RageUnderFire
N3
Games: Mass Effect Trilogy
Origin: Aralakh
Posts: 898 Likes: 430
inherit
1548
0
430
RageUnderFire
898
Sept 11, 2016 20:30:26 GMT
September 2016
rageunderfire
Mass Effect Trilogy
Aralakh
|
Post by RageUnderFire on Mar 31, 2017 14:10:00 GMT
anyone got a good build for a shotgun wielding tactical cloak using cryo beam artist? I keep getting my azz whooped You need a restorative skill: either energy drain or charge (I'd choose the latter), and a profile which boosts either your mobility (explorer) or your stamina (sentinel). I see. Perhaps it's time to change my energy drain to charge.
|
|
maxzero
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 39 Likes: 11
inherit
5373
0
11
maxzero
39
Mar 21, 2017 17:13:49 GMT
March 2017
maxzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by maxzero on Mar 31, 2017 14:12:21 GMT
So I posted earlier about my Sentinel Incinerate, Energy Drain, Lance combo build and I have been experimenting lately. I always felt that Lance not priming hurts my damage a bit. Plus the no cooldown of Lance is wasted because a ability can only be detonated once per target (or has a significant delay). Is it possible to make a triple prime/detonation build (as in 3 abilities 3 detonations constantly)? Apparently it is. Been trying out Shockwave as a replacement to Lance. Shockwave is starts as a detonator but can be made into a primer as well. Whats so interesting about that? That 2 second lift seems to prime when armour is up (have not tested shields yet. I was getting Biotic combos on a Fried (pure armour) on the desert world. While it needed a Fusion mod with -50% recharge I was able to chain non stop Biotic explosions by simply chaining Incinerate->Shockwave->Energy Drain constantly. Throw in the -20% from having biotics on target upgrade and it seems a winner. Anyway more testing required. Throw can also do double duty But only on unshielded and unarmoured targets. Against the Fiend I was testing against it was basically a detonator that did no damage on its own.
|
|
maxzero
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 39 Likes: 11
inherit
5373
0
11
maxzero
39
Mar 21, 2017 17:13:49 GMT
March 2017
maxzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by maxzero on Mar 31, 2017 14:23:32 GMT
So I posted earlier about my Sentinel Incinerate, Energy Drain, Lance combo build and I have been experimenting lately. I always felt that Lance not priming hurts my damage a bit. Plus the no cooldown of Lance is wasted because a ability can only be detonated once per target (or has a significant delay). Is it possible to make a triple prime/detonation build (as in 3 abilities 3 detonations constantly)? Apparently it is. Been trying out Shockwave as a replacement to Lance. Shockwave is starts as a detonator but can be made into a primer as well. Whats so interesting about that? That 2 second lift seems to prime when armour is up (have not tested shields yet. I was getting Biotic combos on a Fried (pure armour) on the desert world. While it needed a Fusion mod with -50% recharge I was able to chain non stop Biotic explosions by simply chaining Incinerate->Shockwave->Energy Drain constantly. Throw in the -20% from having biotics on target upgrade and it seems a winner. Anyway more testing required. very interesting. but the shockwave priming is very short, isn't it? You'd have to be fast? You do but with 30% duration to biotics (simply from passives and such) thats a 2.6 duration. With Incineration being a 5 second CD and ED being a 6 second something is usually up in that window. You really have no set rotation just cast whatever comes up next. Since they all prime for a different combo they never get in each others way. Even if you miss the odd one is that really so bad? Shockwave still does damage on its own and still Detonates. Even if you take the worse case scenario of missing half of them that still extra Detonations that you won't get from anywhere else. Be busy for a while but I plan on taking it into the crashed relic ship and the desert world vault later on today to see how it works against non Fiend enemies. One perk I have noticed is that it gives you 2 abilities that can affect enemies hiding in cover. A Shockwave-->Drain or vice versa can bust enemies in cover.
