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Post by degs29 on Jan 6, 2017 15:54:51 GMT
I hope there's a good lore reason for why you can switch classes in the field. In the previous games you're a certain class after years of training, the new system might give more freedom but being able to switch from solider to adept mid mission is very gamey. Can we even mix and match or is it that you switch skill sets completely and have to respec? It literally says in the picture of the profile switching that it changes the focus of Ryder's implant to focus on whichever profile you load. Never been a fan of that kind of gameplay mechanic. Seems more like a frustration than a fun game choice.
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Post by Thrombin on Jan 9, 2017 13:51:37 GMT
My guess is that this Implant is of Remnant origin and provides the means of unlocking the vaults. This piece of tech will also allow Ryder to switch "classes" on the go and is the main reason why the Khet are attacking us. Ten bucks says that the line spoken in the announcement trailer "Now I know what makes you special" is in reference to this implant. Basically, it's the space version of the Inquisitor's Mark from DA:I. I really doubt that. I got the impression that this is a pathfinder ability that all pathfinders have. I think it's more likely that it's new tech developed for the Andromeda Initiative to enable their point person to be as flexible as possible. I strongly suspect that is related to Sam. Their father was the pathfinder and previously had a connection to Sam. Now his son or daughter becomes the pathfinder and also inherits a connection with Sam. So I think Sam, or other AI/Vi's like him, are part of this new tech that enables the reconfiguration of a pathfinder's implants. He may even be the implant
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Post by Thrombin on Jan 9, 2017 13:52:34 GMT
It literally says in the picture of the profile switching that it changes the focus of Ryder's implant to focus on whichever profile you load. Never been a fan of that kind of gameplay mechanic. Seems more like a frustration than a fun game choice. Why is more choice frustrating? Can you give an example of what scenario might cause frustration, I don't really understand the comment?
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Post by degs29 on Jan 9, 2017 14:21:30 GMT
Never been a fan of that kind of gameplay mechanic. Seems more like a frustration than a fun game choice. Why is more choice frustrating? Can you give an example of what scenario might cause frustration, I don't really understand the comment? Sure. Let me preface this by saying I don't exactly know how this profile switching will work in the finished game, but it currently seems to work by going into your menu and manually switching to a profile that fits your situation. Depending on how often the situation calls for it, this could be a nuisance issue. Nuisance issues get old fast, and I wouldn't be surprised if I found myself sticking to a single profile in all situations because of it. I'd rather you simply have every bonus you've unlocked (from every profile) active at all times. If that OPs your character, then the bonuses are set too high.
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Post by Iakus on Jan 9, 2017 14:33:45 GMT
It literally says in the picture of the profile switching that it changes the focus of Ryder's implant to focus on whichever profile you load. So yeah, I'm gonna go ahead and say there's a good lore reason for it, given that the description has that good lore reason right there in it. My guess is that this Implant is of Remnant origin and provides the means of unlocking the vaults. This piece of tech will also allow Ryder to switch "classes" on the go and is the main reason why the Khet are attacking us. Ten bucks says that the line spoken in the announcement trailer "Now I know what makes you special" is in reference to this implant. Basically, it's the space version of the Inquisitor's Mark from DA:I. Is "mysterious alien artifact" the only plot Mass Effect knows?
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Post by Iakus on Jan 9, 2017 14:36:47 GMT
My guess is that this Implant is of Remnant origin and provides the means of unlocking the vaults. This piece of tech will also allow Ryder to switch "classes" on the go and is the main reason why the Khet are attacking us. Ten bucks says that the line spoken in the announcement trailer "Now I know what makes you special" is in reference to this implant. Basically, it's the space version of the Inquisitor's Mark from DA:I. I really doubt that. I got the impression that this is a pathfinder ability that all pathfinders have. I think it's more likely that it's new tech developed for the Andromeda Initiative to enable their point person to be as flexible as possible. I strongly suspect that is related to Sam. Their father was the pathfinder and previously had a connection to Sam. Now his son or daughter becomes the pathfinder and also inherits a connection with Sam. So I think Sam, or other AI/Vi's like him, are part of this new tech that enables the reconfiguration of a pathfinder's implants. He may even be the implant Umm, wouldn't the SA be all over that tech for their special forces guys? Or the Council for their Spectere? The salarians for the STG? MEA may be set 600 years after teh trilogy, but they LEFT in the middle of it. MEaning anything they took with them would have to be contemporaneous with what was around in Shepard's time.
