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Post by The Elder King on Feb 11, 2017 13:45:48 GMT
Well, we do know Ryder can learn both Charge and Invasion and they're not bonus skills, so I don't think Power Armour will either. Maybe the possibile unlockable skill will be. Agreed I think Power armour is basically a kind of Sentinel Tech armour tbh. Wouldn't be surprised if it's just that to be fair. I think it's a soldier ability, to be honest, given that Peebee is the Sentinel type. The abilities can be new (like invasion), they're just not exclusive to the squadmates.
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Post by sjsharp2010 on Feb 11, 2017 14:55:49 GMT
Agreed I think Power armour is basically a kind of Sentinel Tech armour tbh. Wouldn't be surprised if it's just that to be fair. I think it's a soldier ability, to be honest, given that Peebee is the Sentinel type. The abilities can be new (like invasion), they're just not exclusive to the squadmates. yeah it could be a new ability given we do know there are a few new powers like the flamethrower. But I guess we'll see in time. But what I meant is the power armour is likely similar to the tech armour maybe kind of like the Fortification bonus power is in the trilogy was similar as well. In that both just generally boost your defensive capabilities.
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Post by Deleted on Feb 11, 2017 18:39:46 GMT
But, in reading Fade's posts on the matter and talking about how gaming can 'balance' games I suspect that the reason why I like the combat experience in DA I so much is because they limited the number of active abilities. It may be a personal annoyance but I would much rather have my abilities limited then face the meat shields of Origin or the waves of 'enemies everywhere, even in this small little cave area' of DA 2. I think a large part of the reason for some people's preference for DAI combat is the Goldilocks effect on speed (DAO was too slow, DA2 too fast). Can you explain the posts you reference here (Fade's)? I guess I missed them, and am curious. One thing I will say about balance in DA combat design is that they are apparently very committed to push players to select balanced teams (at least one of each class). Rogues have been required to open locks since DAO, warriors lost the ability to dual-wield or use bows/crossbows and rogues could no longer equip swords or shields in DA2 (presumably to make rogues and warriors more distinct), and by DAI they were building barriers that require a specific class's talents to overcome. Encounter design is just that. I mean, obviously having more individual enemies can give priority to crowd control / aoe skills, but ultimately it's some number of hit points distributed across some number of individual enemies (with the ability to inflict some amount of damage and de-buffs) that enter the combat zone at some rate. I guess what I'm getting at here is that your 'meat shields of Origin' and 'waves of enemies everywhere' in DA2 were products of encounter design that could have been changed even if the other mechanics of those games were untouched.
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Post by ssanyesz on Feb 14, 2017 21:58:05 GMT
Fergal Harte @fergal_harteIs it viable to just stay as one class in @masseffect Andromeda? Michael Gamble @gamblemikevery. Totally. My question is if you stick to one profile will you be stuck with using only three powers. No. Now that is excelent news!!
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The Elder King
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Post by The Elder King on Feb 14, 2017 21:58:55 GMT
My question is if you stick to one profile will you be stuck with using only three powers. No.
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Post by kumazan on Feb 14, 2017 22:04:41 GMT
*snip* Now that is excelent news!! He doesn't say you can access more than 3 abilities for the same profile in combat though.
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Post by ssanyesz on Feb 14, 2017 22:09:00 GMT
*snip* Now that is excelent news!! He doesn't say you can access more than 3 abilities for the same profile in combat though. True, maybe i read too much into it. My mind wants more than 3 active powers in combat at the same time too much. Ehh, great, now i'm skeptical again, i became happy too soon.
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Post by malanek on Feb 14, 2017 22:13:16 GMT
I'm actually perfectly OK with only 3 activated powers in combat. My personal preference was to never use more than 4 plus a couple of squadmate abilities in ME2 and 3 single player. And of course you only had 3 powers (or less) in multiplayer and that had by far the best gameplay (including if you were soloing, it's not the MPer aspect I'm talking about) of the series.
Now each power (or at least some of them) has an alternate use mode by holding down the key. I'm confidant that these all on separate cooldowns along with potentially using all sorts of other squad commands, alternate weapons, alternate firing modes, med gel, shield packs etc, is enough variety for combat.
It has to be said that putting powers on individual cooldowns, especially combined with unlimited levels, means that this sort of restriction was needed to maintain balance anyway.
I am a little bit concerned that the system will remove the concept of building a character. I do like the ability to respec, but if you can just change your character willy nilly essentially without cost, I do lose a bit of the feeling that it is my build, since every bodies character can be changed to be that way at the drop of a hat. But it isn't a serious concern.
