jediguardian
N3
I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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I want to be gay in game. Romance is just option, Just let me be gay & stop force romance.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jediguardian on Dec 7, 2016 8:34:49 GMT
I just thinking about SKY from Jade Empire. As a Gay PC, We can't just talk & talk to him for get his heart But we have to choose dialogue carefully and in specific point, we have to say no to all other possible LI before talk to him to unlock Sky's mind and He start to open with Male PC.
In MEA, I want to see some romance that hard to get like Sky.
- Some character that one gender is easy to romance him/her while another have to work hard to optain. - Some character that romance will unlock if you choose/do the right path. (like Diana or Iron Bull if I'm not wrong).
What do you guy think?
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zarrokhai
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Biotic 'Smash' can mean a whole other thing. Ask Jack ;)
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Post by zarrokhai on Dec 7, 2016 9:06:18 GMT
I don't mind hard to get, but I don't want it to be me saying a specific dialogue all the time in order to unlock the romance. That would just be troublesome. I would prefer it as me showing an interest but they aren't into it at first. But as I continue to pursue them, whichever way I want be it humorous, serious or flirty, then they eventually start to get interested in me as well.
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Post by Deleted on Dec 7, 2016 12:56:15 GMT
I think as long as that option is clearly marked as Flirt, and the player gets a few chances rather than just one, it is a good thing. It is a balance between too easy and I can't shake it off, and a I can't start it unless I metagame. When it's just one chance, and it is a questionable choice, aka in SWTOR you had to flirt with a drunken man instead of telling him to go sleep it off, to initiate the only romantic option for the class, a too hard/obscure option to initiate can ruin a playthrough. It might be okay for the chain replayers, but those of us who play once or twice can miss out on the content we'd have loved to see all together.
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Post by fialka on Dec 7, 2016 17:05:07 GMT
I wouldn't want it to solely depend on that one dialogue option, and I wouldn't want it to be harder for one gender, but I do like they idea that it might be harder to win some characters over than others. Not necessarily by pestering them with constant flirts (in fact, I think it'd be cool if there were characters who were actually turned off by that) but through your actions. Like, maybe one character won't like that you're kind of promiscuous and sleep with others before approaching them - or maybe you have to work extra hard to show you're sincere if you do. Maybe another won't like you if you're too uptight and always playing the hero. Another absolutely won't consider a relationship with you if you side a certain way in a certain quest, because they find it morally reprehensible. Or maybe the only way to get that uptight character out of his shell is by being his opposite. You do risk the chance of making people meta-game to get the romance they want, but it would potentially add a neat layer to those characters and relationships. Like, I know there were a lot of fans of DA2's rivalmance system, but I'm not one of them. That game was so much about those characters' convictions, and it kind of cheapened it, in my opinion, to allow all of those characters to go against those convictions just to romance the player. I could never bring myself to do it, especially since I felt like I had to be willfully disrespectful of a character's beliefs to get full rivalry with them. Edit: Rereading my post, it does start to come across a bit too much like Mass Effect: The Dating Sim So I just want to specify that I don't expect every romance to be like this. But one or two would be a nice shift from the usual flirt-flirt-sex, your'e the protagonist so of course I love you romance mechanic that's become the formula.
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Post by Deleted on Dec 7, 2016 17:40:15 GMT
Well, that formula arose in response to the romances initially having a lot of conditions into account in the older games. Alignments, the responses in dialogues with the third parties that accumulated influence if the companion was present, or responses that killed the romance dead, the player's race (dwarves and gnomes were really out of luck...). In some older games companions upped and left for good too if they got unhappy (for example if they wanted you to help them, and you did not do it fast enough). It was like a pendulum between the games in terms of managing your crew, from rather hard to uber-easy. heh, I guess it's a part of human nature to yearn for the opposite.
