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Post by ProbeAway on Feb 19, 2017 23:26:56 GMT
First I'll probably pick up a couple of tech skills like overload, cryo beam and/or turret that I can use from a distance, and maybe put some points in pistol and defence passives. Singularity, throw/lance (depending on how lance works - hopefully hitscan like reave) and backlash will probably be the biotics I get first. Singularity looks to be the best option for priming targets for BEs from range and I'm sure there will be plenty of unprotected enemies early in the game, so I might even grab that in my first few levels. One thing was concerning me: late game it is easy because you have a lot of skills at your disposal. But early game you have to unlock them. That could leave choices slim. Ah crap, should have thought of that! Thanks for the reminder. If the order of the skills shown in the trees are any indication, singularity, backlash and lance might not be available for a while. Same for tactical cloak, which I forgot to put in my list of early tech skills :/ I guess pull -> throw might be the better biotic combo early in the game. I want to have the engineer, infiltrator and sentinel profiles unlocked reasonably early so I'll need to spread my points across all three trees to a degree. Combat will mostly be passives, although flak cannon and turbocharge look kinda useful. I'll have to see what is actually available without needing to spend points in skills I don't really want, like concussive shot and trip mine.
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Post by unofficialgreycolor on Feb 19, 2017 23:32:37 GMT
One thing was concerning me: late game it is easy because you have a lot of skills at your disposal. But early game you have to unlock them. That could leave choices slim. Ah crap, should have thought of that! Thanks for the reminder. If the order of the skills shown in the trees are any indication, singularity, backlash and lance might not be available for a while. Same for tactical cloak, which I forgot to put in my list of early tech skills :/ I guess pull -> throw might be the better biotic combo early in the game. I want to have the engineer, infiltrator and sentinel profiles unlocked reasonably early so I'll need to spread my points across all three trees to a degree. Combat will mostly be passives, although flak cannon and turbocharge look kinda useful. I'll have to see what is actually available without needing to spend points in skills I don't really want, like concussive shot and trip mine. That's why all this pre-game stuff is fun - because we can theory craft all we want.
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Post by PillarBiter on Feb 20, 2017 10:29:34 GMT
I must say, the video took away a lot of my concerns.
The only real thing left is how to "switch profiles on the fly".
Now, to the theorycrafting-mobile!
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Post by Psychevore on Feb 20, 2017 10:34:09 GMT
From what I have seen in videos, I'll probably be making an ME1 style Biotic:
Maximum assault rifle damage + accuracy Throw + pull + singularity Biotic passives. (And maybe some melee weapon skill)
Though I haven't looked into the skill tree in detail. This is just what popped in my head when I glanced it.
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Post by ProbeAway on Feb 20, 2017 11:17:15 GMT
From what I have seen in videos, I'll probably be making an ME1 style Biotic: Maximum assault rifle damage + accuracy Throw + pull + singularity Biotic passives. (And maybe some melee weapon skill) Though I haven't looked into the skill tree in detail. This is just what popped in my head when I glanced it. I was initially thinking I would do something similar but the lack of a warp or reave to deal with armour and prime protected enemies for combos is putting me off. I'll probably still unlock invest in several active biotic skills but my main focus will probably be tech. That tree seems to have all bases covered for a ranged caster.
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Post by Psychevore on Feb 20, 2017 11:20:09 GMT
From what I have seen in videos, I'll probably be making an ME1 style Biotic: Maximum assault rifle damage + accuracy Throw + pull + singularity Biotic passives. (And maybe some melee weapon skill) Though I haven't looked into the skill tree in detail. This is just what popped in my head when I glanced it. I was initially thinking I would do something similar but the lack of a warp or reave to deal with armour and prime protected enemies for combos is putting me off. I'll probably still unlock invest in several active biotic skills but my main focus will probably be tech. That tree seems to have all bases covered for a ranged caster. That's what I am taking the assault rifle damage + accuraccy for, but if that's not enough I might skip on throw or pull and get a grenade power instead.
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Post by ProbeAway on Feb 20, 2017 11:31:38 GMT
I was initially thinking I would do something similar but the lack of a warp or reave to deal with armour and prime protected enemies for combos is putting me off. I'll probably still unlock invest in several active biotic skills but my main focus will probably be tech. That tree seems to have all bases covered for a ranged caster. That's what I am taking the assault rifle damage + accuraccy for, but if that's not enough I might skip on throw or pull and get a grenade power instead. Yeeeeeeah... I kinda suck with grenades, lol. I was thinking that overload, cryo beam and invasion would be very handy to strip defences and weaken enemies so I might spread them across my profiles. Assault rifles and pistols will probably be my go-to weapons. Maybe a new rechargeable assault rifle and a good ol' Carnifex or Paladin. I'll grab passives for both, plus barrier and combat fitness for survivability.