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Post by theflyingzamboni on Feb 15, 2017 3:23:06 GMT
*snip* Now that is excelent news!! He doesn't say you can access more than 3 abilities for the same profile in combat though. Right? People need to be more specific with their questions, and BioWare should be more specific with their responses. Everything they've said recently about this, including the answer to that question, leaves it open to several interpretations. 1. You can access more than three abilities, but not while in combat. 2. You can access more than three abilities, even while in combat. 3. You can access more than three abilities, but they're counting "alternate modes" as additional abilities. Hopefully it's number 2. Number 3 would be really lame, and some bullshit marketing double-talk.
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The Elder King
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Post by The Elder King on Feb 15, 2017 6:54:59 GMT
You do realize nobody really asked questions, right? Ian replied to a discussion in the twitter thread. That's why it makes me believe it's the second, because the discussion was about the topic of switching profiles to access more then 3 abilities in combat. And people where wondering if sticking to one lead to only have 3 abilities.
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Post by colfoley on Feb 15, 2017 8:40:39 GMT
He doesn't say you can access more than 3 abilities for the same profile in combat though. Right? People need to be more specific with their questions, and BioWare should be more specific with their responses. Everything they've said recently about this, including the answer to that question, leaves it open to several interpretations. 1. You can access more than three abilities, but not while in combat. 2. You can access more than three abilities, even while in combat. 3. You can access more than three abilities, but they're counting "alternate modes" as additional abilities. Hopefully it's number 2. Number 3 would be really lame, and some bullshit marketing double-talk. Sorry for the poor question skills but I realized, way too late, that I should have mentioned something about combat.
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The Elder King
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Post by The Elder King on Feb 15, 2017 8:48:46 GMT
Right? People need to be more specific with their questions, and BioWare should be more specific with their responses. Everything they've said recently about this, including the answer to that question, leaves it open to several interpretations. 1. You can access more than three abilities, but not while in combat. 2. You can access more than three abilities, even while in combat. 3. You can access more than three abilities, but they're counting "alternate modes" as additional abilities. Hopefully it's number 2. Number 3 would be really lame, and some bullshit marketing double-talk. Sorry for the poor question skills but I realized, way too late, that I should have mentioned something about combat. As I said, you weren't really questioning them, you were on the twitter thread. Ian did reply in the forum, but very rarely on that thread, and in any case we couldn't know he was looking at it right in that moment . For what it's worth, I think 'using' is clearer then people think. Expecially because profiles don't really comprehend set powers by default. It's something we unlock based on the skills we choose in the three fields. In terms of access we already know we can access dozens, and we can switch and use any we unlocked, since the said This many times. 'using' was obviously meant as in combat, more then three at the same time.
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Post by PillarBiter on Feb 15, 2017 10:11:36 GMT
I understand that they don't want to show gameplay yet. But it's really just plain annoying that they won't say how this works. That wouldn't "reveal" anything or spoil it. The only reasons I can think of why they wouldn't release this is (not in order of most likely, but it wouldn't surprise me): - they get a sadistical pleasure of watching us beg for information - it isn't as impressive as some of us want it to be and they're afraid of how it will be received - it isn't 100% decided how it's going to work yet. Which is really the most disconcerting of all. So close to release and you have to finish up stuff like this? - they want to wow you with the gameplay trailer. Bah, I personally hate this option because this is probably it, and it means I have to wait for info
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Post by Cypher on Feb 15, 2017 10:18:21 GMT
I understand that they don't want to show gameplay yet. But it's really just plain annoying that they won't say how this works. That wouldn't "reveal" anything or spoil it. The only reasons I can think of why they wouldn't release this is (not in order of most likely, but it wouldn't surprise me): - they get a sadistical pleasure of watching us beg for information - it isn't as impressive as some of us want it to be and they're afraid of how it will be received - it isn't 100% decided how it's going to work yet. Which is really the most disconcerting of all. So close to release and you have to finish up stuff like this?- they want to wow you with the gameplay trailer. Bah, I personally hate this option because this is probably it, and it means I have to wait for info We already know it's not that; there's no way in hell they'd be able to just now finalize such a major game mechanic, squash all bugs resulting from said sudden change + general bugs, and then get the game finalized, mastered, and pressed for shipment, delivery, and sale by the 21st. The game is content complete and likely has been since December. All they're doing now is bug fixes. And that's if they're doing anything right now; chances are that they're about to go gold in the next few days and 99% of the work on the game has ceased. And what 1% of work that's left over will likely be content for a day one patch that will be finished in the next two weeks; well ahead of launch even still. And day one patches don't usually contain game mechanics.
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The Elder King
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Post by The Elder King on Feb 15, 2017 10:32:43 GMT
I don't know about 'wow', But I think they want to explain it by showing it, and not just by text.