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Post by Vortex13 on Jan 9, 2017 14:46:54 GMT
My guess is that this Implant is of Remnant origin and provides the means of unlocking the vaults. This piece of tech will also allow Ryder to switch "classes" on the go and is the main reason why the Khet are attacking us. Ten bucks says that the line spoken in the announcement trailer "Now I know what makes you special" is in reference to this implant. Basically, it's the space version of the Inquisitor's Mark from DA:I. Is "mysterious alien artifact" the only plot Mass Effect knows? Yeah I'm not a fan of this theory either; if it turns out to be correct. I'm just spitballing based on the information we've gotten over the past few months, and it seems to fit the data.
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Post by Thrombin on Jan 9, 2017 22:15:36 GMT
Umm, wouldn't the SA be all over that tech for their special forces guys? Or the Council for their Spectere? The salarians for the STG? MEA may be set 600 years after teh trilogy, but they LEFT in the middle of it. MEaning anything they took with them would have to be contemporaneous with what was around in Shepard's time. I suppose they could put all their special ops people into surgery to replace their implants with experimental, illegal-AI-controlled, ones. After intensive training for their soldeirs to learn tech skills and for their techs to learn soldier skills they may be able to send soldiers to do engineer work and send engineers to do soldier work. Not sure why they'd bother though? Surely they've got enough of both!
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Post by Thrombin on Jan 9, 2017 22:23:33 GMT
Why is more choice frustrating? Can you give an example of what scenario might cause frustration, I don't really understand the comment? Sure. Let me preface this by saying I don't exactly know how this profile switching will work in the finished game, but it currently seems to work by going into your menu and manually switching to a profile that fits your situation. Depending on how often the situation calls for it, this could be a nuisance issue. Nuisance issues get old fast, and I wouldn't be surprised if I found myself sticking to a single profile in all situations because of it. I'd rather you simply have every bonus you've unlocked (from every profile) active at all times. If that OPs your character, then the bonuses are set too high. The way I see it, it's not any different from deciding to take Tali on Geth missions or changing your weapon upgrades to see through smoke for Cerberus missions. You optimize your gear and squadmates based on the nature of the mission. In this case, you also optimize your powers and bonuses. I'm not sure if you can swap during the mission. If so, I doubt that it's much more difficult than switching weapons or selecting different ammo types at the right time. It adds strategic options to the combat which has got to be a good thing, surely? In any case all it does is give you the option to swap. It's not a nuisance to have an option that you don't need to use if you'd rather not.
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Post by Hellkite on Jan 10, 2017 5:35:55 GMT
When I saw cryo beam listed as an tech ability I was excited- hadn't realised they had showed a very small snippet of the ability in action! It's gonna be interesting trying out a Sentinel ...who will freeze people and shatter them with biotic charge
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Atemporal Vanguardian-Debugger
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Jan 10, 2017 6:18:43 GMT
When I saw cryo beam listed as an tech ability I was excited- hadn't realised they had showed a very small snippet of the ability in action! It's gonna be interesting trying out a Sentinel ...who will freeze people and shatter them with biotic charge You forget the hammer or blade we will get. Hulk Smash.
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Post by PillarBiter on Jan 10, 2017 7:48:25 GMT
I believe that bioware has finally listened to my incessant screaming and it looks like they employed a system similar to kingdoms of Amalur. PS: these are not the actual numbers, I'm just explaining the concept. There, you had 3 "skill trees" (fighting, finesse and magic) and you needed X amount of points invested in one of the 3 to unlock Y level of a type of "destiny". So if you had invested 20 points in fighting, 10 in finesse and 5 in magic, you would be able to choose several "destinies" for your character, which each gives particular bonuses. eg, you would be able to unlock warrior 3, thief 2 and mage 1. Warrior 3 would give +30% attack (among others), thief 2 woudl give +20% critical and mage 1 would give +10 mana. You also could choose polymancer 1 becuase you have fighting, finesse and magic all at 1, or you could choose a thief-fighting hybrid at level 2. I really loved this system, and I'm very glad they used this in MEA (well, it looks like they did, anyway).The only point of contention that remains - for me personally, and imho - is that you only get to equip 3 skills at one time. The same was true in kingdoms of amalur. You had all these points invested and all these skills, and you could only use 4 at a time ; In Kingdoms of amalur, you could freely switch "destinies" at any time in the menu and receive different bonuses to your stats. And I caught something bioware said which was that it would also be able to switch profiles. Now my only hope is that for example, you can make 2 loadouts in the menu, and that you can switch freely between them in battle (e.g. by a d-pad press), thus giving you access to 2 profiles and 6 abilities during battle. It would even make sense lorewise as it would be a command for your enhancements to switch focus. You could even have a cool animation for it which roots your character for a second or 2, if you don't want to overpower the PC. Also, it makes the PC feel slightly more special than, say, multiplayer characters or squadmates, which cannot switch. Anywho, I'm curious to see how it'll play out. Probably what we see is what we get, and then I'l probably stick to my 3 favorite abilities (biotic charge, overload, adrenaline rush). But it'd be nice if you could switch between tech and biotic focus depending on the situation needed in battle. That'd add a more tactical approach. I guess only 70 or so days remain to see, huh? It will be interesting to see. PPS: First post, yay!