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Post by javeart on Dec 7, 2016 17:48:07 GMT
I wouldn't want it to solely depend on that one dialogue option, and I wouldn't want it to be harder for one gender, but I do like they idea that it might be harder to win some characters over than others. Not necessarily by pestering them with constant flirts (in fact, I think it'd be cool if there were characters who were actually turned off by that) but through your actions. Like, maybe one character won't like that you're kind of promiscuous and sleep with others before approaching them - or maybe you have to work extra hard to show you're sincere if you do. Maybe another won't like you if you're too uptight and always playing the hero. Another absolutely won't consider a relationship with you if you side a certain way in a certain quest, because they find it morally reprehensible. Or maybe the only way to get that uptight character out of his shell is by being his opposite. You do risk the chance of making people meta-game to get the romance they want, but it would potentially add a neat layer to those characters and relationships. Like, I know there were a lot of fans of DA2's rivalmance system, but I'm not one of them. That game was so much about those characters' convictions, and it kind of cheapened it, in my opinion, to allow all of those characters to go against those convictions just to romance the player. I could never bring myself to do it, especially since I felt like I had to be willfully disrespectful of a character's beliefs to get full rivalry with them. Edit: Rereading my post, it does start to come across a bit too much like Mass Effect: The Dating Sim So I just want to specify that I don't expect every romance to be like this. But one or two would be a nice shift from the usual flirt-flirt-sex, your'e the protagonist so of course I love you romance mechanic that's become the formula. I know it's not the topic here, but I'd like to make a comment about DA2 rivalmance . In my "evil pt" I rivalmanced Anders and to me it felt all kinds of... well, evil... I can't say if there's a way to do it that doesn't feel like that, because i'm never trying it again. But I have to say that usually rivalmance Fenris, and doesn't feel bad at all, since I always play a very ro-freedom mage, but I'm mostly nice with him and of course I always go against slavers. I'd say it plays out just like he has condictory feelings, and to me it seems ok. Of course, one can play a rivalmance in a way that doesn't make sense for the other person to love you at all, like IMO I did with Anders that time, but it doesn't have to be that way, I think it's up to player to use it in a way that feels right for the story. We may not always agree about what others think it's righ though, of course. But I see rivalry in DA2 more like a tool, that can be used in different ways, and I think it's nice to have the option to do so. I'm a big fan of the friensdhip/rivalry system, and surely it could be done better, but personally I prefer it to the classic approval system Again, sorry for going off on a tangent Also for the topic here, as I said in other thread, I guess it could be interesting, that's the kind of thing that I'd find funny in a romance about which I don't actually care and that I'm doing only out of curiosity, but I don't think I'd like it to see it happening in my favourite romance, if I have one... though I'll metagame as much as needed, so
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Post by Deleted on Dec 7, 2016 19:59:23 GMT
I'd love to see rivalry romance in Andromeda. Liked the crazy race with Skavak in SWTOR and how you could lead him on in the end, it was one of the coolest plots in the game that made the Smuggler's story way more fun.
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huldramurderess
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huldradancer
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by huldramurderess on Dec 7, 2016 20:25:47 GMT
Can't say I'd be too crazy about that but then again maybe if the game doesn't mistake being nice to a character as being romanticly interested in them it won't be as bad. That was my problem with Sky when I tried to romance him as a male the game assumed that I was interested in Dawnstar because my character was kind to her, very annoying.
A character that's difficult to romance is fine with me but I don't think I would enjoy having the romance hinge on a tiny detail and if you miss it you're just out of luck.
Then again I'd also more than likely prefer to have more than one way about going about a romance with someone other than picking dialog x,y, and z every time. Though I really can't recall seeing any of the Bioware romances I've experienced do that before but it would be real nice and imo would keep it fresher a bit longer.
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saberchic
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Post by saberchic on Dec 9, 2016 17:29:22 GMT
Can't say I'd be too crazy about that but then again maybe if the game doesn't mistake being nice to a character as being romanticly interested in them it won't be as bad. That was my problem with Sky when I tried to romance him as a male the game assumed that I was interested in Dawnstar because my character was kind to her, very annoying. A character that's difficult to romance is fine with me but I don't think I would enjoy having the romance hinge on a tiny detail and if you miss it you're just out of luck. Then again I'd also more than likely prefer to have more than one way about going about a romance with someone other than picking dialog x,y, and z every time. Though I really can't recall seeing any of the Bioware romances I've experienced do that before but it would be real nice and imo would keep it fresher a bit longer. Agreed. I could see a character being turned off if you continually flirted with everything that moved. I would be ok with that.
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ladiesman777
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Ladiesman of all things interstellar
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Post by ladiesman777 on Dec 9, 2016 20:42:22 GMT
Yea I hope one wrong dialogue choice doesnt mess up a romance forever. Like in real life relationships can be repaired and hopefully in those stores and clubs weve seen footage of in Andromeda you can buy ur guy or gal gifts!
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