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Post by fessels on Dec 5, 2016 17:05:39 GMT
I bought ME2 Digital Deluxe today and I saw in a video that there are a few classes in ME2. 1: Are they significantly different in the long run, or does it not matter? 2: If so, which class would be a good one for a first time ME player. ( If there is a character build for it, then please give a link. ) 3: Any tips for a first time ME player are also welcome.
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Post by Deleted on Dec 5, 2016 17:28:37 GMT
The differences in the classes add a lot of replay value into the game, since playing as different classes does change how the combat in the game "flows" quite significantly. It doesn't really change the story elements though beyond changing a line of dialogue here and there. There is a lot of information in this section of the forum. The thread I'm linking you to gives a variety of links to other threads on specific character builds and such for each class. bsn.boards.net/thread/1625/effect-trilogy-mechanics-character-compilationMy personal favorite class is Infiltrator (which is the sniper class). I also really enjoy playing as an Engineer (which is a tech heavy class). A heavy favorite here on the forums is the Vanguard class, which is a biotic class. ETA: As themikefest suggested below, a lot of beginners start out using the solider class (which is really the weapons specialist class). That way, you can develop an understanding of the various tech and biotic powers in the game by just activating your various squad mates using them. As the game progresses, you will recruit more squad mates, each with different powers and you can take 2 squad mates with you on your missions, so, with the soldier, it's easy to mix things up and get a feel for how the different sorts of powers work while still being able to use all the basic gun types and ammo types yourself.
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Post by themikefest on Dec 5, 2016 17:40:49 GMT
If interested, here's a thread you can post your playthrough. I would suggest trying soldier first, but that's me. I've played the other classes. The one I had the most fun with is engineer especially in ME3. Playing as a biotic isn't too bad. I've done a couple playthroughs without firing my weapon unless the game forces me to. It all depends on what interests you. At the start up screen, read each description of each class, though its vague, and decide which one appeals to you the most. If what you choose doesn't interest you, you can always go back to the beginning and choose another class.
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Post by Deleted on Dec 5, 2016 17:42:39 GMT
They're not significantly different really, they just suit different play styles. I'd go for an all rounder first time round, like Sentinel. It gives you a little of everything and is easy to learn. I found it a good introduction to biotics (basically space magic). The engineer has a special action in the Omega DLC for ME3, but other than that there are no story benefits to any of them. If you're totally new to ME then you really do need to start with Mass Effect 1. The story will be kinda crappy without playing that first.
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Post by fessels on Dec 5, 2016 17:44:23 GMT
Thank you both.
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Post by fessels on Dec 5, 2016 17:52:05 GMT
They're not significantly different really, they just suit different play styles. I'd go for an all rounder first time round, like Sentinel. It gives you a little of everything and is easy to learn. I found it a good introduction to biotics (basically space magic). The engineer has a special action in the Omega DLC for ME3, but other than that there are no story benefits to any of them. If you're totally new to ME then you really do need to start with Mass Effect 1. The story will be kinda crappy without playing that first. I was planning to do that but all stores that sell steam wallets, hat only 100 euro wallets left. Well actually one store hat a 20 euro wallet left ... just the one. If they hat two left I would have bought both so that I could have bought the Mass Effect Collection, which would be ME1 and ME2 Digital Deluxe. But as said they only hat one 20 euro steam wallet left ( Hey it is a special day here in the Netherlands today. ) and buying a 100 euro steam wallet is not my thing. But ME1 is only 10 euro so once they have 20 euro steam wallets again I could always buy ME1 as well.
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Post by Deleted on Dec 5, 2016 17:54:56 GMT
They're not significantly different really, they just suit different play styles. I'd go for an all rounder first time round, like Sentinel. It gives you a little of everything and is easy to learn. I found it a good introduction to biotics (basically space magic). The engineer has a special action in the Omega DLC for ME3, but other than that there are no story benefits to any of them. If you're totally new to ME then you really do need to start with Mass Effect 1. The story will be kinda crappy without playing that first. I was planning to do that but all stores that sell steam wallets, hat only 100 euro wallets left. Well actually one store hat a 20 euro wallet left ... just the one. If they hat two left I would have bought both so that I could have bought the Mass Effect Collection, which would be ME1 and ME2 Digital Deluxe. But as said they only hat one 20 euro steam wallet left ( Hey it is a special day here in the Netherlands today. ) and buying a 100 euro steam wallet is not my thing. But ME1 is only 10 euro so once they have 20 euro steam wallets again I could always buy ME1 as well. You absolutely should, the story is about one hero across 3 games and you'd lose so much of the tension and storytelling if you started in the middle.