|
|
inherit
3164
0
Aug 19, 2021 11:58:46 GMT
426
souljahbill14
297
Jan 31, 2017 21:13:13 GMT
January 2017
souljahbill14
|
Post by souljahbill14 on Mar 31, 2017 15:00:54 GMT
I was fiddling around with my powers the other day, re-specing and the like, and I had a crazy idea: What about a "minion master" Ryder? Engineer Profile (so you get the combat drone) Invasion Remnant VI Assault Turret Plus some passives in the tech tree Would this load out work at all? Espeically on the harder difficulties? Ironic that you brought this up. I started my NG+ file with Sara this morning (I was Scott on the original file) and this is the exact build I was planning to use. I haven't unlocked the VI yet because of story reasons so it'll be awhile before I can use it. In ME3, my Engineer playthrough used combat drone, defense drone, and the assault turret to wreck the playing field.
|
|
inherit
1040
0
Nov 26, 2024 11:18:05 GMT
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Mar 31, 2017 17:15:11 GMT
I was fiddling around with my powers the other day, re-specing and the like, and I had a crazy idea: What about a "minion master" Ryder? Engineer Profile (so you get the combat drone) Invasion Remnant VI Assault Turret Plus some passives in the tech tree Would this load out work at all? Espeically on the harder difficulties? Ironic that you brought this up. I started my NG+ file with Sara this morning (I was Scott on the original file) and this is the exact build I was planning to use. I haven't unlocked the VI yet because of story reasons so it'll be awhile before I can use it. In ME3, my Engineer playthrough used combat drone, defense drone, and the assault turret to wreck the playing field. When you do get around to incorporating that build I would be curious as to what passives and evolutions you would take. On paper the concept sounds interesting, but I'm wondering how effective it will be at taking down enemies on higher difficulties, especially since you will have no means of setting off your own tech combos. This is a build where you would certainly be at the mercy of the Assault Turret's and Remnant VI's AI in regards to combo detonations seeing as how Invasion will neither prime or detonate a target.
|
|
inherit
3164
0
Aug 19, 2021 11:58:46 GMT
426
souljahbill14
297
Jan 31, 2017 21:13:13 GMT
January 2017
souljahbill14
|
Post by souljahbill14 on Mar 31, 2017 17:49:58 GMT
Ironic that you brought this up. I started my NG+ file with Sara this morning (I was Scott on the original file) and this is the exact build I was planning to use. I haven't unlocked the VI yet because of story reasons so it'll be awhile before I can use it. In ME3, my Engineer playthrough used combat drone, defense drone, and the assault turret to wreck the playing field. When you do get around to incorporating that build I would be curious as to what passives and evolutions you would take. On paper the concept sounds interesting, but I'm wondering how effective it will be at taking down enemies on higher difficulties, especially since you will have no means of setting off your own tech combos. This is a build where you would certainly be at the mercy of the Assault Turret's and Remnant VI's AI in regards to combo detonations seeing as how Invasion will neither prime or detonate a target. I'm not too concerned with combo detonations. On the original playthrough when I was a shotgun Sentinel (who eventually became a shotgun Explorer), I had Annihilation Field, Energy Drain, and Incinerate. When I do my insanity run, I'll probably go back to that combo. For this with Sara, I'm just gonna play around with powers for fun.
|
|
inherit
✜ Theorymancer
2627
0
Jan 16, 2020 14:58:38 GMT
2,733
PillarBiter
2,366
January 2017
pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
|
Post by PillarBiter on Apr 3, 2017 6:59:44 GMT
When you do get around to incorporating that build I would be curious as to what passives and evolutions you would take. On paper the concept sounds interesting, but I'm wondering how effective it will be at taking down enemies on higher difficulties, especially since you will have no means of setting off your own tech combos. This is a build where you would certainly be at the mercy of the Assault Turret's and Remnant VI's AI in regards to combo detonations seeing as how Invasion will neither prime or detonate a target. I'm not too concerned with combo detonations. On the original playthrough when I was a shotgun Sentinel (who eventually became a shotgun Explorer), I had Annihilation Field, Energy Drain, and Incinerate. When I do my insanity run, I'll probably go back to that combo. For this with Sara, I'm just gonna play around with powers for fun. Fun is what it's all about my friend! There are so many possibilites! I keeeep switching around, but atm it's explorer with charge, nova and tac cloak.
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Apr 3, 2017 7:30:22 GMT
Backlash is probably my favourite power right now. I took it as a bit of an afterthought but now I don't want to drop it. Not only is it a great 'oh shit' power, it's also hilarious watching Annointed destroy their own own shields in seconds when they fire up their Soned.
I kinda see it as a replacement for the tactical pause that they ditched. Within reason, you can just stand out in the open and survey the battlefield for a few seconds to get your bearings.
