than others depending on the current meta). Besides, we were never speaking about balance between different builds. That was never about that.
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Post by colfoley on Feb 4, 2017 2:28:56 GMT
I don't tend to equate number of abilities with role plaibility. Otherwise Witcher 3, where you can only use one ability at a time, is not an RPG. TW3 had five spells, not one, and it was for a *very good* lore reason. It also had a large variety of potions, bombs, oils, and modifiers that changed how "Signs" acted. But you could only use one of them at any one time. like with MEA, we have 20 spells, but we can only use 3 at anyone time. Besides you are missing my point. The ability to use fifty abilities at once does not make a game anymore of an RPG then if a game gives you only one.
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Post by colfoley on Feb 4, 2017 2:42:01 GMT
But you could only use one of them at any one time. like with MEA, we have 20 spells, but we can only use 3 at anyone time. Besides you are missing my point. The ability to use fifty abilities at once does not make a game anymore of an RPG then if a game gives you only one. What? No, you could use all your spells in TW3 all the time, you just had to press two buttons (or one after modding). Will you stop with the useless hyperbole? It was twenty abilities before and now it is fifty? I never asked for fifty abilities, go back and read my posts. Hell, even just 6 at any one time would be significantly better than 3. *sigh* You are missing my point. It does not matter how many abillities an RPG does or does not have. I don't care. RPGs to me have nothing to do with the number of abilities you can use, in combat, or out of it, or whatever. A game with 500 million abilities can be every bit of an RPG as one where you don't get to use any abilities. And we do not know for one hundred percent certitude that we cannot use more then three abilities without a couple of button presses either. At this point in time that's an assumption.
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Post by colfoley on Feb 4, 2017 2:51:07 GMT
*sigh* You are missing my point. It does not matter how many abillities an RPG does or does not have. I don't care. RPGs to me have nothing to do with the number of abilities you can use, in combat, or out of it, or whatever. A game with 500 million abilities can be every bit of an RPG as one where you don't get to use any abilities. And we do not know for one hundred percent certitude that we cannot use more then three abilities without a couple of button presses either. At this point in time that's an assumption. Well, your claim about TW3 is false, so I don't see which point I missed. As for "what makes an RPG", I'd say that the ability to unlock many abilities as you level up and the freedom to use them, is certainly one of the most familiar and loved aspects of RPG games. And sorry, but I don't buy those obfuscation tactics, they certainly want to control the release on information in a setting that is as favorable as possible, but from the footage shown so far it seems rather clear that there's a hard limit of 3 abilities during combat. The particulars and how you change them AFTER the combat are irrelevant to the issue. You are having your cake and eating it too. Witcher 'oh you can use as many abilities as you want at any time with a couple of button presses to get to more abilities, go witcher'. MEA 'even if you can switch your abilities its irrelevant, bad BioWare, bad bad BioWare.' And the what makes an RPG was my whole point. And I really wasn't wrong about only using one ability in the Witcher at any one time.
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fade9wayz
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Post by fade9wayz on Feb 4, 2017 2:56:05 GMT
A couple things here.
1) The whole "my fun isn't less valid than yours" argument rings hollow to me. Limiting powers in favor of balance (an issue I will get to in a moment), or your fun, necessarily inhibits the fun of players who would like more tools to play with. Giving those other players those tools does not necessarily inhibit your fun. You can always limit yourself to 3 active powers if you feel having access to more would unbalance your game; other players, however, cannot add more powers to the hotbar than the game allows. I spend my time repeating myself. If I have to gimp myself because the game is badly balanced, it is lame. That's just one way of dismissing my concern, and that works in both senses. The game is badly balanced? Too easy? Then gimp yourself! Too hard? Then git good! That's essentially the same thing, either way, the player concerned doesn't get the fun they are entitled to when buying the game and their concern are dismissed. If I have to gimp myself on Insanity (I'm not even a leet player), it means the gameplay wasn't properly worked on properly, and I would say the same if I found myself unable to complete a game on easy mode, because it's too hard for some x/y/z reason. Bad balance is bad balance, no matter how you look at it. I expect better from a game company that does AAA. In short, you're proposing to nerf the powers. You might have overlooked it, but that's exactly what I was proposing in a previous post as an alternative, and it's not like you can't switch powers and playstyles throughout the game. It seems to me BW actually encourages you to switch powers. And with that, it's time for me to go to bed, we're talking in circles anyway.
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Post by colfoley on Feb 4, 2017 2:58:31 GMT
You are having your cake and eating it too. Witcher 'oh you can use as many abilities as you want at any time with a couple of button presses to get to more abilities, go witcher'. MEA 'even if you can switch your abilities its irrelevant, bad BioWare, bad bad BioWare.' And the what makes an RPG was my whole point. And I really wasn't wrong about only using one ability in the Witcher at any one time. What the hell are you talking about? In TW3 you have access to five "Signs", and you can use all of them during combat, one after another, as long as you have the stamina. In ME:A you can only access 3 abilities during combat. (as was shown rather clearly in the video footage) We don't know that yet.
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