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Post by PillarBiter on Feb 20, 2017 12:53:19 GMT
Theorycrafting is done!
I'll probably switch between 2 profiles. The first profile is designed to strip away shields and focus on power, while the second is designed for f*cking sh*t up. I don't like having too many profiles, as then I'd have to spread out my points way too much, and it'll be difficult to switch to the appropriate profile.
Explorer: Overload (detonator), incinerate (primer AND detonator), annihilation field (primer) The combination of these skills should allow me to strip enemy defenses and perform some combos from a safe distance. I don't know if i'll go with explorer, but I'm looking for a profile which boosts cooldowns and combo explosions.
Infiltrator: Charge, Nova and turbocharge A weird combination, I know, but hear me out. I'm using the revenant. If I invest heavily in assault rifles, mod for accuracy and use the infiltrator profile which boosts stability, the revenant should be a lethal weapon from short to long range. And if someone is at an even longer range, I'll just charge, nova, and shotgun them. Turbocharge is there to help any situation from short range shotgun frenzy to long range sustained fire. I should be zip-zooping around everywhere on the field until my other powers have recharged and the switching between profiles begins anew.
I COULD make more profiles, as there are a LOT of very very interesting powers this time around. But as I said, I don't like to spread out my points too much. I like having a simple but effective battle plan, which is useable for any situation, instead of a bunch of battle plans for every situation.
No matter how you look at it, MEA really seems to have outdone itself in terms of combat options. I can honestly say I'm genuinely excited for the game! Bring on 23/03! (And the next combat video... Has it been confirmed when we can expect the profile gameplay teaser?)
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Post by lastpawn on Feb 20, 2017 15:58:10 GMT
I took another look at the gameplay video, and it occurred to me that I wouldn't be surprised if many players make a "run fast" favorite profile, basically consisting of Annihilation upgraded for 25% faster movement speed (+ whatever else). I know I will.
For a relatively small investment in this skill, you spend 25% less time backtracking or just running past already-explored areas. In a supposedly massive gameplay world like ME:A you could be looking at saving a significant chunk of your time. There's a reason why Boots of Speed were so popular in Bioware games of old.
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Post by souljahbill14 on Feb 20, 2017 16:15:13 GMT
I took another look at the gameplay video, and it occurred to me that I wouldn't be surprised if many players make a "run fast" favorite profile, basically consisting of Annihilation upgraded for 25% faster movement speed (+ whatever else). I know I will. For a relatively small investment in this skill, you spend 25% less time backtracking or just running past already-explored areas. In a supposedly massive gameplay world like ME:A you could be looking at saving a significant chunk of your time. There's a reason why Boots of Speed were so popular in Bioware games of old. I believe Annihilation slows you down and the speed boast upgrade nullifies some of that speed lost. I could totally be wrong though so take what I say with a grain of salt.
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Post by 10k on Feb 20, 2017 16:30:54 GMT
I looked through the list of biotics and notice it said annihilation. Now I don't know if this is annihilation field or not, but if it is I have found my 3 abilities that I'll use to break the game insanity difficulty. For ME3 it was the charge nova combo. Shepard was barely touched using this combo, especially when nova animation created a small window where shepard couldn't take damage; and if your cool down for your charge was really great you could literally spam charge+nova combo. But Charge, nova, and annihilation field; I think will be the most OP combo. Modding the annihilation field in ME3 on Shepard, made him a god. So freely giving us this field for a vanguard build. OMG please let there be a difficulty above insanity. I'm actually a bit excited, even though I am still a bit skeptical about changing powers on the fly. But combat was something I loved in all three games. So, I'm really hoping this is in fact annihilation field, so I can build my dream vanguard without mods.
This is what this combo is capable of. Solo on insanity in the area, and this guy was only playing around with the build.
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Post by lastpawn on Feb 20, 2017 16:59:39 GMT
I took another look at the gameplay video, and it occurred to me that I wouldn't be surprised if many players make a "run fast" favorite profile, basically consisting of Annihilation upgraded for 25% faster movement speed (+ whatever else). I know I will. For a relatively small investment in this skill, you spend 25% less time backtracking or just running past already-explored areas. In a supposedly massive gameplay world like ME:A you could be looking at saving a significant chunk of your time. There's a reason why Boots of Speed were so popular in Bioware games of old. I believe Annihilation slows you down and the speed boast upgrade nullifies some of that speed lost. I could totally be wrong though so take what I say with a grain of salt. I think maybe you misread the text. You can look it up here: imgur.com/a/BZJ19Basically Annihilation slows down the recharge speed of powers used while Annihilation is active. Annihilation can also be upgraded to boost running speed by 25%.