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Post by Deleted on Dec 5, 2016 18:09:19 GMT
They're not significantly different really, they just suit different play styles. I'd go for an all rounder first time round, like Sentinel. It gives you a little of everything and is easy to learn. I found it a good introduction to biotics (basically space magic). The engineer has a special action in the Omega DLC for ME3, but other than that there are no story benefits to any of them. If you're totally new to ME then you really do need to start with Mass Effect 1. The story will be kinda crappy without playing that first. I was planning to do that but all stores that sell steam wallets, hat only 100 euro wallets left. Well actually one store hat a 20 euro wallet left ... just the one. If they hat two left I would have bought both so that I could have bought the Mass Effect Collection, which would be ME1 and ME2 Digital Deluxe. But as said they only hat one 20 euro steam wallet left ( Hey it is a special day here in the Netherlands today. ) and buying a 100 euro steam wallet is not my thing. But ME1 is only 10 euro so once they have 20 euro steam wallets again I could always buy ME1 as well. I wouldn't fret too much about not being able to start with ME1. ME2 is very much a story of its own anyways in that it departs quite a bit from the main Reaper theme, which is the focus of ME1 and is the theme that ME3 returns to after the events of ME2. As a general rule, I do prefer doing any trilogy in its proper order since I usually find it difficult to go back to and older game (graphics-wise and such) after playing a more recent one. If you do eventually get ME1, you'll probably want to replay ME2 after ME1 so that you can import your Shepard from the first game into the second and eventually import that same Shepard into ME3. When you do import your character, the dialogues in the story change quite a bit and the content in ME3 in particular changes pretty significantly.
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Post by gothpunkboy89 on Dec 5, 2016 19:32:48 GMT
Infiltrator is good starting class. ME 1 the snipers allow you to stay back from a lot of the fighting preventing you from taking a lot of damage. ME 2 and 3 you get a cloak ability so you can simply cloak and move position if your getting over whelmed. And unless you are on higher difficulty most guys will go down with one or two head shots.
My two favorite classes are Infiltrator (love playing sniper in any game) and Vanguard. Though to be honest Vanguard doesn't truly shine till ME 3.
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Post by Deleted on Dec 6, 2016 14:14:09 GMT
Starting in Mass Effect and Mass Effect 2 will probably impact your best starting class. I had no experience with the type of the game, and Mass Effect 1 has a very clunky combat and a set of controls and character builds that is completely different from the ME2/3. ME2/3 are very similar to one another.
I started first with a Sentinel, and could not play it, then restarted with a Soldier, which is the easiest class for ME1 according to a lot of web recommendations. The second run I am breathing through with a Sentinel, because I am used to the game controls. I am trying but so far I cannot manage a sniper rifle. The scope mechanics is too much of a hindrance. The easiest weapon for me is an Assault Rifle.
have fun!
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Post by Deleted on Dec 6, 2016 14:20:02 GMT
Starting in Mass Effect and Mass Effect 2 will probably impact your best starting class. I had no experience with the type of the game, and Mass Effect 1 has a very clunky combat and a set of controls and character builds that is completely different from the ME2/3. ME2/3 are very similar to one another.
I started first with a Sentinel, and could not play it, then restarted with a Soldier, which is the easiest class for ME1 according to a lot of web recommendations. The second run I am breathing through with a Sentinel, because I am used to the game controls. I am trying but so far I cannot manage a sniper rifle. The scope mechanics is too much of a hindrance. The easiest weapon for me is an Assault Rifle.
have fun! In ME1, the sniper rifle starts out with an extreme amount of sway, but as the game progresses and you invest points into training it (and training is available for both the infiltrator and the soldier only), it becomes rock steady and much easier to use. If you're using a class that cannot train a sniper rifle, you will still be able to fire the weapon but you will not be able to scope it... which essentially renders it useless for those classes.
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Post by fessels on Dec 6, 2016 18:43:24 GMT
Starting in Mass Effect and Mass Effect 2 will probably impact your best starting class. I had no experience with the type of the game, and Mass Effect 1 has a very clunky combat and a set of controls and character builds that is completely different from the ME2/3. ME2/3 are very similar to one another.