It also synergizes well with any build since one of the rank 6 evolutions increases power, weapon and melee damage by about 30% once backlash is released. Makes me want to try it with flamethrower...
I'd even recommend it as a one point wonder on a backup profile because it has no recharge delay when you switch favourites.
|
|
unofficialgreycolor
N3
Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: UniformGreyColor
Posts: 686 Likes: 359
inherit
2483
0
359
unofficialgreycolor
686
December 2016
unofficialgreycolor
Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
UniformGreyColor
|
Post by unofficialgreycolor on Apr 3, 2017 7:48:36 GMT
Backlash is probably my favourite power right now. I took it as a bit of an afterthought but now I don't want to drop it. Not only is it a great 'oh shit' power, it's also hilarious watching Annointed destroy their own own shields in seconds when they fire up their Soned. I kinda see it as a replacement for the tactical pause that they ditched. Within reason, you can just stand out in the open and survey the battlefield for a few seconds to get your bearings. It also synergizes well with any build since one of the rank 6 evolutions increases power, weapon and melee damage by about 30% once backlash is released. Makes me want to try it with flamethrower... I'd even recommend it as a one point wonder on a backup profile because it has no recharge delay when you switch favourites. I might just have to try Backlash now. I hate those damn anointed. Also the cloaky guys, don't know what they are called, but they are a bitch to deal with. On the topic of Incinerate + Energy Drain, its really not all that great. I got stuck on fighting the Cardinal with Singularity + Incinerate + Energy Drain. Ofc on insanity and I think I was lvl 18. I am pretty sure I was in the right range lvl wise, but I couldn't do it with that combo, had to reload an old save. Its not even the Cardinal that is the problem, its when the Cardinals health drops below 33% an a bunch of reinforcements come and completely wreck me. So, yeah, open for advice on that one.
|
|
inherit
3164
0
Aug 19, 2021 11:58:46 GMT
426
souljahbill14
297
Jan 31, 2017 21:13:13 GMT
January 2017
souljahbill14
|
Post by souljahbill14 on Apr 3, 2017 9:27:32 GMT
I was fiddling around with my powers the other day, re-specing and the like, and I had a crazy idea: What about a "minion master" Ryder? Engineer Profile (so you get the combat drone) Invasion Remnant VI Assault Turret Plus some passives in the tech tree Would this load out work at all? Espeically on the harder difficulties? I tried it. Invasion was lame on the build. Much more productive with Overload. Cryo Ammo Assault Turret wrecks shop.
|
|
inherit
✜ Theorymancer
2627
0
Jan 16, 2020 14:58:38 GMT
2,733
PillarBiter
2,366
January 2017
pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
|
Post by PillarBiter on Apr 3, 2017 10:24:11 GMT
Backlash is probably my favourite power right now. I took it as a bit of an afterthought but now I don't want to drop it. Not only is it a great 'oh shit' power, it's also hilarious watching Annointed destroy their own own shields in seconds when they fire up their Soned. I kinda see it as a replacement for the tactical pause that they ditched. Within reason, you can just stand out in the open and survey the battlefield for a few seconds to get your bearings. It also synergizes well with any build since one of the rank 6 evolutions increases power, weapon and melee damage by about 30% once backlash is released. Makes me want to try it with flamethrower... I'd even recommend it as a one point wonder on a backup profile because it has no recharge delay when you switch favourites. I might just have to try Backlash now. I hate those damn anointed. Also the cloaky guys, don't know what they are called, but they are a bitch to deal with. On the topic of Incinerate + Energy Drain, its really not all that great. I got stuck on fighting the Cardinal with Singularity + Incinerate + Energy Drain. Ofc on insanity and I think I was lvl 18. I am pretty sure I was in the right range lvl wise, but I couldn't do it with that combo, had to reload an old save. Its not even the Cardinal that is the problem, its when the Cardinals health drops below 33% an a bunch of reinforcements come and completely wreck me. So, yeah, open for advice on that one. Hmm, I used that exact build and didn't really have an issue. ALl I can say is dodge, dodge, dodge!