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Post by lastpawn on Feb 20, 2017 17:11:10 GMT
I looked through the list of biotics and notice it said annihilation. Now I don't know if this is annihilation field or not, but if it is I have found my 3 abilities that I'll use to break the game insanity difficulty. For ME3 it was the charge nova combo. Shepard was barely touched using this combo, especially when nova animation created a small window where shepard couldn't take damage; and if your cool down for your charge was really great you could literally spam charge+nova combo. But Charge, nova, and annihilation field; I think will be the most OP combo. Modding the annihilation field in ME3 on Shepard, made him a god. So freely giving us this field for a vanguard build. OMG please let there be a difficulty above insanity. I'm actually a bit excited, even though I am still a bit skeptical about changing powers on the fly. But combat was something I loved in all three games. So, I'm really hoping this is in fact annihilation field, so I can build my dream vanguard without mods. This is what this combo is capable of. Solo on insanity in the area, and this guy was only playing around with the build. /snip Just real quick, you don't actually need Annihilation to solo that. A regular Vanguard would do. In any case, the old Charge/Nova spam won't be possible (at least to that degree) in ME:A -- since Nova is now on a CD, instead of reliant on barrier level. Annihilation also slows down your powers (by 120% before upgrades), so Annihilation + Charge + Nova loop isn't likely.
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Post by DayusMakhina on Feb 20, 2017 17:11:13 GMT
I looked through the list of biotics and notice it said annihilation. Now I don't know if this is annihilation field or not, but if it is I have found my 3 abilities that I'll use to break the game insanity difficulty. For ME3 it was the charge nova combo. Shepard was barely touched using this combo, especially when nova animation created a small window where shepard couldn't take damage; and if your cool down for your charge was really great you could literally spam charge+nova combo. But Charge, nova, and annihilation field; I think will be the most OP combo. Modding the annihilation field in ME3 on Shepard, made him a god. So freely giving us this field for a vanguard build. OMG please let there be a difficulty above insanity. I'm actually a bit excited, even though I am still a bit skeptical about changing powers on the fly. But combat was something I loved in all three games. So, I'm really hoping this is in fact annihilation field, so I can build my dream vanguard without mods. This is what this combo is capable of. Solo on insanity in the area, and this guy was only playing around with the build. It looks like powers take much longer to recharge now so it's doubtful that you'll be able to spam that combo over and over to the same degree as you could in ME3, especially as Annihilation has a 'Power Recharge Penalty' attached to it as well.
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Post by 10k on Feb 20, 2017 17:23:41 GMT
Just real quick, you don't actually need Annihilation to solo that. A regular Vanguard would do. In any case, the old Charge/Nova spam won't be possible (at least to that degree) in ME:A -- since Nova is now on a CD, instead of reliant on barrier level. Annihilation also slows down your powers (by 120% before upgrades), so Annihilation + Charge + Nova loop isn't likely. Yep I know regular vanguard can solo that, did it myself with the charge+nova combo. Also have details for the powers been released yet. Do we know Annihilation slows down powers in MEA, or how it works? Plus I assume once you level up to max level and have buffs added to your armor and everything, cool down times won't be a problem. So I can still see this build breaking insanity.
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Post by lastpawn on Feb 20, 2017 17:40:29 GMT
Just real quick, you don't actually need Annihilation to solo that. A regular Vanguard would do. In any case, the old Charge/Nova spam won't be possible (at least to that degree) in ME:A -- since Nova is now on a CD, instead of reliant on barrier level. Annihilation also slows down your powers (by 120% before upgrades), so Annihilation + Charge + Nova loop isn't likely. Yep I know regular vanguard can solo that, did it myself with the charge+nova combo. Also have details for the powers been released yet. Do we know Annihilation slows down powers in MEA, or how it works? Plus I assume once you level up to max level and have buffs added to your armor and everything, cool down times won't be a problem. So I can still see this build breaking insanity. Yes, we know that it slows down power recharge, but not to what degree that can be negated. See here imgur.com/a/BZJ19 or check out the gameplay video. We also know that the cooldowns are longer across the board (e.g., Singularity is 24 seconds, Overload 15 sec baseline), and that weight reduction only provides a max of 100% cooldown bonus, not 200% like in ME3. To me this means that they're intentionally taking steps to reduce power spam -- even if we include inevitable reduction boosts from things like passives, armor, and profiles.