I started first with a Sentinel, and could not play it, then restarted with a Soldier, which is the easiest class for ME1 according to a lot of web recommendations. The second run I am breathing through with a Sentinel, because I am used to the game controls. I am trying but so far I cannot manage a sniper rifle. The scope mechanics is too much of a hindrance. The easiest weapon for me is an Assault Rifle.
have fun! Yeah I looked at some builds from 1 and 2 to see if there is a difference in skill amount, and to me it looks like ME1 has more skills then ME2. That or in ME2 I get more skills unlocked when my character levels up? ( I did a quick look last night with the default Soldier Sheppard, and their where not many skills? ) I did look at the classes shortly before going with the default Soldier Sheppard, and the classes that did seem interesting to me from the descriptions at least, are Soldier / Infiltrator and Sentinel. Guess I could try each of those out for a while and see which suits me best to continue with. And thank you I will have fun, it has been a long time since I played a RPG / shooter game.
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Post by Deleted on Dec 6, 2016 19:09:20 GMT
Starting in Mass Effect and Mass Effect 2 will probably impact your best starting class. I had no experience with the type of the game, and Mass Effect 1 has a very clunky combat and a set of controls and character builds that is completely different from the ME2/3. ME2/3 are very similar to one another.
I started first with a Sentinel, and could not play it, then restarted with a Soldier, which is the easiest class for ME1 according to a lot of web recommendations. The second run I am breathing through with a Sentinel, because I am used to the game controls. I am trying but so far I cannot manage a sniper rifle. The scope mechanics is too much of a hindrance. The easiest weapon for me is an Assault Rifle.
have fun! Yeah I looked at some builds from 1 and 2 to see if there is a difference in skill amount, and to me it looks like ME1 has more skills then ME2. That or in ME2 I get more skills unlocked when my character levels up? ( I did a quick look last night with the default Soldier Sheppard, and their where not many skills? ) I did look at the classes shortly before going with the default Soldier Sheppard, and the classes that did seem interesting to me from the descriptions at least, are Soldier / Infiltrator and Sentinel. Guess I could try each of those out for a while and see which suits me best to continue with. And thank you I will have fun, it has been a long time since I played a RPG / shooter game. In Mass Effect 1 the character has more access to skills, including the Utility skills, like Healing, a couple skills that impact breaking locks and resource acquisitions on the planets and specific weapons, as well as conversational skills (Charm/Intimidate). But the Shepard does not have to waste points on utilities. If a squad mate has utility, it will be used instead. In convos though it's Sheparad. Shepard also is more effective than the squadmates.
In ME2/3 the skills you see in the Squad panel are the skills you get, and it cuts out a lot of utility skills, and individual weapons specializations.
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Post by fessels on Dec 6, 2016 19:11:57 GMT
Thank you domi.
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Post by RedCaesar97 on Dec 7, 2016 0:31:56 GMT
I'm probably too late for this discussion, but here goes...
For Mass Effect 1, I would play classes in this order to unlock bonus talents: 1. Soldier 2. Engineer 3. Adept
For powers, use a power 75 times on an enemy (or on Shepard in the case of Barrier and First Aid) to unlock it as a bonus power for future playthroughs. For weapons, kill 150 enemies (if I recall correctly? check the achievements menu in-game) with each weapon.
After that, do whatever (Infiltrator and Vanguard next, then Sentinel is my recommendation).
For Mass Effect 2, I would use classes in this order: 1. Soldier, since it is purely weapons-focused. Use it to unlock bonus powers as you progress and learn the game mechanics. You can use squadmate powers to help you learn the power mechanics. 2. Infiltrator. A bit like the Soldier so it is familiar, but it has other powers like Incinerate so you can get used to casting your own powers. 3. Engineer and Adept. Once you get used to casting powers, these classes are all about casting powers. Engineer is more focused on defense stripping with some crowd-control. Adept is almost purely crowd-control. 4. Sentinel. A weird casting hybrid that actually plays better as an close-combat assault class than a caster. I love playing as an Assault Sentinel, but it is a poor casting class in my opinion. 5. Vanguard. The toughest class to play. It is an all-out close-combat assault class due to biotic charge, which makes for a steep learning curve, but it's high-risk high-reward gameplay can be some of the most fun in the game. This was the favorite class of some of the best ME2 players I've seen.