|
|
Sailears
N3
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 483 Likes: 700
inherit
1345
0
Aug 13, 2020 10:48:10 GMT
700
Sailears
483
Aug 29, 2016 18:37:35 GMT
August 2016
sailears
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
|
Post by Sailears on Apr 3, 2017 12:22:44 GMT
Backlash is probably my favourite power right now. I took it as a bit of an afterthought but now I don't want to drop it. Not only is it a great 'oh shit' power, it's also hilarious watching Annointed destroy their own own shields in seconds when they fire up their Soned. I kinda see it as a replacement for the tactical pause that they ditched. Within reason, you can just stand out in the open and survey the battlefield for a few seconds to get your bearings. It also synergizes well with any build since one of the rank 6 evolutions increases power, weapon and melee damage by about 30% once backlash is released. Makes me want to try it with flamethrower... I'd even recommend it as a one point wonder on a backup profile because it has no recharge delay when you switch favourites. Backlash/Pull/Throw is probably my favourite setup. As you say backlash is such a fun power and extremely useful too.
|
|
maxzero
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 39 Likes: 11
inherit
5373
0
11
maxzero
39
Mar 21, 2017 17:13:49 GMT
March 2017
maxzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by maxzero on Apr 3, 2017 12:33:46 GMT
I saw someone make a build that basically stacked Overcharge, Combat Cloak and a Piranha with a Bio Converter drop an Insanity Fiend in like 3-4 seconds.
I played it myself and while it is amazing against single targets it was not so great against crowds, large open areas and spread out enemies.
I am wondering if you could make a power based build (say Energy Drain and Incinerate)as a sort of AoE/general combat module and then a Overcharge/Bio Converter/Piranha for the bosses.
My current favourite build is a Incinerate/Shockwave/Energy Drain Sentinel. All powers specced to prime/detonate. While it's single target is a little lacking its ability to clear rooms quickly and safely is amazing.
Lifting an enemy with Shockwave then Detonating with Incinerate and then detonating that with Energy Drain sends some enemies into orbit.
|
|
inherit
3164
0
Aug 19, 2021 11:58:46 GMT
426
souljahbill14
297
Jan 31, 2017 21:13:13 GMT
January 2017
souljahbill14
|
Post by souljahbill14 on Apr 3, 2017 12:37:54 GMT
Backlash is probably my favourite power right now. I took it as a bit of an afterthought but now I don't want to drop it. Not only is it a great 'oh shit' power, it's also hilarious watching Annointed destroy their own own shields in seconds when they fire up their Soned. I kinda see it as a replacement for the tactical pause that they ditched. Within reason, you can just stand out in the open and survey the battlefield for a few seconds to get your bearings. It also synergizes well with any build since one of the rank 6 evolutions increases power, weapon and melee damage by about 30% once backlash is released. Makes me want to try it with flamethrower... I'd even recommend it as a one point wonder on a backup profile because it has no recharge delay when you switch favourites. Backlash/Pull/Throw is probably my favourite setup. As you say backlash is such a fun power and extremely useful too. Now that I'm trophy hunting, this is coincidentally my current setup.
|
|
inherit
1265
0
Nov 13, 2024 14:01:40 GMT
1,693
isaidlunch
796
Aug 26, 2016 22:27:12 GMT
August 2016
isaidlunch
|
Post by isaidlunch on Apr 3, 2017 12:39:51 GMT
I was fiddling around with my powers the other day, re-specing and the like, and I had a crazy idea: What about a "minion master" Ryder? Engineer Profile (so you get the combat drone) Invasion Remnant VI Assault Turret Plus some passives in the tech tree Would this load out work at all? Espeically on the harder difficulties? I've been playing that build on Insanity with a Scorpion and it's worked out fine. I wouldn't call it exciting but it's very effective, especially at a high level and after you get the robotics fusion mod.
|
|
KLGChaos
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: KLGChaos
XBL Gamertag: KLGChaos
Posts: 639 Likes: 1,009
inherit
6176
0
1,009
KLGChaos
639
Mar 26, 2017 16:21:26 GMT
March 2017
klgchaos
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
KLGChaos
KLGChaos
|
Post by KLGChaos on Apr 3, 2017 13:19:47 GMT
Right now going mostly with Remnant VI, Overload and Incinerate. Very basic, but also very effective with short cooldowns and lots of fire and tech combos. Next run through I'm going to try full Biotic.