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Post by ProbeAway on Jan 10, 2017 9:49:07 GMT
I believe that bioware has finally listened to my incessant screaming and it looks like they employed a system similar to kingdoms of Amalur. PS: these are not the actual numbers, I'm just explaining the concept. There, you had 3 "skill trees" (fighting, finesse and magic) and you needed X amount of points invested in one of the 3 to unlock Y level of a type of "destiny". So if you had invested 20 points in fighting, 10 in finesse and 5 in magic, you would be able to choose several "destinies" for your character, which each gives particular bonuses. eg, you would be able to unlock warrior 3, thief 2 and mage 1. Warrior 3 would give +30% attack (among others), thief 2 woudl give +20% critical and mage 1 would give +10 mana. You also could choose polymancer 1 becuase you have fighting, finesse and magic all at 1, or you could choose a thief-fighting hybrid at level 2. I really loved this system, and I'm very glad they used this in MEA (well, it looks like they did, anyway).The only point of contention that remains - for me personally, and imho - is that you only get to equip 3 skills at one time. The same was true in kingdoms of amalur. You had all these points invested and all these skills, and you could only use 4 at a time ; In Kingdoms of amalur, you could freely switch "destinies" at any time in the menu and receive different bonuses to your stats. And I caught something bioware said which was that it would also be able to switch profiles. Now my only hope is that for example, you can make 2 loadouts in the menu, and that you can switch freely between them in battle (e.g. by a d-pad press), thus giving you access to 2 profiles and 6 abilities during battle. It would even make sense lorewise as it would be a command for your enhancements to switch focus. You could even have a cool animation for it which roots your character for a second or 2, if you don't want to overpower the PC. Also, it makes the PC feel slightly more special than, say, multiplayer characters or squadmates, which cannot switch. Anywho, I'm curious to see how it'll play out. Probably what we see is what we get, and then I'l probably stick to my 3 favorite abilities (biotic charge, overload, adrenaline rush). But it'd be nice if you could switch between tech and biotic focus depending on the situation needed in battle. That'd add a more tactical approach. I guess only 70 or so days remain to see, huh? It will be interesting to see. PPS: First post, yay! Welcome to BSN 2.0! The supposed three skill limit is a big point of contention here, as is the apparent lack of a power wheel or tactical pause. I have a bit of a theory that we'll actually have four active skills, with one of them tied to the profile you're using, but I could be way off base. AR hasn't been confirmed as a skill yet (there is a profile skill for soldiers called marksman's focus that might be a sort of replacement for it) but if you want a combo of biotic, tech and combat skills in one loadout then you'll be after the new 'explorer' profile. It seems like this will be the only one that allows you to have one skill from each tree. I loved the class and destiny systems in KoA as well (although I could have done without the insane enemy re-spawn rate). There was plenty of variety to build your character.
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Post by Daemion on Jan 10, 2017 10:10:07 GMT
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Post by PillarBiter on Jan 10, 2017 11:28:31 GMT
Love it. It COULD potentially work evry well. All depends on how they implement it. BUt I've known bioware for a long time, and they tend to have very weird visions on this kind of stuff...