In ME3, I would probably pick a similar order to ME2. The power combo mechanics and poor weapon selection tend to make a lot of the classes feel similar.
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Post by fessels on Dec 7, 2016 10:14:18 GMT
I'm probably too late for this discussion, but here goes...
For Mass Effect 1, I would play classes in this order to unlock bonus talents: 1. Soldier 2. Engineer 3. Adept
For powers, use a power 75 times on an enemy (or on Shepard in the case of Barrier and First Aid) to unlock it as a bonus power for future playthroughs. For weapons, kill 150 enemies (if I recall correctly? check the achievements menu in-game) with each weapon.
After that, do whatever (Infiltrator and Vanguard next, then Sentinel is my recommendation).
For Mass Effect 2, I would use classes in this order: 1. Soldier, since it is purely weapons-focused. Use it to unlock bonus powers as you progress and learn the game mechanics. You can use squadmate powers to help you learn the power mechanics. 2. Infiltrator. A bit like the Soldier so it is familiar, but it has other powers like Incinerate so you can get used to casting your own powers. 3. Engineer and Adept. Once you get used to casting powers, these classes are all about casting powers. Engineer is more focused on defense stripping with some crowd-control. Adept is almost purely crowd-control. 4. Sentinel. A weird casting hybrid that actually plays better as an close-combat assault class than a caster. I love playing as an Assault Sentinel, but it is a poor casting class in my opinion. 5. Vanguard. The toughest class to play. It is an all-out close-combat assault class due to biotic charge, which makes for a steep learning curve, but it's high-risk high-reward gameplay can be some of the most fun in the game. This was the favorite class of some of the best ME2 players I've seen.
In ME3, I would probably pick a similar order to ME2. The power combo mechanics and poor weapon selection tend to make a lot of the classes feel similar. Thank you RedCeasar97. After I tried a bit of playing with an Infiltrator yesterday, ( To see how it was. ) I found out that it is very painful. It happened a few times, that while aiming through the scope I got flanked by an enemy. First mistake is that I did not look around before aiming. ( Go figure. ) And the second one was that because of that, I did not see the rocket launched by one of those Mechs with two weapon arms. So because of that, and indeed more importantly for learning the game world I decided to continue with the Soldier first.
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Post by Deleted on Dec 7, 2016 14:45:44 GMT
Thank you RedCeasar97. After I tried a bit of playing with an Infiltrator yesterday, ( To see how it was. ) I found out that it is very painful. It happened a few times, that while aiming through the scope I got flanked by an enemy. First mistake is that I did not look around before aiming. ( Go figure. ) And the second one was that because of that, I did not see the rocket launched by one of those Mechs with two weapon arms. So because of that, and indeed more importantly for learning the game world I decided to continue with the Soldier first. Yes, those Sniper Rifles are... well, I give them to the AI companions! They have better luck with them. Soldier is great in ME1. I would also suggest to pause a lot as you are starting, to take your bearings, aim and select powers, because they let you! It's an odd choice of mechanics, but it works great on the harder battles.
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Post by Deleted on Dec 7, 2016 15:22:01 GMT
I'm probably too late for this discussion, but here goes...
For Mass Effect 1, I would play classes in this order to unlock bonus talents: 1. Soldier 2. Engineer 3. Adept
For powers, use a power 75 times on an enemy (or on Shepard in the case of Barrier and First Aid) to unlock it as a bonus power for future playthroughs. For weapons, kill 150 enemies (if I recall correctly? check the achievements menu in-game) with each weapon.
After that, do whatever (Infiltrator and Vanguard next, then Sentinel is my recommendation).
For Mass Effect 2, I would use classes in this order: 1. Soldier, since it is purely weapons-focused. Use it to unlock bonus powers as you progress and learn the game mechanics. You can use squadmate powers to help you learn the power mechanics. 2. Infiltrator. A bit like the Soldier so it is familiar, but it has other powers like Incinerate so you can get used to casting your own powers. 3. Engineer and Adept. Once you get used to casting powers, these classes are all about casting powers. Engineer is more focused on defense stripping with some crowd-control. Adept is almost purely crowd-control. 4. Sentinel. A weird casting hybrid that actually plays better as an close-combat assault class than a caster. I love playing as an Assault Sentinel, but it is a poor casting class in my opinion. 5. Vanguard. The toughest class to play. It is an all-out close-combat assault class due to biotic charge, which makes for a steep learning curve, but it's high-risk high-reward gameplay can be some of the most fun in the game. This was the favorite class of some of the best ME2 players I've seen.