I actually didn't go my usual soldier route this time because I don't like how special ammo is a consumable instead of a skill or mod and I'm not a fan of power cells. Feels like I'd always be scrambling to ammo boxes. Don't have to worry about that with the other two trees.
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Apr 3, 2017 21:11:27 GMT
Backlash is probably my favourite power right now. I took it as a bit of an afterthought but now I don't want to drop it. Not only is it a great 'oh shit' power, it's also hilarious watching Annointed destroy their own own shields in seconds when they fire up their Soned. I kinda see it as a replacement for the tactical pause that they ditched. Within reason, you can just stand out in the open and survey the battlefield for a few seconds to get your bearings. It also synergizes well with any build since one of the rank 6 evolutions increases power, weapon and melee damage by about 30% once backlash is released. Makes me want to try it with flamethrower... I'd even recommend it as a one point wonder on a backup profile because it has no recharge delay when you switch favourites. I might just have to try Backlash now. I hate those damn anointed. Also the cloaky guys, don't know what they are called, but they are a bitch to deal with. On the topic of Incinerate + Energy Drain, its really not all that great. I got stuck on fighting the Cardinal with Singularity + Incinerate + Energy Drain. Ofc on insanity and I think I was lvl 18. I am pretty sure I was in the right range lvl wise, but I couldn't do it with that combo, had to reload an old save. Its not even the Cardinal that is the problem, its when the Cardinals health drops below 33% an a bunch of reinforcements come and completely wreck me. So, yeah, open for advice on that one. I was playing with it last night to test the cooldown. Apparently you only trigger the cooldown if you use it for the full duration or absorb a certain amount of damage. So in theory you could continually pop it up for a few seconds going from cover to cover.
|
|
unofficialgreycolor
N3
Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: UniformGreyColor
Posts: 686 Likes: 359
inherit
2483
0
359
unofficialgreycolor
686
December 2016
unofficialgreycolor
Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
UniformGreyColor
|
Post by unofficialgreycolor on Apr 3, 2017 23:50:45 GMT
I might just have to try Backlash now. I hate those damn anointed. Also the cloaky guys, don't know what they are called, but they are a bitch to deal with. On the topic of Incinerate + Energy Drain, its really not all that great. I got stuck on fighting the Cardinal with Singularity + Incinerate + Energy Drain. Ofc on insanity and I think I was lvl 18. I am pretty sure I was in the right range lvl wise, but I couldn't do it with that combo, had to reload an old save. Its not even the Cardinal that is the problem, its when the Cardinals health drops below 33% an a bunch of reinforcements come and completely wreck me. So, yeah, open for advice on that one. I was playing with it last night to test the cooldown. Apparently you only trigger the cooldown if you use it for the full duration or absorb a certain amount of damage. So in theory you could continually pop it up for a few seconds going from cover to cover. OK, so question. Can an Anointed actually take down its full shield with backlash? if so its pretty damn good. I am just worried that Backlash will get destroyed before that happens. It only has 300 health without upgrades.
|
|
inherit
✜ Theorymancer
2627
0
Jan 16, 2020 14:58:38 GMT
2,733
PillarBiter
2,366
January 2017
pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
|
Post by PillarBiter on Apr 4, 2017 7:22:35 GMT
My 2 favorite profiles at the moment: Explorer with turbocharge, tactical cloak (final evolution: combat cloak) and charge, with the Kett fire melee weapon. Also, Piranha shotgun. Soooo many options for destruction! Sentinel with energy drain, incinerate and shockwave, all specced for both priming and detonating. Constant 'splosions Also, something new I have in my head, but haven't tested properly: An adept with tactical cloak, nova and concussive shot (specced for consumable). It's a one-trick pony, but it's a good trick! Cloak, jump and perform nova (add fire damage from jump melee on your leg armor for extra lulz), immediately follow up with a concussive shot. Massive. Damage. Spec nova for shield (to be sure to remove the shield of whatever you're hitting) and concussive shot for armor damage (since nova also primes armor).