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Post by PillarBiter on Feb 15, 2017 11:21:57 GMT
I don't know about 'wow', But I think they want to explain it by showing it, and not just by text. "In combat, You have a button for switching profiles, and with it: hotkeyed abilities." There, that sure wasn't 140 characters and explained everything.
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Post by The Elder King on Feb 15, 2017 12:18:09 GMT
I don't know about 'wow', But I think they want to explain it by showing it, and not just by text. "In combat, You have a button for switching profiles, and with it: hotkeyed abilities." There, that sure wasn't 140 characters and explained everything. I never said it can't be explained in words. I said they WANT to explain by showing it.
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Post by PillarBiter on Feb 15, 2017 13:06:39 GMT
"In combat, You have a button for switching profiles, and with it: hotkeyed abilities." There, that sure wasn't 140 characters and explained everything. I never said it can't be explained in words. I said they WANT to explain by showing it. And if you read back my oroginal post, that's exactly what I said
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Post by The Elder King on Feb 15, 2017 13:09:05 GMT
I never said it can't be explained in words. I said they WANT to explain by showing it. And if you read back my oroginal post, that's exactly what I said Yeah, I just meant I was agreeing with your, but I don't know if they want to show it for some wow factor
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Post by sjsharp2010 on Feb 15, 2017 13:35:44 GMT
And if you read back my oroginal post, that's exactly what I said Yeah, I just meant I was agreeing with your, but I don't know if they want to show it for some wow factor yeah agreed as in they want or need to show it off in a video. I think this is what they wantto do which is why they haven't given any proper clear answers. This is probably the best way of explaining it to everyone as it prevents confusion too. Because even if you can't understand the explanation you can see what they'er doing and figure it out that way. Quite often that's how I've figured out games and puzzles in these games that I've had trouble with. Not that I expect MEA to be that hard to figure out unless it's got puzzles like the Astrariums or Temple of Mythal types in it. It's possible it does but I'm not counting on it as that's usually moer a DA thing than an ME thing. ME puzzles are generally short and relatively simple when they show up.
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Post by Deleted on Feb 15, 2017 16:46:34 GMT
I understand that they don't want to show gameplay yet. But it's really just plain annoying that they won't say how this works. That wouldn't "reveal" anything or spoil it. The only reasons I can think of why they wouldn't release this is (not in order of most likely, but it wouldn't surprise me): - they get a sadistical pleasure of watching us beg for information - it isn't as impressive as some of us want it to be and they're afraid of how it will be received - it isn't 100% decided how it's going to work yet. Which is really the most disconcerting of all. So close to release and you have to finish up stuff like this? - they want to wow you with the gameplay trailer. Bah, I personally hate this option because this is probably it, and it means I have to wait for info Or maybe the real reasons have more to do with: - everyone is working ~ 100 hour weeks and have been for a few months. It's crunch time, and they're polishing as much as they can as fast as they can to get it to gold. - even after it's declared gold, there are still some niggling bugs to fix, and they want to have the first patch ready to go on release day. - they're actively searching social media to find out what people are talking about, so they can address the biggest areas of concern when they do release more info. Just a thought.
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Post by spacebeetle on Feb 17, 2017 17:28:43 GMT
Whelp, with the first combat trailer finally out and with the risk of being labelled as a terrible pessimist, I’m preparing myself for a dragon sized suppository of disappointment, regarding ME:A combat system. And I’m not even that surprised at this point… Long story short, if we’re lucky we’ll be able to switch “combat profile” on the fly during combat (meaning the 3 abilities restriction will be only a gimmick at most), if not we will be forced to entertain ourselves with only 3 abilities for each encounter. And to tell the truth, I could even work with a mechanic that force me to switch profile during combat: time to put these fingers trained from the harshest micro to the test, switching back and forth between 2 different combat profiles (I really doubt I’ll be able to manage more than 2, but we will see). I can only imagine the kind of hell it can be for less agile hands… In any case, at this point I’m positive we won’t be able to map more than 3 powers at the same time.
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Post by The Elder King on Feb 17, 2017 17:49:46 GMT
It was almost sure we couldn't map more then 3 powers but dependent on profile switch, which is confirmed: I'm sorry for you though, spacebeetle
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Post by farsight on Feb 17, 2017 18:07:42 GMT
So still better than playing an Adept on Insanity in ME2. Hahaha. Welcome to a minor version of the pain club folks.
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Post by The Elder King on Feb 17, 2017 18:10:08 GMT
So still better than playing an Adept on Insanity in ME2. Hahaha. Welcome to a minor version of the pain club folks. Not really though, we can access more powers in combat then before.
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