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Post by 10k on Feb 20, 2017 17:52:45 GMT
Yes, we know that it slows down power recharge, but not to what degree that can be negated. See here imgur.com/a/BZJ19 or check out the gameplay video. We also know that the cooldowns are longer across the board (e.g., Singularity is 24 seconds, Overload 15 sec baseline), and that weight reduction only provides a max of 100% cooldown bonus, not 200% like in ME3. To me this means that they're intentionally taking steps to reduce power spam -- even if we include inevitable reduction boosts from things like passives, armor, and profiles. Well I'm still not worried. Offensive biotics stat has a hand in recharge speed, plus armor buffs do as well. As you level, I still predict recharge speed won't be a problem. Also thanks for the screens, didn't see all this in the trailer.
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Post by SKAR on Feb 20, 2017 20:56:16 GMT
I do like that we're able to change abilities on the fly, or so I saw in the CES 2017 trailer.
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Post by ProbeAway on Feb 20, 2017 21:49:26 GMT
I took another look at the gameplay video, and it occurred to me that I wouldn't be surprised if many players make a "run fast" favorite profile, basically consisting of Annihilation upgraded for 25% faster movement speed (+ whatever else). I know I will. For a relatively small investment in this skill, you spend 25% less time backtracking or just running past already-explored areas. In a supposedly massive gameplay world like ME:A you could be looking at saving a significant chunk of your time. There's a reason why Boots of Speed were so popular in Bioware games of old. That's actually a pretty cool idea. The only problem I can see is that annihilation field might require significant investment in other biotic powers to unlock. If you were planning on doing that anyway then it won't be an issue. I wonder if your squadmates will be able to keep up?
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Post by PillarBiter on Feb 20, 2017 23:00:09 GMT
through careful analysis of the video, i noticed a lot of the powers can become both primers and detonators if you evolve them further. The following can become both, insofar that i've noticed: - shield drain (originally detonator) - incinerate (originally primer) - shockwave (originally detonator) - throw (originally detonator) - overload (originally detonator) - flamethrower (originally nothing, not 100% certain of this one) while the following are (can become) primers: - nova - singularity - annihilation field - barricade (not originally) - pull - cryo beam (and trap) - assault turret (not originally) and these are (can become) detonators: - charge - concussive shot - trip mine (not originally) - lance I'm not claiming this to be 100% accurate, I'm just writing what I saw in the video(s) Enjoy!
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Post by ProbeAway on Feb 20, 2017 23:33:10 GMT
through careful analysis of the video, i noticed a lot of the powers can become both primers and detonators if you evolve them further. The following can become both, insofar that i've noticed: - shield drain (originally detonator) - incinerate (originally primer) - shockwave (originally detonator) - throw (originally detonator) - overload (originally detonator) - flamethrower (originally nothing, not 100% certain of this one) while the following are (can become) primers: - nova - singularity - annihilation field - barricade (not originally) - pull - cryo beam (and trap) - assault turret (not originally) and these are (can become) detonators: - charge - concussive shot - trip mine (not originally) - lance I'm not claiming this to be 100% accurate, I'm just writing what I saw in the video(s) Enjoy! Thanks for doing this! I will be stoked if throw can prime armoured or shielded targets! It will help make up for the removal of warp and reave. Just a few corrections re ME3 tho - energy drain, shockwave, overload and incinerate were all both primers and detonators in ME3, while flamer was a primer and proximity mine was a detonator. There's a complete list of all primers and detonators from ME3 on the wiki: masseffect.wikia.com/wiki/Power_Combos
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Post by SKAR on Feb 20, 2017 23:42:22 GMT
Let's face it, for those who have issue with the 3 powers, each has an individual cool down and we'd be too OP.
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Post by longshadow on Feb 21, 2017 0:18:48 GMT
Incinerate is also both a primer and a detonator, at least at the latest video.
It seems from the menus that you don't get extra recharge speeds for your powers if you lower your weapons weight, the recharge speed always stays at 100%, so don't expect to spam powers without any weapon usage like many players did in ME3.
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Post by unofficialgreycolor on Feb 21, 2017 0:27:53 GMT
Incinerate is also both a primer and a detonator, at least at the latest video. It seems from the menus that you don't get extra recharge speeds for your powers if you lower your weapons weight, the recharge speed always stays at 100%, so don't expect to spam powers without any weapon usage like many players did in ME3. If they are showing abilities in an abilities and weapons gameplay video, they better damn well be finalized.
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Post by unofficialgreycolor on Feb 21, 2017 3:31:34 GMT
Did anyone find any more gems since I was last on yesterday?
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