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Post by helios969 on Jan 10, 2017 11:35:28 GMT
Why is more choice frustrating? Can you give an example of what scenario might cause frustration, I don't really understand the comment? Sure. Let me preface this by saying I don't exactly know how this profile switching will work in the finished game, but it currently seems to work by going into your menu and manually switching to a profile that fits your situation. Depending on how often the situation calls for it, this could be a nuisance issue. Nuisance issues get old fast, and I wouldn't be surprised if I found myself sticking to a single profile in all situations because of it. I'd rather you simply have every bonus you've unlocked (from every profile) active at all times. If that OPs your character, then the bonuses are set too high. Yeah, I've got to agree that this profile swapping is going to get annoying if it works as you described and I'll likely do the same as you and stick with my "optimal" load out. Anything that interferes with game flow is a bad idea. If profiles could be tied to my F1 thru F4 keys that would be better, but I doubt that happens because it wouldn't be "fair" to console users.
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Post by degs29 on Jan 10, 2017 18:53:18 GMT
Sure. Let me preface this by saying I don't exactly know how this profile switching will work in the finished game, but it currently seems to work by going into your menu and manually switching to a profile that fits your situation. Depending on how often the situation calls for it, this could be a nuisance issue. Nuisance issues get old fast, and I wouldn't be surprised if I found myself sticking to a single profile in all situations because of it. I'd rather you simply have every bonus you've unlocked (from every profile) active at all times. If that OPs your character, then the bonuses are set too high. The way I see it, it's not any different from deciding to take Tali on Geth missions or changing your weapon upgrades to see through smoke for Cerberus missions. You optimize your gear and squadmates based on the nature of the mission. In this case, you also optimize your powers and bonuses. I'm not sure if you can swap during the mission. If so, I doubt that it's much more difficult than switching weapons or selecting different ammo types at the right time. It adds strategic options to the combat which has got to be a good thing, surely? In any case all it does is give you the option to swap. It's not a nuisance to have an option that you don't need to use if you'd rather not. I actually didn't optimize my gear for specific missions, and I generally stuck with the same two squadmates unless changing it up made sense story-wise. I also stayed mostly with one or two weapons, and found switching ammo types was annoying (I usually stuck with cryo). All which leads me to believe that the ability to switch profiles will be annoying or fantastic depending entirely on what type of player you are.
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Post by Thrombin on Jan 11, 2017 13:13:42 GMT
I actually didn't optimize my gear for specific missions, and I generally stuck with the same two squadmates unless changing it up made sense story-wise. I also stayed mostly with one or two weapons, and found switching ammo types was annoying (I usually stuck with cryo). All which leads me to believe that the ability to switch profiles will be annoying or fantastic depending entirely on what type of player you are. Well if you weren't annoyed by the weapon upgrades and multiple squad mate options in the trilogy then you shouldn't be any more annoyed by the option of profile switching in this
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Post by degs29 on Jan 12, 2017 13:32:17 GMT
I actually didn't optimize my gear for specific missions, and I generally stuck with the same two squadmates unless changing it up made sense story-wise. I also stayed mostly with one or two weapons, and found switching ammo types was annoying (I usually stuck with cryo). All which leads me to believe that the ability to switch profiles will be annoying or fantastic depending entirely on what type of player you are. Well if you weren't annoyed by the weapon upgrades and multiple squad mate options in the trilogy then you shouldn't be any more annoyed by the option of profile switching in this I'm not annoyed by something I can continually improve or a one-time per mission squad choice. I am annoyed by having to switch between something multiple times during a short time period. Which is why I never switched ammo powers.
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Post by giltspur on Jan 13, 2017 1:42:44 GMT
I gather no one knows for sure how profiles work. But I have a hope and a guess.
Presumably they will give passive bonuses but not restrict ability usage. So let's say you have Infiltrator profile. Maybe it gives a passive bonus of time dilation to sniper rifles when in scope and then gives bonuses to tech/combat cooldowns and damage. But it doesn't prevent you from adding a biotic ability to your 3-skill loadout while running Infiltrator profile. That's my hope at least.
That would make sense. You'd not restricted from using what you've learned. But your biotic woudln't hit as hard as someone running adept profile. In that sense it rewards specialization without cutting into freedom too much.
I know when I imagine characters I'm sort of working on the assumption that I won't switch profiles all that much. And honestly I'll probably design towards one of the seven profiles. But we'll see.