In ME3, I would probably pick a similar order to ME2. The power combo mechanics and poor weapon selection tend to make a lot of the classes feel similar. Thank you RedCeasar97. After I tried a bit of playing with an Infiltrator yesterday, ( To see how it was. ) I found out that it is very painful. It happened a few times, that while aiming through the scope I got flanked by an enemy. First mistake is that I did not look around before aiming. ( Go figure. ) And the second one was that because of that, I did not see the rocket launched by one of those Mechs with two weapon arms. So because of that, and indeed more importantly for learning the game world I decided to continue with the Soldier first. Soldier is a good starting class for ME2 in that you have proficiency for most of the various weapon types (just not the SMG), so you can still use the sniper rifle when you're at bit back from the action and rely on your assault rifle, shotgun and pistol when fighting at closer range. For an infiltrator, ME1 has more opportunities for using the SR in a more relaxed way at longer range. ME2 sort of forces more shorter range sniping while under fire, and that can seem overwhelming at first. Also, the early game is frequently the toughest going... until you get some points for both you and your squad to unlock the various powers. After you get those points, you'll have a better tactical cloak (better adrenaline rush for the soldier) and more of your squad mates crowd control options available to you... e.g. ways to lift up groups of enemies or distract them so you can take them down with your guns without worrying about them firing on you. As you recruit each squad mate, you'll also unlock a new bonus power that you can select (by retraining at the upgrade terminal in Mordin's quarters (after you've recruited Mordin, of course).
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Post by fessels on Dec 7, 2016 15:32:23 GMT
Thank you RedCeasar97. After I tried a bit of playing with an Infiltrator yesterday, ( To see how it was. ) I found out that it is very painful. It happened a few times, that while aiming through the scope I got flanked by an enemy. First mistake is that I did not look around before aiming. ( Go figure. ) And the second one was that because of that, I did not see the rocket launched by one of those Mechs with two weapon arms. So because of that, and indeed more importantly for learning the game world I decided to continue with the Soldier first. Soldier is a good starting class for ME2 in that you have proficiency for most of the various weapon types (just not the SMG), so you can still use the sniper rifle when you're at bit back from the action and rely on your assault rifle, shotgun and pistol when fighting at closer range. For an infiltrator, ME1 has more opportunities for using the SR in a more relaxed way at longer range. ME2 sort of forces more shorter range sniping while under fire, and that can seem overwhelming at first. Also, the early game is frequently the toughest going... until you get some points for both you and your squad to unlock the various powers. After you get those points, you'll have a better tactical cloak (better adrenaline rush for the soldier) and more of your squad mates crowd control options available to you... e.g. ways to lift up groups of enemies or distract them so you can take them down with your guns without worrying about them firing on you. As you recruit each squad mate, you'll also unlock a new bonus power that you can select (by retraining at the upgrade terminal in Mordin's quarters (after you've recruited Mordin, of course). No SMG ... shame, but considering the amount of other weapons a Soldier can use I will learn to live with it. Thank you UpUpAway.
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Post by stephenw32768 on Dec 7, 2016 18:49:56 GMT
Speaking as someone currently mid-way through his second ME2 playthrough and who chose Vanguard this time (first time was Sentinel), I'll throw in my penny's worth...
Pinballing around the battlefield and missing point-blank shots blowing heads off with a shotgun is lots and lots of fun, even for a scrub like me who has no talent for playing action games.
Close-quarters combat can get a bit dicey, but you don't have to do it all the time. Hanging back in cover to pick things off with a ranged weapon is a perfectly sensible tactic. In ME2, the Carnifex and Locust are powerful ranged weapons that are available early on. Once the baddies' numbers have been thinned a bit, you can switch to your shotgun and go nuts.
No-one is forcing you to play on Insanity. If things get a bit tricky, you can dial the difficulty down a bit.
Vanguarding gets easier as the game goes on. You get more practice at knowing your limitations; and your powers get better as they level up. Charge, in particular, restores more shields at higher levels so you can be a bit more daring.
(Cards on the table: I am using a shield-boosting bonus power that would not be available until mid-way through a first playthrough; so whether or not I'd be having as much fun if I'd played Vanguard from the beginning is an open question).
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