|
|
inherit
1331
0
1,337
ProbeAway
1,014
August 2016
probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by ProbeAway on Apr 4, 2017 7:22:43 GMT
I was playing with it last night to test the cooldown. Apparently you only trigger the cooldown if you use it for the full duration or absorb a certain amount of damage. So in theory you could continually pop it up for a few seconds going from cover to cover. OK, so question. Can an Anointed actually take down its full shield with backlash? if so its pretty damn good. I am just worried that Backlash will get destroyed before that happens. It only has 300 health without upgrades. Not as a one point wonder, no. But on normal difficulty I think I only needed one barrier health upgrade (rank 2 or 3?) before they drained their whole shield to break it. With a rank 6 backlash on normal I can get an Annointed from full shields down to about half their health or kill a Chosen from full health. That assumes they keep firing, which they often don't. However, making them stop shooting for several seconds (particularly while they're in the open) is almost as good. One good tactic is to jump in front of your companion while an enemy is shooting at them and use backlash. They don't seem to stop firing then and your companion will usually be shooting them at the same time.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2135
0
Nov 26, 2024 13:26:47 GMT
Deleted
0
Nov 26, 2024 13:26:47 GMT
January 1970
Deleted
|
Post by Deleted on Apr 4, 2017 8:04:35 GMT
So I've tried out the fusion mod of adrenaline.
I honestly wasn't a fan of it, I'd rather just increase my power recharge through augments and skill point investments, and not have to deal with the penalty. .
I now have 4 favourites that I'm satisfied with.
Sentinel profile Biotic charge Energy drain AField
Engineer profile Energy drain Tactical cloak Backlash
Soldier profile Tactical cloak Turbo charge Energy drain
Adept profile AField Shockwave Energy drain
I think the adept one is my favourite. Because of multiple biotic explosions. Also this is what happens you increase your combo radius by a lot. I didn't switch lance for shockwave during the time of the video. But the concept is there.
|
|
inherit
5229
0
Jun 28, 2017 20:42:00 GMT
48
godlike13
91
Mar 20, 2017 17:25:57 GMT
March 2017
godlike13
|
Post by godlike13 on Apr 4, 2017 8:28:18 GMT
I think i found something cool with Cryo Beam and the Remnant Cryo-Gauntlet. The Cryo-Gauntlet benefits from the snap freeze upgrade. Which is really cool because u can just punch, shoot, and every one around that guy just freezes.
|
|
inherit
✜ Theorymancer
2627
0
Jan 16, 2020 14:58:38 GMT
2,733
PillarBiter
2,366
January 2017
pillarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PillarBiter
|
Post by PillarBiter on Apr 4, 2017 10:40:37 GMT
I think i found something cool with Cryo Beam and the Remnant Cryo-Gauntlet. The Cryo-Gauntlet benefits from the snap freeze upgrade. Which is really cool because u can just punch, shoot, and every one around that guy just freezes. nice find! also, cool looking ryder armor.
|
|
osito
N2
Posts: 176 Likes: 223
inherit
5330
0
223
osito
176
Mar 21, 2017 10:09:04 GMT
March 2017
osito
|
Post by osito on Apr 4, 2017 10:46:39 GMT
Backlash is probably my favourite power right now. I took it as a bit of an afterthought but now I don't want to drop it. Not only is it a great 'oh shit' power, it's also hilarious watching Annointed destroy their own own shields in seconds when they fire up their Soned. I kinda see it as a replacement for the tactical pause that they ditched. Within reason, you can just stand out in the open and survey the battlefield for a few seconds to get your bearings. It also synergizes well with any build since one of the rank 6 evolutions increases power, weapon and melee damage by about 30% once backlash is released. Makes me want to try it with flamethrower... I'd even recommend it as a one point wonder on a backup profile because it has no recharge delay when you switch favourites. Backlash/Pull/Throw is probably my favourite setup. As you say backlash is such a fun power and extremely useful too. I'm a big fan of backlash/pull/throw too. I suspect adding singularity to this combination would be totally OP, which is relevant to a discussion of whether we should be allowed more than three powers.
|
|
maxzero
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 39 Likes: 11
inherit
5373
0
11
maxzero
39
Mar 21, 2017 17:13:49 GMT
March 2017
maxzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by maxzero on Apr 4, 2017 11:54:09 GMT
Backlash/Pull/Throw is probably my favourite setup. As you say backlash is such a fun power and extremely useful too. I'm a big fan of backlash/pull/throw too. I suspect adding singularity to this combination would be totally OP, which is relevant to a discussion of whether we should be allowed more than three powers. I really want 4 powers. Which is probably why they are limited to 3. Maybe they could add an extra power slot but limit it to certain powers. Maybe link them to profiles.
|
|