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Post by colfoley on Jan 13, 2017 1:47:50 GMT
I gather no one knows for sure how profiles work. But I have a hope and a guess. Presumably they will give passive bonuses but not restrict ability usage. So let's say you have Infiltrator profile. Maybe it gives a passive bonus of time dilation to sniper rifles when in scope and then gives bonuses to tech/combat cooldowns and damage. But it doesn't prevent you from adding a biotic ability to your 3-skill loadout while running Infiltrator profile. That's my hope at least. That would make sense. You'd not restricted from using what you've learned. But your biotic woudln't hit as hard as someone running adept profile. In that sense it rewards specialization without cutting into freedom too much. I know when I imagine characters I'm sort of working on the assumption that I won't switch profiles all that much. And honestly I'll probably design towards one of the seven profiles. But we'll see. That is one of the three theories I have narrowed down as being myself as being the most likely.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by ProbeAway on Jan 13, 2017 3:06:19 GMT
I gather no one knows for sure how profiles work. But I have a hope and a guess. Presumably they will give passive bonuses but not restrict ability usage. So let's say you have Infiltrator profile. Maybe it gives a passive bonus of time dilation to sniper rifles when in scope and then gives bonuses to tech/combat cooldowns and damage. But it doesn't prevent you from adding a biotic ability to your 3-skill loadout while running Infiltrator profile. That's my hope at least. That would make sense. You'd not restricted from using what you've learned. But your biotic woudln't hit as hard as someone running adept profile. In that sense it rewards specialization without cutting into freedom too much. I know when I imagine characters I'm sort of working on the assumption that I won't switch profiles all that much. And honestly I'll probably design towards one of the seven profiles. But we'll see. I was wondering about this. The CES footage last week showed the player selecting the engineer profile but they had flak cannon (a combat ability) equipped in the subsequent combat, together with two tech skills. Granted, they could have have just cut the footage so we were then watching someone use the infiltrator profile but that wasn't the impression I got.
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colfoley
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Aug 17, 2016 10:19:37 GMT
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Post by colfoley on Jan 13, 2017 3:16:02 GMT
I gather no one knows for sure how profiles work. But I have a hope and a guess. Presumably they will give passive bonuses but not restrict ability usage. So let's say you have Infiltrator profile. Maybe it gives a passive bonus of time dilation to sniper rifles when in scope and then gives bonuses to tech/combat cooldowns and damage. But it doesn't prevent you from adding a biotic ability to your 3-skill loadout while running Infiltrator profile. That's my hope at least. That would make sense. You'd not restricted from using what you've learned. But your biotic woudln't hit as hard as someone running adept profile. In that sense it rewards specialization without cutting into freedom too much. I know when I imagine characters I'm sort of working on the assumption that I won't switch profiles all that much. And honestly I'll probably design towards one of the seven profiles. But we'll see. I was wondering about this. The CES footage last week showed the player selecting the engineer profile but they had flak cannon (a combat ability) equipped in the subsequent combat, together with two tech skills. Granted, they could have have just cut the footage so we were then watching someone use the infiltrator profile but that wasn't the impression I got. I think I remember seeing Flak Canon in the tech tree in the demo. In that case it is a tech ability.
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1,014
August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by ProbeAway on Jan 13, 2017 3:24:19 GMT
I was wondering about this. The CES footage last week showed the player selecting the engineer profile but they had flak cannon (a combat ability) equipped in the subsequent combat, together with two tech skills. Granted, they could have have just cut the footage so we were then watching someone use the infiltrator profile but that wasn't the impression I got. I think I remember seeing Flak Canon in the tech tree in the demo. In that case it is a tech ability. Nah, I added the full tech tree (that we saw) in the OP. Flak cannon definitely wasn't in it. I'm almost certain it's a combat power. It's also very similar to the N7 destroyer soldier's multi-frag power in ME3 MP.
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Nov 26, 2024 18:06:03 GMT
36,912
colfoley
19,129
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on Jan 13, 2017 3:34:02 GMT
I think I remember seeing Flak Canon in the tech tree in the demo. In that case it is a tech ability. Nah, I added the full tech tree (that we saw) in the OP. Flak cannon definitely wasn't in it. I'm almost certain it's a combat power. It's also very similar to the N7 destroyer soldier's multi-frag power in ME3 MP. Ah...interesting then. I mean granted I rather like the idea of having abilities being free of their class restrictions so you can have a tech based Soldier, for instance. But on the flip side that adds more credence to we will only be able to use three powers at a time.
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